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-   -   Talent Bugs/Suggestions (https://www.graalians.com/forums/showthread.php?t=42172)

TomatoPanda 12-09-2021 03:06 AM

This thread will just be me putting all the bugs I have found and any suggestions for the talents I have after testing them all into one place. Was gonna just post them all in the Graalians Discord Delteria-Balance section but the mee6 bot keeps thinking im spamming messages since the format I have them in is similar.

"+" will be used to keep the talents seperated.
Let me know when youve fixed any of these so I can update it.
Will be posting more in this thread within time.
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Talent name: "Ground Pound"
Class: Warrior
AOE attack (circle)
6 second timer

Current Description: (Physical Attack) Stuns and damages players in radius. Also gives a chance of attracting nearby enemies.

Has 3 levels each is 1 skill point
-
Tested with Basic Sword (100-101 dmg)
How its working at the moment. (Against players)
Level 1= Does Nothing
Level 2= Does Nothing
Level 3= Does Nothing

How it should be working according to description. (Against players)
Level 1=80% Stun ?
Level 2=100% Stun ?
Level 3= 120% Stun ?
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My thoughts: Change the description to instead have the stun length time instead of percentages. Needs to be fixed does nothing against players currently.

It does work to attract npcs away from others when used.
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Talent name: "Tough Skin Mastery"
Class: Warrior
Takes Defense Stats and adds whatever percentage it actually is.

Current Description: (Passive) Permanently increase defense.

Has 3 levels each is 1 skill point.
-
How its working at the moment.
Level 1= Does Nothing
Level 2= Does Nothing
Level 3= Does Nothing

How it should be working.
Level 1= 8% Defense
Level 2= 12% Defense
Level 3= 15% Defense
-
My thoughts: Does nothing at the moment. I dont know if its suppose to apply for both Weapon and Magic Defense thats up to you. If its only suppose to apply to 1 of the defense stats then specify it in the description so players understand that. If it applys to both Weapon and Magic Defense then also specify that in the description so players understand that.
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Talent name: "Health Regen Mastery"
Class: Warrior

Current Description: (Passive) Increase health regeneration.

Has 3 levels each is 1 skill point.
-
My HP Regen before putting talent points in the talent: 201.5

How its working at the moment.
Level 1= +.1 HP Regen (201.6)
Level 2= +.2 HP Regen (201.7)
Level 3= +.3 HP Regen (201.8)

How it should be working.
Level 1= 10% HP Regen (222)
Level 2= 20% HP Regen (241.8)
Level 3= 30% HP Regen (261.95)
-
My thoughts: The percentage must be bugged somewhere. Not giving the proper numbers.
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Talent name: "Tough Skin Mastery II"
Class: Lancer (Warrior)

Current Description: (Passive) Permanently increases defense.

Has 3 levels each is 1 skill point.
-
How its working at the moment.
Level 1= Doesn't work
Level 2= Doesn't work
Level 3= Doesn't work

How it should be working.
Level 1= 12% Defense
Level 2= 15% Defense
Level 3= 18% Defense
-
My thoughts: Is broken at the moment doing nothing. Doesn't state if its only Wep Def. or if its both Wep and Magic Def.
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Talent name: "Chaos Thrust"
Class: Lancer (Warrior)
0 second cooldown

Current Description: A powerful jab that has a chance to cause the enemy to bleed.

Has 3 levels each is 1 skill point.
-
How its working at the moment.
Level 1= Isnt Working
Level 2= Isnt Working
Level 3= Isnt Working

How it should be working.
Level 1= 150% Damage Bonus
Level 2= 180% Damage Bonus
Level 3= 230% Damage Bonus

Note: Bleed is working properly
-
My thoughts: Isn't working on NPCS or Players. Sometimes registers and does 1 damage on players. There isn't any cooldown and isn't using any mana.
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Talent name: Sword Mastery
Class: Bladeweaver (Warrior)

Current Description: (Passive) Improves attack damage with one-handed swords.

Has 3 levels each is 1 skill point.
-
Tested with "Basic Sword" (100-101 dmg)
How its working at the moment.
Level 1= 115 dmg(pvp) 141 (NPC)
Level 2= 125 dmg(pvp) 156 (NPC)
Level 3= 137 dmg(pvp) 173 (NPC)

How it should be working.
Level 1=12% 1 hand sword Dmg Bonus
Level 2=16% 1 hand sword Dmg Bonus
Level 3=20% 1 hand sword Dmg Bonus
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My thoughts: Doesnt state that it works differently with players and npcs in the description. Should probably just remove the exact percentages of how much more dmg itll do for each level. Players dont need to know everything.
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Talent name: Backstab Mastery
Class: Bladeweaver (Warrior)

Current Description: (Passive) Hitting an enemy from behind causes considerable extra damage.

Has 3 levels each is 1 skill point.
-
How its working at the moment.
Level 1= Doesnt work
Level 2= Doesn't work
Level 3= Doesn't work

How it should be working.
Level 1= 30% Backstab dmg bonus
Level 2= 40% Backstab dmg bonus
Level 3= 50% Backstab dmg bonus
-
My thoughts: Adds no bonus dmg when attacking players from behind.
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Talent name: Shadow Attack
Class: Bladeweaver (Warrior)
11 second cooldown

Current Description: (Spell) Create a clone to travel back to.

Has 3 levels each is 1 skill point.
-
How its working at the moment.
Level 1= 5 seconds long
Level 2= 5 seconds long
Level 3= 5 seconds long

How it should be working.
Level 1= 30% Shadow Clone Duration
Level 2= 50% Shadow Clone Duration
Level 3= 60% Shadow Clone Duration
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My thoughts: No difference in Duration times. Probably better to just show the duration time in seconds instead of percentages. Barely uses any mana.
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Talent name: Mortal Strike
Class: Bladeweaver (Warrior)
6 second cooldown

Current Description: (Self Buff) Next attack guaranteed critical strike.

Has 3 levels each is 1 skill point.
-
Tested with "Basic Sword" (100-101 dmg)

How its working at the moment.
Level 1= 231 dmg
Level 2= 231 dmg
Level 3= 231 dmg

How it should be working.
Level 1= 180% dmg bonus
Level 2= 240% dmg bonus
Level 3= 300% dmg bonus
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My thoughts: Damage isnt changing by leveling it up. Cooldown is way to short.
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Talent name: Riot Blade
Class: Gladiator (Warrior)

Current Description: (Self Buff) Next attack causes splash damage as well as a extra damage!

Has 3 levels each is 1 skill point.
-
How its working at the moment.
Level 1= ?
Level 2= ?
Level 3= ?

How it should be working.
Level 1= 140% Attack dmg bonus
Level 2= 160% Attack dmg bonus
Level 3= 180% Attack dmg bonus
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My thoughts: Remake the description it hurts my brain to read it. Has no spell and doesn't state how to activate the self buff in the description.
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Talent name: Fast Blade
Class: Gladiator (Warrior)

Current Description: (Self Buff) Increases attack speed while buff is active!

Has 3 levels each is 1 skill point.
-
How its working at the moment.
Level 1= ?
Level 2= ?
Level 3= ?

How it should be working.
Level 1= 25% Attack Speed Bonus
Level 2= 35% Attack Speed Bonus
Level 3= 45% Attack Speed Bonus
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My thoughts: Doesn't have a spell and doesn't state terms on how to activate the buff in description.
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Tested all the talents in the Warrior class and its 3 subclasses above is what I found. Working on testing Mage and its subclasses now.


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