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-   -   New Tower HPs (https://www.graalians.com/forums/showthread.php?t=9271)

twilit 08-08-2012 03:48 PM

New Tower HPs
 
Snowtown Fort - 75
Sardons Tower - 100
Swamptown Tower - 100
Deadwood Tower - 100
Castle - 150
Yorktown Stronghold - 175
MoD Fort - 200

thoughts? post em. News says that these numbers are subject to change. so thisll be the place to put in suggestions.

My opinion:
Snow-200. cmon snow was an easy take even with 250. defenders afk and theres no random wanderers to noob recruit so its easy to take if you attack together.

Sardons-100. this is good. now attackers actually have a little hope upon the rare event of getting into the flag room with more than .5

Swamp-200. it used to be 200 and it was good. if youre gonna keep it at 100 at least remove the gay respawn in water.

Deadwood-150. this is a fair enough compermise right?

Castle-250 keep respawn. or keep it 150 and remove respawn.

York-200. 175 just seems odd...

MoD-250. mod has always been easiest to take. and with the respawn added back in may its harder to keep.

Jezka 08-08-2012 03:50 PM

I think Snowtowns Fort is only 75HP to really gain people going up there.
It is a relatively a quiet place.

DRAN 08-08-2012 03:51 PM

It's interesting. Snowtown is much more fun than it used to be.

Santa Claus 08-08-2012 04:32 PM

They do allow mount glitching now so anyone can just get over sardon wall from the cliff and take the flag same with swamp.

That just shows they are just trying to kill towers.

Skill 08-08-2012 06:11 PM

wtf, high hp was needed to ensure guilds could hold a tower upon taking it. snows gonna be a nonstop change fort.

Craftz 08-08-2012 06:12 PM

Quote:

Posted by Santa Claus (Post 176556)
They do allow mount glitching now so anyone can just get over sardon wall from the cliff and take the flag same with swamp.

That just shows they are just trying to kill towers.

this just made me go get a friend and glitch into sardons.

Lockdown 08-08-2012 07:38 PM

Yeah I don't like the new Tower System at all. :/

Emera 08-08-2012 07:46 PM

Quote:

Posted by Lockdown (Post 176643)
Yeah I don't like the new Tower System at all. :/

I don't think it matters, but just to point out it's not a new system. It's just a bunch of new tower stats.

Blueh 08-08-2012 08:26 PM

Shut up and get back to work so we can get our 1k hat then make a new guild to do the same thing.

/troll

iCool 08-08-2012 08:55 PM

https://dl.dropbox.com/u/73192858/gr...lassic_003.jpg

*Ergaster 08-08-2012 09:12 PM

Quote:

Posted by Jexta (Post 176543)
I think Snowtowns Fort is only 75HP to really gain people going up there.
It is a relatively a quiet place.

As they will earn money when people buy lanterns.

Rexx 08-08-2012 09:21 PM

I like the changes. It should be kept this way since guilds have been taking advantage of the tower system for a long time now.

spades of feare 08-09-2012 02:09 AM

No comment. Exept... Make snow 100

Blueh 08-09-2012 02:10 AM

Did anyone ever think they did this just to make towers harder I.E. less hat chasers?

Santa Claus 08-09-2012 02:49 AM

less hat chasers? just remove 1k hats.

Psycher! 08-09-2012 03:07 AM

Quote:

Posted by Blueh (Post 176824)
Did anyone ever think they did this just to make towers harder I.E. less hat chasers?

Actually, I think this would encourage hat chasers, as it gives the illusion of towers being easier to take.

Blueh 08-09-2012 03:09 AM

Quote:

Posted by Psycher! (Post 176845)
Actually, I think this would encourage hat chasers, as it gives the illusion of towers being easier to take.

AND harder to hold ;)

Revo* 08-09-2012 08:48 AM

I didn't even know they gave out free hats for 1k and I still did guild towers back then but not anymore cuz of so many people quitting my guild for no aparent reason! Annoying as hell!

Pazx 08-09-2012 12:54 PM

I love it, except when Xor decides to pick on my little guild and reduce our flag to 30 </3

GotenGraal 08-09-2012 07:36 PM

I think this was added for 2 reasons. 1. Drive away hat chasers like blueh said. 2. Cause idiots complain towers are too hard. Now to fix these is get rid of the 1k hat rule, most people will not go as far as 5k to get a hat. And idiots who complain towers are too hard just don't try hard enough or have no experience on the game. And even with new towers i'm just seeing the same guilds dominate. Idiots who complain about them being too hard will never go far no matter how easy towers become to take. Player made guilds have survived and made it far with the normal towers, they didn't need any changing.

Eroz 08-09-2012 10:12 PM

there are tons of hat monkeys this days. how many 1k hats snaps has? like 12 lmao.

Pazx 08-09-2012 10:18 PM

No guild should exist for the sole purpose of a hat.

Santa Claus 08-09-2012 10:51 PM

I agree with goten.
all the guilds that arent from facebook had no trouble to take towers.
No real reason to do the nerf and the new spawns when befor com cxe cj and many guilds could go as far as they wanted too but some just got bored and quit.
I enjoy towers main reason why i play graal but really when you can lose the tower to 5 people since they can just block the door by horse,food, lag, chat blocking that is the point where towers are just plain out screwed up. there was reason why they made spawns in the flag room to make sure that didnt happen.

Many people have taken towers from cxe but i always and my other leaders always fought back and took it back.
Now we lose it we get it back in 1min.

Blueh 08-09-2012 11:08 PM

*elderly voice* You damn kids have it SO easy nowadays! Back in my day, we actually had to work hard to take Snowtown Fort in the cold and blizzard! And we didn't have no fancy schamncy railroads too, we had to walk!

Pazx 08-09-2012 11:24 PM

Quote:

Posted by Santa Claus (Post 177195)
Many people have taken towers from cxe but i always and my other leaders always fought back and took it back.
Now we lose it we get it back in 1min.

If that's true, what's your problem?

Santa Claus 08-09-2012 11:54 PM

Quote:

Posted by Pazx (Post 177229)
If that's true, what's your problem?

when we lost the tower i would always pk to bring my kills up now it is just take lose it take it back in a min. no point in the nerf when we can just get in a split sec which is why i dont like it. I truly love attacking towers when i have the right number we always try two. Today we took 3 towers and kept it for about half an hour.

Pazx 08-09-2012 11:58 PM

So you don't like the nerf because you like attacking towers.

Right.

Santa Claus 08-10-2012 12:03 AM

Quote:

Posted by Pazx (Post 177247)
So you don't like the nerf because you like attacking towers.

Right.

Clearly if i didnt like to attack towers i wouldnt of made a tower taken guild.
We just worked our asses off to do 24/7 holds.
To me the nerf just made it easier for hat monekys and top guilds to get their tower back.

Before cj would lose castle a lot and people would hold it for hours and now if they lost it they will get it back in 2mins.

Bobby Ray B.o.B 08-10-2012 01:24 AM

Quote:

Posted by twilit (Post 176540)
Snowtown Fort - 75
Sardons Tower - 100
Swamptown Tower - 100
Deadwood Tower - 100
Castle - 150
Yorktown Stronghold - 175
MoD Fort - 200

thoughts? post em. News says that these numbers are subject to change. so thisll be the place to put in suggestions.

My opinion:
Snow-200. cmon snow was an easy take even with 250. defenders afk and theres no random wanderers to noob recruit so its easy to take if you attack together.

Sardons-100. this is good. now attackers actually have a little hope upon the rare event of getting into the flag room with more than .5

Swamp-200. it used to be 200 and it was good. if youre gonna keep it at 100 at least remove the gay respawn in water.

Deadwood-150. this is a fair enough compermise right?

Castle-250 keep respawn. or keep it 150 and remove respawn.

York-200. 175 just seems odd...

MoD-250. mod has always been easiest to take. and with the respawn added back in may its harder to keep.

good idea why the hell would they make the flag 500 hp it sucks

Psycher! 08-10-2012 01:27 AM

Quote:

Posted by Bobby Ray B.o.B (Post 177288)
good idea why the hell would they make the flag 500 hp it sucks

None of them were 500. If one was gonna be 500, might as well make a whole town that can be conquered like a tower.

Bobby Ray B.o.B 08-10-2012 01:31 AM

Im pretty sure they were 500 hp... why how much hp are they?

Psycher! 08-10-2012 01:36 AM

Quote:

Posted by Bobby Ray B.o.B (Post 177293)
Im pretty sure they were 500 hp... why how much hp are they?

They were all 250 before. Someone didn't do the research.

Pazx 08-10-2012 07:07 AM

Quote:

Posted by Santa Claus (Post 177250)
Clearly if i didnt like to attack towers i wouldnt of made a tower taken guild.
We just worked our asses off to do 24/7 holds.
To me the nerf just made it easier for hat monekys and top guilds to get their tower back.

Before cj would lose castle a lot and people would hold it for hours and now if they lost it they will get it back in 2mins.

New update supports new guilds. All power to them.

spades of feare 08-11-2012 03:42 PM

Quote:

Posted by Santa Claus
less hat chasers? just remove 1k hats.

Why?

Pazx 08-11-2012 11:24 PM

Just remove 1k hats and delete the file for all already received.

Bobby Ray B.o.B 08-11-2012 11:27 PM

Quote:

Posted by Psycher! (Post 177294)
They were all 250 before. Someone didn't do the research.

sorry i reallly dont play graal classic much it kind of sucks

Nivag pls 08-11-2012 11:33 PM

Yorktown now has 50 hp.... this is absolutely ridiculous.. hate this idea.

Pazx 08-11-2012 11:43 PM

Can you explain why you hate it?

Nivag pls 08-11-2012 11:58 PM

Everything is just too easy now... you only need like 3 people to take york.

Psycher! 08-12-2012 12:02 AM

I could probably take a tower singlehandedly if I wanted to now.

Wolfy 08-12-2012 12:11 AM

why would you even...

Pazx 08-12-2012 01:05 AM

Quote:

Posted by SylviaA (Post 178438)
Everything is just too easy now... you only need like 3 people to take york.

Are you sure that 3 attackers can take York from an unspecified number of active defenders?

GotenGraal 08-12-2012 03:49 AM

The skill just relies in the defense now instead of the attack. Now attacking is easy and defending is harder, lol basically just flipped around. It was nice attacking forts for a long time then relaxing when you got it. O well :/

Bin 08-14-2012 01:14 AM

Quote:

Posted by Santa Claus (Post 177195)
I agree with goten.
all the guilds that arent from facebook had no trouble to take towers.
No real reason to do the nerf and the new spawns when befor com cxe cj and many guilds could go as far as they wanted too but some just got bored and quit.
I enjoy towers main reason why i play graal but really when you can lose the tower to 5 people since they can just block the door by horse,food, lag, chat blocking that is the point where towers are just plain out screwed up. there was reason why they made spawns in the flag room to make sure that didnt happen.

Many people have taken towers from cxe but i always and my other leaders always fought back and took it back.
Now we lose it we get it back in 1min.

Cry some more? LMAO! When Cruxis complains, you know that the changes have been for the better. Keep up the great work, staff :)

spades of feare 08-14-2012 02:14 AM

Quote:

Posted by Pazx

New update supports new guilds. All power to them.

It supports the annoying single player guilds that pkers are in. On a side note , for the love of god raise the york fort hp to atleast 80. Its becoming new mod.

Quote:

Posted by Pazx
Just remove 1k hats and delete the file for all already received.

Delete all your hats youve recieved and ill ill agree to all guildhats gone.

Pazx 08-14-2012 07:07 AM

Quote:

Posted by spades of feare (Post 179672)
Delete all your hats youve recieved and ill ill agree to all guildhats gone.

I think I'd delete all my hats in exchange for no guild hats.


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