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-   -   Showcase of Stuff (https://www.graalians.com/forums/showthread.php?t=8717)

Healy 07-21-2012 09:51 PM

Showcase of Stuff
 
http://i47.tinypic.com/fu72m9.jpg
8 bit odd mayan pillar


more coming soon yey

(turn anti-aliasing off in your browser if it automatically does it)

Ace 07-21-2012 09:52 PM

image not loaded

Healy 07-21-2012 09:56 PM

Refresh your browser

fsh 07-21-2012 09:59 PM

um....

Ace 07-21-2012 10:15 PM

that's awesome

Healy 07-21-2012 10:35 PM

Quote:

Posted by Ace (Post 165416)
that's awesome

Thanks

Engel 07-21-2012 11:24 PM

It's in graal classic style :0
I like it :)

Rexx 07-22-2012 12:30 AM

sexy pillar

Healy 07-22-2012 01:36 AM

I tried to do something Classic styled mixed with like Golden Sun for GBA.

http://i46.tinypic.com/mtrie.jpg
some slime looking thing... idk

http://i49.tinypic.com/2ajbeba.png
some head sprites

alternate version of the pillar
http://i47.tinypic.com/111ht3o.jpg

slightly big, rendition of robin lopez on the phx suns
http://i49.tinypic.com/5xiwbs.png

http://i49.tinypic.com/16hs7p.png
made that last year reminds me of old zelda games

http://i47.tinypic.com/28cinme.png
wip pirate

http://i45.tinypic.com/2v0bthv.png

Talon 07-22-2012 08:22 AM

Nice job. Loving the detailing and retro-style.

Healy 07-23-2012 02:04 AM

some of my new musiccc--->
http://kiwi6.com/file/346966n778 <-- "Can't Sleep", samples the Chorus of Heartbeat by CG
http://kiwi6.com/file/iu7qk3chws <-- "Disrespectful" some weird ass **** i made
http://kiwi6.com/file/wk6k49jwjs <-- "Generic Trap Beat" yes i made a generic trap beat
http://kiwi6.com/file/w904gtmj4r <-- i really need to mix this, but its too late. "Words" samples Adele's "Melt my Heart to Stone"

double post, more ****--->
http://kiwi6.com/file/h9gpy779eo

xSuka 07-23-2012 02:19 AM

Those are really nice, good work!

Toxicturn 07-23-2012 11:16 AM

:O!! They look really good! :D! The way you shade is interesting. Do you outline pixel by pixel or do you draw it? It looks like you draw it - possibly with a pen tablet.

Healy 07-23-2012 08:27 PM

Quote:

Posted by Toxicturn (Post 166321)
:O!! They look really good! :D! The way you shade is interesting. Do you outline pixel by pixel or do you draw it? It looks like you draw it - possibly with a pen tablet.

I usually do pixel by pixel but occasionally when I'm going for more abstract pieces I use my mouse to sort of etch a rough outline as a base, and end up discarding it as I add layers of colors and shades.

PS: I generally use high contrasting color schemes and less than 8 colors per project to get the Retro look. I'm not afraid to rough-edge my work, which many GATs are afraid of. It is something you need to get that rustic ALTTP look. Refer to my pillar for example.

MattGraal 07-23-2012 08:31 PM

Awesome work @healy

Healy 07-23-2012 08:34 PM

Quote:

Posted by MattGraal (Post 166528)
Awesome work @healy

Thank you! Would you care telling me something you noticed that I did that wasn't executed so well? In always trying to improve.

MattGraal 07-23-2012 08:45 PM

Quote:

Posted by Healy (Post 166531)
Thank you! Would you care telling me something you noticed that I did that wasn't executed so well? In always trying to improve.

The slime >.> your not so good as the others.

Healy 07-23-2012 09:13 PM

Quote:

Posted by MattGraal (Post 166534)
The slime >.> your not so good as the others.

Yeah, I understand why. It doesn't really look... "slimy". I have to find out how to make textures look more translucent and gelatinous.

MattGraal 07-23-2012 09:53 PM

It looks lime a giant green picture some kid did(Young kid) do not take it to heart ..

Healy 07-23-2012 10:36 PM

Quote:

Posted by MattGraal (Post 166578)
It looks lime a giant green picture some kid did(Young kid) do not take it to heart ..

Can you elaborate on what makes it look like that though?

Rexx 07-23-2012 10:40 PM

more shine and a brighter green would make it look more gelatinous, its good as is though.
MattGraal is talking out his ass btw.

MattGraal 07-23-2012 11:00 PM

Suck up...

Healy 07-23-2012 11:14 PM

Quote:

Posted by Rexx (Post 166603)
more shine and a brighter green would make it look more gelatinous, its good as is though.
MattGraal is talking out his ass btw.

Thank you! I should have used more contrasting colors, your'e correct.

Pimpsy G. 07-23-2012 11:40 PM

http://i47.tinypic.com/fu72m9.jpg

I don't really know what to say about this one. It generally looks messy and I dont see a mayan pilliar in it anywhere. There also seems to be alot of random lines on it that dont really reflect any light whatsoever but are just there for no reason. The base of the pilliar also looks rather strange. Is that supposed to be dirt clinging to it? because the general shape of it looks like its just scribbled on, just like almost everything in the sprite. (Also, thats definitely not 8 bit.)

Rexx 07-23-2012 11:42 PM

Quote:

Posted by Pimpsy G. (Post 166635)
http://i47.tinypic.com/fu72m9.jpg

I don't really know what to say about this one. It generally looks messy and I dont see a mayan pilliar in it anywhere. There also seems to be alot of random lines on it that dont really reflect any light whatsoever but are just there for no reason. The base of the pilliar also looks rather strange. Is that supposed to be dirt clinging to it? because the general shape of it looks like its just scribbled on, just like almost everything in the sprite. (Also, thats definitely not 8 bit.)

I see it as an art syle. Not everything here has to be pixel art.

MattGraal 07-23-2012 11:47 PM

Healy do not worry ... Everyone in this forum is either a jerk or Higbey.

Healy 07-23-2012 11:56 PM

Quote:

Posted by Pimpsy G. (Post 166635)
http://i47.tinypic.com/fu72m9.jpg

I don't really know what to say about this one. It generally looks messy and I dont see a mayan pilliar in it anywhere. There also seems to be alot of random lines on it that dont really reflect any light whatsoever but are just there for no reason. The base of the pilliar also looks rather strange. Is that supposed to be dirt clinging to it? because the general shape of it looks like its just scribbled on, just like almost everything in the sprite. (Also, thats definitely not 8 bit.)

It was 8 bit, I re-sampled it to 16 or 32. I don't know if you've ever seen graphics like that, but that is a common style used in older GBA games. I don't know the name of it but it generally uses rougher messier texturing and low color counts with contrasting sharp pixel placement. I never said lighter spot were LIGHT sources but the could be deterioration of the column, and accents. The bottom is dirt/foliage.

Pimpsy G. 07-24-2012 12:44 AM

Quote:

Posted by MattGraal (Post 166642)
Healy do not worry ... Everyone in this forum is either a jerk or Higbey.

You're calling me a jerk for offering a critique? Yeah, that makes sense.

Quote:

Quote:

Posted by Rexx (Post 166637)
I see it as an art syle. Not everything here has to be pixel art.


I never said that. If it is its own unique art style like he says, at least in my opinion, he either did it wrong or its not my type is all.

MattGraal 07-24-2012 03:11 AM

[QUOTE=Pimpsy G.;166658]You're calling me a jerk for offering a critique? Yeah, that makes sense.

Not specifically you..

Higbey 07-24-2012 03:46 AM

I like that I've progress to the point where I am a new separate category for jerks.

MattGraal 07-24-2012 03:47 AM

Quote:

Posted by Higbey (Post 166744)
I like that I've progress to the point where I am a new separate category for jerks.

Your awesome yet cruel :o

Chaotic 07-24-2012 03:51 AM

Quote:

Posted by MattGraal (Post 166745)
Your awesome

I own an awesome too

MattGraal 07-24-2012 03:54 AM

Quote:

Posted by Chaotic (Post 166748)
Matt wanna see my magic wand and you show me your chamber of secrets?

Wtf! Are you kidding me?

Dusty 07-24-2012 04:12 AM

A key point in "upscaling"(ps you're using the terms 8bit and 16bit incorrectly here. Xbit refers to the amount of colors in the image[or more accurately, the palette]. 1bit would be 2 colors, 2bit is 4colors, 4bit is 16 colors and so on. It has nothing to do with resolution) is to somewhat reinterpret what little visual information there is into something more detailed. But more importantly you have to maintain the readability of at least the original -- you don't want to LOSE readability. I fear what has happened here is that in the process up upscaling the image you didn't interpret the information that was there, and thus it's hard for us, the viewer, to process.

For example, say you have a very lower resolution sprite. Low resolutions mean low visual data to work with and more importantly a skewed sense of scale. A single pixel can be used to represent everything from an entire eye, to a leaf or a button. However, when you upscale suddenly that single pixel can now be scaled up to 2x2(or 4) pixels to work with. That single dot representing an eye can now be fleshed out to resemble a more detail eye. But if you take that single pixel that's supposed to be a leaf, and just upscale it as an even larger cluster, it starts to look less like a leaf and more like a cluster of pixels. The scale has thrown everything off.

This relates to your pillar mostly. While I can vaguely make out things like brick layouts and such, I have to put effort into trying to figure out what I'm looking at. Now, don't take that as "that doesn't look like a pillar!" but that even a slight microsecond of further evaluation of a graphic is a huge difference when you're playing a game -- graphic readability in a video game is of the upmost importance.

So ya, take a step back, look at what you're upscaling, interpret what the original pixels are trying to portray and approach it with that newfound knowledge. Is that pixel supposed to be a crack in the brick or is it just noise? These things make a huge difference in pixelart.

MattGraal 07-24-2012 04:17 AM

http://dustyshouri.dreamhosters.com/.../noobsig_3.png

Healy 07-24-2012 04:30 AM

Quote:

Posted by Dusty (Post 166754)
A key point in "upscaling"(ps you're using the terms 8bit and 16bit incorrectly here. Xbit refers to the amount of colors in the image[or more accurately, the palette]. 1bit would be 2 colors, 2bit is 4colors, 4bit is 16 colors and so on. It has nothing to do with resolution) is to somewhat reinterpret what little visual information there is into something more detailed. But more importantly you have to maintain the readability of at least the original -- you don't want to LOSE readability. I fear what has happened here is that in the process up upscaling the image you didn't interpret the information that was there, and thus it's hard for us, the viewer, to process.

For example, say you have a very lower resolution sprite. Low resolutions mean low visual data to work with and more importantly a skewed sense of scale. A single pixel can be used to represent everything from an entire eye, to a leaf or a button. However, when you upscale suddenly that single pixel can now be scaled up to 2x2(or 4) pixels to work with. That single dot representing an eye can now be fleshed out to resemble a more detail eye. But if you take that single pixel that's supposed to be a leaf, and just upscale it as an even larger cluster, it starts to look less like a leaf and more like a cluster of pixels. The scale has thrown everything off.

This relates to your pillar mostly. While I can vaguely make out things like brick layouts and such, I have to put effort into trying to figure out what I'm looking at. Now, don't take that as "that doesn't look like a pillar!" but that even a slight microsecond of further evaluation of a graphic is a huge difference when you're playing a game -- graphic readability in a video game is of the upmost importance.

So ya, take a step back, look at what you're upscaling, interpret what the original pixels are trying to portray and approach it with that newfound knowledge. Is that pixel supposed to be a crack in the brick or is it just noise? These things make a huge difference in pixelart.

Thanks, that really helped put things into perspective.

Higbey 07-24-2012 04:53 AM

Quote:

Posted by Dusty
A key point in "upscaling"(ps you're using the terms 8bit and 16bit incorrectly here. Xbit refers to the amount of colors in the image[or more accurately, the palette]. 1bit would be 2 colors, 2bit is 4colors, 4bit is 16 colors and so on. It has nothing to do with resolution) is to somewhat reinterpret what little visual information there is into something more detailed. But more importantly you have to maintain the readability of at least the original -- you don't want to LOSE readability. I fear what has happened here is that in the process up upscaling the image you didn't interpret the information that was there, and thus it's hard for us, the viewer, to process.

For example, say you have a very lower resolution sprite. Low resolutions mean low visual data to work with and more importantly a skewed sense of scale. A single pixel can be used to represent everything from an entire eye, to a leaf or a button. However, when you upscale suddenly that single pixel can now be scaled up to 2x2(or 4) pixels to work with. That single dot representing an eye can now be fleshed out to resemble a more detail eye. But if you take that single pixel that's supposed to be a leaf, and just upscale it as an even larger cluster, it starts to look less like a leaf and more like a cluster of pixels. The scale has thrown everything off.

This relates to your pillar mostly. While I can vaguely make out things like brick layouts and such, I have to put effort into trying to figure out what I'm looking at. Now, don't take that as "that doesn't look like a pillar!" but that even a slight microsecond of further evaluation of a graphic is a huge difference when you're playing a game -- graphic readability in a video game is of the upmost importance.

So ya, take a step back, look at what you're upscaling, interpret what the original pixels are trying to portray and approach it with that newfound knowledge. Is that pixel supposed to be a crack in the brick or is it just noise? These things make a huge difference in pixelart.


Teach us what you know wise man *-*

Cat612 07-24-2012 05:04 AM

Quote:

Posted by MattGraal (Post 166642)
Healy do not worry ... Everyone in this forum is either a jerk or Higbey.

Made me laugh out loud

Higbey 07-24-2012 05:22 AM

I'm just waiting for the day someone uses it as a insult, "you are such a Higbey!

Healy 07-24-2012 05:33 AM

http://i47.tinypic.com/sls079.png
this was really hard to do. 16 bit cherub inspired by dusty's stylin haircut in his avatar. really took me like 20 minutes to get everything like lookin decent

Chaotic 07-26-2012 05:56 AM

Quote:

Posted by MattGraal (Post 166745)
Your awesome

Proper grammar is the difference between knowing your s*** and knowing you're s***.

Healy 08-07-2012 01:39 AM

http://soundcloud.com/nibb-x-jmac

Healy 08-17-2012 10:31 PM

Added a **** ton of new music to that soundcloud.

Psycher! 08-17-2012 10:35 PM

Quote:

Posted by Healy (Post 175441)

What do you use to make your music? Also, I followed you on SoundCloud. ^-^

Healy 08-17-2012 10:44 PM

Quote:

Posted by Psycher!

What do you use to make your music? Also, I followed you on SoundCloud. ^-^

FL. And thanks :)

Emera 08-17-2012 10:45 PM

Quote:

Posted by Healy (Post 181964)
FL. And thanks :)

Jesus, doesn't anybody use ACID? I really like your stuff man. Really, really good job <3

Healy 08-17-2012 10:48 PM

Quote:

Posted by Emera

Jesus, doesn't anybody use ACID? I really like your stuff man. Really, really good job <3

I no fan of Sony :(
And thanksss

Psycher! 08-17-2012 10:48 PM

Quote:

Posted by Healy (Post 181964)
FL. And thanks :)

Nice, me too. And you're welcome. ^-^

Thunderstorm 08-17-2012 10:53 PM

Loving the music :)
Interested in a job on Stroseria?

Healy 08-17-2012 11:02 PM

Quote:

Posted by Thunderstorm (Post 181969)
Loving the music :)
Interested in a job on Stroseria?

i was already going to offer my services, but me and mattkan never got to actually giving me rc and stuff


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