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http://i47.tinypic.com/fu72m9.jpg
8 bit odd mayan pillar more coming soon yey (turn anti-aliasing off in your browser if it automatically does it) |
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um....
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that's awesome
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It's in graal classic style :0
I like it :) |
sexy pillar
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I tried to do something Classic styled mixed with like Golden Sun for GBA.
http://i46.tinypic.com/mtrie.jpg some slime looking thing... idk http://i49.tinypic.com/2ajbeba.png some head sprites alternate version of the pillar http://i47.tinypic.com/111ht3o.jpg slightly big, rendition of robin lopez on the phx suns http://i49.tinypic.com/5xiwbs.png http://i49.tinypic.com/16hs7p.png made that last year reminds me of old zelda games http://i47.tinypic.com/28cinme.png wip pirate http://i45.tinypic.com/2v0bthv.png |
Nice job. Loving the detailing and retro-style.
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some of my new musiccc--->
http://kiwi6.com/file/346966n778 <-- "Can't Sleep", samples the Chorus of Heartbeat by CG http://kiwi6.com/file/iu7qk3chws <-- "Disrespectful" some weird ass **** i made http://kiwi6.com/file/wk6k49jwjs <-- "Generic Trap Beat" yes i made a generic trap beat http://kiwi6.com/file/w904gtmj4r <-- i really need to mix this, but its too late. "Words" samples Adele's "Melt my Heart to Stone" double post, more ****---> http://kiwi6.com/file/h9gpy779eo |
Those are really nice, good work!
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:O!! They look really good! :D! The way you shade is interesting. Do you outline pixel by pixel or do you draw it? It looks like you draw it - possibly with a pen tablet.
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PS: I generally use high contrasting color schemes and less than 8 colors per project to get the Retro look. I'm not afraid to rough-edge my work, which many GATs are afraid of. It is something you need to get that rustic ALTTP look. Refer to my pillar for example. |
Awesome work @healy
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It looks lime a giant green picture some kid did(Young kid) do not take it to heart ..
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more shine and a brighter green would make it look more gelatinous, its good as is though.
MattGraal is talking out his ass btw. |
Suck up...
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http://i47.tinypic.com/fu72m9.jpg
I don't really know what to say about this one. It generally looks messy and I dont see a mayan pilliar in it anywhere. There also seems to be alot of random lines on it that dont really reflect any light whatsoever but are just there for no reason. The base of the pilliar also looks rather strange. Is that supposed to be dirt clinging to it? because the general shape of it looks like its just scribbled on, just like almost everything in the sprite. (Also, thats definitely not 8 bit.) |
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Healy do not worry ... Everyone in this forum is either a jerk or Higbey.
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[QUOTE=Pimpsy G.;166658]You're calling me a jerk for offering a critique? Yeah, that makes sense.
Not specifically you.. |
I like that I've progress to the point where I am a new separate category for jerks.
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A key point in "upscaling"(ps you're using the terms 8bit and 16bit incorrectly here. Xbit refers to the amount of colors in the image[or more accurately, the palette]. 1bit would be 2 colors, 2bit is 4colors, 4bit is 16 colors and so on. It has nothing to do with resolution) is to somewhat reinterpret what little visual information there is into something more detailed. But more importantly you have to maintain the readability of at least the original -- you don't want to LOSE readability. I fear what has happened here is that in the process up upscaling the image you didn't interpret the information that was there, and thus it's hard for us, the viewer, to process.
For example, say you have a very lower resolution sprite. Low resolutions mean low visual data to work with and more importantly a skewed sense of scale. A single pixel can be used to represent everything from an entire eye, to a leaf or a button. However, when you upscale suddenly that single pixel can now be scaled up to 2x2(or 4) pixels to work with. That single dot representing an eye can now be fleshed out to resemble a more detail eye. But if you take that single pixel that's supposed to be a leaf, and just upscale it as an even larger cluster, it starts to look less like a leaf and more like a cluster of pixels. The scale has thrown everything off. This relates to your pillar mostly. While I can vaguely make out things like brick layouts and such, I have to put effort into trying to figure out what I'm looking at. Now, don't take that as "that doesn't look like a pillar!" but that even a slight microsecond of further evaluation of a graphic is a huge difference when you're playing a game -- graphic readability in a video game is of the upmost importance. So ya, take a step back, look at what you're upscaling, interpret what the original pixels are trying to portray and approach it with that newfound knowledge. Is that pixel supposed to be a crack in the brick or is it just noise? These things make a huge difference in pixelart. |
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Teach us what you know wise man *-* |
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I'm just waiting for the day someone uses it as a insult, "you are such a Higbey!
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http://i47.tinypic.com/sls079.png
this was really hard to do. 16 bit cherub inspired by dusty's stylin haircut in his avatar. really took me like 20 minutes to get everything like lookin decent |
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Added a **** ton of new music to that soundcloud.
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And thanksss |
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Loving the music :)
Interested in a job on Stroseria? |
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