Graalians

Graalians (https://www.graalians.com/forums/index.php)
-   Classic Future Improvements (https://www.graalians.com/forums/forumdisplay.php?f=26)
-   -   Bow&Arrow remake (https://www.graalians.com/forums/showthread.php?t=8622)

Skill 07-18-2012 02:01 AM

Bow&Arrow remake
 
Bows in Classic need to be remade, of all things. Right now they're mainly used to spam them repetitively in crowded areas, getting several kills with an area of effect kind of capability. Not only is this frustrating to play against, but it also is very boring to do. If you try to use them to take a fort, they're just blocked by turning the direction the enemy is to block them.

Here's how they can be fixed:

cooldown
The current freeze on bows is fine, however the rate at which they can be fired is frustrating. People wake walls of arrows even faster than people can be damaged by them. This promotes unskilled play as people don't use them to pk with any effort, just making continuous barrages standing still of them intending to hit as many people as possible focused on other tasks such as entering a new location or attempting to enter a guild base such as the Mod fort.

By putting a 3 second cooldown on bows(can be adjusted) people cant get the mass pk by spamming bows and will likely stop. You can still use them properly attempting to kite for a few seconds, then fire off your bow.
This also stops people from wasting money on thousands of arrows for ruining the fun of others.

The following changes are needed to compensate for the increased cooldown.
Shield Penetration
Right now arrows can be blocked by facing the direction they are aimed at you. This pretty much defeats the intended purpose of arrows as if you attempt to fire them from long range, the enemy will just turn in that direction. It would be cool to see a way to reflect arrows that requires timing though, perhaps with a spin attack.


projectile speed
Right now arrows travel at a rate that they are incredibly easy to dodge. You need to be lucky to actually hit one when playing 1v1. Increasing the speed slightly would make them easier to hit with. Don't increase it too much, it should still be possible to dodge and see it coming.


More bows
It would also be interesting to see more types of bows. maybe make a bow that shoots multiple arrows with a spread, but move slightly slower than the current speed. Also perhaps a bow that shoots explosive arrows much like the bomb+arrow trick, but have an increased cooldown.

edit: also make them stop after hitting one person, so they dont rip through 15 people. This would end the fort pking.

Ace 07-18-2012 02:24 AM

explosive arrows ;D

Aaron 07-18-2012 04:16 AM

Best...Solution...Ever

iHawk 07-18-2012 06:17 AM

I would have to agree.

Carnage 07-18-2012 06:22 AM

Quote:

Posted by TaevinValentine (Post 163278)
Best...Solution...Ever

well im sorry you cant pk with arrows flying everywhere. Making useless threads isn't gonna help. get used to it. Its graal.

Skill 07-18-2012 06:24 AM

Quote:

Posted by Carnage (Post 163308)
well im sorry you cant pk with arrows flying everywhere. Making useless threads isn't gonna help. get used to it. Its graal.

It can certainly be remade. Might be a bit glitchy at first but it will be worth it.

Higbey 07-18-2012 06:26 AM

Quote:

Posted by Carnage
well im sorry you cant pk with arrows flying everywhere. Making useless threads isn't gonna help. get used to it. Its graal.

Instead of nay saying you should just shut up and let people show support for something so something IS done about it. Saying stuff isn't going to help and that its useless to try to change it is useless in itself.

I for one agree with a freeze time being upped. And the arrows not being able to hit two people, but if anything is nerfed it should be the horse breath, that needs some sort of freeze between breaths.

Skill 07-18-2012 06:32 AM

Quote:

Posted by Higbey (Post 163311)
Instead of nay saying you should just shut up and let people show support for something so something IS done about it. Saying stuff isn't going to help and that its useless to try to change it is useless in itself.

I for one agree with a freeze time being upped. And the arrows not being able to hit two people, but if anything is nerfed it should be the horse breath, that needs some sort of freeze between breaths.

Freeze time should remain the same but have a cooldown between arrows. This way you can fire run around then fire another, but you cant spam arrows.

Higbey 07-18-2012 06:35 AM

Cool down is what I meant, the time between being able to fire arrows.

As for the speed that would require rescripting the arrows, I don't know how that would go.

Ash Ketchum 07-18-2012 06:41 AM

It would be nice when an arrow hits someone the arrow is done, not how when an arrow hits someone it would go through the person and hit another, like a domino affect

Skill 07-18-2012 07:08 AM

Quote:

Posted by Ash Ketchum (Post 163323)
It would be nice when an arrow hits someone the arrow is done, not how when an arrow hits someone it would go through the person and hit another, like a domino affect

Yeah I put that in there earlier :P

Ash Ketchum 07-18-2012 07:19 AM

Quote:

Posted by Skill (Post 163334)
Yeah I put that in there earlier :P

Oh nice

Tricxta 07-18-2012 07:52 AM

Quote:

Posted by Ash Ketchum (Post 163323)
It would be nice when an arrow hits someone the arrow is done, not how when an arrow hits someone it would go through the person and hit another, like a domino affect

So the arrow penetrates the target, and instead of the arrow getting lodged, it carries straight through. Why... you must think we're all super heroes with super strength on graal, but WHY CAN'T I FLY!?

Johnaudi 07-18-2012 10:58 AM

That's why I hate classic.

Aaron 07-18-2012 04:41 PM

Quote:

Posted by Carnage (Post 163308)
well im sorry you cant pk with arrows flying everywhere. Making useless threads isn't gonna help. get used to it. Its graal.

Making threads does help....ummm why would their be "Future Classic Improvements" :rolleyes:

Psycher! 07-18-2012 04:54 PM

Awesome solution, but would the different bow types be separate inventory items, or would it work sort of like interchangable ammo?

Skill 07-18-2012 06:07 PM

Quote:

Posted by Psycher! (Post 163501)
Awesome solution, but would the different bow types be separate inventory items, or would it work sort of like interchangable ammo?

Was thinking different items.

Maxy 07-18-2012 08:09 PM

maybe I was thinking (maybe a hated idea)

think of it like it was a real bow.

maybe after 200 arrows, your bow would start to break and eventually you would have to pay (a small fee) to buy another one. Also as the bow breaks the arrows could be slower and maybe take longer to load.

I'm just thinking outside of the box

Skill 07-18-2012 08:29 PM

Quote:

Posted by Maxy (Post 163562)
maybe I was thinking (maybe a hated idea)

think of it like it was a real bow.

maybe after 200 arrows, your bow would start to break and eventually you would have to pay (a small fee) to buy another one. Also as the bow breaks the arrows could be slower and maybe take longer to load.

I'm just thinking outside of the box

Interesting mechanic, however this would ruin the game and make it pay to win. This is the exact reason why iEra blows.

Rezon 07-18-2012 08:36 PM

Why dont you just add a windup or hold for power kind of thing, it eliminates the cool down issue and adds a 'skill factor' to it. The longer you hold it, the more power/distance it goes. Perhaps it takes 3 seconds to fully charge, and can deal 1.5 or 2 hearts of damage. Getting hit cancels the windup.

Skill 07-18-2012 08:51 PM

not really. People on iPads would have an insane advntage being able to shoot from far away off screen, while iPod players would just get hit trying to charge.

Maxy 07-18-2012 09:05 PM

http://24.media.tumblr.com/tumblr_m7...5uso1_1280.png

30 seconds outside of mod.

Rezon 07-18-2012 11:49 PM

Quote:

Posted by Skill (Post 163596)
not really. People on iPads would have an insane advntage being able to shoot from far away off screen, while iPod players would just get hit trying to charge.

what?

You can just fire it past the screen w/o having to look at it.

Skill 07-19-2012 02:26 AM

Quote:

Posted by Rezon (Post 163833)
what?

You can just fire it past the screen w/o having to look at it.

But you don't know where the enemy is, so it would be a blind shot. the iPad players would also see it coming. Additionally, iPad players would be able to see you and snipe you from far away where you cant see them charging.

Rezon 07-19-2012 03:08 AM

Quote:

Posted by Skill (Post 163893)
But you don't know where the enemy is, so it would be a blind shot. the iPad players would also see it coming. Additionally, iPad players would be able to see you and snipe you from far away where you cant see them charging.

Then go buy an ipad or play pc, idk why this game caters to what platform you're playing on.

Higbey 07-19-2012 03:09 AM

Charge up for more damage would be cool, but that would be better for a separate weapon, plus in not sure if that could be hacked..

Skill 07-19-2012 03:16 AM

Quote:

Posted by Rezon (Post 163918)
Then go buy an ipad or play pc, idk why this game caters to what platform you're playing on.

I have a pc. The people managing the game seem to prioritize iPod since its the most played device, as they blocked out all pc users from one of the gst's.

Kondie 07-19-2012 04:38 AM

How about we all just stop being pussies and accept that the bows have been like this since 1999 (maybe earlier), and nobody has a strong issue with it. You have to buy arrows eventually, and the max is only 99. That picture Maxy took outside of mod wouldn't have lasted very long and, from what I know, doesn't happen very often.

Skill 07-19-2012 04:48 AM

Quote:

Posted by Kondie (Post 163965)
How about we all just stop being pussies and accept that the bows have been like this since 1999 (maybe earlier), and nobody has a strong issue with it. You have to buy arrows eventually, and the max is only 99. That picture Maxy took outside of mod wouldn't have lasted very long and, from what I know, doesn't happen very often.

They added an item that increased the maximum arrows to 200, you get it through scoring 2000 points on an archery challenge.

Kondie 07-19-2012 04:52 AM

It really isn't that bad... Most of the ideas proposed here are at a disadvantage to players without real-life money. Either because they will end up costing too much, or to give them any advantage they'd need to buy an iPad, or get VIP. The reason I say real-life money is because those who can afford them will most likely buy the gralats in gralat packs. The charging idea would prove a disadvantage to smaller iDevices and you'd need an iPad for the large screen to shoot from afar. Think about the point of a bow? To accurately shoot at a great distance. There's really no way to do that with the screens, so spamming is the answer. Removing that with charging renders the bow useless.

Skill 07-19-2012 04:58 AM

Quote:

Posted by Kondie (Post 163976)
It really isn't that bad... Most of the ideas proposed here are at a disadvantage to players without real-life money. Either because they will end up costing too much, or to give them any advantage they'd need to buy an iPad, or get VIP. The reason I say real-life money is because those who can afford them will most likely buy the gralats in gralat packs. The charging idea would prove a disadvantage to smaller iDevices and you'd need an iPad for the large screen to shoot from afar. Think about the point of a bow? To accurately shoot at a great distance. There's really no way to do that with the screens, so spamming is the answer. Removing that with charging renders the bow useless.

My idea was just to add a cooldown to prevent spamming in crowded areas, make it unblockable but just dodgeable, and don't make it penetrate several players. the way to fight with it would be shoot then reposition then shoot again, not sit in one place and keep shooting. Other people mentioned charging, not me.

As for pay to win, I was hoping they would be available through quests, or at least cheap.

Higbey 07-19-2012 05:17 AM

If block was removed there should be a block weapon added, a shield above the sword, so players can press it to block arrows or block a sword attack, but only from the front and you can't hold it for long or do anything else while using it, That would definitely make pking more fun, and make it less button spamming.

Pazx 07-21-2012 03:21 PM

I quite like arrows the way they are now.

Dusty 07-22-2012 05:13 PM

I don't get it. First you say that arrows are too easy to spam and frustrating to play against, but then you complain about the two effective ways of combating them:shields and dodging?

If you think arrows are too easy to block with a shield, and so slow they can be easily dodged, then why are you complaining about arrows? It doesn't make sense to want to nerf arrows AND nerf the two ways to defend against them.

If anything the problem is the sheer amount of arrows players are given. By default you get a whopping 99, and you can even expand it well beyond that with the archery game. I feel players should get a more reasonable amount of 30 or so arrows by default and being able to expand that to maybe 50 with the archery game. As well as only spawning with 5 after death(meaning you can't just die to refill your entire quiver and keep a constant spam at towers).

iHawk 07-23-2012 05:04 AM

Quote:

Posted by Pazx
I quite like arrows the way they are now.

^^^^^^

Pazx 07-23-2012 06:36 AM

Quote:

Posted by iHawk (Post 166191)
^^^^^^

^^^^^^

Ash Ketchum 07-23-2012 06:43 AM

Quote:

Posted by Pazx (Post 166234)
^^^^^^

^^^^^^

iHawk 07-23-2012 06:44 AM

Quote:

Posted by Ash Ketchum

^^^^^^

^^^^^^

Talon 07-23-2012 06:50 AM

http://www.jontanis.com/gallery/d/37...-breaker-2.jpg

Ash Ketchum 07-23-2012 07:08 AM

Ouch...


All times are GMT. The time now is 06:11 AM.

Powered by vBulletin/Copyright ©2000 - 2026, vBulletin Solutions Inc.