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Bow&Arrow remake
Bows in Classic need to be remade, of all things. Right now they're mainly used to spam them repetitively in crowded areas, getting several kills with an area of effect kind of capability. Not only is this frustrating to play against, but it also is very boring to do. If you try to use them to take a fort, they're just blocked by turning the direction the enemy is to block them.
Here's how they can be fixed: cooldown The current freeze on bows is fine, however the rate at which they can be fired is frustrating. People wake walls of arrows even faster than people can be damaged by them. This promotes unskilled play as people don't use them to pk with any effort, just making continuous barrages standing still of them intending to hit as many people as possible focused on other tasks such as entering a new location or attempting to enter a guild base such as the Mod fort. By putting a 3 second cooldown on bows(can be adjusted) people cant get the mass pk by spamming bows and will likely stop. You can still use them properly attempting to kite for a few seconds, then fire off your bow. This also stops people from wasting money on thousands of arrows for ruining the fun of others. The following changes are needed to compensate for the increased cooldown. Shield Penetration Right now arrows can be blocked by facing the direction they are aimed at you. This pretty much defeats the intended purpose of arrows as if you attempt to fire them from long range, the enemy will just turn in that direction. It would be cool to see a way to reflect arrows that requires timing though, perhaps with a spin attack. projectile speed Right now arrows travel at a rate that they are incredibly easy to dodge. You need to be lucky to actually hit one when playing 1v1. Increasing the speed slightly would make them easier to hit with. Don't increase it too much, it should still be possible to dodge and see it coming. More bows It would also be interesting to see more types of bows. maybe make a bow that shoots multiple arrows with a spread, but move slightly slower than the current speed. Also perhaps a bow that shoots explosive arrows much like the bomb+arrow trick, but have an increased cooldown. edit: also make them stop after hitting one person, so they dont rip through 15 people. This would end the fort pking. |
explosive arrows ;D
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Best...Solution...Ever
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I would have to agree.
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I for one agree with a freeze time being upped. And the arrows not being able to hit two people, but if anything is nerfed it should be the horse breath, that needs some sort of freeze between breaths. |
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Cool down is what I meant, the time between being able to fire arrows.
As for the speed that would require rescripting the arrows, I don't know how that would go. |
It would be nice when an arrow hits someone the arrow is done, not how when an arrow hits someone it would go through the person and hit another, like a domino affect
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That's why I hate classic.
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Awesome solution, but would the different bow types be separate inventory items, or would it work sort of like interchangable ammo?
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maybe I was thinking (maybe a hated idea)
think of it like it was a real bow. maybe after 200 arrows, your bow would start to break and eventually you would have to pay (a small fee) to buy another one. Also as the bow breaks the arrows could be slower and maybe take longer to load. I'm just thinking outside of the box |
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Why dont you just add a windup or hold for power kind of thing, it eliminates the cool down issue and adds a 'skill factor' to it. The longer you hold it, the more power/distance it goes. Perhaps it takes 3 seconds to fully charge, and can deal 1.5 or 2 hearts of damage. Getting hit cancels the windup.
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not really. People on iPads would have an insane advntage being able to shoot from far away off screen, while iPod players would just get hit trying to charge.
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You can just fire it past the screen w/o having to look at it. |
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Charge up for more damage would be cool, but that would be better for a separate weapon, plus in not sure if that could be hacked..
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How about we all just stop being pussies and accept that the bows have been like this since 1999 (maybe earlier), and nobody has a strong issue with it. You have to buy arrows eventually, and the max is only 99. That picture Maxy took outside of mod wouldn't have lasted very long and, from what I know, doesn't happen very often.
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It really isn't that bad... Most of the ideas proposed here are at a disadvantage to players without real-life money. Either because they will end up costing too much, or to give them any advantage they'd need to buy an iPad, or get VIP. The reason I say real-life money is because those who can afford them will most likely buy the gralats in gralat packs. The charging idea would prove a disadvantage to smaller iDevices and you'd need an iPad for the large screen to shoot from afar. Think about the point of a bow? To accurately shoot at a great distance. There's really no way to do that with the screens, so spamming is the answer. Removing that with charging renders the bow useless.
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As for pay to win, I was hoping they would be available through quests, or at least cheap. |
If block was removed there should be a block weapon added, a shield above the sword, so players can press it to block arrows or block a sword attack, but only from the front and you can't hold it for long or do anything else while using it, That would definitely make pking more fun, and make it less button spamming.
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I quite like arrows the way they are now.
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I don't get it. First you say that arrows are too easy to spam and frustrating to play against, but then you complain about the two effective ways of combating them:shields and dodging?
If you think arrows are too easy to block with a shield, and so slow they can be easily dodged, then why are you complaining about arrows? It doesn't make sense to want to nerf arrows AND nerf the two ways to defend against them. If anything the problem is the sheer amount of arrows players are given. By default you get a whopping 99, and you can even expand it well beyond that with the archery game. I feel players should get a more reasonable amount of 30 or so arrows by default and being able to expand that to maybe 50 with the archery game. As well as only spawning with 5 after death(meaning you can't just die to refill your entire quiver and keep a constant spam at towers). |
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Ouch...
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