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Proposal Regarding Tower System
Over the past week or so, there's been some discussion about the current tower system. There are those who feel that the system, as it is, is unbalanced and unfair, and that the design of many of the towers leaves too much room for cheapness. There are also those who feel the system is fine the way it is and are opposed to changing it.
While I appreciate the ideas of those like Bin and Bandit, the unfortunate truth is that making such a large amount of changes (espeically to the guild system) over a short period of time is going to only serve to alienate many players, which we don't want. What we want is to try and improve the current system while at the same time selling the idea to players like Twilit who are so used to what they have now. This is a community after all, and like it or not we all have a say in what changes are made in the game world. So this is what I propose: I think a way we could make this work is either by creating a new tower, or by modifying a current one (like Mod for example) to implement the multiple capture points idea I raised a few days ago. This way we can test out not only how a new system would work, but how players will receive it. If players like this new tower system, game staff could start pushing these changes onto the other towers as well. With this idea, we can not only improve the system but do it in such a way as to not alienate players who might not be comfortable with changing the current system. If players like this new idea, and if we can successfully implement it to all of the towers, then congratulations, we've created a more balanced system. If people don't like the idea, then oh well, at least we tried. I'd rather say we tried than say we didn't try at all. Of course, we'll first have to propose the idea to the game staff. We could do this by drafting up a written proposal and getting enough players to sign it. The first part should be easy, but the second might be a bit of a problem. Any thoughts, people? |
Towers are stupid and a waste of time, let the no lifes waste 1,000 hours of their time for a pixel hat.
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I like this idea a lot and would definitely support it.
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Castle is the worst tower of them all.
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Excellent proposal. I agree the towers are unbalanced right now, and some of them need to be changed (Sardons, Swamp).
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castle is the only tower that requires the most skill. There is no spamming swords at one choke point, and to avoid having to walk the long distance, you have to safely exit the flag room. |
I personally thought York Town was the best; multiple points of entry and a smaller sized flag room.
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I'd like to see more towers with different ways to be captured. KOTH should be brought back to 1 or 2 towers, and more ways should be added along with 5-10 mroe towers. Maybe even have towers spread across the map and rotate locations randomly every few hours(and warp the defenders so they dont get pwnt after it changes)
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It's a good idea, but all that really needs to be done is a few, small changes, such as:
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Replace all towers with Castle, and fix the door.
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>__< y does there need to be so many threads all abou the same thing?
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and lol @rezon. i must say, im growing on the idea... if castle were the only tower, then a BUTTLOAD of people would constantly be there... which means more pks for me! :D |
Castle is where it's at mang.
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Everybody who keeps complaining about this stuff just needs to realize towers are fine the way they are. Nobody necessarily owns a tower, but the guilds that have towers for long periods of time get to keep them because nobody has attacked them with skill. You Voyage sissies and all still haven't realized that it is possible to take a bigger tower. Just keep trying over and over again, or find a point when they're low on members/asleep.
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People, I'm not proposing some huge radical change here. I'm just asking you to consider trying something a bit different. Something that might, in the long run, improve Graal's enjoyability. Very few comments that have been posted here have been helpful in the slightest. I keep hearing variations of "omg stop complaining man" or "omg towers are fine the way they are" without an adequate explanation as to why they're fine the way they are. Quote:
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We dont have trouble with fort time obviously, were complaining for the goodness of the game. Me and bin actually care about how gameplay works, we want to see improvments on chokepoints and respawning and such to make it so a single guild cant hold a fort nonstop for months. |
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Easiest tower solution: turn every tower into mod, add 10 extra mods, and make mod be koth with 5 flag health.
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Ultimate solution: turn the point of the game away from guild forts.
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