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-   -   Proposal Regarding Tower System (https://www.graalians.com/forums/showthread.php?t=7520)

Joseph 06-15-2012 08:14 PM

Proposal Regarding Tower System
 
Over the past week or so, there's been some discussion about the current tower system. There are those who feel that the system, as it is, is unbalanced and unfair, and that the design of many of the towers leaves too much room for cheapness. There are also those who feel the system is fine the way it is and are opposed to changing it.

While I appreciate the ideas of those like Bin and Bandit, the unfortunate truth is that making such a large amount of changes (espeically to the guild system) over a short period of time is going to only serve to alienate many players, which we don't want. What we want is to try and improve the current system while at the same time selling the idea to players like Twilit who are so used to what they have now. This is a community after all, and like it or not we all have a say in what changes are made in the game world.

So this is what I propose:

I think a way we could make this work is either by creating a new tower, or by modifying a current one (like Mod for example) to implement the multiple capture points idea I raised a few days ago. This way we can test out not only how a new system would work, but how players will receive it. If players like this new tower system, game staff could start pushing these changes onto the other towers as well. With this idea, we can not only improve the system but do it in such a way as to not alienate players who might not be comfortable with changing the current system.

If players like this new idea, and if we can successfully implement it to all of the towers, then congratulations, we've created a more balanced system. If people don't like the idea, then oh well, at least we tried. I'd rather say we tried than say we didn't try at all.

Of course, we'll first have to propose the idea to the game staff. We could do this by drafting up a written proposal and getting enough players to sign it. The first part should be easy, but the second might be a bit of a problem.

Any thoughts, people?

Rexx 06-15-2012 08:27 PM

Towers are stupid and a waste of time, let the no lifes waste 1,000 hours of their time for a pixel hat.

MrSimons 06-15-2012 08:31 PM

I like this idea a lot and would definitely support it.

Ace 06-15-2012 08:41 PM

Quote:

Posted by Rexx (Post 141606)
Towers are stupid and a waste of time, let the no lifes waste 1,000 hours of their time for a pixel hat.

The gang spends 1000 hours on a tower not an indivisual, although some might

Rezon 06-15-2012 09:44 PM

Quote:

Posted by Rezon (Post 141403)
Remove all towers except castle.

/thread


itsbao93 06-16-2012 12:02 AM

Castle is the worst tower of them all.

Talon 06-16-2012 12:07 AM

Excellent proposal. I agree the towers are unbalanced right now, and some of them need to be changed (Sardons, Swamp).

Rezon 06-16-2012 12:14 AM

Quote:

Posted by itsbao93 (Post 141752)
Castle is the best tower of them all.

Fixed.


castle is the only tower that requires the most skill. There is no spamming swords at one choke point, and to avoid having to walk the long distance, you have to safely exit the flag room.

Talon 06-16-2012 12:22 AM

I personally thought York Town was the best; multiple points of entry and a smaller sized flag room.

Skill 06-16-2012 12:28 AM

I'd like to see more towers with different ways to be captured. KOTH should be brought back to 1 or 2 towers, and more ways should be added along with 5-10 mroe towers. Maybe even have towers spread across the map and rotate locations randomly every few hours(and warp the defenders so they dont get pwnt after it changes)

Bin 06-16-2012 12:42 AM

It's a good idea, but all that really needs to be done is a few, small changes, such as:
  • Change respawn points (e.g. how MOD went from being super difficult to super easy with a simple respawn-point change)
  • Widen certain doors (e.g. the door leading into snow so the holding guild can't block; the door leading into castle so CJ can't cheaply block)
  • Widen certain walkways leading up to the door that goes to the roof (e.g. in Swamp, in Sards)
  • Limit the amount of 1K hats a person can get to prevent guilds like Takaii into starting new guilds to get 1k hat



MrSimons 06-16-2012 02:03 AM

Quote:

Posted by itsbao93 (Post 141752)
Deadwood is the worst tower of them all.

Fixed, deadwood=100000000 choke points.

Pazx 06-16-2012 02:54 AM

Replace all towers with Castle, and fix the door.

Quote:

Posted by Bin (Post 141779)
Widen certain doors (e.g. the door leading into snow so the holding guild can't block; the door leading into castle so CJ can't cheaply block)

God dammit Bin, stop being a tool and pretending nobody can take a fort from CJ or CoM or CXE or Serene or Inspired or... CJ does not own Castle.

twilit 06-16-2012 06:26 AM

>__< y does there need to be so many threads all abou the same thing?
Quote:

Posted by Joseph (Post 141597)
While I appreciate the ideas of those like Bin and Bandit, the unfortunate truth is that making such a large amount of changes (espeically to the guild system) over a short period of time is going to only serve to alienate many players, which we don't want. What we want is to try and improve the current system while at the same time selling the idea to players like Twilit who are so used to what they have now. This is a community after all, and like it or not we all have a say in what changes are made in the game world.

>___> i feel sooo special that my name was mentioned here... trust me, im not the only one who thinks towers are fine how they are.

Quote:

So this is what I propose:

I think a way we could make this work is either by creating a new tower, or by modifying a current one (like Mod for example) to implement the multiple capture points idea I raised a few days ago. This way we can test out not only how a new system would work, but how players will receive it. If players like this new tower system, game staff could start pushing these changes onto the other towers as well. With this idea, we can not only improve the system but do it in such a way as to not alienate players who might not be comfortable with changing the current system.
stuff EXACTLY like this was posted in the half-dozen threads about this, so why another thread? and anyway "new tower" and "multipe cature points" IS YORK. every tower is set up different keep everyone happy. some are easy to take:) but are hard to keep:(. some are easy to keep:) but are hard to take:(.

and lol @rezon. i must say, im growing on the idea... if castle were the only tower, then a BUTTLOAD of people would constantly be there... which means more pks for me! :D

Pazx 06-16-2012 08:21 AM

Castle is where it's at mang.

D-Vader 06-16-2012 09:39 PM

Everybody who keeps complaining about this stuff just needs to realize towers are fine the way they are. Nobody necessarily owns a tower, but the guilds that have towers for long periods of time get to keep them because nobody has attacked them with skill. You Voyage sissies and all still haven't realized that it is possible to take a bigger tower. Just keep trying over and over again, or find a point when they're low on members/asleep.

Joseph 06-17-2012 01:17 AM

Quote:

Posted by twilit (Post 141924)
stuff EXACTLY like this was posted in the half-dozen threads about this, so why another thread? and anyway "new tower" and "multipe cature points" IS YORK.

Twilit, please explain to me how York has multiple capture points. York has alternate routes, which is cool, don't get me wrong, but they all lead to the same singular capture point, so it doesn't really matter that much.

Quote:

Posted by RifRaff (Post 142332)
You Voyage sissies and all still haven't realized that it is possible to take a bigger tower. Just keep trying over and over again, or find a point when they're low on members/asleep.

This is something I talked about in an earlier thread. A guilds' ability to take a tower should not be determined by how lazy the controlling guild is. That is both unbalanced and unfair. And for the record, I'm not apart of the Voyage guild.

People, I'm not proposing some huge radical change here. I'm just asking you to consider trying something a bit different. Something that might, in the long run, improve Graal's enjoyability. Very few comments that have been posted here have been helpful in the slightest. I keep hearing variations of "omg stop complaining man" or "omg towers are fine the way they are" without an adequate explanation as to why they're fine the way they are.

Quote:

Posted by Bin (Post 141779)
It's a good idea, but all that really needs to be done is a few, small changes, such as:
  • Change respawn points (e.g. how MOD went from being super difficult to super easy with a simple respawn-point change)
  • Widen certain doors (e.g. the door leading into snow so the holding guild can't block; the door leading into castle so CJ can't cheaply block)
  • Widen certain walkways leading up to the door that goes to the roof (e.g. in Swamp, in Sards)
  • Limit the amount of 1K hats a person can get to prevent guilds like Takaii into starting new guilds to get 1k hat



These are all small improvements that would help balance out the tower system for sure. Not bad ideas at all.

Kendama 06-17-2012 03:37 AM

Quote:

Posted by RifRaff (Post 142332)
Everybody who keeps complaining about this stuff just needs to realize towers are fine the way they are. Nobody necessarily owns a tower, but the guilds that have towers for long periods of time get to keep them because nobody has attacked them with skill. You Voyage sissies and all still haven't realized that it is possible to take a bigger tower. Just keep trying over and over again, or find a point when they're low on members/asleep.

Voyage sissies?
We dont have trouble with fort time obviously, were complaining for the goodness of the game.
Me and bin actually care about how gameplay works, we want to see improvments on chokepoints and respawning and such to make it so a single guild cant hold a fort nonstop for months.

twilit 06-17-2012 06:05 AM

Quote:

Posted by Joseph (Post 142480)
Twilit, please explain to me how York has multiple capture points. York has alternate routes, which is cool, don't get me wrong, but they all lead to the same singular capture point, so it doesn't really matter that much.

ok now that uve explaine what you mean, no i dont like the idea of having 2flags in a tower either. not only are you dividing defense, but your also dividing offense, making it no easier to capture.

Quote:

Posted by Rifraff
Everybody who keeps complaining about this stuff just needs to realize towers are fine the way they are. Nobody necessarily owns a tower, but the guilds that have towers for long periods of time get to keep them because nobody has attacked them with skill. You Voyage sissies and all still haven't realized that it is possible to take a bigger tower. Just keep trying over and over again, or find a point when they're low on members/asleep.

God bless this post. *bows down to rifraff* (and lol @ "voyage sissies")

Craftz Cheese 06-23-2012 10:00 PM

Easiest tower solution: turn every tower into mod, add 10 extra mods, and make mod be koth with 5 flag health.

Skyzer 06-24-2012 12:21 PM

Ultimate solution: turn the point of the game away from guild forts.


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