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Something needs to be done with the towers!
New age legacy,Cruxis evolution,Chain of memories and, Characters of Japan has captured their tower months ago with no competition! They going on there 3rd week straight with that particular tower! Only 2 towers are AVALIBLE now Mod fort and Snowtown! The rest are way too hard to capture due to the guilds Power and multiple allies! Something needs to be done! No new guilds are forming cuz of these persistent jerks! Agree?
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Honestly I think it's because many of the new tower guilds cant build up an enourmous roster because of the absolute jerks who run it. (wont use any names, lol) I have many PMs of leaders who just absolutely bash on other guilds and it really makes the game less enjoyable and more stressful. Just today I had a guild leader come into snow hatshop while we were regrouping and he started talking trash and bashing us calling us noobs...
Guilds like CXE, CoM, Nal, and CJ all have mature leaders (mostly) and you see alot less immaturity that repels players. |
Yeah they need to add a few new forts. Maybe even have forts with different levels that award more of a score like level 3 would give 3x as much so the top guilds would take those.
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Under water tower now that's an idea but the admins don't intend to make Graal enjoyable unless it involves profit toward the company!
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I always laugh when these threads come up. Personally, I would love different tower levels, but there is no way staff would get it right. Unless it was perfect, the game would be even more unbalanced. It's not that hard to start a new guild and get people to join. |
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Zzz reset tower times once a year... and a prize goes to the #1 guild and than a smaller prize goes to the #2-10 guilds...
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for me there should be a limit on how long a guild can hold a tower a day .
so for each 24hrs can only hold for about 12 ?then they have to wait another 12 before capturing another one |
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^ of course it would only apply for those guilds who do not have a chance against stronger guilds
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o.O i just put it out there , didnt actually thought people would of had thought serious about that idea
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hmmmm i see , it could be considered if this issues worsens later on
. ( out of subject ) your a fun fan too ? :o |
Man, everyone hates on towers and tower guilds on this forum.
But I agree, towers have been becoming more imbalanced as the days pass. Seasoned tower guilds like CXE, CoM, and CJ seem to be getting more and more hours per day, with no chance for the other, new, flourishing tower guilds to get much accomplished. Not sure what's been going on, but something has been, and something has to be done about it. |
Well. New tower so ha:D
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Stop complaining and give us a challenge XD
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Anyways, those guilds are monopolizing the towers basically. They keep an indefinite hold on the towers that are easy to defend, and let the other guilds eat each other alive at MoD and Snow. If you can't beat them, join them, is basically the mentality everyone is getting when they don't succeed going against these guilds. Just my say, I still only play on my noob account for about 5-10 minutes at a time. |
I don't understand why no prize is awarded for holding the towers for any amount of time. You'd get more interest that way.
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There is ****** -.-
1,000 hours = generic item 5,000 hours = guild hat 10,000 hours = guild mount 20,000 hours = who knows maybe if com get it they'll get a building on graal |
Sounds great dude, let me go get my guild together so we can rack up a total of 1000 hours (41 days in realtime, in case your math sucks) all so we can win a "generic item."
Anyway, you have fun. Although I guess I'd probably do the same if I was sitting on a 1:3 spar record so I won't blame you. |
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York town just opened one up. Stop worrying about other guilds please.. |
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I love how all the people here are sparrers. Make your own guild and attack us tower guilds. There are guilds that attack all towers. Almost never take but there are attackers, and pkers 24/7.
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The solution to this problem is simple. Remember when MOD was considered one of the hardest forts to take? What changed? The admins instituted a death penalty for the holding guild. A few months ago, if the holding guild died in MOD, they would be warped to the roof. Now, they are warped inside and have to walk a bit and fight through the staircase to get back to the roof to defend the flag. This simple change transformed MOD from an impossible tower to the easiest tower to take on Classic.
Snow is now the next easiest to take. Why? Because there is a slight death penalty, although not as extreme as MOD. If you die in snow, you are put all the way at the top of the flag room. An attacking guild can easily block out the holding guild from going straight down to heal the flag. Now, look at Castle. There is absolutely no penalty for death. The holding guild dies and respawns in the same spot that they died in. This is what makes taking castle so hard---there is no death penalty for the holding guild, but the attacking guild must travel a long distance to get back to the flag. If you were to simply move the respawn point into the hallway, or even a random corner of the room, this tower would become less difficult. Look at Deadwood. When the attacking guild dies, they have to travel a long distance. When the holding guild dies, they are warped out into the hallway that is right next to the door leading to the flag room. Why not warp them into one of the middle floors of DW? Same issue with Swamp and Sards, which are like the old MOD. If you die, you can just immediately start to block again. By simply tweaking the death respawn points for the holding guild, you can fix a lot of these issues and give other guilds a fighting chance of actually taking a tower. It would make the game a lot more fun. And quite frankly, it may turn out that CJ, NAL, Cruxis, and COM are actually the best fort holders and could hold the fort even with these proposed changes. But at least it would give new guilds more of a chance and lead to an overall satisfaction with the game from guild leaders. |
Are you seriously encouraging more forts to have changes similar to mod?
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I love that 90% pf the people saying towers need to be changed are people that have spent 90% of there graal life in a spar room.
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Let's see if I can make that realization make sense for you. I left the spars for a day and tried out the forts. Realized how uneventful, unrewarding, and boring it was. From then on, I spent my time in the spars. It's probably the same for these other "90%" your talking about. Don't you see the correlation? |
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I tried sparring and found it is completely dominated by pro players in amazing spar guilds and realized its insanely hard to get good when you lose every other match to someone on a 30-1 ratio. |
First, were not jerks
Second, the reason each guild that you named is keeping their tower is because of MUTUAL RESPECT...i'm part of CxE and we have alliances with nearly each guild that has a tower. CxE keeps Sards CJ keeps Castle CoM keeps Swamp NAL keeps DW its just the way we run things in the tower world, join a guild that has a tower, some of them are recruiting loyal members, such as CxE |
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The good old days of tower taking are long gone. No competition, no rivalries, no fun |
We don't respect u because of you and the other guilds seeking "respect" you made towers taking almost not fun anymore !
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U guys know that me, tig, santa, shadow, gbaby, maeby, ChiBi, Azuka, and some others all have a secret little party we throw every now and then?
Where do you think all these secret alliances come from LOL |
Everyone complaning about the lack of competition in tower guilds is more than welcome to join me, in our 2 year history we've only ever had one real alliance and that lasted for a grand total of a week.
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I'm not advocating for having DW defenders respawn outside. But why can't they respawn just a little bit further from the flag? Like where the 40k room used to be? |
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