Graalians

Graalians (https://www.graalians.com/forums/index.php)
-   Classic Future Improvements (https://www.graalians.com/forums/forumdisplay.php?f=26)
-   -   Something needs to be done with the towers! (https://www.graalians.com/forums/showthread.php?t=5639)

Revo* 04-17-2012 02:47 AM

Something needs to be done with the towers!
 
New age legacy,Cruxis evolution,Chain of memories and, Characters of Japan has captured their tower months ago with no competition! They going on there 3rd week straight with that particular tower! Only 2 towers are AVALIBLE now Mod fort and Snowtown! The rest are way too hard to capture due to the guilds Power and multiple allies! Something needs to be done! No new guilds are forming cuz of these persistent jerks! Agree?

Kendama 04-17-2012 03:32 AM

Honestly I think it's because many of the new tower guilds cant build up an enourmous roster because of the absolute jerks who run it. (wont use any names, lol) I have many PMs of leaders who just absolutely bash on other guilds and it really makes the game less enjoyable and more stressful. Just today I had a guild leader come into snow hatshop while we were regrouping and he started talking trash and bashing us calling us noobs...
Guilds like CXE, CoM, Nal, and CJ all have mature leaders (mostly) and you see alot less immaturity that repels players.

Skill 04-17-2012 03:38 AM

Yeah they need to add a few new forts. Maybe even have forts with different levels that award more of a score like level 3 would give 3x as much so the top guilds would take those.

Kendama 04-17-2012 03:42 AM

Quote:

Posted by Skill (Post 97161)
Yeah they need to add a few new forts. Maybe even have forts with different levels that award more of a score like level 3 would give 3x as much so the top guilds would take those.

In my opinion that would ruin everything! But we could use one more fort. I always have liked the idea of "beachtown" or "beach city" with the fort being named "sandcastle".

Revo* 04-17-2012 03:53 AM

Under water tower now that's an idea but the admins don't intend to make Graal enjoyable unless it involves profit toward the company!

Pazx 04-17-2012 04:53 AM

Quote:

Posted by Revo* (Post 97170)
Under water tower now that's an idea but the admins don't intend to make Graal enjoyable unless it involves profit toward the company!

Putting exclamation marks at the end of my sentences makes my argument stronger!

I always laugh when these threads come up. Personally, I would love different tower levels, but there is no way staff would get it right. Unless it was perfect, the game would be even more unbalanced.

It's not that hard to start a new guild and get people to join.

Kendama 04-17-2012 04:54 AM

Quote:

Posted by Pazx (Post 97196)
Putting exclamation marks at the end of my sentences makes my argument stronger!

I always laugh when these threads come up. Personally, I would love different tower levels, but there is no way staff would get it right. Unless it was perfect, the game would be even more unbalanced.

It's not that hard to start a new guild and get people to join.

Its pretty hard. Unless your selectly known before you try to start it.

qes 04-17-2012 04:59 AM

Zzz reset tower times once a year... and a prize goes to the #1 guild and than a smaller prize goes to the #2-10 guilds...

Pazx 04-17-2012 05:02 AM

Quote:

Posted by Kendama (Post 97197)
Its pretty hard. Unless your selectly known before you try to start it.

You did pretty well.

Beautiful Smoke 04-17-2012 05:03 AM

for me there should be a limit on how long a guild can hold a tower a day .
so for each 24hrs can only hold for about 12 ?then they have to wait another 12 before capturing another one

Kendama 04-17-2012 05:05 AM

Quote:

Posted by Beautiful Smoke (Post 97203)
for me there should be a limit on how long a guild can hold a tower a day .
so for each 24hrs can only hold for about 12 ?then they have to wait another 12 before capturing another one

Omg NO

Beautiful Smoke 04-17-2012 05:07 AM

^ of course it would only apply for those guilds who do not have a chance against stronger guilds

Pazx 04-17-2012 05:12 AM

Quote:

Posted by Beautiful Smoke (Post 97209)
^ of course it would only apply for those guilds who do not have a chance against stronger guilds

Lmao, so CoM could have a tower forever but some new guild could have 12 hours max?

Beautiful Smoke 04-17-2012 05:19 AM

o.O i just put it out there , didnt actually thought people would of had thought serious about that idea

Pazx 04-17-2012 05:22 AM

Quote:

Posted by Beautiful Smoke (Post 97214)
o.O i just put it out there , didnt actually thought people would of had thought serious about that idea

I didn't think hard about it, I said more or less exactly what you said in a way that points out the flawed concept.

Beautiful Smoke 04-17-2012 05:25 AM

hmmmm i see , it could be considered if this issues worsens later on
. ( out of subject ) your a fun fan too ? :o

Talon 04-17-2012 06:32 AM

Man, everyone hates on towers and tower guilds on this forum.

But I agree, towers have been becoming more imbalanced as the days pass. Seasoned tower guilds like CXE, CoM, and CJ seem to be getting more and more hours per day, with no chance for the other, new, flourishing tower guilds to get much accomplished.

Not sure what's been going on, but something has been, and something has to be done about it.

iHawk 04-17-2012 07:12 AM

Well. New tower so ha:D

Ryan 04-17-2012 07:57 AM

Stop complaining and give us a challenge XD

Rexx 04-17-2012 08:34 AM

Quote:

Posted by Agony (Post 97239)
Man, everyone hates on towers and tower guilds on this forum.

But I agree, towers have been becoming more imbalanced as the days pass. Seasoned tower guilds like CXE, CoM, and CJ seem to be getting more and more hours per day, with no chance for the other, new, flourishing tower guilds to get much accomplished.

Not sure what's been going on, but something has been, and something has to be done about it.

Because everyone on here is in an admin guild or a noob guild lol.
Anyways, those guilds are monopolizing the towers basically.
They keep an indefinite hold on the towers that are easy to defend, and let the other guilds eat each other alive at MoD and Snow.
If you can't beat them, join them, is basically the mentality everyone is getting when they don't succeed going against these guilds.

Just my say, I still only play on my noob account for about 5-10 minutes at a time.

Thallen 04-17-2012 12:33 PM

I don't understand why no prize is awarded for holding the towers for any amount of time. You'd get more interest that way.

Ryan 04-17-2012 01:19 PM

There is ****** -.-

1,000 hours = generic item
5,000 hours = guild hat
10,000 hours = guild mount
20,000 hours = who knows maybe if com get it they'll get a building on graal

Thallen 04-17-2012 01:35 PM

Sounds great dude, let me go get my guild together so we can rack up a total of 1000 hours (41 days in realtime, in case your math sucks) all so we can win a "generic item."

Anyway, you have fun.

Although I guess I'd probably do the same if I was sitting on a 1:3 spar record so I won't blame you.

Pazx 04-17-2012 03:02 PM

Quote:

Posted by Thallen (Post 97342)
Although I guess I'd probably do the same if I was sitting on a 1:3 spar record so I won't blame you.

jfc my hatred of ryan is only matched by your hypocrisy at the moment.

Maikeru 04-17-2012 03:21 PM

Quote:

Posted by Revo* (Post 97110)
New age legacy,Cruxis evolution,Chain of memories and, Characters of Japan has captured their tower months ago with no competition! They going on there 3rd week straight with that particular tower! Only 2 towers are AVALIBLE now Mod fort and Snowtown! The rest are way too hard to capture due to the guilds Power and multiple allies! Something needs to be done! No new guilds are forming cuz of these persistent jerks! Agree?

Theres other towers aswell you know..
York town just opened one up.

Stop worrying about other guilds please..

Thallen 04-17-2012 05:28 PM

Quote:

Posted by Pazx (Post 97370)
hypocrisy


Kendama 04-18-2012 03:34 AM

Quote:

Posted by Rexx (Post 97276)
Because everyone on here is in an admin guild or a noob guild lol.
Anyways, those guilds are monopolizing the towers basically.
They keep an indefinite hold on the towers that are easy to defend, and let the other guilds eat each other alive at MoD and Snow.
If you can't beat them, join them, is basically the mentality everyone is getting when they don't succeed going against these guilds.

Just my say, I still only play on my noob account for about 5-10 minutes at a time.

Mod is where all new guilds will have to start... and mabye the new fort. Snow is really being shared between my guild, black legion, and reborn.

spades of feare 04-18-2012 03:53 AM

I love how all the people here are sparrers. Make your own guild and attack us tower guilds. There are guilds that attack all towers. Almost never take but there are attackers, and pkers 24/7.

Quote:

Posted by Beautiful Smoke
for me there should be a limit on how long a guild can hold a tower a day .
so for each 24hrs can only hold for about 12 ?then they have to wait another 12 before capturing another one

So can i put a cap on how long you can play graal or do an activity in it? Only 5 spar matches a day?

Quote:

Posted by Rexx

Because everyone on here is in an admin guild or a noob guild lol.
Anyways, those guilds are monopolizing the towers basically.
They keep an indefinite hold on the towers that are easy to defend, and let the other guilds eat each other alive at MoD and Snow.
If you can't beat them, join them, is basically the mentality everyone is getting when they don't succeed going against these guilds.

Just my say, I still only play on my noob account for about 5-10 minutes at a time.

Theres a difference between a monopoly and just being better than the competition and playing the smart game.

Pazx 04-18-2012 04:00 AM

Quote:

Posted by Thallen (Post 97441)

I laughed, but

Quote:

hy·poc·ri·sy (h-pkr-s)
n. pl. hy·poc·ri·sies
1. The practice of professing beliefs, feelings, or virtues that one does not hold or possess; falseness.
"lol u hav no life sit around at fort all day! u suk for not siting around in spa arna all day!!!"

Bin 04-18-2012 04:18 AM

The solution to this problem is simple. Remember when MOD was considered one of the hardest forts to take? What changed? The admins instituted a death penalty for the holding guild. A few months ago, if the holding guild died in MOD, they would be warped to the roof. Now, they are warped inside and have to walk a bit and fight through the staircase to get back to the roof to defend the flag. This simple change transformed MOD from an impossible tower to the easiest tower to take on Classic.

Snow is now the next easiest to take. Why? Because there is a slight death penalty, although not as extreme as MOD. If you die in snow, you are put all the way at the top of the flag room. An attacking guild can easily block out the holding guild from going straight down to heal the flag.

Now, look at Castle. There is absolutely no penalty for death. The holding guild dies and respawns in the same spot that they died in. This is what makes taking castle so hard---there is no death penalty for the holding guild, but the attacking guild must travel a long distance to get back to the flag. If you were to simply move the respawn point into the hallway, or even a random corner of the room, this tower would become less difficult.

Look at Deadwood. When the attacking guild dies, they have to travel a long distance. When the holding guild dies, they are warped out into the hallway that is right next to the door leading to the flag room. Why not warp them into one of the middle floors of DW?

Same issue with Swamp and Sards, which are like the old MOD. If you die, you can just immediately start to block again.

By simply tweaking the death respawn points for the holding guild, you can fix a lot of these issues and give other guilds a fighting chance of actually taking a tower. It would make the game a lot more fun. And quite frankly, it may turn out that CJ, NAL, Cruxis, and COM are actually the best fort holders and could hold the fort even with these proposed changes. But at least it would give new guilds more of a chance and lead to an overall satisfaction with the game from guild leaders.

Pazx 04-18-2012 04:24 AM

Are you seriously encouraging more forts to have changes similar to mod?

Bin 04-18-2012 04:26 AM

Quote:

Posted by Pazx (Post 97817)
Are you seriously encouraging more forts to have changes similar to mod?

Not as drastic as MOD. But yes. Penalties for death are important and make things fair, versus "die --> block --> die --> block"

spades of feare 04-18-2012 11:56 AM

I love that 90% pf the people saying towers need to be changed are people that have spent 90% of there graal life in a spar room.

Thallen 04-19-2012 02:45 AM

Quote:

Posted by spades of feare (Post 97988)
I love that 90% pf the people saying towers need to be changed are people that have spent 90% of there graal life in a spar room.

... ?
Let's see if I can make that realization make sense for you.

I left the spars for a day and tried out the forts. Realized how uneventful, unrewarding, and boring it was. From then on, I spent my time in the spars. It's probably the same for these other "90%" your talking about. Don't you see the correlation?

spades of feare 04-19-2012 02:49 AM

Quote:

Posted by Thallen
... ?
I love that you realize how much sense that actually makes.

I left the spars for a day and tried out the forts. Realized how uneventful, unrewarding, and boring it was. From then on, I spent my times in the spars. It's probably the same for these other "90%" your talking about. Don't you see the correlation?

So basically , because you. Dont get to ruin someones ratio or kill every minute it was bad? Honest question.
I tried sparring and found it is completely dominated by pro players in amazing spar guilds and realized its insanely hard to get good when you lose every other match to someone on a 30-1 ratio.

Aaron 04-19-2012 04:17 AM

First, were not jerks
Second, the reason each guild that you named is keeping their tower is because of MUTUAL RESPECT...i'm part of CxE and we have alliances with nearly each guild that has a tower.

CxE keeps Sards
CJ keeps Castle
CoM keeps Swamp
NAL keeps DW

its just the way we run things in the tower world, join a guild that has a tower, some of them are recruiting loyal members, such as CxE

Ryan 04-19-2012 06:06 AM

Quote:

Posted by Revo* (Post 97110)
New age legacy,Cruxis evolution,Chain of memories and, Characters of Japan has captured their tower months ago with no competition! They going on there 3rd week straight with that particular tower! Only 2 towers are AVALIBLE now Mod fort and Snowtown! The rest are way too hard to capture due to the guilds Power and multiple allies! Something needs to be done! No new guilds are forming cuz of these persistent jerks! Agree?

So basically your just another noob who cant handle all these guilds that are better than you. If your so annoyed about sucking, then round up your noobs and give us a freaking challenge -.-

Rexx 04-19-2012 06:20 AM

Quote:

Posted by TaevinValentine (Post 98379)
First, were not jerks
Second, the reason each guild that you named is keeping their tower is because of MUTUAL RESPECT...i'm part of CxE and we have alliances with nearly each guild that has a tower.

CxE keeps Sards
CJ keeps Castle
CoM keeps Swamp
NAL keeps DW

its just the way we run things in the tower world, join a guild that has a tower, some of them are recruiting loyal members, such as CxE

This is exactly why towers suck and aren't fun anymore.

The good old days of tower taking are long gone.
No competition, no rivalries, no fun

Revo* 04-19-2012 07:57 AM

We don't respect u because of you and the other guilds seeking "respect" you made towers taking almost not fun anymore !

Thallen 04-19-2012 09:10 AM

Quote:

Posted by spades of feare (Post 98353)
So basically , because you. Dont get to ruin someones ratio or kill every minute it was bad? Honest question.
I tried sparring and found it is completely dominated by pro players in amazing spar guilds and realized its insanely hard to get good when you lose every other match to someone on a 30-1 ratio.

It's bad because it's bad. It's bad because it's not very fun or rewarding. It's bad because certain forts are designed so poorly that it takes 10 people to take a fort from 3. It's bad because after you steal a fort, you've got to sit there and idle and wait and do nothing until others come. It's just bad.

Quote:

Posted by TaevinValentine (Post 98379)
First, were not jerks
Second, the reason each guild that you named is keeping their tower is because of MUTUAL RESPECT...i'm part of CxE and we have alliances with nearly each guild that has a tower.

CxE keeps Sards
CJ keeps Castle
CoM keeps Swamp
NAL keeps DW

its just the way we run things in the tower world, join a guild that has a tower, some of them are recruiting loyal members, such as CxE

You're happy with that? Why not claim 2 towers at once? You are not interested at all in being competitive and proving you're better than the next guild? That's sort of what sparring is about.

Pazx 04-19-2012 11:12 AM

Quote:

Posted by Thallen (Post 98434)
You're happy with that? Why not claim 2 towers at once? You are not interested at all in being competitive and proving you're better than the next guild? That's sort of what sparring is about.

I can almost guarantee that Taevin does not reflect the views of the vast majority of those guilds and their members.

spades of feare 04-19-2012 11:58 AM

Quote:

Posted by TaevinValentine
First, were not jerks
Second, the reason each guild that you named is keeping their tower is because of MUTUAL RESPECT...i'm part of CxE and we have alliances with nearly each guild that has a tower.

CxE keeps Sards
CJ keeps Castle
CoM keeps Swamp
NAL keeps DW

its just the way we run things in the tower world, join a guild that has a tower, some of them are recruiting loyal members, such as CxE

Nal doesnt do dw anymore we moved to york. Since dw no longer has a 40k room to chill in.

Quote:

Posted by Rexx

This is exactly why towers suck and aren't fun anymore.

The good old days of tower taking are long gone.
No competition, no rivalries, no fun

So forming friendships is bad?

Bin 04-19-2012 09:49 PM

Quote:

Posted by TaevinValentine (Post 98379)
First, were not jerks
Second, the reason each guild that you named is keeping their tower is because of MUTUAL RESPECT...i'm part of CxE and we have alliances with nearly each guild that has a tower.

CxE keeps Sards
CJ keeps Castle
CoM keeps Swamp
NAL keeps DW

its just the way we run things in the tower world, join a guild that has a tower, some of them are recruiting loyal members, such as CxE

LOL! You just made my point. Towers are not earned by merit but by secret alliances and back-room dealings between the major guilds. All the more reason for change.

spades of feare 04-20-2012 02:29 AM

Quote:

Posted by Bin

LOL! You just made my point. Towers are not earned by merit but by secret alliances and back-room dealings between the major guilds. All the more reason for change.

And none of this still justifys doing idoitic things like disbands,resets, or even time caps. Alliances are how you win.... Cant think of major irl war example atm but ill find one.

Bin 04-20-2012 04:02 AM

Quote:

Posted by spades of feare (Post 98709)
And none of this still justifys doing idoitic things like disbands,resets, or even time caps. Alliances are how you win.... Cant think of major irl war example atm but ill find one.

I agree. Those measures are too extreme. I am simply advocating for a change in the respawn points in all towers to make them slightly easier to attack. Read my MOD example on the previous page.

Kendama 04-20-2012 04:15 AM

U guys know that me, tig, santa, shadow, gbaby, maeby, ChiBi, Azuka, and some others all have a secret little party we throw every now and then?

Where do you think all these secret alliances come from LOL

Pazx 04-20-2012 05:54 AM

Everyone complaning about the lack of competition in tower guilds is more than welcome to join me, in our 2 year history we've only ever had one real alliance and that lasted for a grand total of a week.

spades of feare 04-20-2012 12:07 PM

Quote:

Posted by Bin

I agree. Those measures are too extreme. I am simply advocating for a change in the respawn points in all towers to make them slightly easier to attack. Read my MOD example on the previous page.

Well i dont agree in thateither, serriously isnt the whole concept of a fort in irl to give the defenders a advantage? Theres to many people who say dw defenders should spawn outsides and ..... No just no.

Bin 04-21-2012 12:31 AM

Quote:

Posted by spades of feare (Post 98888)
Well i dont agree in thateither, serriously isnt the whole concept of a fort in irl to give the defenders a advantage? Theres to many people who say dw defenders should spawn outsides and ..... No just no.

In real life, you don't respawn after you die. Why are we comparing this to real life?

I'm not advocating for having DW defenders respawn outside. But why can't they respawn just a little bit further from the flag? Like where the 40k room used to be?

Pazx 04-21-2012 01:20 PM

Quote:

Posted by Bin (Post 99136)
In real life, you don't respawn after you die. Why are we comparing this to real life?

I'm not advocating for having DW defenders respawn outside. But why can't they respawn just a little bit further from the flag? Like where the 40k room used to be?

Interestingly enough, thats actually where they used to spawn. I think it was changed because instead of causing the defending guild to (il)legally block, it let the attacking guild (il)legally block.


All times are GMT. The time now is 11:18 PM.

Powered by vBulletin/Copyright ©2000 - 2026, vBulletin Solutions Inc.