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Super Smash Bros. Ultimate
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Super Smash Bros. Ultimate will be available on December 7th for the Nintendo Switch.
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I’m getting this
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engine still meh but it's good to see nintendo making strides to listen to the community more
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I'm kinda worried about some things like the new percent scaling for 1v1 but at least the game looks different.
And Pac-man's grab is an actual grab now. |
But guys... FREAKING PICHU IS BACK!!!
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during the character reveal I just kept thinking
and it happened!!!1! |
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Character roster is too bloated. I understand theyre trying to make everyone happy by including all characters; but some are simply unnecessary. And then on the other side of the coin, they only added two new characters, which is underwhelming. Im honestly shocked that there arent at least 2 ARMS fighters added. They also had a pretty good sized pool of other recent games to pull characters from.
And I guess Im the only one who kinda doesnt like the fact that Ridley is playable character. |
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No waluigi... sigh...
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The number one issue I see right know is knockback. Seems weirdly forced to have the knockback start so fast and then hit a certain distance before dropping off hard. The different scaling between FFA and 1v1 I'm not a fan of either, and the moves seem like they have really weird trajectories that they send characters in. I'll have to look closer at future gameplay and news but not happy about this part of it so far. |
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I've always enjoyed playing the smash brothers series. I like the idea of getting all the characters into the game. I am sure they will roll out more bundles with new characters after they get an idea of how many people buy them game.
I also like the idea of 1v1 stats being different from a free for all match, it will be easier for them to balance the characters without ruining the characters. |
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Thought the f***in dragon from monster hunter was a character for a sec there little dissapointed it's not but belmont looks broken.
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if belmont's combos are as free as the trailer makes them look then he's broken, if you can DI out of them then he seems pretty bad. king k rool seems like a really gimmicky character, with projectiles and a counter.
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30+ Castlevania songs? This can't be real...
Pls more Mother songs, soccereye!!! |
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K-rool seems really underwhelming from what we seen that recovery looks atrocious but the dash attack could be usefull particularly for covering the ledge. |
chrom looks really interesting to me, the “echo fighter” title leads you to believe he’s just a clone but he seems to be a mixture of at least roy and ike.
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On speculation alone I'd say he prob has a 2 hit combo but the rest is probably sdi/di-able. It did look like the whip has a tipper hitbox, which is interesting. He'll be one of if not the best zoning character imo |
Puff bair zoning will be as broken as melee with the new, pushing jump + a to short hop. From what I’ve seen with smash ultimate, and heard from a lot of top players, is that it seems to reward aggression over zoning.
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missed this while watching the direct but pro players have pointed out that the rulesets contain an option to disable the “rage” mechanic, which is huge. for those unfamiliar, this makes every character into a lucario of sorts, where having high damage taken increases knockback on moves. this mechanic is often pointed at as being the main downfall of smash 4, so if competitive play adopts a “rage: off” meta, it would be great, but i’m assuming rage is on by default.
already looks like a way better game than smash 4 though, will definitely be going hard when it first comes out. will be maining pichu, dr mario, young link, pokemon trainer as those ones have a special place in my heart from past games. can’t imagine what other characters they could possibly introduce, maybe whatever the monster hunter protagonist’s name is, since they showed a monster hunter boss? and speaking of the boss, it seems like the blurred out menu is some sort of subspace (adventure) mode, because why else would you make a boss? just for boss battles gamemode? |
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another reason why i’d expect some sort of subspace emissary mode is to unlock characters. of course completing classic mode or just playing a lot of multiplayer matches could be other requirements to unlock characters, but just through those two methods would get stale since signs are pointing to an 8 character starting roster. in an earlier announcement something along the lines of “the original roster may be as small as that of the original game” was said, and the 8 default smash 64 characters: mario, fox, yoshi, DK, link, pikachu, samus, and kirby all appear on the main menu. if the green blurred icon does turn out to just be stage builder i’m hype anyways, loved stage builder. |
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yeah after looking that up, the argument that it’s “spirits” is really convincing. the logo for the mode is the exact same as the logo for the subspace army, but with another line coming out the top. expecting this to be another story mode where you collect the character’s “spirits” for sure, similar to in brawl where you saved characters who were immobilized in trophy form.
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an 8 character starting roster seems a little low for a game with like 70 characters
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just makes it that much better, this isn’t just some random idea i’m making up but words from sakurai himself, though it isn’t set in stone and was just something he was considering. unlocking characters was one of the most satisfying parts of smash as a casual and they have said that they are putting an emphasis on nostalgia.
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