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Recent Game Changes
In the last while there have been some big changes to the game in how we are allowed to interact with the game's profitable content, which is essentially related to farming, bug catching, and looting. More recently there have been some larger changes to the system which have caused me to question the reasoning of staff in making said changes. Initially these were admittedly minor details... but here's the list of what I've seen relating directly reducing the value of objects possessed by players and hindering the ability to profit from in-game activity.
To be clear, I have no problem with changing these things. I do, however, have a problem with not being warned first. This is dishonest thievery, and the persons responsible should be ashamed. If you disagree with this action, consider carefully what this trend implies before purchasing in-game currency (gralat packs) in future. |
Honestly, We all see what you mean.
Classic has a serious issue with basically ********* players in the *** with this kinda thing. It's sad that staff decide that profit is more important than the enjoyment and quality of a game and quality and fairness to players |
Things like these make me wonder if Graal will even last.
The recent bugs that are becoming more common each day are part of why I say this. It seems like graal would have to be fully reworked to prevent issues like these and I'm not fully sure if that's even worth the effort as they could just make a new game that potentially has a bigger chance of becoming popular and can function better than the current graal does (Graal3D possibly?) Ofcourse I have no knowledge on what goes on behind the scenes this is just something that came to my mind This is also not to bash graal or anything since I'd be excited to see something like graal3d happen or the game being reworked in general |
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We need to know why $65k was spent on hot dogs at fp4's barbecue
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Dusty used to point out how people refund uploads and sell furnis whenever they want something. So yeah don’t expect those resales go up anytime soon, but i agree with you guys.
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Alltime leaderboard warning.
k ... Wait until you see the NGS no warning palava and the eventual subscription play :giggle: |
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They added the guild logos in the view joined guilds menu
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why would they warn anyone about negative changes to the economy within in the game?
maybe if they had updates and "update changes" info like other games, then they probably would |
Agreed,
Graal is certainly on a downwards slope. It’s basically stole the 1990’s Zelda Graphics and it’s purpose is to make the last money that can be from kids buying iTunes all the updates primarily want to make the game more addictive, not help players like you. So what’s cares if they notify you lol The reason why the servers population on iClassic is so low is because of the new apps that are innovative. Classic is literally stuck in a time loop in the early 2000’s. |
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please quit graal
edit: everyone |
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I noticed the decreased loot prices. You have to wonder how many gralat pack sales they'll get out of things like that. You'll maybe make like a couple hundred gralats fewer off 200 loot sold than you used to, which I don't think will really make anyone want to buy a gralat pack. Especially if they're a player that's actually willing to collect 200 loot; gralat packs are for lazy people.
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Confusing analogy? If you get a bunch of players to sign up and don't give them something to come back for in the long term, interest in the game will die off over time. If you provide an engaging play experience with breadth and depth and allow for a multitude of heuristics to be applied, players will come back again and again. In fact, players will tell non-players to pick the game up. That's word of mouth advertising. It will happen if you have a good product (hey this game is so cool check it out) or if you have a bad one (I can't believe you still play that crappy skinner box). Quote:
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https://i.imgur.com/vMXOgmV.png look at it this way castle furniture made it easier for people to farm, which was probably not their intention, since I believe it was for player-hosted minigames/mazes. If the gralat spawn rate dropped, then it's to balance it. Doesn't matter if you think it's a balance, or a nerf. big city or volcano island (idk what it's called anymore), and destiny were added. These areas have a higher spawn rate for looting/diving ¿bubbles?, especially when you don't idle. The amount of loot you can hold was then changed. bug catching, I'm not an expert, but from what I remember, people were catching a large amount (especially bees from the bushes at Destiny). Then they changed things. whenever they add new ways to gain money, it's pretty much a testing phase, and players can find methods to gain larger amounts than what toonslab intended. Resulting in these changes. No f2p game is going to warn you about changes like these. Making the same thread over and over, complaining about not being warned isn't going to solve anything If you don't like it ¯\_(ツ)_/¯ |
Bees seem extra rare nowadays. Even when I do see a bee after throwing a bush, I simply can't catch it since its frames and overall movement are skipping and lagging. Not worth my time, I bet they lowered the price down to 40g's like every other rare bug.
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Refunding uploads or furniture for half price means that player has lost value for nothing in-game. Spend 10k on an upload, then refund it and you're left with 5k, no upload. Seems pretty clear. Conversely, in a system where the value of a refund is reduced further, fewer people will pay for uploads because of the inability to refund them. This will, in time, lead to fewer packs purchased in order to acquire uploads. Uploads. |
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sure they take money, but they could think that they’re losing out on potential profits too |
Honestly with all these changes that are clearly there to milk money from players, I'm surprised they haven't put a thing up saying "Are you there" when looting or baddy killing. Or making gralat drops extremely rare in open world.
(watch as I say This and they will do it to increase profits) |
There's nothing wrong with profit. There's nothing wrong with tweaking systems to make a game more profitable if that's what they're aiming for.
BUT There's a balance between entertainment value, reward structures, and monetization that needs to be carefully considered, and if this is to be changed, players who are invested in the current structure should be given ample notice so as to not have negative reaction. |
Do not quote me. I am no longer part of this discussion
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https://www.youtube.com/watch?time_c...&v=TNRzsNvrXbE Read the comments for that Quote:
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