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Player Kills Not Counting
The past week or two I've noticed that (in towers especially) my pks arent counting on my profile. It seems to happen the most when defending agaisnt a group of PKers that continue to come back. It happens also when im PKing Sards a lot. I'm definitely not the only player who's experiencing this, as a lot of my guild members seem to complain about it often. I've mentioned it to a few admins who weren't so much help. Someone told me it seems to happen to them when they kill the same person in a tower over and over, who keeps coming back to attack. Its quite frustrating and I cant seem to fix the problem.
Anyone else having the same issues, and if so do you have any suggestions? |
Were there a ton of people attacking?
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I guess there's an algorithm that stops pks of the same person or people that you kill over and over. When I'm randomly pking I'll notice after killing any one person three times in a row it stops counting them as a pk until I kill a few different people.
I also noticed pk streaks are not counting up either. I had to have killed at least 100+ people these past couple days without dying and I still only have a streak of 57. I'd have well over 100 of a streak right now. Pity. |
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I know that staff disable gaining kills in areas where there are a ton of people. I also know that their account history system automatically flags your account with a "boost alert" if you beat the same player in a spar x number of times (which is dumb). They've probably added something where if you kill the same player in some percentage of your last x kills, it won't count.
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it gets pointless. |
yes , it doesn't count when you kill the same person thrice or more. it shows you have killed em but does not add up. noticed it after the profile revamp.
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oof
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When the militaries had their fiestas at york, the pk wouldn't count as kills and I would stop. Made me angry after awhile...didn't know it still happened
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scuffed coding
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Doesn’t seem right to punish the better players for murdering the worse ones. Guess if I ever get the urge to PK again I may have to stick with MoD since there’s usually a large variety of people to kill.
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Maybe this is a change planned for use in the new guild system? If it was coming soon I'd say it's smart, as obviously towers would be busier again and the chance of you killing the same person again and again without killing anyone else would be extremely low, and this would also discourage players looking to reap rewards from getting their pks all against the same person(s) in a cave with bushes somewhere.
**im assuming that there will be some sort of new pk system in the ngs with some sort of rewards** This is actually a good little change, but should have happened years ago when people like raeven were making the most of killing the same person over and over again hundreds if not thousands of times with a bush. Now it's just a hindrance for people in quiet towers |
I have heard from the pond pk community that might be the problem. When a riot happens at the bridge south of Graal City, the pond at Angel Clan no longer counts kills. I wonder if it is just a radius that is disabled or if it's the whole server that is disabled when there is a mob?
Also note that even when this has happened to us at Sards, our seasonal kills still increase for the leaderboards. It's just that the profile stats do not increase. |
This is why we need to purge military guilds. They are ruining the more respected form of activity being PK.
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Enable pking everywhere even inside too, so people can't hide. then the people who hate the military guilds can purge them all and anyone else too. |
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No wonder I was stuck at 396,921 when I was pking a fort that had 3 defenders in Mod.
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It happens at pk areas as well, it was either that or I was just lagging hard
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lol alex beefing just cause i got #1 , better have a valid proof rather than just some assumption from a screenshot exdee dont even wanna explain anymore who cares
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They should take this same logic where if you kill a player too many times in a row it doesnt count anymore and apply it to sparring to make boosting more difficult for people to pull off. You wouldn’t often spar the same player 10 or so times in a row without anyone else joining the queue anyways unless you were boosting.
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So I realized that deaths still count even when your pks dont, and their kills dont either. So defending a tower only hurts your personal stats. They should remove this in towers tbh. Maybe flag someone at like 20-30 kills in a row and then have an admin check it out.
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Wow wouldn't that change pk... if your stats were a ratio of kills/deaths :P
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I think it's pretty obvious that this shouldn't exist in the game. I know that there at least used to exist a system where the server automatically reports you for pking the same player too many times in a row, like Thallen has mentioned for spar. I don't know if this old system has been replaced with one where the kills just stop counting, but if so, that's a really bad change. If there is a GP online, they should be able to respond to the automatic report and clearly determine if someone is actually boosting, or just pking a tower.
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Easiest way to create a logical condition for this to be turned on or off is to only trigger it on when the player who is receiving the kills hasn't died/taken damage in the last x seconds… If people are actually boosting (or whatever this is trying to prevent), they aren't going to be dying a lot. If the person receiving the kills has died/taken damage within that interval, it won't be triggered on and they'll receive kills as normal.
Either that, or literally just turn it off in tower levels. No one boosts in towers. If towers are so inactive that people can publicly boost in them, that's an even worse problem for iClassic. I wish I had RC access on Classic for a good week so I could make very small and common-sense changes like this to sparring/PKing, because no one else capable seems very interested. |
Maybe a system like this would make sense if all the towers were active. If there was a mob at a tower I would understand. I know the occasional mob at MoD happens. But as it stands, people are getting punished for playing the game. It is not my fault that, for example, there are only the same five PKers while my guild defends Sards. I am not trying to boost, it just so happens to be that five random people are all I have for variety. Since I have such a limited variety, I get punished. That is not the right way to do it. Whatever this is system trying to prevent, it is not a fair system.
If the goal is to stop mob PKing in towers, disable PKs counting in the specific levels that they are happening in. If the first floor of MoD has a mob happening at the doorway, disable PKs counting on that specific floor. Let the flag room count PKs. Perhaps someone can clue us in on what this system is trying to prevent? I imagine if we knew what the purpose of this really was, we could put our heads together to come up with a better solution. It would be more beneficial than playing a guessing game. |
remove kills so these people take up the fine art of sparring instead~
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You can't expect Graal, Specifically classic. To do about anything fairly anymore. Not just in a PK standard but for basically... Anything. I mean I could make an entire list of things Classic does to punish players. Need a few? Explosives arrows removed because 1 PKer used it to get more kills. Punishes the entire farm people who relied on it by removing it. Randomly banning people for seemingly no real good reason it seems sometimes. For example if you ever have a alt out for hours and it gets banned for Sexual misconduct. When you wasn't even on it. Making the worst approach to stopping botting that may have ever been seen in any game, By just adding a message...that can be programmed to be TAPPED with aim bots or special variation of bots...which bot users use... Which just means it hurts everyone and benefits botters. Ever seen those PH farming guild houses? And I could go on for ages about everything classic does that punishes players for playing the game. Even punish entire communities for something that had nothing to do with them. Either intentionally or not. And as for the PK boosting issue. Or PKs being disabled.I wouldn't expect anything to be done about it to fix it. Or expect a fix anytime soon. |
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If you PK a tower , even if they have 7-9 people defending, it only takes about 10-15 mins if that to be unable to get kills for any of the players. This update has ruined tower pk, and reinforced overworld pk. This is really messed up
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I mean, this doesn't really bother me since the point of towering is to defend the tower. I can understand the frustration, though, as there aren't any rewards for doing so currently.
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So let's look at this.
You don't get PK kills when you tower now if you kill same guy too often. Which means Towering is gonna be more dead ( Does the classic staff just hate towering? Like seriously why is the towering community basically getting stripped down and beaten with wooden clubs with nails in them at this point like holy *****). This makes PKing only possible in over world. But if militaries do their constant ****** and PK Mob it turns off kills over a large area. And sometimes militaries have multiple wars in multiple towns. So you can't gain PKs easily at all. Good job classic you once again messed something up |
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If the dev team seriously wants towering to die then just delete the towers from the game. Give it to us straight, don't just slowly kill us off. |
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I really do feel bad for you tower people. I really do, like it just seems a bit much to do all these things that hurt towering. Even though I never really towered. I have helped some guilds in towering from time to time but never as a main thing. I know it was a extremely fun thing to do. Which is why this system is so annoying. The towering community honestly doesn't need to be beaten down this bad. I mean there basically is no point in towering. If you tower now you won't get a reward. Won't even be getting PKs anymore |
Wtf yall keep doing? there's absolutely no point of this. Please fix this stupid issue @admins I swear you trying 2 kill PK or some ****
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Still waiting on someone higher up to explain what the reasoning behind this update was. Towering and PKing continue to get shafted anytime it is touched.
I want to know why we keep getting the short end of the stick. If we know what the problem is, the community here can mash heads to think of a better way to solve whatever problem this "fix" was meant to. |
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Well... Why not just be if that player or something at least kills you, you can get kills again there.
Completely destroys kill streaks, sure! But its better than how it is now, right? I: |
today i went in tower and demolish noobs for 30 min but only got 12 kills wtf lo
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Can people who actually play/played the game be involved with gameplay changes?
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papa fp4 pls fix. thx.
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i saw 4 guys at mod tower pking this noob so i went over there to help. he had no chance againts the 5 of us XDD
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This can literally be fixed in 10 minutes with a few lines of GScript.
Just like people preying exclusively on new players in BA side rooms could be fixed in a short amount of time. Just like towering could be fixed in a short amount of time. And so on, etc. When is this game going to hire a community manager, or someone who is actually active and connected to the game, to tell you when your ideas are harmful to the community in certain ways? What was the point of making these forums "official" if developer/staff interaction with the community isn't significantly increased? |
Who needs improved gameplay when we get fake events for half price tho right? i will honestly be shocked if they fix this in the next 3 months
But it's okay they will compensate us with a bunch of recoloured and edited overpriced hats |
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