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-   -   Could we get an use for arrows? (https://www.graalians.com/forums/showthread.php?t=40359)

Jose Papp 04-21-2018 01:59 PM

Could we get an use for arrows?
 
The bow is pretty much obsolete for baddy killing or general overworld/houses. Very little use it to it's potential, so why not give it a shot? I think that if we add arrow only switches it could work

4-Lom 04-21-2018 03:06 PM

Arrow only signs? What's that?

Btw I totally agree the bow needs to either hit all the baddies or have some purpose other than pk.... and that damned laggy mini game.

Rusix 04-21-2018 04:48 PM

They kinda really nerfed arrows too badly in my opinion. Especially when removing the ability to make arrows explosive which kinda was the entire thing that made them useful. Most would say "Oh but they are useful for people running away" While true but your mount can go faster than arrows easily eating bushes. Don't worry it's videogame logic we wont form a mathematical equation to figure out how the **** your mount will move faster than the average 150 mph to 350mph arrow.

McCullough 04-21-2018 09:55 PM

I kind of don't like how arrows bounce off a player when they face toward the arrow, but I forget every player has a shield, even if that shield is no-shield.png.

I propose an idea!

What if arrows went faster--- a lot faster... Currently, arrows can be spammed and you can fire 6 arrows at a time before having to take a little break and have it recharge.

Instead of this, how about the arrows go very fast (but still possible to dodge) and a cool down time of maybe 3s. The player wouldn't be able to fire another arrow until the little bar is full again, like the warp ring mechanic.

Rusix 04-22-2018 12:03 AM

Quote:

Posted by McCullough (Post 810228)
I kind of don't like how arrows bounce off a player when they face toward the arrow, but I forget every player has a shield, even if that shield is no-shield.png.

I propose an idea!

What if arrows went faster--- a lot faster... Currently, arrows can be spammed and you can fire 6 arrows at a time before having to take a little break and have it recharge.

Instead of this, how about the arrows go very fast (but still possible to dodge) and a cool down time of maybe 3s. The player wouldn't be able to fire another arrow until the little bar is full again, like the warp ring mechanic.

Regardless of how fast arrows go, As long as you are facing them, Moving. Ect. Prob won't damage you.

See someone from your side shooting a arrow? Face towards them. Can't face? Dodge it. Ect.. There just is too many ways to just simply avoid damage from arrows, Even if they was faster unless you're either really close or they aren't paying attention you probably won't even damage them.

The only way I think they could "fix" it is by increasing the damage to 1.0 instead of 0.5, Since not every arrow will hit u or is even likely to cause damage due to how they are facing. Since there is already so many disadvantages to using arrows, It might help add a benefit to them.

Saeed 04-22-2018 09:16 AM

Arrows aren’t useless at all, you will have to be a good PK’er and a good tower defender to understand how useful arrows are.
“Arrows are used to catch ppl who are running away but, u can just chase them with a mount” You can’t ride your mount in towers.

Rusix 04-22-2018 09:54 PM

Quote:

Posted by Saeed (Post 810293)
Arrows aren’t useless at all, you will have to be a good PK’er and a good tower defender to understand how useful arrows are.
“Arrows are used to catch ppl who are running away but, u can just chase them with a mount” You can’t ride your mount in towers.

No idea why you would be actively trying to use a long range weapon in a tower when most things require u to be close in the flagroom, But the only real useful thing about them is their ability to hit at a longer range. But this is where there is so many drawbacks. Even in a tower of you are moving to the flagroom at like swamp. And your at the sides to enter and someone shoots a arrow at you from the bottom. You could either
A. If your close to flag room go around the corner,
B. Face them because they can only shoot so many arrows before cool down then continue to the flag room,
C. Move out of its way

Unless you are like paying dead 0 attention to what is going on. They just likely won't damage you.they are more useful to hitting someone who isn't paying attention or is preoccupied with say another person.
They are even more useless in the open world because there is so much space and objects to hide behind it or dodge, You'll almost always be able to face them and not take damage, ect. That's why arrows alone arent really that useful anymore. Maybe with the explosive arrows even though it costed a lot of arrows you could cause a good AOE which was the only AOE

Agonee 04-24-2018 12:04 AM

If you're somewhat good in PKing/ Towering you will quickly see that the bow can be really strong, you can arrow sword spammers, people that run away (got to predict where to shoot tho) etcetc.

4-Lom 04-25-2018 08:35 PM

These kids... trying to act smart like pk is the central activity of the game... smh

Arrows used to be useful in farming, pking, and baddy killing. The farming aspect and baddy killing aspect have been removed. For those who don't feel like spamming arrows into random crowds of noobs to lower their ap and get no reward, they are currently useless.

Rusix 04-27-2018 04:29 AM

Quote:

Posted by 4-Lom (Post 810616)
These kids... trying to act smart like pk is the central activity of the game... smh

Arrows used to be useful in farming, pking, and baddy killing. The farming aspect and baddy killing aspect have been removed. For those who don't feel like spamming arrows into random crowds of noobs to lower their ap and get no reward, they are currently useless.

More than useless. They are like getting a peanut granola bar but being allergic to peanuts

Garutias 04-27-2018 06:55 AM

What about adding a mechanism in towers where you need to shoots bows to open up corridors/fences to let you advance to the next room.

For example, there is a medieval like castle blockade. And the only way to get past it is to shoot arrows at a certain switch.

This could be implemented in a lot of Towers and could make use of arrows and making the players use these more.

Im leaning towards those targets in the archery mini game being placed in locations a player can’t reach, and the only way to hit the target is to make use of your bow. Hitting it a certain amount of times opens the door and can let the player advance to the flag room.

Arrows could even be used on making setting traps in a tower for example if you hit a switch with your arrow. A spike will appear in a set location and will hit another player.

I’m not just talking about towers but this could be added to those baddy caves. To make it more entertaining and look the place is more “filled?”.

I’m not good at explaining things but you get the idea...

Raeven 04-27-2018 07:35 AM

Quote:

Posted by Rusix (Post 810340)
No idea why you would be actively trying to use a long range weapon in a tower when most things require u to be close in the flagroom, But the only real useful thing about them is their ability to hit at a longer range. But this is where there is so many drawbacks. Even in a tower of you are moving to the flagroom at like swamp. And your at the sides to enter and someone shoots a arrow at you from the bottom. You could either
A. If your close to flag room go around the corner,
B. Face them because they can only shoot so many arrows before cool down then continue to the flag room,
C. Move out of its way

Unless you are like paying dead 0 attention to what is going on. They just likely won't damage you.they are more useful to hitting someone who isn't paying attention or is preoccupied with say another person.
They are even more useless in the open world because there is so much space and objects to hide behind it or dodge, You'll almost always be able to face them and not take damage, ect. That's why arrows alone arent really that useful anymore. Maybe with the explosive arrows even though it costed a lot of arrows you could cause a good AOE which was the only AOE

tf u talking about lol , arrows are pretty much useful in towers especially mod or in towers with 1 way passages and is mostly used to knockback blockers on hallways but if you suck then ig theres no helping it. it also takes timing not just arrow spamming

Rusix 04-27-2018 01:10 PM

Quote:

Posted by Raeven (Post 810730)
tf u talking about lol , arrows are pretty much useful in towers especially mod or in towers with 1 way passages and is mostly used to knockback blockers on hallways but if you suck then ig theres no helping it. it also takes timing not just arrow spamming

1 way passage would just make it easy to avoid damage by them.. I mean..Literally just face the arrow? then proceed to do your thing, You may as well run up and try to hit the to get them out of the way. The only way i see them useful is if someone is spamming a sword in a 1 way passage and you get close and arrow them. But typically people don't spam swords in the passages, And if they do they probably aren't someone you even need to be concerned with as it is probably just a newbie. Plus placing a bomb and throwing the bomb is slightly more effective because they would be knocked back would move back to avoid bomb damage or would have to try and move it...

Also not much to really even try to time for, Moment they realize a arrow is coming for them they will face the arrow and negate anything you done, Which is why i said arrows are pretty much useless unless whoever you are shooting is completely oblivious to anything around them, Which 9/10 times they likely are aware.

Jose Papp 04-27-2018 01:19 PM

Quote:

Posted by Garutias (Post 810727)
What about adding a mechanism in towers where you need to shoots bows to open up corridors/fences to let you advance to the next room.

For example, there is a medieval like castle blockade. And the only way to get past it is to shoot arrows at a certain switch.

This could be implemented in a lot of Towers and could make use of arrows and making the players use these more.

Im leaning towards those targets in the archery mini game being placed in locations a player can’t reach, and the only way to hit the target is to make use of your bow. Hitting it a certain amount of times opens the door and can let the player advance to the flag room.

Arrows could even be used on making setting traps in a tower for example if you hit a switch with your arrow. A spike will appear in a set location and will hit another player.

I’m not just talking about towers but this could be added to those baddy caves. To make it more entertaining and look the place is more “filled?”.

I’m not good at explaining things but you get the idea...

It's a great idea! I think it could be implemented in the baddy caves, booby traps before rooms. Sounds cool! Especially if it's before a purple chest (pyrats could have a purple chest area too, to increase york traffic)
We get it Rusix, that's why we make the thread

Saeed 04-27-2018 01:22 PM

Just because u find arrows useless it doesn’t mean u should go mad and trash talk the ppl who finds them useful. As I said, if you do have a lot of experience in towering and pking and you’re actually good at both then you will know that arrows are actually very useful.

McCullough 04-27-2018 01:47 PM

I don't mind the arrows, they could just be better is the point we're trying to make.

4-Lom 04-28-2018 08:32 AM

Quote:

Posted by Saeed (Post 810741)
Just because u find arrows useless it doesn’t mean u should go mad and trash talk the ppl who finds them useful.

Dude... If they didn't react it wouldn't be so entertaining and easy..!

MJ4 04-28-2018 09:01 AM

Would be nice if we had arrows that had a bomb. So when it collided with the player it will knock them back. So different types of arrows.

^^^
Not my best idea but at least I tried :)

Asaiki 04-29-2018 12:03 AM

Have arrows have negative effects to damaged players; Slow, Bleeding, Hurt or rarely Instant Death.
Also different type of bows have different effects on players like the arrows we have and bought for aesthetic of it; Lightning = Shock/Stun, Fire = Burn, Ice = Freeze/Stun, Mechanical = Confusion/Inverted Controls, Wind = Knockback, and etc.

Weeno 04-29-2018 12:24 AM

Well considering theres a fooking cooldown for a meer bow and arrow i can see why it isnt used as much

wildkeldeo 04-29-2018 07:14 AM

They should give us the option to sell arrows we aren't using.

EDIT:
Quote:

Posted by wildkeldeo (Post 810871)
They should give us the option to eat arrows we aren't using.

SELL SELL* I MENANT SELL

Crono 04-29-2018 09:29 AM

wonder if iclassic had the "using npcs in pk is for noobs" culture

4-Lom 04-29-2018 02:17 PM

Quote:

Posted by Crono (Post 810874)
wonder if iclassic had the "using npcs in pk is for noobs" culture

at least go whole hog on it, if this is the case... AP gets removed if you so much as sneeze on another player sometimes, if it counts towards pks or not. Bombs, arrows, bushes... you name it.

Rusix 04-29-2018 09:04 PM

Quote:

Posted by Asaiki (Post 810844)
Have arrows have negative effects to damaged players; Slow, Bleeding, Hurt or rarely Instant Death.
Also different type of bows have different effects on players like the arrows we have and bought for aesthetic of it; Lightning = Shock/Stun, Fire = Burn, Ice = Freeze/Stun, Mechanical = Confusion/Inverted Controls, Wind = Knockback, and etc.

This would actually be a cool idea

Quote:

Posted by wildkeldeo (Post 810871)
They should give us the option to sell arrows we aren't using.

EDIT:

SELL SELL* I MENANT SELL

You meant eat, Can't fool us. I been eating my arrows for the last 4 years. All I got was a bad upset stomach. And it hurts when it goes out

Meteor 04-29-2018 09:32 PM

While adding interesting effects to arrows is a cool idea in and of itself, it would be an absolute nightmare for pk.

4-Lom 04-30-2018 04:16 AM

Quote:

Posted by Meteor (Post 810920)
While adding interesting effects to arrows is a cool idea in and of itself, it would be an absolute nightmare for pk.

100 people suddenly reverting backwards OUT of the pk mob instead of charging in. perish the thought XD

XBanished 05-02-2018 10:57 AM

Quote:

Posted by McCullough (Post 810228)
I kind of don't like how arrows bounce off a player when they face toward the arrow, but I forget every player has a shield, even if that shield is no-shield.png.

I propose an idea!

What if arrows went faster--- a lot faster... Currently, arrows can be spammed and you can fire 6 arrows at a time before having to take a little break and have it recharge.

Instead of this, how about the arrows go very fast (but still possible to dodge) and a cool down time of maybe 3s. The player wouldn't be able to fire another arrow until the little bar is full again, like the warp ring mechanic.

I do like that Idea.. it kind of resembles how a bow and quiver would work in real life. (Shoot, Pull another arrow, Aim and, Shoot again.) The problem that I have with arrows is that when player killing it is very unpredictable if your arrow will hit the target sometimes it is so off and it hits but sometimes it doesn't, this all has to do with hitboxes but if there was a way to make them more predictable and consistent (Aiming ahead of target) that would be nice. I don't want to mention baddies because there have already been posts on that but being able to hit ALL baddies with arrows would go nice. Just some thoughts I guess..

4-Lom 05-03-2018 09:34 AM

Lag... and shields.

VexAuraluc 05-03-2018 01:15 PM

Being one who towers like everday, gaining up to 18 hours at most and 6 at the very least, i find arrows to be usefu,l however when you're in a tower like MoD, you/ll notice that arrows may only just slow you down. my guild uses arrows mostly when they are trying to kill a fellow guild member at 0.5 HAHAH

Meteor 05-03-2018 07:31 PM

Quote:

Posted by VexAuraluc (Post 811161)
my guild uses arrows mostly when they are trying to kill a fellow guild member at 0.5 HAHAH

Yeah you guys like doing that!

Narcosis 05-14-2018 08:18 AM

Simple solution that would not only fix the arrow problem, but add a new layer of strategy to the game altogether.

Make the shield (the default shield that blocks arrows from the front) an actual item (either as an equipable item, or better yet, an additional button next to sword). Holding down the shield button would raise your shield and it would work just as the default shield works now. Can move while wielding, but obviously can’t use anything else at the same time.

Down the road, maybe expensive upgrades could be added.
- Reflective shield (Deflects arrows back in other direction)
- Titanium shield (Blocks fire damage, but decreases movement speed while wielded)
- Sturdy shield (Blocks sword attacks, cannot move while wielding)

4-Lom 05-14-2018 03:00 PM

Oh god would that mean strafing?

Rusix 05-14-2018 03:23 PM

Quote:

Posted by Narcosis (Post 811943)
Simple solution that would not only fix the arrow problem, but add a new layer of strategy to the game altogether.

Make the shield (the default shield that blocks arrows from the front) an actual item (either as an equipable item, or better yet, an additional button next to sword). Holding down the shield button would raise your shield and it would work just as the default shield works now. Can move while wielding, but obviously can’t use anything else at the same time.

Down the road, maybe expensive upgrades could be added.
- Reflective shield (Deflects arrows back in other direction)
- Titanium shield (Blocks fire damage, but decreases movement speed while wielded)
- Sturdy shield (Blocks sword attacks, cannot move while wielding)

Shield would be interesting in Spar. As for a arrow mechanic. I could see it working. Would be a cool mechanic which was used in the Original Zelda games. A shield that stops frontal damage. Which kinda would make sense


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