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Lag Cap Campaign
Graal Classic (iPhone Server) needs a lag cap in its spar. Lag has always been a problem on many servers not just Graal iClassic but since the new spar system was uploaded, it has became an increasingly bigger problem. Often people have been taking advantage with their 'lag' or 'delay' and getting spar streaks up to 30 or more wins and turning the spar leaderboard into shambles. To improve Graal Classic spar and to ensure a fairer game we need a lag cap around about 300ms.
Many people would agree with me, that this has become a problem in Classic and the problem should be resolved as soon as possible. |
the mexican population in graal does not support this
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This needs to be added
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I don't know about you guys but i find it also a problem when my wifi spikes as im joining a spar, and i experience a messed up spar because of it. I would also find this beneficial in that sense too.
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of course, i support this. dante (demon) just got #1 spot on our leaderboard by putting tinfoil on his router to produce lag. something must be done. quick.
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I agree with this.
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I would like to see a lag cap too. However, there are people who don't have good Wi-Fi and can't do anything about it. With this being said, I think they should have only one or two rooms with this cap so the people who have the router problems at times can spar in the rooms without lag caps.
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:'''''(
I guess I'll have to move to America then. |
I completely agree with this lag cap idea. Probably half my losses are from either my own lag or someone else lagging.
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I'll see what I can have one of our scripters do. I think the best solution would be to have a number of rooms that are Lag Capped and a number that aren't, so people with crappy routers can still participate. That'd have to measure into the scoreboards somehow though.
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A 300 ms lag cap is ridiculously tiny.
Maybe they could just re-allocate the staff they had looking for off-map glitchers and moderate the spar leader board instead. Perhaps even reset boosters stats and ban them from participating in ranked spars. |
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This is a good idea, but 300 ms is quite an unfair cap. |
So if I enter a spar with say 110ms then half way through I get lag spikes what would happen?
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300 is way too low, if you even considered that you're stupid as hell.
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Yes, i agree that 300ms is too low; was just an idea at the time. I think (i dont know what the ms is for these) that the lag cap should allow (low) and (moderate) lag, the rest capped.
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I know you need under 500ms for events in UN, That seems fair.
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I think it should be allowed to spike up to 1000ms as long as it is resolved quickly, otherwise 500ms would be nice. You won't end up sparring the 400-500ms people with that anyway.
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I agree whit this i try to get my spar to positive but i wont reach it if i keep losing from laggers
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300? low? i was at a motel,i sparred with 300 ms and i warped every 3 seconds, when im home i spar with 49-60 ms.. ALL THE TIME. i cant keep count of how many laggers i lose to... id enjoy a pc only room, and ipod only room, than 2 mixed rooms and a THREE HUNDRED lag cap room... 300 hundred is not low.
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i was lagging extremely hard an hour ago, and my ms was only 414. so yeah, 300ms lag cap sounds great.
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My guess would be that all Australians have never had their ping below 200ms. If you can't beat me at 300ms and blame it on lag, you plain out suck. That's not laggy. You learn to compensate for the slight difference.
If everyone sparred at 0ms all spars would be ties. |
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Soul of ninjas leader ;) he DOESNT lagg at all.
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Damn you Continental drift ! |
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Tu es parle en francais? Mais jai parle en francais
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So why not just script a timer instead? 5-10 seconds of 300+ ms is auto-lose... if its lag and its a spike, there's no reason for it to lag longer than 10 seconds; and 10 seconds is a long time in a spar. I'm thinking more like 5 seconds.
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Thisthisthisthisthis^
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We have other ways of finding players glitching off map than just running around :) |
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Should be able to adjust to laggers... Unless it's extreme warp lag like 700+
All u can do is random sword and pray that person has no spar sense or experience with lag |
Not really EP. If someone is on Netflix in my house, my MS will be about 300-400 and even that is nearly impossible to spar using skill. No one should be forced to adapt to sparring it. it's very annoying, you and I both know that.
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200-400 is fine. Swing where they will be, not where they are. That's how sparring should be in the first place.
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Please add this to Guild Sparring too if you're gonna add a lag cap in the future for normal spar 0:
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Do not open this if not prepared to read a lot.
If interested in the subject of lag, or you are a person who can do something about it, please read. Spoiler
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If so 300ms is .3 seconds return of the ping from the device to the router. 5-10 seconds is 5000ms-10000 which is a ridiculous amount. If a cap system was added wouldn't it be more fitting for the lag cap to be 1000+, not starting at 300? (From expirence my latency of my ping is 50-60ms so idk how bad 1000ms+ is) |
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If this is instated, it should only be in the main spar room.
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