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-   -   Lag Cap Campaign (https://www.graalians.com/forums/showthread.php?t=4001)

iJoker 02-11-2012 12:55 AM

Lag Cap Campaign
 
Graal Classic (iPhone Server) needs a lag cap in its spar. Lag has always been a problem on many servers not just Graal iClassic but since the new spar system was uploaded, it has became an increasingly bigger problem. Often people have been taking advantage with their 'lag' or 'delay' and getting spar streaks up to 30 or more wins and turning the spar leaderboard into shambles. To improve Graal Classic spar and to ensure a fairer game we need a lag cap around about 300ms.

Many people would agree with me, that this has become a problem in Classic and the problem should be resolved as soon as possible.

Rexx 02-11-2012 12:58 AM

the mexican population in graal does not support this

Higbey 02-11-2012 01:01 AM

This needs to be added

iJoker 02-11-2012 01:07 AM

I don't know about you guys but i find it also a problem when my wifi spikes as im joining a spar, and i experience a messed up spar because of it. I would also find this beneficial in that sense too.

Comyt 02-11-2012 01:23 AM

of course, i support this. dante (demon) just got #1 spot on our leaderboard by putting tinfoil on his router to produce lag. something must be done. quick.

Gambit Drakul 02-11-2012 01:28 AM

I agree with this.

Tyler 02-11-2012 01:56 AM

I would like to see a lag cap too. However, there are people who don't have good Wi-Fi and can't do anything about it. With this being said, I think they should have only one or two rooms with this cap so the people who have the router problems at times can spar in the rooms without lag caps.

Notorious# 02-11-2012 02:26 AM

:'''''(
I guess I'll have to move to America then.

Aran 02-11-2012 02:28 AM

I completely agree with this lag cap idea. Probably half my losses are from either my own lag or someone else lagging.

Azrael 02-11-2012 03:37 AM

I'll see what I can have one of our scripters do. I think the best solution would be to have a number of rooms that are Lag Capped and a number that aren't, so people with crappy routers can still participate. That'd have to measure into the scoreboards somehow though.

fp4 02-11-2012 03:49 AM

A 300 ms lag cap is ridiculously tiny.

Maybe they could just re-allocate the staff they had looking for off-map glitchers and moderate the spar leader board instead.

Perhaps even reset boosters stats and ban them from participating in ranked spars.

Xavier 02-11-2012 03:53 AM

Quote:

Posted by fp4 (Post 66705)
A 300 ms lag cap is ridiculously tiny.

-^

This is a good idea, but 300 ms is quite an unfair cap.

Notorious# 02-11-2012 04:08 AM

So if I enter a spar with say 110ms then half way through I get lag spikes what would happen?

Rexx 02-11-2012 05:11 AM

Quote:

Posted by Azrael (Post 66702)
I'll see what I can have one of our scripters do. I think the best solution would be to have a number of rooms that are Lag Capped and a number that aren't, so people with crappy routers can still participate. That'd have to measure into the scoreboards somehow though.

Lol then all of them can be dissed and ripped on for being laggers by the everyone else.

Pazx 02-11-2012 05:37 AM

300 is way too low, if you even considered that you're stupid as hell.

iJoker 02-11-2012 07:48 AM

Yes, i agree that 300ms is too low; was just an idea at the time. I think (i dont know what the ms is for these) that the lag cap should allow (low) and (moderate) lag, the rest capped.

Notorious# 02-11-2012 08:06 AM

I know you need under 500ms for events in UN, That seems fair.

Pazx 02-11-2012 11:52 AM

I think it should be allowed to spike up to 1000ms as long as it is resolved quickly, otherwise 500ms would be nice. You won't end up sparring the 400-500ms people with that anyway.

Xavier 02-11-2012 02:35 PM

Quote:

Posted by Pazx (Post 66789)
I think it should be allowed to spike up to 1000ms as long as it is resolved quickly, otherwise 500ms would be nice. You won't end up sparring the 400-500ms people with that anyway.

Agreed.

Rezon 02-11-2012 03:10 PM

Quote:

Posted by Notorious# (Post 66775)
I know you need under 500ms for events in UN, That seems fair.

Events in UN usually have no MS cap, from my knowledge of playing it, they just require you not to lag a ****load before you enter the room.

Mike 02-11-2012 06:09 PM

I agree whit this i try to get my spar to positive but i wont reach it if i keep losing from laggers

qes 02-11-2012 07:19 PM

300? low? i was at a motel,i sparred with 300 ms and i warped every 3 seconds, when im home i spar with 49-60 ms.. ALL THE TIME. i cant keep count of how many laggers i lose to... id enjoy a pc only room, and ipod only room, than 2 mixed rooms and a THREE HUNDRED lag cap room... 300 hundred is not low.

Comyt 02-11-2012 11:08 PM

i was lagging extremely hard an hour ago, and my ms was only 414. so yeah, 300ms lag cap sounds great.

Pazx 02-12-2012 01:11 AM

My guess would be that all Australians have never had their ping below 200ms. If you can't beat me at 300ms and blame it on lag, you plain out suck. That's not laggy. You learn to compensate for the slight difference.

If everyone sparred at 0ms all spars would be ties.

Rexx 02-12-2012 04:00 AM

Quote:

Posted by Pazx (Post 66899)
My guess would be that all Australians have never had their ping below 200ms. If you can't beat me at 300ms and blame it on lag, you plain out suck. That's not laggy. You learn to compensate for the slight difference.

If everyone sparred at 0ms all spars would be ties.

Silly Australians, you're own fault for living on a huge island thousands of miles away from graal's servers :3

iChronic 02-12-2012 06:07 AM

Soul of ninjas leader ;) he DOESNT lagg at all.

Higbey 02-12-2012 07:26 AM

Quote:

Posted by Rexx

Silly Australians, you're own fault for living on a huge island thousands of miles away from graal's servers :3


Damn you Continental drift !

Notorious# 02-12-2012 09:16 AM

Quote:

Posted by Rezon (Post 66808)
Events in UN usually have no MS cap, from my knowledge of playing it, they just require you not to lag a ****load before you enter the room.

Actually I'm pretty sure every event has a lag cap of 555.

EP 02-12-2012 09:22 PM

Quote:

Posted by fp4 (Post 66705)

Maybe they could just re-allocate the staff they had looking for off-map glitchers and moderate the spar leader board instead.

Perhaps even reset boosters stats and ban them from participating in ranked spars.

Genius--^

Pazx 02-13-2012 08:04 AM

Quote:

Posted by iChronic (Post 66992)
Soul of ninjas leader ;) he DOESNT lagg at all.

Parlez-vous Francais?

spades of feare 02-13-2012 12:28 PM

Tu es parle en francais? Mais jai parle en francais

Jagger 02-14-2012 04:03 AM

So why not just script a timer instead? 5-10 seconds of 300+ ms is auto-lose... if its lag and its a spike, there's no reason for it to lag longer than 10 seconds; and 10 seconds is a long time in a spar. I'm thinking more like 5 seconds.

Pazx 02-14-2012 09:17 AM

Thisthisthisthisthis^

iPanda 02-15-2012 10:37 PM

Quote:

Posted by fp4 (Post 66705)
A 300 ms lag cap is ridiculously tiny.

Maybe they could just re-allocate the staff they had looking for off-map glitchers and moderate the spar leader board instead.

We don't have staff just running around off map. We primarily aim for reports and feedback. If we don't have any issues from reports/feedback we patrol. Players often do a good job of letting us know when a player is glitching, cursing, or lagging in spar.

We have other ways of finding players glitching off map than just running around :)

FarmBoii 02-17-2012 04:10 AM

Quote:

Posted by Rexx (Post 66656)
the mexican population in graal does not support this

I'm kinda offended by this comment..but oh well.

Squigglez 02-20-2012 11:55 PM

Quote:

Posted by Notorious# (Post 66711)
So if I enter a spar with say 110ms then half way through I get lag spikes what would happen?

Youd probably auto warp out, like what happens in guild spar.

Quote:

Posted by iChronic (Post 66992)
Soul of ninjas leader ;) he DOESNT lagg at all.

40ms! And the rest of his guild! So lag free it scares me!

EP 02-22-2012 12:05 AM

Should be able to adjust to laggers... Unless it's extreme warp lag like 700+
All u can do is random sword and pray that person has no spar sense or experience with lag

Jagger 02-22-2012 12:11 AM

Not really EP. If someone is on Netflix in my house, my MS will be about 300-400 and even that is nearly impossible to spar using skill. No one should be forced to adapt to sparring it. it's very annoying, you and I both know that.

Pazx 02-22-2012 06:17 AM

200-400 is fine. Swing where they will be, not where they are. That's how sparring should be in the first place.

LiA 03-14-2012 02:23 AM

Please add this to Guild Sparring too if you're gonna add a lag cap in the future for normal spar 0:

Shaun 04-15-2012 08:36 PM

Do not open this if not prepared to read a lot.
If interested in the subject of lag, or you are a person who can do something about it, please read.
Spoiler
Quote:

Posted by Notorious# (Post 66711)
So if I enter a spar with say 110ms then half way through I get lag spikes what would happen?

I would say that it would be a tied spar, but then people would abuse that.

Too add on to this conversation...
Quote:

Posted by ebackhus
Just me thinking out loud but I'd drop that game if people use something like LAG to have an advantage. It's no fun like that. Plus, why play a game that lags that badly?

This was taken off a different gamers forum, discussing a similar topic.

Here's a link to an archived topic on the graalonline.com forums:
http://forums.graalonline.com/forums...p/t-86960.html

Quote:

Posted by Matt (Post 68212)
We don't have staff just running around off map. We primarily aim for reports and feedback. If we don't have any issues from reports/feedback we patrol. Players often do a good job of letting us know when a player is glitching, cursing, or lagging in spar.

We have other ways of finding players glitching off map than just running around :)

I have reported players that have lagged, and by this I mean warping every 5 seconds, and a lot a the time I just keep seeing them sparring on and on. On one occasion I was PM'd by a staff member to stop reporting laggers.
Also, I do not spam the report system, so that was not why I received the message.

One other thing that may be an option are spar rooms that each have lag limits, as Jagger mentioned.
Quote:

Posted by Jagger
So why not just script a timer instead? 5-10 seconds of 300+ ms is auto-lose... if its lag and its a spike, there's no reason for it to lag longer than 10 seconds; and 10 seconds is a long time in a spar. I'm thinking more like 5 seconds.

This way, your adding a lag limit will not stop actual laggers from sparring, but will allow non-lagging sparrers to choose their rooms, and opponents.

Quote:

Posted by DustyPorViva
I don't think he means the lag is getting worse, but the people are -- they are intentionally lagging up their connection to get the upper hand.

This is true. I know people that intentionally run downloads and YouTube in the background.

Quote:

Posted by qes
300? low? i was at a motel,i sparred with 300 ms and i warped every 3 seconds, when im home i spar with 49-60 ms.. ALL THE TIME. i cant keep count of how many laggers i lose to... id enjoy a pc only room, and ipod only room, than 2 mixed rooms and a THREE HUNDRED lag cap room... 300 hundred is not low.

Big round of applause. For the first time, I hit over 100 ms, while playing Graal in my room.

Another point of view:
Quote:

Posted by Rufus
They should come down hard on laggers; don't allow them in the spar, don't allow them in events, don't allow them to enter tournaments. I can guarantee if something like that was enforced, 90 percent of the people who lag on the server would suddenly walk around lag free, with the remaining 10 percent actually attempting to fix whatever is lagging them.


Fireenn 04-16-2012 01:17 PM

Quote:

Posted by Jagger (Post 67534)
So why not just script a timer instead? 5-10 seconds of 300+ ms is auto-lose... if its lag and its a spike, there's no reason for it to lag longer than 10 seconds; and 10 seconds is a long time in a spar. I'm thinking more like 5 seconds.

Just wondering doesn't ms stand for milleseconds?

If so 300ms is .3 seconds return of the ping from the device to the router. 5-10 seconds is 5000ms-10000 which is a ridiculous amount. If a cap system was added wouldn't it be more fitting for the lag cap to be 1000+, not starting at 300?

(From expirence my latency of my ping is 50-60ms so idk how bad 1000ms+ is)

Jagger 04-17-2012 04:57 PM

Quote:

Posted by Fireenn (Post 96595)
Just wondering doesn't ms stand for milleseconds?

If so 300ms is .3 seconds return of the ping from the device to the router. 5-10 seconds is 5000ms-10000 which is a ridiculous amount. If a cap system was added wouldn't it be more fitting for the lag cap to be 1000+, not starting at 300?

(From expirence my latency of my ping is 50-60ms so idk how bad 1000ms+ is)

That's originally what I thought... Until I'm lagging HORRIBLY and it says I have 300 ms. That's pretty laggy.

Thallen 04-17-2012 05:30 PM

If this is instated, it should only be in the main spar room.

Quote:

Posted by Pazx (Post 71105)
200-400 is fine. Swing where they will be, not where they are. That's how sparring should be in the first place.

Said like a true person who has never been a good sparrer and/or understood competitive sparring at all, well done.

Pazx 04-18-2012 04:26 AM

Quote:

Posted by Thallen (Post 97442)
Said like a true person who has never been a good sparrer and/or understood competitive sparring at all, well done.

Probably better than you as well.


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