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-   -   Why does Classic change content? (https://www.graalians.com/forums/showthread.php?t=39430)

titter 07-19-2017 06:22 PM

Why does Classic change content?
 
This is a question I've been wondering ever since I started playing again. You have something perfectly fine like the Yorktown tower or Swamp guild spar, so why change it? CTF too, what was wrong with it? And don't even get me started on the removal of the old guild system. Is there an actual explanation behind this or do the devs just randomly like to shake things up?

NightmareK 07-19-2017 06:24 PM

Graal.

Eugeen 07-19-2017 06:25 PM

CTF got removed because people boosted kills in it and I think there were other issues with it aswell

Other than that they just change things to attract more people.
For a mobile game things get stale and boring if they'd stay unchanged in 7 years

Crono 07-19-2017 06:38 PM

Quote:

Posted by titter (Post 790712)
This is a question I've been wondering ever since I started playing again. You have something perfectly fine like the Yorktown tower or Swamp guild spar, so why change it? CTF too, what was wrong with it? And don't even get me started on the removal of the old guild system. Is there an actual explanation behind this or do the devs just randomly like to shake things up?

"perfectly fine"

titter 07-19-2017 06:40 PM

Quote:

Posted by Crono (Post 790716)
"perfectly fine"

You gonna explain orrrrr

4-Lom 07-19-2017 06:47 PM

Quote:

Posted by titter (Post 790717)
You gonna explain orrrrr

The issue I see is more so related to removing something and not having a replacement ready. That's just poor planning. It's one thing to restart the server and have a new area loaded in the downtime. It's totally another to remove a feature of the game and leave it absent for a year or more (railroad).

titter 07-19-2017 06:55 PM

Quote:

Posted by 4-Lom (Post 790720)
The issue I see is more so related to removing something and not having a replacement ready. That's just poor planning. It's one thing to restart the server and have a new area loaded in the downtime. It's totally another to remove a feature of the game and leave it absent for a year or more (railroad).

Yea this issue is worse than removing York and snow towers since two new ones have been added, same with swamp guild spar. But just taking out content with no replacement just seems confusing

Sardon 07-20-2017 11:23 AM

Graal is sorta like American healthcare in that respect

Agonee 07-20-2017 12:01 PM

They changed things cause they weren't perfect

Saber Alumba 07-20-2017 12:58 PM

There was a ton of problems with the guild system as it wasn't a consistent loyal experience and didn't reward anyone for long term goals in a successful way , instead priolenjust stopped at 1k and made new guilds which ended up with 100s of tags with 1k guild hours that were inactive for no reason

CTF people used as a boosting method and glitchy problems with it

Weeno 07-20-2017 02:53 PM

York town was lit tbh. Snowtown was basically a place to boost but for guild hours since it was so empty. Ctf was fun and they could have just fixed whatever issue that led to boosting

Saeed 07-20-2017 03:07 PM

Quote:

Posted by Saber Alumba (Post 790797)
There was a ton of problems with the guild system as it wasn't a consistent loyal experience and didn't reward anyone for long term goals in a successful way , instead priolenjust stopped at 1k and made new guilds which ended up with 100s of tags with 1k guild hours that were inactive for no reason

CTF people used as a boosting method and glitchy problems with it

Even if the old guild system wasn't perfect, they shouldn't remove it like that. They should have replaced it straight away with the NGS. There wasn't any huge issue with the old guild system that forced them to remove it without even preparing the new system. Most of the players who towers right now are new players or pk guilds, we all know the old system was better than no system. But, we can't really judge them since everyone make mistakes.

McCullough 07-20-2017 03:33 PM

Quote:

Posted by Saeed (Post 790804)
Even if the old guild system wasn't perfect, they shouldn't remove it like that. They should have replaced it straight away with the NGS. There wasn't any huge issue with the old guild system that forced them to remove it without even preparing the new system. Most of the players who towers right now are new players or pk guilds, we all know the old system was better than no system. But, we can't really judge them since everyone make mistakes.

Some guilds were able to get many many hours a day, and with all these guilds hitting 1000 hours every week it made it difficult for gfx and hat makers to keep up. It started to feel less like a competition for towers and more of a competition for who could get the most hats, and the people who helped out normally never got a hat because they were kicked to make room after going offline.

When I saw MDR climbing so fast when Destiny came out I had to join to see what was up. Saw the whole recruit, use, kick and repeat method, and it was just the most disgusting thing to see. I bet the ones in charge of the new guild system thought the same thing.

Saeed 07-20-2017 03:55 PM

Quote:

Posted by McCullough (Post 790809)
Some guilds were able to get many many hours a day, and with all these guilds hitting 1000 hours every week it made it difficult for gfx and hat makers to keep up. It started to feel less like a competition for towers and more of a competition for who could get the most hats, and the people who helped out normally never got a hat because they were kicked to make room after going offline.
.

Every guild used to have about 50 members who always help, the best 25 members who were the most useful gets the hat. I don't see the big issue with this? Yes it's a problem and yes it's not a successful system but, removing it without preparing a replacement isn't better. The old guild system was always like that and the problem with it was obvious, why didn't they prepare ths NGS from 2015? Then replacing it at 2016 rather than removing it without having a replacement system. I did say in my last post the old system wasn't successful but, it wasn't something that they to get rid instantly before preparing a replacement. It's not like the problem with the old guild system was new, it was always been like that.

McCullough 07-20-2017 04:14 PM

Quote:

Posted by Saeed (Post 790811)
Every guild used to have about 50 members who always help, the best 25 members who were the most useful gets the hat. I don't see the big issue with this? Yes it's a problem and yes it's not a successful system but, removing it without preparing a replacement isn't better. The old guild system was always like that and the problem with it was obvious, why didn't they prepare ths NGS from 2015? Then replacing it at 2016 rather than removing it without having a replacement system. I did say in my last post the old system wasn't successful but, it wasn't something that they to get rid instantly before preparing a replacement. It's not like the problem with the old guild system was new, it was always been like that.

My guess is they didn't expect this kind of behavior in players and didn't take any precautions for it, either. I think it was just a quick decision that was made to stop players from abusing the system by doing what I explained above. The arguments that they didn't have a backup system and getting rid of the old one and keeping the old one both have counter arguments, I had just explained the possible first one.

If I were in the same situation I wouldn't keep the old one up for exploitation and bring news for a new one. People may not like the new one and everyone would just do the rec, use, kick, repeat method before the new system comes out. Gfx people would constantly be working, or at least working more than they are used to. Hats might be crappy or something else, but it would seem like a pain having to tend to all the guilds reaching 1000 hours.

Right now we're just in need of a guild system, and I think we'll all be happy with it whenever it's released. It's been, what, 2 years since the old one was removed? I'm sure people are used to there not being one by now, which will make it all the more interesting and competitive when it does come out. If this new system is really based off of more loyal and teamwork gameplay, it'd be super cool to play.

Sure, there was teamwork in the old system, but boosting for hats with players you'd eventually kick for room is anything but loyalty.

Ethacon 07-20-2017 04:29 PM

Quote:

Posted by McCullough (Post 790813)
My guess is they didn't expect this kind of behavior in players

They shouldn't have to because the that kind of behavior in players shouldn't exist. But it does and always will. People are going to be a ****, people are going to be an ass, people are going to be a "bish". No one is going to stop being a jerk. (this includes harassment in PMs, and in public chat, stealing BKs and PKs, etc.)

McCullough 07-20-2017 06:24 PM

Quote:

Posted by ethacon (Post 790818)
They shouldn't have to because the that kind of behavior in players shouldn't exist. But it does and always will. People are going to be a ****, people are going to be an ass, people are going to be a "bish". No one is going to stop being a jerk. (this includes harassment in PMs, and in public chat, stealing BKs and PKs, etc.)

Behavior as is actions. They probably didn't expect to see people using other people for their own benefit, in this case it was with using others to keep the numbers in a guild up when towering.

RyanB 07-20-2017 11:15 PM

Quote:

Posted by Eugeen (Post 790715)
CTF got removed because people boosted kills in it

Can confirm after shooting up my school when i exposed it and realized it was closed the next day

Saber Alumba 07-21-2017 12:03 AM

Quote:

Posted by Saeed (Post 790804)
Even if the old guild system wasn't perfect, they shouldn't remove it like that. They should have replaced it straight away with the NGS. There wasn't any huge issue with the old guild system that forced them to remove it without even preparing the new system. Most of the players who towers right now are new players or pk guilds, we all know the old system was better than no system. But, we can't really judge them since everyone make mistakes.

There was lots wrong with it , creating a faulty system encouraged faulty behaviour in how a guild should be run and dealt with. By removing it early in my opinion will cleanse the general idea of what a guild was before from players heads and let the new guild system flow in a bit more smother you. If they was to suddenly change the system to the new guild system over night then many players who have embedded this kind of approach toward the guilds wouldn't accept it as easily. Also by giving this space in between they can get the whole community involved and get a range of different ideas from players to try and make as many people as possible happy with he new system

Agonee 07-21-2017 12:26 AM

How long are you guys going to talk about the past?

Crono 07-22-2017 07:12 PM

Quote:

Posted by Agonee (Post 790879)
How long are you guys going to talk about the past?

server is called classic and runs on nostalgia...

G Fatal 07-22-2017 10:10 PM

Quote:

Posted by Agonee (Post 790879)
How long are you guys going to talk about the past?

Well it’s not like graal is showing anything going for the future now. Hi Hape

Rusix 07-23-2017 05:50 AM

I will admit. Graal Classic is very dumb for it's decisions in just completely wiping something out instead of fixing the issue. Graal does have some good ideas. Amazing ones even. But they just kinda backstab themselves by screwing up their ****. By removing York Town tower. You increased the competition in other tower guilds especially since there was 3 towers removed. York,snow,Castle which makes the previous tower guilds more competitive and fight over the already taken towers.

Even on things like support. Graal had an AMAZING support system (In terms of getting a reply). You could see if it was read. See their reply on the site.ect. all on the site. But since they was hacked or something they just decided to completely screw off their good system and replace it with such a crappy system that they can make graal the #1 WORST game to get support on in history. It's just absolutely ridiculous if you have any problem at all you may as well never even report it or send a ticket because absolutely nothing will be done.

Graal could be such a better game not only to play but to interact with if graal simply didn't take the lazy way out and say " Oh there is some boosting pkers, We just gonna wipe out CTF. Oh we tired of making hats for towers, gonna wipe it out" it's honestly just ridiculous I do have to agree it is completely absurd graal does that. There isn't really even a point to towering now. Literally none. No reward's or anything I think anymore.

I do hate to say it. I really do in all honesty. But I'd have to say I wish Toonslab sold graal off to people who actually knew wtf they was really doing and stop taking the lazy way out of fixing problems

Ruppy 07-23-2017 06:00 AM

I like to be a problem solver and if you guys want my house is open 24/7 and I have set up a CTF at my house the rules are in front of it! enjoy ;)

titter 07-23-2017 06:42 AM

Quote:

Posted by Rusix (Post 791084)
stop taking the lazy way out of fixing problems

this is what I hate the most. People use the excuse "oh the things they removed had problems" so why not just fix the problems so you don't have to remove a part of the game.

Ethacon 07-23-2017 06:53 AM

Quote:

Posted by Ruppy (Post 791087)
I like to be a problem solver and if you guys want my house is open 24/7 and I have set up a CTF at my house the rules are in front of it! enjoy ;)

Why the random advertisement, yes I know CTF is in the discussion but as creative as they can be games built in player's houses are nothing compared to scripted systems and are complete crap compared to them.

McCullough 07-23-2017 04:42 PM

The thing they simply could have done for CTF was eliminate pks while in the building, that way pk boosters wouldn't go there. I think another problem is trolls, too. I bet some people would go there just to ruin it for others, but I haven't been around enough to see CTF it so don't quote me.

Crono 07-23-2017 06:51 PM

Quote:

Posted by titter (Post 790717)
You gonna explain orrrrr

nope

Dusty 07-23-2017 07:36 PM

Quote:

Posted by titter (Post 791094)
this is what I hate the most. People use the excuse "oh the things they removed had problems" so why not just fix the problems so you don't have to remove a part of the game.

Because it would take a long time to fix something no one used while they whine and rant that resources had to be pulled away from other updates that were already underway?

Graal has too much on its plate and too little staff.

titter 07-24-2017 12:39 AM

Quote:

Posted by Dusty (Post 791126)
Because it would take a long time to fix something no one used while they whine and rant that resources had to be pulled away from other updates that were already underway?

Graal has too much on its plate and too little staff.

well then maybe before you release new content you could have it tested so exploits like what was in CTF could be removed before release. I feel like there are many ways to resolve the problems that are better than removing the content altogether. And I'm guessing there are hundreds of players who would be happy to test it out.

And why should the players be "penalized" for graal having "too much on it's plate?" They're not the ones promising content before creating it, development is.

Dusty 07-24-2017 12:53 AM

Quote:

Posted by titter (Post 791143)
well then maybe before you release new content you could have it tested so exploits like what was in CTF could be removed before release. I feel like there are many ways to resolve the problems that are better than removing the content altogether. And I'm guessing there are hundreds of players who would be happy to test it out.

And why should the players be "penalized" for graal having "too much on it's plate?" They're not the ones promising content before creating it, development is.

You don't seem to realize how much old content Classic was already sitting on. The first few years of Classic were developed pretty much by a team that had no scripting experiencing. I have spent quite a lot of time fixing the problems they created.

Also, the reason there is so much "on our plate" is because of "traditions" that past staff have raised expectations for. We need to do Nexus. We need to do Revolution. We need hat shop updates. We need to do large events with tons of content for Halloween, Christmas and Easter. We need to do shop updates for practically every holiday. There may be a few people who scoff at the idea of "hat updates" but honestly that's a vocal minority. People want all that stuff listed above and there is a lot of complaining when they don't get done.

Bryan* 07-24-2017 01:07 AM

Hire more developers? Lol

Ethacon 07-24-2017 02:15 AM

Quote:

Posted by Bryan* (Post 791147)
Hire more developers? Lol

good luck, already tried suggesting it (levels at first then I thought up maybe more developers in general).

Red 07-24-2017 02:18 AM

Quote:

Posted by ethacon (Post 791150)
good luck, already tried suggesting it (levels at first then I thought up maybe more developers in general).

easy fix, get rid of zone and ol west.

move the developers and staff to iclassic, then go ahead and fix the server by having it upgraded.

unixmad if you'd like to make more money go ahead and do that.

Saeed 07-24-2017 04:08 AM

Why hire un-experienced developers? If there is a useful/mature developer i'm sure they would have already hired him/her.
No, please don't move Zone and O'lwest staff to Iclassic, they will just ruin the game.

We will just have to get over it and be patient for the updates/new developers.

Bryan* 07-24-2017 04:42 AM

Quote:

Posted by ethacon (Post 791150)
good luck, already tried suggesting it (levels at first then I thought up maybe more developers in general).

Well I don't think any potential candidate wants to do free labor and earn nothing. Don't know how these current developers can withstand not making any profits while having their intellectual property owned by someone else. Was that in the agreements while signing the contract?

HamStarr 07-24-2017 05:42 AM

Quote:

Posted by Dusty (Post 791146)
You don't seem to realize how much old content Classic was already sitting on. The first few years of Classic were developed pretty much by a team that had no scripting experiencing. I have spent quite a lot of time fixing the problems they created.

Also, the reason there is so much "on our plate" is because of "satanic blood rituals" that past staff have raised expectations for. We need to do Nexus. We need to do Revolution. We need hat shop updates. We need to do large events with tons of content for Halloween, Christmas and Easter. We need to do shop updates for practically every holiday. There may be a few people who scoff at the idea of "hat updates" but honestly that's a vocal minority. People want all that stuff listed above and there is a lot of complaining when they don't get done.

Fixed.

G Fatal 07-24-2017 07:24 PM

Quote:

Posted by Dusty (Post 791146)
We need hat shop updates. We need to do shop updates for practically every holiday. There may be a few people who scoff at the idea of "hat updates" but honestly that's a vocal minority. People want all that stuff listed above and there is a lot of complaining when they don't get done.

N O


just
no.

4-Lom 07-24-2017 07:29 PM

Quote:

Posted by G Fatal (Post 791198)
N O


just
no.

As much as I disagree with this guy generally...

I agree here.

And if there's any doubt, make an in game survey as to what every individual player would like to see development wise (five or ten questions, simple mulitple choice answers, each current player gets asked once, reward for the time with 100 gralats in order to motivate players to participate).

McCullough 07-24-2017 07:53 PM

I'm curious as to what big projects are being worked besides nexus or NGS.

Shmegg 07-24-2017 08:27 PM

Quote:

Posted by 4-Lom (Post 791199)
As much as I disagree with this guy generally...

I agree here.

And if there's any doubt, make an in game survey as to what every individual player would like to see development wise (five or ten questions, simple mulitple choice answers, each current player gets asked once, reward for the time with 100 gralats in order to motivate players to participate).

I mean, I would assume that hat updates don't take precedence over other content updates, and are worked on during downtime of the staff, (meaning that hat updates aren't taking the spot of other content that could be released), so I dont know why anyone would be flat out opposed to them.

Though, I'm just assuming.

HamStarr 07-24-2017 09:12 PM

Quote:

Posted by McCullough (Post 791200)
I'm curious as to what big projects are being worked besides nexus or NGS.

Probably another major area release.
*cough* babord *heck, cough*

Jjj'Chronos 07-24-2017 09:59 PM

It's funny how you think these developers care lmfao

Areo 07-25-2017 01:32 AM

Quote:

Posted by Jjj'Chronos (Post 791212)
It's funny how you think these developers care lmfao

Working on a game for free must mean that you care.

Ethacon 07-25-2017 04:46 AM

Quote:

Posted by Areo (Post 791226)
Working on a game for free must mean that you care.

Pretty much.

For some, it might even be a fun experience. In playerworlds that is the case until all the random unnecessary drama starts to happen leading up to the server dying off.

G Fatal 07-25-2017 04:51 AM

Quote:

Posted by 4-Lom (Post 791199)
As much as I disagree with this guy generally...

Then you’re part of the problem.

+ what Shmegg said.. Hat updates do not take dev’s away from doing an actual update ffs, y’all have gfx/levels/scripters etc in your team okay sure you might be low but you got different jobs so saying because we need to make ton of hats as an excuse for barely making something different from the usual updates(that staff have gone off that rota for years) is BS.

Jjj'Chronos 07-25-2017 03:55 PM

Quote:

Posted by Areo (Post 791226)
Working on a game for free must mean that you care.

Doesn't matter if it's free or not, if you do not connect with your community it's pointless. Name 3 times you seen a dev create content for the community, because the community wanted it, and did it in a fashionable time.

Areo 07-25-2017 04:27 PM

Quote:

Posted by Jjj'Chronos (Post 791274)
Doesn't matter if it's free or not, if you do not connect with your community it's pointless. Name 3 times you seen a dev create content for the community, because the community wanted it, and did it in a fashionable time.

I've seen plenty of instances where Dusty has been able to implement something from the "minor suggestions" thread in less than a day. Back in 2015 Rufus (or another dev) created the little quest exclamation mark after someone suggested it, and it only took a few days.

The issue is also the fact that the community simply doesn't have much they want that's actually practical. Outside of the NGS, the community suggestions and wants things that tend to be something that doesn't fit within graal's scope or are just plain illogical. Even after multiple explanations from our dev's, some of the community still posts stuff like #AllTimeLeaderboards or #CTF for little reason. Most of the people who ask for CTF back never even used it before. It was pretty boring and repetitive, and there was rarely anyone to play against outside of a noob who wandered in. The most "useful" thing about it was boosting off of it, for certain players. The community doesn't say that many good suggestions.


Also, you can't use the words "fashionable time" as if they are objective and not subjective. Personally the development speed doesn't tend to bother me, because I understand that there are only two developers who are using a broken scripting language. So our definitions of "fashionable time" are likely very different given the circumstances.

Saeed 07-25-2017 05:44 PM

In addition, it's not like those three developers are working full time on graal. Fp4 isn't very active, Dusty opens +24 hours weekly and coco is a bit less active than Dusty. With those few developers and the little amount of hours (compared to full time job) they're putting towards the game, they released a lot of updates. I personally wouldn't work more than 3 hours on a day for free so, I don't blame them. Although we all hate that the towering system was removed and not replaced (yet), there isn't much we/developers can do. But, I wish they done a temporary fix to the towering system such as:making players lose points for kicking and you need 2000 hours for 1k hat (just an example). At least till they are done with the NGS but, I'm gonna assume they had their reasons.

MisterFace 07-25-2017 06:02 PM

Quote:

Posted by Jjj'Chronos (Post 791274)
Doesn't matter if it's free or not, if you do not connect with your community it's pointless. Name 3 times you seen a dev create content for the community, because the community wanted it, and did it in a fashionable time.

kek if theres hardly anyone working on it ofc theyre not going to get it done in time.


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