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Why does Classic change content?
This is a question I've been wondering ever since I started playing again. You have something perfectly fine like the Yorktown tower or Swamp guild spar, so why change it? CTF too, what was wrong with it? And don't even get me started on the removal of the old guild system. Is there an actual explanation behind this or do the devs just randomly like to shake things up?
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Graal.
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CTF got removed because people boosted kills in it and I think there were other issues with it aswell
Other than that they just change things to attract more people. For a mobile game things get stale and boring if they'd stay unchanged in 7 years |
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Graal is sorta like American healthcare in that respect
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They changed things cause they weren't perfect
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There was a ton of problems with the guild system as it wasn't a consistent loyal experience and didn't reward anyone for long term goals in a successful way , instead priolenjust stopped at 1k and made new guilds which ended up with 100s of tags with 1k guild hours that were inactive for no reason
CTF people used as a boosting method and glitchy problems with it |
York town was lit tbh. Snowtown was basically a place to boost but for guild hours since it was so empty. Ctf was fun and they could have just fixed whatever issue that led to boosting
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When I saw MDR climbing so fast when Destiny came out I had to join to see what was up. Saw the whole recruit, use, kick and repeat method, and it was just the most disgusting thing to see. I bet the ones in charge of the new guild system thought the same thing. |
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If I were in the same situation I wouldn't keep the old one up for exploitation and bring news for a new one. People may not like the new one and everyone would just do the rec, use, kick, repeat method before the new system comes out. Gfx people would constantly be working, or at least working more than they are used to. Hats might be crappy or something else, but it would seem like a pain having to tend to all the guilds reaching 1000 hours. Right now we're just in need of a guild system, and I think we'll all be happy with it whenever it's released. It's been, what, 2 years since the old one was removed? I'm sure people are used to there not being one by now, which will make it all the more interesting and competitive when it does come out. If this new system is really based off of more loyal and teamwork gameplay, it'd be super cool to play. Sure, there was teamwork in the old system, but boosting for hats with players you'd eventually kick for room is anything but loyalty. |
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How long are you guys going to talk about the past?
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I will admit. Graal Classic is very dumb for it's decisions in just completely wiping something out instead of fixing the issue. Graal does have some good ideas. Amazing ones even. But they just kinda backstab themselves by screwing up their ****. By removing York Town tower. You increased the competition in other tower guilds especially since there was 3 towers removed. York,snow,Castle which makes the previous tower guilds more competitive and fight over the already taken towers.
Even on things like support. Graal had an AMAZING support system (In terms of getting a reply). You could see if it was read. See their reply on the site.ect. all on the site. But since they was hacked or something they just decided to completely screw off their good system and replace it with such a crappy system that they can make graal the #1 WORST game to get support on in history. It's just absolutely ridiculous if you have any problem at all you may as well never even report it or send a ticket because absolutely nothing will be done. Graal could be such a better game not only to play but to interact with if graal simply didn't take the lazy way out and say " Oh there is some boosting pkers, We just gonna wipe out CTF. Oh we tired of making hats for towers, gonna wipe it out" it's honestly just ridiculous I do have to agree it is completely absurd graal does that. There isn't really even a point to towering now. Literally none. No reward's or anything I think anymore. I do hate to say it. I really do in all honesty. But I'd have to say I wish Toonslab sold graal off to people who actually knew wtf they was really doing and stop taking the lazy way out of fixing problems |
I like to be a problem solver and if you guys want my house is open 24/7 and I have set up a CTF at my house the rules are in front of it! enjoy ;)
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The thing they simply could have done for CTF was eliminate pks while in the building, that way pk boosters wouldn't go there. I think another problem is trolls, too. I bet some people would go there just to ruin it for others, but I haven't been around enough to see CTF it so don't quote me.
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Graal has too much on its plate and too little staff. |
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And why should the players be "penalized" for graal having "too much on it's plate?" They're not the ones promising content before creating it, development is. |
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Also, the reason there is so much "on our plate" is because of "traditions" that past staff have raised expectations for. We need to do Nexus. We need to do Revolution. We need hat shop updates. We need to do large events with tons of content for Halloween, Christmas and Easter. We need to do shop updates for practically every holiday. There may be a few people who scoff at the idea of "hat updates" but honestly that's a vocal minority. People want all that stuff listed above and there is a lot of complaining when they don't get done. |
Hire more developers? Lol
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move the developers and staff to iclassic, then go ahead and fix the server by having it upgraded. unixmad if you'd like to make more money go ahead and do that. |
Why hire un-experienced developers? If there is a useful/mature developer i'm sure they would have already hired him/her.
No, please don't move Zone and O'lwest staff to Iclassic, they will just ruin the game. We will just have to get over it and be patient for the updates/new developers. |
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just no. |
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I agree here. And if there's any doubt, make an in game survey as to what every individual player would like to see development wise (five or ten questions, simple mulitple choice answers, each current player gets asked once, reward for the time with 100 gralats in order to motivate players to participate). |
I'm curious as to what big projects are being worked besides nexus or NGS.
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Though, I'm just assuming. |
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*cough* babord *heck, cough* |
It's funny how you think these developers care lmfao
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For some, it might even be a fun experience. In playerworlds that is the case until all the random unnecessary drama starts to happen leading up to the server dying off. |
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+ what Shmegg said.. Hat updates do not take dev’s away from doing an actual update ffs, y’all have gfx/levels/scripters etc in your team okay sure you might be low but you got different jobs so saying because we need to make ton of hats as an excuse for barely making something different from the usual updates(that staff have gone off that rota for years) is BS. |
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The issue is also the fact that the community simply doesn't have much they want that's actually practical. Outside of the NGS, the community suggestions and wants things that tend to be something that doesn't fit within graal's scope or are just plain illogical. Even after multiple explanations from our dev's, some of the community still posts stuff like #AllTimeLeaderboards or #CTF for little reason. Most of the people who ask for CTF back never even used it before. It was pretty boring and repetitive, and there was rarely anyone to play against outside of a noob who wandered in. The most "useful" thing about it was boosting off of it, for certain players. The community doesn't say that many good suggestions. Also, you can't use the words "fashionable time" as if they are objective and not subjective. Personally the development speed doesn't tend to bother me, because I understand that there are only two developers who are using a broken scripting language. So our definitions of "fashionable time" are likely very different given the circumstances. |
In addition, it's not like those three developers are working full time on graal. Fp4 isn't very active, Dusty opens +24 hours weekly and coco is a bit less active than Dusty. With those few developers and the little amount of hours (compared to full time job) they're putting towards the game, they released a lot of updates. I personally wouldn't work more than 3 hours on a day for free so, I don't blame them. Although we all hate that the towering system was removed and not replaced (yet), there isn't much we/developers can do. But, I wish they done a temporary fix to the towering system such as:making players lose points for kicking and you need 2000 hours for 1k hat (just an example). At least till they are done with the NGS but, I'm gonna assume they had their reasons.
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