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-   -   Unixmad confirms new client in February (https://www.graalians.com/forums/showthread.php?t=38006)

Vladamir Blackthorne 01-22-2017 01:56 PM

Unixmad confirms new client in February
 
http://forums.graalonline.com/forums...6&postcount=21

Hopefully he actually delivers on this.

I hope everyone has their phones upgraded by now, since it's likely older phones will lose compatibility with graal.

Skyzer 01-22-2017 02:03 PM

PC tho?

Weeno 01-22-2017 02:38 PM

I don't even know what that means but I'm excited

Raeven 01-22-2017 02:43 PM

I mostly play on a scrappy 4.1 android phone i hope its not asking for a latest version

Crono 01-22-2017 02:47 PM

**** my posts are bein exposed

TWIZ 01-22-2017 02:49 PM

Is this to fix the lag issue?

Also, does he mean that anyone can make a server compatible with ios/android? I don't understand.

Crono 01-22-2017 02:54 PM

Quote:

Posted by TWIZ (Post 758792)
Is this to fix the lag issue?

Also, does he mean that anyone can make a server compatible with ios/android? I don't understand.

you dont understand 20fps vs 60fps?

Clown 01-22-2017 03:16 PM

Quote:

Posted by Crono (Post 758794)
you dont understand 20fps vs 60fps?

I can't imagine a 60fps graal that's just too weird to me

Weeno 01-22-2017 03:22 PM

Quote:

Posted by Clown (Post 758803)
I can't imagine a 60fps graal that's just too weird to me

Same, it's all pixelated I have no idea how that would work

Agonee 01-22-2017 05:09 PM

Isn't the binding of Isaac 60fps?

Skyzer 01-22-2017 05:18 PM

The FPS cap would cause lag if the game was made for 60FPS and was running at 20, but that isn't the case. You guys don't know what you're talking about, as usual.

TWIZ 01-22-2017 05:25 PM

Quote:

Posted by Crono (Post 758794)
you dont understand 20fps vs 60fps?

Oh, lol. I didn't read that part.

Quote:

Posted by Skyzer (Post 758831)
The FPS cap would cause lag if the game was made for 60FPS and was running at 20, but that isn't the case. You guys don't know what you're talking about, as usual.

Then what's the point in releasing a new client?

Sir 01-22-2017 06:56 PM

ew 3d era

Yog 01-22-2017 07:06 PM

Quote:

Posted by Crono (Post 758791)
**** my posts are bein exposed

still waiting for a new blog update dont leave us hanging crno

Quote:

Posted by Skyzer (Post 758831)
The FPS cap would cause lag if the game was made for 60FPS and was running at 20, but that isn't the case. You guys don't know what you're talking about, as usual.

What FPS cap?

TWIZ 01-22-2017 07:32 PM

Quote:

Posted by Sir (Post 758860)
ew 3d era

Gotta start somewhere

Eugeen 01-22-2017 07:41 PM

60 frames per second gani's?
Yes pls if possible


But all I know is that graal has a low fps cap so I don't think it'll change anything

Dusty 01-22-2017 08:03 PM

I don't know if the new client is coded specifically for 60fps in mind, but from my current experimentation with the current client's framerate control it's a bit sloppy. Basically you have to code your server from scratch to anticipate different framerates. For example, the lowest timeout currently is 0.05 because 1 second/20fps = 0.05 seconds. Pretty much every script uses 0.05 timeouts. They won't break, but you won't be getting the full potential of >20fps. 1/60 = ~.017 which would be the new lowest timeout. So everything would have to be coded from the ground up in anticipation of this timeout. However... as far as I know Flash doesn't support >20fps, their new client might though. So 0.017 timeouts aren't going to work for Flash users, but it won't break. It will default to 0.05, but anything based on timing will break. Also, ganis assume 20fps, so 60fps increases gani animations and default movement. I don't know if they also recoded default movement, but if you plan to use a new fps you're gonna need to code your own movement and anistep handling so it animates properly for different framerates. Also none of the default functionality that is determined via time will function correctly, for example anything using move() will glitch out with a framerate > 20fps as they move faster than anticipated and the server snaps them back to where they should have been.

Like I said though I haven't tried this new client so I don't know if they have fixed all of these things, but >20fps is only viable if you plan on building a server from the ground up to actually support it to its fullest potential. I also don't know if they've changed how it's implemented. Currently you don't define the desired FPS... it uses some weird inverse scaling value.

Also, 60fps isn't going to magically make things run better. If you're getting 10fps because of performance issues you're still going to get 10fps even if the server tells you to run at 60fps.

Thallen 01-22-2017 09:49 PM

unixmad showing once again that he's in touch with what the game really needs

how about scrap this fluff and have someone recode your game engine so that it isn't transferring data exponentially based on how many people are in a level… or whatever the hell the lag problem spurs from

Dusty 01-22-2017 09:58 PM

Quote:

Posted by Thallen (Post 758910)
unixmad showing once again that he's in touch with what the game really needs

how about scrap this fluff and have someone recode your game engine so that it isn't transferring data exponentially based on how many people are in a level… or whatever the hell the lag problem spurs from

Honestly I don't think the fps is the highlight of the update. Pretty sure it's mostly to update it for OS10.

Aguzo 01-22-2017 10:06 PM

Quote:

Posted by Dusty (Post 758911)
Honestly I don't think the fps is the highlight of the update. Pretty sure it's mostly to update it for OS10.

So PC will remain the same?

fp4 01-22-2017 10:41 PM

1. There is a new client in development, Unity-based.
2. There is a iOS 10 client coming soon.

Are they the same client ¯\_(ツ)_/¯

Aguzo 01-22-2017 11:03 PM

As long as pc finally gets hotkeys, and display settings.
Can't wait to see which new features will be added through unity.

Sir 01-22-2017 11:17 PM

Quote:

Posted by fp4 (Post 758924)
1. There is a new client in development, Unity-based.
2. There is a iOS 10 client coming soon.

Are they the same client ¯\_(ツ)_/¯

that's what it's sounding like

Relic 01-22-2017 11:20 PM

Quote:

Posted by Eugeen (Post 758876)
60 frames per second gani's?
Yes pls if possible


But all I know is that graal has a low fps cap so I don't think it'll change anything

Rendering is always clientside, so FPS cap is tied to client.

However unximad is basically saying "we've made a new client with improvements that aren't relevant to the game whatsoever". There's no fixes for actual issues with the game according to this post, lol. 30 FPS vs 60 FPS on Graal is not gonna make a difference to anyone.

xXziroXx 01-22-2017 11:49 PM

To be fair, the new client isn't being made only to allow for 60 fps like some of you are making it out to be.

From my conversations with higher ups it's primarily being made because working with Stefans 15 years of patched code client was proving too much of a hassle for anyone not being Stefan himself. Yes, 60 fps is nice, but having an engine which code you can work with for future updates is so much more valuable. Who knows, since it's Unity based we might even see the rebirth of a Linux & Mac client!

Colin 01-23-2017 12:47 AM

Few ways to interpret this though

Doesn't say anything about updating the application for Classic or any other servers, to me how he says it works with any server sounds like they are developing a client that will allow iOS player worlds or something

Not sure if related but this is what you get when you connect to 'worlds iphone' seems like possible new graphics for the new client? Would make sense to test it with Delteria due to MD practically owning the server and being PWA. It even allows you to connect to Delteria iPhone.
https://i.gyazo.com/84131967fa576594...cc26f7fe38.png

Eugeen 01-23-2017 01:05 AM

Quote:

Posted by Colin (Post 758969)
Few ways to interpret this though

Doesn't say anything about updating the application for Classic or any other servers, to me how he says it works with any server sounds like they are developing a client that will allow iOS player worlds or something

Not sure if related but this is what you get when you connect to 'worlds iphone' seems like possible new graphics for the new client? Would make sense to test it with Delteria due to MD practically owning the server and being PWA. It even allows you to connect to Delteria iPhone.
https://i.gyazo.com/84131967fa576594...cc26f7fe38.png

Sounds like that could be a thing, time will tell I guess

Skyzer 01-23-2017 01:58 AM

Quote:

Posted by xXziroXx (Post 758946)
To be fair, the new client isn't being made only to allow for 60 fps like some of you are making it out to be.

From my conversations with higher ups it's primarily being made because working with Stefans 15 years of patched code client was proving too much of a hassle for anyone not being Stefan himself. Yes, 60 fps is nice, but having an engine which code you can work with for future updates is so much more valuable. Who knows, since it's Unity based we might even see the rebirth of a Linux & Mac client!


Anyone at GR could have uncompiled the source code, not sure why Unixmad couldn't find anyone to do it.

Distorted_P2P 01-23-2017 01:52 PM

since clients coming to ios, ios should come to client
 
pls let classic be used on client

Relic 01-23-2017 02:14 PM

Quote:

Posted by Skyzer (Post 758993)
Anyone at GR could have uncompiled the source code, not sure why Unixmad couldn't find anyone to do it.

Maybe It's because of who they'd have to work for? :rolleyes: Unixmad doesn't exactly have a good track record with treating employees/partners/volunteers fairly (see: Stefan as the biggest example).

The volunteers I can understand because they're doing it out of interest and don't have to deal with the legal/financial side of working for something like this, but I'm surprised he has anybody willing to be employed by him at all.

Yog 01-23-2017 02:39 PM

Quote:

Posted by Distorted_P2P (Post 759139)
pls let classic be used on client

who are you asking?

Dusty 01-23-2017 02:45 PM

Quote:

Posted by Skyzer (Post 758993)
Anyone at GR could have uncompiled the source code, not sure why Unixmad couldn't find anyone to do it.

Not really decompiling the code so much as cleaning up the mess that is Stefan's code.

Distorted_P2P 01-23-2017 02:46 PM

Quote:

Posted by Yog (Post 759141)
who are you asking?

gsus

Howl 01-23-2017 02:47 PM

Quote:

Posted by Distorted_P2P (Post 759145)
gsus

hey gsus, michael here

Chase* 01-23-2017 03:31 PM

Connect to Classic iPhone from PW
But you need to be a adiam

Ethacon 01-23-2017 03:43 PM

Quote:

Posted by Chase* (Post 759156)
Connect to Classic iPhone from PW
But you need to be an admin

That's something we all new already -.- :\

Basi 01-23-2017 03:43 PM

hi ive been absent for a while what is this new meme about client going ios

Yog 01-23-2017 04:14 PM

Quote:

Posted by Basi (Post 759161)
hi ive been absent for a while what is this new meme about client going ios

http://www.graalians.com/forums/showthread.php?t=38006

Basi 01-23-2017 04:18 PM

Quote:

Posted by Yog (Post 759169)

graal the adventure iphone 2017

Crono 01-23-2017 04:23 PM

Quote:

Posted by Dusty (Post 759144)
Not really decompiling the code so much as cleaning up the mess that is Stefan's code.

how dare u speak of god stefan in such way or so x-x

Elk 01-23-2017 04:33 PM

Quote:

Posted by Crono (Post 759174)
how dare u speak of god stefan in such way or so x-x

gotta go, cya :)

Xenex 01-25-2017 02:55 AM

Unix is serious. It's how I came about to acquire Oasis.

Khai 01-25-2017 03:08 AM

Quote:

Posted by Colin (Post 758969)
Few ways to interpret this though

Doesn't say anything about updating the application for Classic or any other servers, to me how he says it works with any server sounds like they are developing a client that will allow iOS player worlds or something

Not sure if related but this is what you get when you connect to 'worlds iphone' seems like possible new graphics for the new client? Would make sense to test it with Delteria due to MD practically owning the server and being PWA. It even allows you to connect to Delteria iPhone.
https://i.gyazo.com/84131967fa576594...cc26f7fe38.png

I thought Carlito got fired?

Ethacon 01-25-2017 04:29 AM

Is there a new editor now?

Wait is that a mobile app?

Sardon 01-25-2017 01:45 PM

If this becomes a thing I'm gonna try to connect with community members to release iUN

Clown 01-25-2017 05:08 PM

Perhaps Delteria is due to be released alongside the new client?

Probably just wishful thinking

Yog 01-25-2017 05:10 PM

Quote:

Posted by Clown (Post 759873)
Perhaps Delteria is due to be released alongside the new client?

That's my guess. Would be the best way to release it at this point.

Skyzer 01-25-2017 05:26 PM

But Delteria sucks :(

Vendetta 01-25-2017 05:38 PM

Quote:

Posted by Khai (Post 759774)
I thought Carlito got fired?

I heard Carlito mention back in October/November that he was working on a client for players to access playerworlds from iOS. I'm guessing he stopped working on this as he's now MIA, and someone else has taken over. My guess would be Alpho, but I have no clue.

Thallen 01-25-2017 10:29 PM

Quote:

Posted by Clown (Post 759873)
Probably just wishful thinking

released or not, you'll be disappointed


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