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Changes in Graal Classic?
Some changes I hear of are the following.
-No more idev GST -No more 1k/5k hats or 10k mounts -SST(Single Spar Tournaments) Are these changes for real? Will they for sure take place? Someone tell me if u know. |
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Why would they get rid of iDev GST. -.-
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Get rid of iDev GST and make Android and iDev GST. thx
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If they get rid of 1k hats, 5k hats, and 10k mounts what will guilds get rewarded with?
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I think Classic needs some change.
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They said nothing about 5k hats or 10k mounts , If you actually read the news like Thallen was saying it states this is the LAST month FOR 1,000 hour hat system and that a new system will be added. For now 5k and 10k will be the same old system as far as we know this might change in the future, but I believe that the 1k was changed because so many guilds were rushing and doing guild after guild for fast and easy 1k and it basically got a bit too easy for some. If you were confused hope this cleared it up * to poster* of thread sorry on Ipad hard to qoute people |
I personally think 1 GST bracket would be ideally the best situation but I understand both sides of it.
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http://www.graalians.com/forums/atta...1&d=1464775169
It's been one hour since the leaderboards have been reset to a new season and already these riot pkers got over 1K kills...this is nonsense! I wish once you arrive at Swamp, you disappear like when the newbie with the question mark shows for less lag. http://www.graalians.com/forums/atta...1&d=1464775937 Changes need to be made. This is ridiculous. This starts from morning until the end of the season (all winners have been doing this crap). I wish they can just have no pk-zones in all areas and only have to pk forts. Edit: These riots encourage boosting and create an unnecessary amount of lag. Disrupts gameplay for other users who wish to farm gralats, catch bugs, etc. |
I definitely agree. I don't see why any area besides forts should be a PK zone, especially now that the swamp a major bug catching area with dragonflies spawning there, it's much harder with random arrows and bombs going off and half of the dragonflies are flying over the mob, making it impossible to catch them. plus, them spawning there causes more players to come to swamp and make the PK mob larger.
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You guys really need to fix this mob pking crap, your basically just giving a reward to someone who doesn't walk outside his house from start to finish off the new season , there is a easy ways to fix this by making it so pks In towers count towards it and the pks outside don't.
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Completely agree , either don't count pk outside tower on the leaderboards , or get rid of Pking outside towers completely. It's been beyond a joke for months but it's getting ridiculous now people are getting 2k kills in less than 2 hours , way to piss on pking -.- there is no competition here whatsoever and anyone who likes the way things are right now only do because they don't have to work for stats that players have been working hard for for the past 6-7 years.
Don't see how anyone can say this is a good replacement for all time. It's a complete joke It wont be changed Tho cuz 90% of graal want to boost now |
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Anyway, I don't agree at all with the closed map, no overworld PKing mindset, but if they have to do it then they'd better be creating alterative, designated PK areas (like the one that was never used before it was replaced by the adoption center). I don't think it's fair at all to tell people they can only PK at towers. Not only that, but it then tips the scale in favor of how rewarding it is to tower. PKing on its own should be a thing in some way, and it shouldn't have this natural tie to towering. The only way I can support them closing off overworld PKing is if they release an area (or several) designed and dedicated for the purpose of PKing. |
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Edit: Was thinking what if they use the War Room and the environment changes to (lava, ice, grass, desert) to accommodate with the Pking in there. |
They deleted Castle so now the problem is solved, easy
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If they going to do anything about pkmobs in random places they maybe either set so makes them ghosts/can't see them OR make nopk majority of places apart from forts-forcing them to go there would atleast spring back abit of fun in forts, usually seems like a few here and there and the warping like movements is very discouraging(I mean there was like 2/3laggy looking players when mod had like 50at it-now its dead yet everyone warps about like wtf-I've tried multiple places/diff wifi and seems to be same)
Actually reading through few comments making only count inside forts would be good idea. |
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Thing about PK mobs is they can start doing it anywhere! doesn't really matter if you warp them away or make it no pk as they'd still find another place to do it(unless only count for in forts-but then sure people still moan that they in a fort doing it)
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Lmao what? You all must realize there is nothing you can change about the game to stop mob pking. If you force them to go to a specific location you aren't stopping them. You are just telling them where to make the mob.
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All I know is that for 2 straight seasons and eventually this one, the only way to place top 50 is to PK in riots. Would be discouraging though if they added a "-1 per death" to see how that falls into play.
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If they added a -1 death, it should be applied to Seasonal Leaderboards and not your actual statistics.
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I actually have a solution to stoping pking mobs and yes i know this idiotic what I'm doing mostly coming from someone that pks in mobs 24/7.
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Lol you basically asking them to not pk in a group, this aint spar grounds ffs. It's obvious that if player PK's in a group of players he'll likely get more kills than someone going for each kill in flagroom/fort.
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summer pk mob is back in swamp. thought this 'new blob' was gonna prevent pk mobs from forming. nope. ;p;p good for me. dunno why admins haven't warped us all.
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http://puu.sh/pcSBJ/04411b863d.png I don't see how that's negatively affecting anyone's gameplay or doing anything objectively harmful for the game |
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No one would care if it didn't affect leaderboards , they took away the best Pking leaderboard and now tower pkers CANT get top 3 , completely boring skill free leaderboard , there's so many different ideas in this thread about how to fix it but whoever has the authority to change it won't do ****. If you guys competitively pked for years until u were on your way up the top 100 , just for it to change and now you have to boost to be recognized as a pker pretty sure you would be annoyed too. Imagine if a new spar room was added where it's .5 vs .5 spar meaning people could get 100k wins in a couple months, and the spar leaderboard was based on wins not points . Itd be stupid for anyone who enjoys and respects spar as it is , except everyone would love it cuz they can easily get to the top making it hardly anything to do with skill
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'The seasonal leaderboards encourage the best' LMFAO
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Yes, but if you care about the leaderboard and getting optimal PKs then why aren't you also doing what they're doing? The only logical reasons I can think of:
Mob PKing has always been a thing, long before the leaderboards, I'm sure you guys remember EP getting 9.6k or 9.7k daily? That happened at a mob at a tower and it was celebrated, so the sentiment seems to have changed for no apparent reason |
Limit the number of pks a player can get in a day. Make pk a daily quest.
I'll post this in the improvements thread, if that makes a difference. Only suggesting this, if players really do find that the current system is not suitable towards thier needs. |
but there wasn't a seasonal reward at the end off it so no1 cared about it then. i don't do it because cheating to get kills isn't really fun its more off a challenge to actually get it a tower instead off standing for a month in the same place spamming ur sword and arrows into a mob and getting 100k without a challenge.
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Is the Baddy System broken? I get 1pt every 5 (bandits, Pirates, Lizardon's) killed.
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But 1 point per 5 Lizardon's!?? That's outrageous |
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If you're getting 1 point per 5 baddies then it's probably temporarily messed up and will be fixed, doesn't seem right |
Mob PKing is fun af if you're in the mood for it
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Or maybe still allow players to gain the kills, but changing the system to a point system, so that mob PKing does not give you many points on the leaderboard. Not sure how this could be scripted or implemented, but I guess it could solve all the issues. At least that wouldn't solve the problem of boosting persay, but it would solve the issues of the leaderboard hopefully.
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1 point is now equal to what previously was 70 points, we just don't display the decimals. |
I think the mob pking is funny primarily because it only happened very few times in old graal
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how could a point system work for player killing ? the more health you start killing someone from gives you more points ?
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I don't see how any points system could really discourage mob PKers
+1 per kill/-1 per death system doesn't sound feasible, because the entire purpose of a mob is to get into a small space with 20 people, swing one time, and kill several of them... They'd still greatly benefit I'm 99% sure people who mob PK do it for the stats, I doubt most really care that much about the seasonal trophy |
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