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-   -   Changes in Graal Classic? (https://www.graalians.com/forums/showthread.php?t=35836)

DoubleliftGraal 05-30-2016 07:19 PM

Changes in Graal Classic?
 
Some changes I hear of are the following.
-No more idev GST
-No more 1k/5k hats or 10k mounts
-SST(Single Spar Tournaments)



Are these changes for real? Will they for sure take place? Someone tell me if u know.

Thallen 05-30-2016 07:27 PM

Quote:

Posted by DoubleliftGraal (Post 709508)
-No more 1k/5k hats or 10k mounts

Confirmed, considering it's in the news...

Quote:

Posted by DoubleliftGraal (Post 709508)
-No more idev GST
-SST(Single Spar Tournaments)

Just rumors

Pokki 06-01-2016 01:26 AM

Why would they get rid of iDev GST. -.-

Ash Ketchum 06-01-2016 01:55 AM

Get rid of iDev GST and make Android and iDev GST. thx

Bink 06-01-2016 02:03 AM

If they get rid of 1k hats, 5k hats, and 10k mounts what will guilds get rewarded with?

Liz 06-01-2016 02:22 AM

Quote:

Posted by Bink (Post 709905)
If they get rid of 1k hats, 5k hats, and 10k mounts what will guilds get rewarded with?

a pat on the head and a message from admins telling them to go outside

Perseus 06-01-2016 04:55 AM

I think Classic needs some change.

0.5 06-01-2016 06:34 AM

Quote:

Posted by Thallen (Post 709511)
Confirmed, considering it's in the news...


Just rumors



They said nothing about 5k hats or 10k mounts , If you actually read the news like Thallen was saying it states this is the LAST month FOR 1,000 hour hat system and that a new system will be added. For now 5k and 10k will be the same old system as far as we know this might change in the future, but I believe that the 1k was changed because so many guilds were rushing and doing guild after guild for fast and easy 1k and it basically got a bit too easy for some. If you were confused hope this cleared it up * to poster* of thread sorry on Ipad hard to qoute people

Distorted_P2P 06-01-2016 07:29 AM

I personally think 1 GST bracket would be ideally the best situation but I understand both sides of it.

Bryan* 06-01-2016 11:14 AM

2 Attachment(s)
http://www.graalians.com/forums/atta...1&d=1464775169


It's been one hour since the leaderboards have been reset to a new season and already these riot pkers got over 1K kills...this is nonsense! I wish once you arrive at Swamp, you disappear like when the newbie with the question mark shows for less lag.

http://www.graalians.com/forums/atta...1&d=1464775937

Changes need to be made. This is ridiculous. This starts from morning until the end of the season (all winners have been doing this crap). I wish they can just have no pk-zones in all areas and only have to pk forts.



Edit: These riots encourage boosting and create an unnecessary amount of lag. Disrupts gameplay for other users who wish to farm gralats, catch bugs, etc.

wanderer 06-01-2016 12:03 PM

I definitely agree. I don't see why any area besides forts should be a PK zone, especially now that the swamp a major bug catching area with dragonflies spawning there, it's much harder with random arrows and bombs going off and half of the dragonflies are flying over the mob, making it impossible to catch them. plus, them spawning there causes more players to come to swamp and make the PK mob larger.

Cxll 06-01-2016 01:07 PM

You guys really need to fix this mob pking crap, your basically just giving a reward to someone who doesn't walk outside his house from start to finish off the new season , there is a easy ways to fix this by making it so pks In towers count towards it and the pks outside don't.

Alex R 06-01-2016 01:26 PM

Completely agree , either don't count pk outside tower on the leaderboards , or get rid of Pking outside towers completely. It's been beyond a joke for months but it's getting ridiculous now people are getting 2k kills in less than 2 hours , way to piss on pking -.- there is no competition here whatsoever and anyone who likes the way things are right now only do because they don't have to work for stats that players have been working hard for for the past 6-7 years.
Don't see how anyone can say this is a good replacement for all time. It's a complete joke

It wont be changed Tho cuz 90% of graal want to boost now

Thallen 06-01-2016 04:06 PM

Quote:

Posted by 0.5 (Post 709974)
They said nothing about 5k hats or 10k mounts

Because no one is going to reach that goal between then and the release...

Anyway, I don't agree at all with the closed map, no overworld PKing mindset, but if they have to do it then they'd better be creating alterative, designated PK areas (like the one that was never used before it was replaced by the adoption center).

I don't think it's fair at all to tell people they can only PK at towers. Not only that, but it then tips the scale in favor of how rewarding it is to tower. PKing on its own should be a thing in some way, and it shouldn't have this natural tie to towering. The only way I can support them closing off overworld PKing is if they release an area (or several) designed and dedicated for the purpose of PKing.

Bryan* 06-01-2016 04:32 PM

Quote:

Posted by Thallen (Post 710063)
The only way I can support them closing off overworld PKing is if they release an area (or several) designed and dedicated for the purpose of PKing.

Warp them to Big City's Volcano pit (or Big City itself). They could also use the War Room in Battle Arena.



Edit: Was thinking what if they use the War Room and the environment changes to (lava, ice, grass, desert) to accommodate with the Pking in there.

Thallen 06-01-2016 04:36 PM

They deleted Castle so now the problem is solved, easy

G Fatal 06-01-2016 04:40 PM

If they going to do anything about pkmobs in random places they maybe either set so makes them ghosts/can't see them OR make nopk majority of places apart from forts-forcing them to go there would atleast spring back abit of fun in forts, usually seems like a few here and there and the warping like movements is very discouraging(I mean there was like 2/3laggy looking players when mod had like 50at it-now its dead yet everyone warps about like wtf-I've tried multiple places/diff wifi and seems to be same)

Actually reading through few comments making only count inside forts would be good idea.

Wickodd 06-01-2016 04:41 PM

Quote:

Posted by Thallen (Post 710070)
They deleted Castle so now the problem is solved, easy

There's a pk mob in Castle right now, the irony lol

G Fatal 06-01-2016 04:45 PM

Thing about PK mobs is they can start doing it anywhere! doesn't really matter if you warp them away or make it no pk as they'd still find another place to do it(unless only count for in forts-but then sure people still moan that they in a fort doing it)

Noxious 06-01-2016 04:47 PM

Lmao what? You all must realize there is nothing you can change about the game to stop mob pking. If you force them to go to a specific location you aren't stopping them. You are just telling them where to make the mob.

Thallen 06-01-2016 04:51 PM

Quote:

Posted by Noxious (Post 710074)
You are just telling them where to make the mob.

They'll just move to the MoD door like we've seen many times... Slightly more inconvenient, but a 5-tile walk isn't enough to demotivate them I'm sure

Bryan* 06-01-2016 04:53 PM

All I know is that for 2 straight seasons and eventually this one, the only way to place top 50 is to PK in riots. Would be discouraging though if they added a "-1 per death" to see how that falls into play.

Distorted_P2P 06-01-2016 04:56 PM

Quote:

Posted by Bryan* (Post 710076)
All I know is that for 2 straight seasons and eventually this one, the only way to place top 50 is to PK in riots. Would be discouraging though if they added a "-1 per death" to see how that falls into play.

best idea in this thread

Bryan* 06-01-2016 05:01 PM

If they added a -1 death, it should be applied to Seasonal Leaderboards and not your actual statistics.

Jolly Kevin 06-01-2016 05:02 PM

I actually have a solution to stoping pking mobs and yes i know this idiotic what I'm doing mostly coming from someone that pks in mobs 24/7.

Distorted_P2P 06-01-2016 05:04 PM

Quote:

Posted by Jolly Kevin (Post 710081)
I actually have a solution to stoping pking mobs and yes i know this idiotic what I'm doing mostly coming from someone that pks in mobs 24/7.

that's like saying drug usage in the world is a huge problem and then proceeding to go home and smoke crack

G Fatal 06-01-2016 05:05 PM

Lol you basically asking them to not pk in a group, this aint spar grounds ffs. It's obvious that if player PK's in a group of players he'll likely get more kills than someone going for each kill in flagroom/fort.

Distorted_P2P 06-01-2016 05:07 PM

Quote:

Posted by G Fatal (Post 710086)
Lol you basically asking them to not pk in a group, this aint spar grounds ffs. It's obvious that if player PK's in a group of players he'll likely get more kills than someone going for each kill in flagroom/fort.

http://24.media.tumblr.com/ad05b51c8...utw3o1_400.gif

Zetectic 06-01-2016 05:07 PM

summer pk mob is back in swamp. thought this 'new blob' was gonna prevent pk mobs from forming. nope. ;p;p good for me. dunno why admins haven't warped us all.

Thallen 06-01-2016 05:11 PM

Quote:

Posted by Zetectic (Post 710092)
dunno why admins haven't warped us all.

I doubt they see it as a problem

http://puu.sh/pcSBJ/04411b863d.png

I don't see how that's negatively affecting anyone's gameplay or doing anything objectively harmful for the game

Lockdown 06-01-2016 05:15 PM

Quote:

Posted by Thallen (Post 710095)
I doubt they see it as a problem

I don't see how that's negatively affecting anyone's gameplay or doing anything objectively harmful for the game

They've done it before, at least 3 years ago they used to warp people. I think it's wrong, it's 'boosting'...in a way.

Thallen 06-01-2016 05:19 PM

Quote:

Posted by Lockdown (Post 710098)
They've done it before, at least 3 years ago they used to warp people.

They still warp people when it becomes too large and disrupts gameplay, I don't think they warp people because it's "boosting"

Lockdown 06-01-2016 05:22 PM

Quote:

Posted by Thallen (Post 710099)
They still warp people when it becomes too large and disrupts gameplay, I don't think they warp people because it's "boosting"

I think it's gone out of hand, honestly. I can't tell you how many days a PK mob has been going on in Swamp. I think this is the 4th day in a row now...24/7...it's kind of ridiculous in my eyes, but oh well. Nothing I can do about it. Hopefully it will be dealt with eventually.

Alex R 06-01-2016 05:52 PM

No one would care if it didn't affect leaderboards , they took away the best Pking leaderboard and now tower pkers CANT get top 3 , completely boring skill free leaderboard , there's so many different ideas in this thread about how to fix it but whoever has the authority to change it won't do ****. If you guys competitively pked for years until u were on your way up the top 100 , just for it to change and now you have to boost to be recognized as a pker pretty sure you would be annoyed too. Imagine if a new spar room was added where it's .5 vs .5 spar meaning people could get 100k wins in a couple months, and the spar leaderboard was based on wins not points . Itd be stupid for anyone who enjoys and respects spar as it is , except everyone would love it cuz they can easily get to the top making it hardly anything to do with skill

G Fatal 06-01-2016 06:02 PM

'The seasonal leaderboards encourage the best' LMFAO

Cxll 06-01-2016 06:06 PM

Quote:

Posted by Thallen (Post 710095)
I doubt they see it as a problem

http://puu.sh/pcSBJ/04411b863d.png

I don't see how that's negatively affecting anyone's gameplay or doing anything objectively harmful for the game

there getting 1k kills every hour how are people meant to compete with people that just sit all day in 1 location spamming there sword and getting like 5 kills in secs. its destroying the leaderboards more then effecting peoples gameplay.

Thallen 06-01-2016 06:14 PM

Yes, but if you care about the leaderboard and getting optimal PKs then why aren't you also doing what they're doing? The only logical reasons I can think of:
  • You think it's boosting, which has never been confirmed by staff so it's basically an opinion or "moral compass" type of an issue
  • You don't enjoy it
I find mob PKing to be pretty boring myself, felt like clawing my eyes out 12 hours into PKing Graal City, but if others want to do it then I feel like it's not my job to tell them they can't

Mob PKing has always been a thing, long before the leaderboards, I'm sure you guys remember EP getting 9.6k or 9.7k daily? That happened at a mob at a tower and it was celebrated, so the sentiment seems to have changed for no apparent reason

Reemas 06-01-2016 06:24 PM

Limit the number of pks a player can get in a day. Make pk a daily quest.

I'll post this in the improvements thread, if that makes a difference.

Only suggesting this, if players really do find that the current system is not suitable towards thier needs.

Cxll 06-01-2016 06:27 PM

but there wasn't a seasonal reward at the end off it so no1 cared about it then. i don't do it because cheating to get kills isn't really fun its more off a challenge to actually get it a tower instead off standing for a month in the same place spamming ur sword and arrows into a mob and getting 100k without a challenge.

Bryan* 06-01-2016 06:51 PM

Is the Baddy System broken? I get 1pt every 5 (bandits, Pirates, Lizardon's) killed.

Cxll 06-01-2016 06:53 PM

Quote:

Posted by Bryan* (Post 710154)
Is the Baddy System broken? I get 1pt every 5 (bandits, Pirates, Lizardon's) killed.

nah they changed it cause people were getting millions off points.

Bryan* 06-01-2016 06:54 PM

Quote:

Posted by Call27 (Post 710155)
nah they changed it cause people were getting millions off points.


But 1 point per 5 Lizardon's!?? That's outrageous

Thallen 06-01-2016 06:54 PM

Quote:

Posted by Bryan* (Post 710154)
Is the Baddy System broken? I get 1pt every 5 (bandits, Pirates, Lizardon's) killed.

They just divided all the point values by the same number so that they aren't so huge anymore, looked silly with millions of points
If you're getting 1 point per 5 baddies then it's probably temporarily messed up and will be fixed, doesn't seem right

David 06-01-2016 06:58 PM

Mob PKing is fun af if you're in the mood for it

Lockdown 06-01-2016 07:06 PM

Or maybe still allow players to gain the kills, but changing the system to a point system, so that mob PKing does not give you many points on the leaderboard. Not sure how this could be scripted or implemented, but I guess it could solve all the issues. At least that wouldn't solve the problem of boosting persay, but it would solve the issues of the leaderboard hopefully.

fp4 06-01-2016 07:10 PM

Quote:

Posted by Bryan* (Post 710154)
Is the Baddy System broken? I get 1pt every 5 (bandits, Pirates, Lizardon's) killed.

No, the point values are just visually squished.

1 point is now equal to what previously was 70 points, we just don't display the decimals.

James205 06-01-2016 07:20 PM

I think the mob pking is funny primarily because it only happened very few times in old graal

Cxll 06-01-2016 07:20 PM

how could a point system work for player killing ? the more health you start killing someone from gives you more points ?

Dusty 06-01-2016 07:25 PM

Quote:

Posted by Call27 (Post 710169)
how could a point system work for player killing ? the more health you start killing someone from gives you more points ?

Diminishing returns for killing someone who has died a lot in the last <x> amount of time?

Thallen 06-01-2016 07:26 PM

I don't see how any points system could really discourage mob PKers
+1 per kill/-1 per death system doesn't sound feasible, because the entire purpose of a mob is to get into a small space with 20 people, swing one time, and kill several of them... They'd still greatly benefit

I'm 99% sure people who mob PK do it for the stats, I doubt most really care that much about the seasonal trophy


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