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qes 05-13-2016 06:21 PM

New Guild System!
 
Theres a new guild system on its way, Rumors say it will make the capacity of guilds bigger, and make the "kicking and recruiting" methods of towers go away. With this said, I'm very interested in making/joining an active guild full of Great PKers/Sparrers who want to PK/Spar all day. PM me in game if interested or if you already had this idea.

Mangsi 05-13-2016 06:25 PM

Quote:

Posted by qes (Post 704462)
Theres a new guild system on its way, Rumors say it will make the capacity of guilds bigger, and make the "kicking and recruiting" methods of towers go away. With this said, I'm very interested in making/joining an active guild full of Great PKers/Sparrers who want to PK/Spar all day. PM me in game if interested or if you already had this idea.

The only way I can see this going away is either removing guilds all together, or being able to join whatever guild you want without asking.
Each way seems stupid asf.

qes 05-13-2016 06:34 PM

Quote:

Posted by Mangsi (Post 704465)
The only way I can see this going away is either removing guilds all together, or being able to join whatever guild you want without asking.
Each way seems stupid asf.

no you can obviously and kick and recruit new members lmfao. i just mean towers aren't going to be able to kick somebody when they log off to replace them, otherwise you will lose "points" (rumors say thats kind of what the guild update will do)

Mangsi 05-13-2016 06:37 PM

Quote:

Posted by qes (Post 704469)
no you can obviously and kick and recruit new members lmfao. i just mean towers aren't going to be able to kick somebody when they log off to replace them, otherwise you will lose "points" (rumors say thats kind of what the guild update will do)

Ahh okay, I misunderstood.

G Fatal 05-13-2016 07:22 PM

Personally think it should be other way round having like 10in a guild than having like 50players in guild keeping fort 24/7 because this does not stop kick/receuit cycle at all if anything it makes 10times worse. and lose points for kicking like wtf please tell me when spar guilds kick.. and people say it isn't bias towards that end.



So HEY Rufus, suggestion make guilds have only 10/15members in each guild with possibility of having just 1allie this makes it so they still have great storage space for the ones who help here and there and would also make alot harder keeping forts as majority of spaces would be filled with 'mains' this also is good for spar squads as its like 4/5 sparring at at time? so 10/15 is more than enough.. would also mean more guilds would possibly be around to compete.

Macbeth 05-13-2016 08:57 PM

Quote:

Posted by G Fatal (Post 704476)
Personally think it should be other way round having like 10in a guild than having like 50players in guild keeping fort 24/7 because this does not stop kick/receuit cycle at all if anything it makes 10times worse. and lose points for kicking like wtf please tell me when spar guilds kick.. and people say it isn't bias towards that end.



So HEY Rufus, suggestion make guilds have only 10/15members in each guild with possibility of having just 1allie this makes it so they still have great storage space for the ones who help here and there and would also make alot harder keeping forts as majority of spaces would be filled with 'mains' this also is good for spar squads as its like 4/5 sparring at at time? so 10/15 is more than enough.. would also mean more guilds would possibly be around to compete.

Tbh mate, your logic mates exactly zero sense. 10-15 members would kill any loyalty that already exists in guilds. Sure, it might raise competitiveness in towering by limiting doubles and triples, but "rec and kicking" would become an even greater norm.
We would be much better off raising the guild member limit to 40-50, and limiting the amount of guilds you are able to join to 1-2

Thallen 05-13-2016 10:44 PM

Quote:

Posted by G Fatal (Post 704476)
50players in guild keeping fort 24/7

Did you ever stop to think that temporary recruiting will no longer be a thing and 50-player guilds will be lucky to have 10 people online at any given time?

Macbeth 05-13-2016 10:48 PM

Quote:

Posted by Thallen (Post 704507)
Did you ever stop to think that temporary recruiting will no longer be a thing and 50-player guilds will be lucky to have 10 people online at any given time?

Plus with the new towering system, which there is talk about it being changed to a points system, would hopefully stop the rec and kicking tactic. It would do this by "charging" the guild points for each time it recs and/or kicks a member. In this way, even if they were able to have 50 members on, it would deplete any and all points they would achieve from having a full guild on and kicking half of their members.

ShadowGWS 05-14-2016 03:25 AM

Just got a thought people might've said,but since i'm lazy to Read and search idc, so what i think is they will increase Guild Capacity, and change the Kick and Rec System,I think the player that most helps will have most Points, wait this is getting pretty strange, here take this to help. I will give a random example:
Guild "Electro" Points - 777
Members with most Points :
Shadow - 300 Points(Points stand for the hours they helped)
Elektra - 400 Points
Brazus - 77 Points
Members with most Points will get Reward,this will stop the stupidness people do on Hatlist
Kick and Rec System:
Shadow(300 Points) Kicked Elektra(400 Points). The guild will lose all the points Elektra helped em get
Well its kinda like that what I thought...

G Fatal 05-14-2016 12:12 PM

Quote:

Posted by Thallen (Post 704507)
Did you ever stop to think that temporary recruiting will no longer be a thing and 50-player guilds will be lucky to have 10 people online at any given time?

That's if they make it like that, unless you already know whats happening..
They'd be more than 10 online if a guild(who's actively getting forts) has 50spots in guild, whether 20of them are temps or not. Thats why competition wise that people should want would be better off having less in guilds.

Quote:

Posted by iMac (Post 704490)
Tbh mate, your logic mates exactly zero sense. 10-15 members would kill any loyalty that already exists in guilds. Sure, it might raise competitiveness in towering by limiting doubles and triples, but "rec and kicking" would become an even greater norm.
We would be much better off raising the guild member limit to 40-50, and limiting the amount of guilds you are able to join to 1-2

Thats bs part from last bit, if they had like 1allie or so that would be their space guild that help out while the actual guild getting forts gets main active fort takers. rec/kick cycle wouldn't be worse if less members as who the hell is going to want to rejoin million times, it brings guilds/friends closer together keeping with certain squads.. but having option of like 50spaces even if they temporary recruiting wise would make hell of alot worse, putting it this way say for instance they kept the limit at what it is now and had this temp rec system they'd still be able to have space before that even knocked in, I remember yrs ago fatal holding sardons/snow/mod on main serv with 6players and few allies we held all for like 2hours surprisingly.

Rufus 05-14-2016 12:32 PM

Having 'temporary' players on your roster is not going to benefit you if you lose points/currency/whatever-it'll-be-called for poor retention.

PigParty 05-14-2016 12:43 PM

I really like the idea of having points. Honestly, the community is going to always try to find shortcuts or ways to ruin a system and take advantage of it. These points, along with harsh consequences for continuous kicking of members seems like it could work out very well for going back to the family-type guilds instead of nonstop kicking and recruiting. It could also reduce the amount of time it takes to get to 1k since you can't continuously noob recruit people who are on throughout the day, which means if you don't have enough members on, you can't take a tower very easily. Could be very interesting and actually create more competition in the towering community.

G Fatal 05-14-2016 12:45 PM

What about if ldr was off and the co/mains started to rec-kick his guild would lose points for it? Whats going to happen spar wise, losing extra points? as they unlikely to kick.

I'm not sure if in the plan but will stuff like pking/bking earn points, I'd kinda like that.. I'm intrigued by how stuff will be balanced out

PigParty 05-14-2016 01:00 PM

Quote:

Posted by G Fatal (Post 704641)
What about if ldr was off and the co/mains started to rec-kick his guild would lose points for it? Whats going to happen spar wise, losing extra points? as they unlikely to kick.

I'm not sure if in the plan but will stuff like pking/bking earn points, I'd kinda like that.. I'm intrigued by how stuff will be balanced out

If you don't want to kick as much because you'll lose points, then your 'perm' members won't need the kick power. That's how I see it; remove the need to kick members, and then the actual members in the guild won't even need kick powers, or at least only the most trusted ones will.

twilit 05-15-2016 04:38 AM

Quote:

Posted by Rufus (Post 704637)
Having 'temporary' players on your roster is not going to benefit you if you lose points/currency/whatever-it'll-be-called for poor retention.

So having a high member turnover will just your points in the new "point" system? I'd rather see restrictions on the guild system mechanically, instead of trying to correct behavior using punishments/rewards. Then again, we still dont know what changes are planned for guild system mechanics yet either.

Thallen 05-15-2016 04:55 AM

Quote:

Posted by G Fatal (Post 704641)
What about if ldr was off and the co/mains started to rec-kick his guild would lose points for it? Whats going to happen spar wise, losing extra points? as they unlikely to kick.

Maybe you should not give people power in your guild who will not make such awful decisions...

It's almost as if guilds will finally have standards and you'll have to use a small portion of your brain when you recruit people and assign them powers, instead of just spamming it on everyone who walks by.

Quote:

Posted by twilit (Post 704839)
I'd rather see restrictions on the guild system mechanically

What do you mean by this?

G Fatal 05-15-2016 12:19 PM

Fort guild: gets points deducted for having more players on holding fort? + kicking players..possibly for losing the fort aswell(how it seems to be going)spar guild: for losing a spar.. ...yeah ok:rolleyes:

Rufus 05-15-2016 12:30 PM

People do temporary recruits for the GST every time it comes around. In fact, most teams that enter are composed of them. The same applies to guild sparring in general.

How is "kicking players" a factor that solely affects guilds who go for forts?

Thallen 05-15-2016 12:52 PM

Tower guilds: are unable to inflate the worth of their guild by temporarily recruiting anyone who is online and kicking them when they're offline, which makes guilds as a whole nothing more than a boring rostering contest

PK guilds: are unable to inflate the worth of their guild by temporarily recruiting anyone who is online and kicking them when they're offline, which makes guilds as a whole nothing more than a boring rostering contest

GS guilds: are unable to inflate the worth of their guild by temporarily recruiting anyone who is online and kicking them when they're offline, which makes guilds as a whole nothing more than a boring rostering contest

Spar guilds: are unable to inflate the worth of their guild by temporarily recruiting anyone who is online and kicking them when they're offline, which makes guilds as a whole nothing more than a boring rostering contest



Do you see it now? You also should try and wrap your brain around the idea that not every guild will have some static functionality of being a _____ guild. Guilds will not have to specialize in one thing. You can recruit some hodgepodge of sparrers, PKers, and towerers and do everything, like a guild should be able to.

Maybe when you've got 15 people online, you'll decide to go and take a tower as a guild. When you've got less, maybe you can group up and PK together somewhere. If you're alone, you can singles spar and earn points to help your guild. You're criticizing something while not even thinking about it outside of the box that it's currently in.

G Fatal 05-15-2016 01:11 PM

Lmfao thats so bait, sparring guilds won't be affected as much as fort guilds will by this..That's not saying it isn't a good idea, because it is.. but to state it as it would affect a spar guild the same as fort guilds that have done that for years is a massive understatement + gst is seasonal and majority of the guilds now use same players/similier to what they've already played with.

Thallen 05-15-2016 01:15 PM

You don't even know what the point values will be?
You don't even consider that temporarily recruiting sparrers and having them win spars is the exact same thing as temporarily recruiting towerers and having them hold tower?

I don't know why I'm taking the time to explain these things to someone who doesn't play the game, but hopefully someone who's looking forward to the system will read over the conversation and take something from it.

You're just very trapped in this mindset that guilds on Graal should run to towers that have 200 HP where you spawn right beside the flag and you just spam recruit every single person who enters the tower and you hold it all day long, because that's what towering was when you played. No one actually finds that to be fun, but people seem to really enjoy the reward and the time spent with their friends. Staff are giving guilds the option to earn rewards in new and more interactive ways that promote guilds functioning more permanently and naturally. I really don't see how anyone could possibly see that as a bad thing...

Winter 05-15-2016 03:26 PM

I think the main idea is to increase the value of a guild via its contents (members) rather than the guild name itself carrying all the value (a vehicle towards individual success). I also think it may be tough to adjust to for some, but a proper system will improve the health of guild-related activities once embraced.

I am excited to see how the community will respond.

G Fatal 05-15-2016 03:40 PM

Yeah I like idea of earning points for doing different activities(reason i still comment etc on threads to see how things pan out/voice opinion as may play abit again) I'm interested in seeing for instance say pk will earn points to points earned by bk or spar or forts etc how it will balance out.

actually made me think maybe in future be like guildthemed dungeons or more events to do with them i.e comeback of ctf or something(just thoughts obviously)

qes 05-18-2016 08:21 PM

i love the new guild idea system. most people do. G fatal is just really off in his brain thinking this is all about sparring when its not.
i hope new guilds will be multipurpose. people can join together to do everything.

G Fatal 05-18-2016 09:21 PM

Quote:

Posted by qes (Post 705851)
i love the new guild idea system. most people do. G fatal is just really off in his brain thinking this is all about sparring when its not.
i hope new guilds will be multipurpose. people can join together to do everything.

Obviously it isn't all about that community, but they do have a big voice unfortunately here(that sway decisions-that doesn't mean its right/fair) that's why it'd be nice to be balanced out fairly..its daft to even suggest sparguilds or even family guilds(to get away from sparring y'all moan at me for) would kick alot or even near the standard competitive fort guild's do.@second part yeah think guilds will eventually become more tightknit groups if there is multiple activities they can end up doing.

Fulgore 05-20-2016 03:57 AM

Quote:

Posted by G Fatal (Post 705869)
Obviously it isn't all about that community, but they do have a big voice unfortunately here(that sway decisions-that doesn't mean its right/fair) that's why it'd be nice to be balanced out fairly..its daft to even suggest sparguilds or even family guilds(to get away from sparring y'all moan at me for) would kick alot or even near the standard competitive fort guild's do.@second part yeah think guilds will eventually become more tightknit groups if there is multiple activities they can end up doing.

It doesn't matter the degree of which certain types of guilds do this stuff, because it will all be gone anyway. Saying that it affects a certain type of guild more because they were more abusive of the system is accurate in that sense, but only because they were more abusive of said system.

The reason it affects "tower guilds" more is because those guilds were the ones who more often repeatedly abused the current rostering sham. It only makes sense.

Sardon 05-20-2016 11:28 AM

we should be able to recruit and kick whoever we want.
if unknown joins , towers and then becomes inactive asf it would be unfair that we lose points if we kick him.
if we couldn't easly replace players then it would be hard for newbies to get into towering because all the spots would be taken up.

Thallen 05-20-2016 11:30 AM

Quote:

Posted by Sardon (Post 706363)
we should be able to recruit and kick whoever we want.
if unknown joins , towers and then becomes inactive asf it would be unfair that we lose points if we kick him.
if we couldn't easly replace players then it would be hard for newbies to get into towering because all the spots would be taken up.

New players can make guilds too, you know? You make it sound like new players are expendable workhorses or something... which is exactly what they are in the current towering format, yes.

Ivy 05-20-2016 12:22 PM

Quote:

Posted by PigParty (Post 704642)
If you don't want to kick as much because you'll lose points, then your 'perm' members won't need the kick power. That's how I see it; remove the need to kick members, and then the actual members in the guild won't even need kick powers, or at least only the most trusted ones will.

This is good, except when it comes to social guilds.

Aguzo 05-20-2016 10:25 PM

Quote:

Posted by Rufus (Post 704637)
Having 'temporary' players on your roster is not going to benefit you if you lose points/currency/whatever-it'll-be-called for poor retention.

Would points be refunded if you are changing guilds, or would you lose everything you gained from that guild?

Could just be a 50% refund, and transfer those points towards a new guild.
In case the first guild you were in, goes inactive. That way you don't have to completely start over.

Also, for the list of members. You should order them by experience points gained. That way the more active one's are shown at the top of the guild. Not sure if by default, leader should always stay at the top?

PigParty 05-20-2016 10:34 PM

Quote:

Posted by Aguzo (Post 706495)
Would points be refunded if you are changing guilds, or would you lose everything you gained from that guild?

Could just be a 50% refund, and transfer those points towards a new guild.
In case the first guild you were in, goes inactive. That way you don't have to completely start over.

Also, for the list of members. You should order them by experience points gained. That way the more active one's are shown at the top of the guild. Not sure if by default, leader should always stay at the top?

I could be wrong, but I don't think it's individual points. I get the impression it's points for each guild. So if you personally leave a guild, the points won't matter as they're for that guild, and not each individual member.

Aguzo 05-20-2016 10:50 PM

Quote:

Posted by PigParty (Post 706498)
I could be wrong, but I don't think it's individual points. I get the impression it's points for each guild. So if you personally leave a guild, the points won't matter as they're for that guild, and not each individual member.

No, I think they mentioned the fact that you have to choose your members wisely. Otherwise if they go inactive, and you kick them, then the guild loses points. This is so that people won't nub recruit 24/7, and helps guilds with loyalty.

twilit 05-21-2016 01:38 AM

Quote:

Posted by Winter (Post 704895)
I think the main idea is to increase the value of a guild via its contents (members) rather than the guild name itself carrying all the value (a vehicle towards individual success).

I agree with this. But the sad thing is, currently, only spar/guild spar guilds even have value in their guild name. Tower guilds have no value in their members nor guild name. Very few tower guild names are actually memorable; the rest are active for 5-12 weeks then forgotten.

Rufus 05-21-2016 02:37 PM

Quote:

Posted by Ivy (Post 706371)
This is good, except when it comes to social guilds.

Social guilds aren't gaining anything right now in the current system; the road to 1k is guild fort based and I've never seen a purely social guild take a GST win. Any gains or losses that are introduced in a new guild system is therefore not really going to affect social guilds, since it's not something they ever had to begin with. If the interest of the guild turns to cashing in on the system, they're going to need to get involved in some element of competition, and it's no longer going to be a purely social guild.

Quote:

Posted by Aguzo (Post 706495)
Would points be refunded if you are changing guilds, or would you lose everything you gained from that guild?

Could just be a 50% refund, and transfer those points towards a new guild.
In case the first guild you were in, goes inactive. That way you don't have to completely start over.

Also, for the list of members. You should order them by experience points gained. That way the more active one's are shown at the top of the guild. Not sure if by default, leader should always stay at the top?

As mentioned, points aren't going to be attached to individual members. Member lists will be determined by rank, if you purchase the advanced ranking system expansion :quiet:

Quote:

Posted by twilit (Post 706541)
I agree with this. But the sad thing is, currently, only spar/guild spar guilds even have value in their guild name. Tower guilds have no value in their members nor guild name. Very few tower guild names are actually memorable; the rest are active for 5-12 weeks then forgotten.

I think a lot of the changes that are expected to happen will address this.

Areo 05-21-2016 04:09 PM

Where members lists are concerned, I think it would be awesome to have multiple ways to shuffle your roster. Of course, the leader of the guild would be the only one who could do such a thing. Ways that I imagine would be

1. By points earned(self-explanatory).

2. By activity(online members go on top, offline members will be shuffled down according to how long they have been offline).

3. Join date(this should still be an option).

4. By rank(which Rufus has stated will be happening).

I think that all of those could enhance gameplay for different guilds. Family guilds would probably want to use join date, since that(from my perspective, of course) seems important to them. Social guilds might like using Activity, so then it would be very easy to tell who is online.

Points would show who is working the hardest for the guild, but the issue with that would be that certain things(GS wins, Tower hours) could be difficult to factor into the individual point value. GS wins could be attributed to the members who participated, but tower hours would be wonky. Whether that is possible, or even wanted, is debatable.

But I do think that having different ways to shuffle the guild members list would be a cool feature.

Nanner 05-21-2016 06:03 PM

Is there an estimate time in which this would be released? Can't wait. I have only enjoyed towering twice in my graal time and really hope this will be something I enjoy

qes 05-21-2016 07:16 PM

Hopefully theres an active pro spar/pk guild that wants to recruit me when this system opens so we can quickly dominate using the new system :P

Pokki 05-21-2016 07:20 PM

Quote:

Posted by qes (Post 706720)
Hopefully theres an active pro spar/pk guild that wants to recruit me when this system opens so we can quickly dominate using the new system :P

Same here, haven't towered since Arcanum reached 1k.

Zetectic 05-29-2016 07:14 PM

IS THIS COMING SOON? TOMORROW? WEDNESDAY?

G Fatal 05-29-2016 07:18 PM

Quote:

Posted by Zetectic (Post 709125)
IS THIS COMING SOON? TOMORROW? WEDNESDAY?

Graal soon :)

Thallen 05-29-2016 07:24 PM

I wouldn't expect a full release on the 1st... It'll probably be rolled out slowly, and there will probably be a period where staff need to test and tweak stuff

Aguzo 05-30-2016 06:21 PM

Quote:

Posted by Thallen (Post 709129)
I wouldn't expect a full release on the 1st... It'll probably be rolled out slowly, and there will probably be a period where staff need to test and tweak stuff

Are you saying that, because of this post?
Quote:

Posted by Rufus (Post 704416)
There isn't going to be a miracle fix for guilds. Most of the perceived issues are caused by players, and while there are a few things that can be addressed at a development level, any changes are still going to be up to the community to use appropriately. Introduce new standards to what a guild means once the system is revised and and set an example to your peers.

If something is wrong, I'm sure the players will let staff know. I feel like when staff state, "not a miracle fix.", then it seems as if the update won't really be much.

Hopefully it's not all hype.

Thallen 05-30-2016 07:04 PM

Just saying it because I understand the workload and I think a scripting project of this size is difficult to roll at all once without encountering any issues... It's practically a secondary economy, except way more complex than gralats

I'd expect it to come out sometime this season, but only staff can say for sure

Rufus 05-30-2016 07:36 PM

Quote:

Posted by Aguzo (Post 709476)
I feel like when staff state, "not a miracle fix.", then it seems as if the update won't really be much.

Ya.

Caferino 05-30-2016 09:17 PM

Quote:

Posted by qes (Post 704462)
Theres a new guild system on its way, Rumors say it will make the capacity of guilds bigger, and make the "kicking and recruiting" methods of towers go away. With this said, I'm very interested in making/joining an active guild full of Great PKers/Sparrers who want to PK/Spar all day. PM me in game if interested or if you already had this idea.

I guess there will be a menu for guild leaders with options like "Automatically kick offliners" "People with x stats or y name can join freely" "Ex-members can join freely" "Whitelist/blacklist" "Automatically kick slackers" And more random options like that. Just maybe, would be cool.

Maybe the Ol'West system will be part of it too, where you receive a point for every minute you help a tower. And I am not sure what you can do with those points, but must be good.

Quote:

Posted by Thallen (Post 709494)
Just saying it because I understand the workload and I think a scripting project of this size is difficult to roll at all once without encountering any issues... It's practically a secondary economy, except way more complex than gralats

I'd expect it to come out sometime this season, but only staff can say for sure

Graal in general has/had honor points, EC points, they can disconnect you if you are afk, the AP system... They have base script formulas to do a new Guild System Economy with few problems.

fp4 05-30-2016 10:13 PM

Quote:

Posted by Rufus (Post 709514)
Ya.

you heard him! get unhyped everyone and put that expectation bar on the ground.

G Fatal 05-30-2016 10:24 PM

Quote:

Posted by fp4 (Post 709590)
you heard him! get unhyped everyone and put that expectation bar on the ground.

I think the community should be used to that by now, no worries there :giggle:

Aguzo 05-30-2016 10:32 PM

Quote:

Posted by fp4 (Post 709590)
you heard him! get unhyped everyone and put that expectation bar on the ground.

I still want to see what will be added, but with posts like that it just makes it look like it's "Not gonna be much."

Should say, "We are excited to bring this new update. We know that players have been asking for a lot of these things, and we want to let you know that we hear you."

If there are still issues, then let the players decide that for themselves.

Dusty 05-30-2016 10:36 PM

Quote:

Posted by G Fatal (Post 709593)
I think the community should be used to that by now, no worries there :giggle:

http://i.imgur.com/wzRIU4Y.png

Thallen 05-30-2016 10:40 PM

Quote:

Posted by G Fatal (Post 709593)
I think the community should be used to that by now, no worries there :giggle:

Not really though, since everyone loved Destiny, loved the recent GST hats, loved the new GSing room, loved the leaderboard rewards, loved Mire Mart, loved additional outfit colors, loved the War Room, loved the new customization menu, and so on...

But you just keep sitting on these forums, not even actively playing Graal, spreading that negatively all because no one can see that Zz FATAL zZ achieved 2000 tower hours like 5 years ago, even though no one (except you) cares!


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