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New Guild System!
Theres a new guild system on its way, Rumors say it will make the capacity of guilds bigger, and make the "kicking and recruiting" methods of towers go away. With this said, I'm very interested in making/joining an active guild full of Great PKers/Sparrers who want to PK/Spar all day. PM me in game if interested or if you already had this idea.
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Each way seems stupid asf. |
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Personally think it should be other way round having like 10in a guild than having like 50players in guild keeping fort 24/7 because this does not stop kick/receuit cycle at all if anything it makes 10times worse. and lose points for kicking like wtf please tell me when spar guilds kick.. and people say it isn't bias towards that end.
So HEY Rufus, suggestion make guilds have only 10/15members in each guild with possibility of having just 1allie this makes it so they still have great storage space for the ones who help here and there and would also make alot harder keeping forts as majority of spaces would be filled with 'mains' this also is good for spar squads as its like 4/5 sparring at at time? so 10/15 is more than enough.. would also mean more guilds would possibly be around to compete. |
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We would be much better off raising the guild member limit to 40-50, and limiting the amount of guilds you are able to join to 1-2 |
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Just got a thought people might've said,but since i'm lazy to Read and search idc, so what i think is they will increase Guild Capacity, and change the Kick and Rec System,I think the player that most helps will have most Points, wait this is getting pretty strange, here take this to help. I will give a random example:
Guild "Electro" Points - 777 Members with most Points : Shadow - 300 Points(Points stand for the hours they helped) Elektra - 400 Points Brazus - 77 Points Members with most Points will get Reward,this will stop the stupidness people do on Hatlist Kick and Rec System: Shadow(300 Points) Kicked Elektra(400 Points). The guild will lose all the points Elektra helped em get Well its kinda like that what I thought... |
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They'd be more than 10 online if a guild(who's actively getting forts) has 50spots in guild, whether 20of them are temps or not. Thats why competition wise that people should want would be better off having less in guilds. Quote:
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Having 'temporary' players on your roster is not going to benefit you if you lose points/currency/whatever-it'll-be-called for poor retention.
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I really like the idea of having points. Honestly, the community is going to always try to find shortcuts or ways to ruin a system and take advantage of it. These points, along with harsh consequences for continuous kicking of members seems like it could work out very well for going back to the family-type guilds instead of nonstop kicking and recruiting. It could also reduce the amount of time it takes to get to 1k since you can't continuously noob recruit people who are on throughout the day, which means if you don't have enough members on, you can't take a tower very easily. Could be very interesting and actually create more competition in the towering community.
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What about if ldr was off and the co/mains started to rec-kick his guild would lose points for it? Whats going to happen spar wise, losing extra points? as they unlikely to kick.
I'm not sure if in the plan but will stuff like pking/bking earn points, I'd kinda like that.. I'm intrigued by how stuff will be balanced out |
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It's almost as if guilds will finally have standards and you'll have to use a small portion of your brain when you recruit people and assign them powers, instead of just spamming it on everyone who walks by. Quote:
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Fort guild: gets points deducted for having more players on holding fort? + kicking players..possibly for losing the fort aswell(how it seems to be going)spar guild: for losing a spar.. ...yeah ok:rolleyes:
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People do temporary recruits for the GST every time it comes around. In fact, most teams that enter are composed of them. The same applies to guild sparring in general.
How is "kicking players" a factor that solely affects guilds who go for forts? |
Tower guilds: are unable to inflate the worth of their guild by temporarily recruiting anyone who is online and kicking them when they're offline, which makes guilds as a whole nothing more than a boring rostering contest
PK guilds: are unable to inflate the worth of their guild by temporarily recruiting anyone who is online and kicking them when they're offline, which makes guilds as a whole nothing more than a boring rostering contest GS guilds: are unable to inflate the worth of their guild by temporarily recruiting anyone who is online and kicking them when they're offline, which makes guilds as a whole nothing more than a boring rostering contest Spar guilds: are unable to inflate the worth of their guild by temporarily recruiting anyone who is online and kicking them when they're offline, which makes guilds as a whole nothing more than a boring rostering contest Do you see it now? You also should try and wrap your brain around the idea that not every guild will have some static functionality of being a _____ guild. Guilds will not have to specialize in one thing. You can recruit some hodgepodge of sparrers, PKers, and towerers and do everything, like a guild should be able to. Maybe when you've got 15 people online, you'll decide to go and take a tower as a guild. When you've got less, maybe you can group up and PK together somewhere. If you're alone, you can singles spar and earn points to help your guild. You're criticizing something while not even thinking about it outside of the box that it's currently in. |
Lmfao thats so bait, sparring guilds won't be affected as much as fort guilds will by this..That's not saying it isn't a good idea, because it is.. but to state it as it would affect a spar guild the same as fort guilds that have done that for years is a massive understatement + gst is seasonal and majority of the guilds now use same players/similier to what they've already played with.
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You don't even know what the point values will be?
You don't even consider that temporarily recruiting sparrers and having them win spars is the exact same thing as temporarily recruiting towerers and having them hold tower? I don't know why I'm taking the time to explain these things to someone who doesn't play the game, but hopefully someone who's looking forward to the system will read over the conversation and take something from it. You're just very trapped in this mindset that guilds on Graal should run to towers that have 200 HP where you spawn right beside the flag and you just spam recruit every single person who enters the tower and you hold it all day long, because that's what towering was when you played. No one actually finds that to be fun, but people seem to really enjoy the reward and the time spent with their friends. Staff are giving guilds the option to earn rewards in new and more interactive ways that promote guilds functioning more permanently and naturally. I really don't see how anyone could possibly see that as a bad thing... |
I think the main idea is to increase the value of a guild via its contents (members) rather than the guild name itself carrying all the value (a vehicle towards individual success). I also think it may be tough to adjust to for some, but a proper system will improve the health of guild-related activities once embraced.
I am excited to see how the community will respond. |
Yeah I like idea of earning points for doing different activities(reason i still comment etc on threads to see how things pan out/voice opinion as may play abit again) I'm interested in seeing for instance say pk will earn points to points earned by bk or spar or forts etc how it will balance out.
actually made me think maybe in future be like guildthemed dungeons or more events to do with them i.e comeback of ctf or something(just thoughts obviously) |
i love the new guild idea system. most people do. G fatal is just really off in his brain thinking this is all about sparring when its not.
i hope new guilds will be multipurpose. people can join together to do everything. |
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The reason it affects "tower guilds" more is because those guilds were the ones who more often repeatedly abused the current rostering sham. It only makes sense. |
we should be able to recruit and kick whoever we want.
if unknown joins , towers and then becomes inactive asf it would be unfair that we lose points if we kick him. if we couldn't easly replace players then it would be hard for newbies to get into towering because all the spots would be taken up. |
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Could just be a 50% refund, and transfer those points towards a new guild. In case the first guild you were in, goes inactive. That way you don't have to completely start over. Also, for the list of members. You should order them by experience points gained. That way the more active one's are shown at the top of the guild. Not sure if by default, leader should always stay at the top? |
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Where members lists are concerned, I think it would be awesome to have multiple ways to shuffle your roster. Of course, the leader of the guild would be the only one who could do such a thing. Ways that I imagine would be
1. By points earned(self-explanatory). 2. By activity(online members go on top, offline members will be shuffled down according to how long they have been offline). 3. Join date(this should still be an option). 4. By rank(which Rufus has stated will be happening). I think that all of those could enhance gameplay for different guilds. Family guilds would probably want to use join date, since that(from my perspective, of course) seems important to them. Social guilds might like using Activity, so then it would be very easy to tell who is online. Points would show who is working the hardest for the guild, but the issue with that would be that certain things(GS wins, Tower hours) could be difficult to factor into the individual point value. GS wins could be attributed to the members who participated, but tower hours would be wonky. Whether that is possible, or even wanted, is debatable. But I do think that having different ways to shuffle the guild members list would be a cool feature. |
Is there an estimate time in which this would be released? Can't wait. I have only enjoyed towering twice in my graal time and really hope this will be something I enjoy
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Hopefully theres an active pro spar/pk guild that wants to recruit me when this system opens so we can quickly dominate using the new system :P
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IS THIS COMING SOON? TOMORROW? WEDNESDAY?
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I wouldn't expect a full release on the 1st... It'll probably be rolled out slowly, and there will probably be a period where staff need to test and tweak stuff
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Hopefully it's not all hype. |
Just saying it because I understand the workload and I think a scripting project of this size is difficult to roll at all once without encountering any issues... It's practically a secondary economy, except way more complex than gralats
I'd expect it to come out sometime this season, but only staff can say for sure |
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Maybe the Ol'West system will be part of it too, where you receive a point for every minute you help a tower. And I am not sure what you can do with those points, but must be good. Quote:
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Should say, "We are excited to bring this new update. We know that players have been asking for a lot of these things, and we want to let you know that we hear you." If there are still issues, then let the players decide that for themselves. |
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But you just keep sitting on these forums, not even actively playing Graal, spreading that negatively all because no one can see that Zz FATAL zZ achieved 2000 tower hours like 5 years ago, even though no one (except you) cares! |
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