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Zorma Knight 05-05-2016 09:23 PM

Guild Ideas
 
For my idea I was thinking a to add a new feature call "Guild Logs" (or whatever you guys can call it).So that the leader can see the list of member on how many hours help on the guild, so basically it goes like this for example:

Guild: illusive

Members:
(I'll just pick 5 random members)

-Thallen helped 340 hours
-Mae helped 310 hours
-Memo helped 260 hours
-Livid helped 170 hours
-Alexis helped 100 hours
(I am making these numbers up as for example)

But yeah it can also organize different categories like daily, monthly and all time.

My second idea that to add a new indicator color (red or black) that will shows members that are AFK for few minutes . And this effect that it will freeze the hours that helped so that they won't boost on towering (aka slacking and cheating), and when the person is back active it will show green again.

And lastly another idea is that it can shows the members that got recruited and kicked, and that it should show category reasons for being kicked like AFK, Space, or Other [describe the reason]

Like this:


Thallen recruited Zicknex
Memo Kicked Tasai
- Reason [@Other]: For inappropriate behavior
Mae Kicked Alexis
- Reason: AFK

So yeah these are my ideas for the guild system and this will definitely help
leaders to give hats the the members they deserved on who as many hours ^^

Feel free to comment and adding additional ideas (:

PigParty 05-05-2016 09:27 PM

Pretty sure people have suggested for a long time to show logs for kicking members. Not sure why it never was made, though. It would actually be a good quality improvement for guilds. The rest sounds a lot like what Ol' West has. I'm not sure that many guilds care how long you actually "help". Most guilds know who helps and who doesn't, and then you can still only judge "helping" by how much time they're in a base without having gone AFK. There's no problem with it, but I don't see much need or desire for that aspect of a guild log. I doubt that there will ever be a reason category for kicking members from a guild. If there were logs made available to guild members, it would just show player1 kicked player2.

Agonee 05-05-2016 10:01 PM

Quote:

Posted by Zorma Knight (Post 702312)
For my idea I was thinking a to add a new feature call "Guild Logs" (or whatever you guys can call it).So that the leader can see the list of member on how many hours help on the guild, so basically it goes like this for example:

Guild: illusive

Members:
(I'll just pick 5 random members)

-Thallen helped 340 hours
-Mae helped 310 hours
-Memo helped 260 hours
-Livid helped 170 hours
-Alexis helped 100 hours
(I am making these numbers up as for example)

But yeah it can also organize different categories like daily, monthly and all time.

My second idea that to add a new indicator color (red or black) that will shows members that are AFK for few minutes . And this effect that it will freeze the hours that helped so that they won't boost on towering (aka slacking and cheating), and when the person is back active it will show green again.

And lastly another idea is that it can shows the members that got recruited and kicked, and that it should show category reasons for being kicked like AFK, Space, or Other [describe the reason]

Like this:


Thallen recruited Zicknex
Memo Kicked Tasai
- Reason [@Other]: For inappropriate behavior
Mae Kicked Alexis
- Reason: AFK

So yeah these are my ideas for the guild system and this will definitely help
leaders to give hats the the members they deserved on who as many hours ^^

Feel free to comment and adding additional ideas (:

Meow

Saber Alumba 05-05-2016 10:14 PM

This would be very pointless as for the first section people would just afk to get as many hours possible down

Livid 05-05-2016 10:16 PM

Quote:

Posted by Saber Alumba (Post 702324)
This would be very pointless as for the first section people would just afk to get as many hours possible down

Well I was also curious about that till she told me that if both the indicators idea and the log idea were implemented then the logs would stop counting for those who go afk.

Saber Alumba 05-05-2016 10:25 PM

Quote:

Posted by Livid (Post 702325)
Well I was also curious about that till she told me that if both the indicators idea and the log idea were implemented then the logs would stop counting for those who go afk.

It would help yes however detecting someone is afk is difficult, i mean you aren't gonna move much if your not being attacked in tower so that would penalise your hours helped even tho you might be wide awake.

PigParty 05-05-2016 10:31 PM

Quote:

Posted by Saber Alumba (Post 702329)
It would help yes however detecting someone is afk is difficult, i mean you aren't gonna move much if your not being attacked in tower so that would penalise your hours helped even tho you might be wide awake.

Plus it doesn't actually show if you help. It really just shows that you moved at least once every 5 minutes. If wehad this system, it would have showed helped a ton in some guilds, when really I just was there and in the tower to mess with the guild members and talk to them.

Livid 05-05-2016 10:33 PM

Quote:

Posted by Saber Alumba (Post 702329)
It would help yes however detecting someone is afk is difficult, i mean you aren't gonna move much if your not being attacked in tower so that would penalise your hours helped even tho you might be wide awake.

I agree with the not being attacked part, idk how itd work for that, but its very possible to add since the game already detects if someone is afk and I dont know if its difficult or not its up to dusty's skills.

Wickodd 05-05-2016 10:50 PM

It could also show how many kills each guild member has for the day, week, and season. That along with the hours they've helped would tell a lot.

Aftermath 05-05-2016 10:53 PM

nice idea, i think it would help a lot

GodzillaFire 05-05-2016 11:22 PM

This would help so much in Ol West and any Graal Server but don't think the Afk function would workout the way everyone would want.

Aguzo 05-06-2016 12:50 AM

If they can do something like that, then sure. Pretty cool ideas.

Gotta wait and see what the guild update will do, because maybe this won't be necessary for what that have planned.

ShadowGWS 05-06-2016 01:43 AM

Every single thing is good, but the AFK one is probably a flaw

Alexmo 05-06-2016 03:57 AM

Quote:

Posted by Zorma Knight (Post 702312)
For my idea I was thinking a to add a new feature call "Guild Logs" (or whatever you guys can call it).So that the leader can see the list of member on how many hours help on the guild, so basically it goes like this for example:

Guild: illusive

Members:
(I'll just pick 5 random members)

-Thallen helped 340 hours
-Mae helped 310 hours
-Memo helped 260 hours
-Livid helped 170 hours
-Alexis helped 100 hours
(I am making these numbers up as for example)

But yeah it can also organize different categories like daily, monthly and all time.

My second idea that to add a new indicator color (red or black) that will shows members that are AFK for few minutes . And this effect that it will freeze the hours that helped so that they won't boost on towering (aka slacking and cheating), and when the person is back active it will show green again.

And lastly another idea is that it can shows the members that got recruited and kicked, and that it should show category reasons for being kicked like AFK, Space, or Other [describe the reason]

Like this:


Thallen recruited Zicknex
Memo Kicked Tasai
- Reason [@Other]: For inappropriate behavior
Mae Kicked Alexis
- Reason: AFK

So yeah these are my ideas for the guild system and this will definitely help
leaders to give hats the the members they deserved on who as many hours ^^

Feel free to comment and adding additional ideas (:

Like your ideas but the idea that the leader gets to choose eh maybe who contributed the
most also you avatar is cute

Agonee 05-06-2016 05:37 AM

Quote:

Posted by Livid (Post 702336)
I agree with the not being attacked part, idk how itd work for that, but its very possible to add since the game already detects if someone is afk and I dont know if its difficult or not its up to dusty's skills.

Sends a message, moves around, hits the sword buttom=active

4-Lom 05-06-2016 08:52 AM

Personal tower time would be a big change. Associate with guilds purely for team-related friendly fire/defenses would be sweet... as in get your own 1k hours and get a personal prize instead of a guild-wide thing.

Quote:

Posted by Agonee (Post 702539)
Sends a message, moves around, hits the sword buttom=active

Mouse jiggler programs :) or other illegal 3rd party stuff.

Noxious 05-06-2016 03:58 PM

I don't see how people can bring up the issue of abuse of this system by idlers. If leaders are doing their job, those people will be kicked and won't receive hours. If they just appear active, then they would receive hat even without this system.

I've always hated the way 1k hats are distributed. Complete discretion of the leader? That's real abuse. Every list I've ever seen has had at least 1 friend of the leader on it who didn't participate nearly as much as anyone else. A system like this would be much better than the current system, even if you think it has flaws.

Of course, as mentioned, this idea might not even be necessary with the new guild system being introduced, or maybe it's already a part of it in some way.

PigParty 05-15-2016 06:54 PM

Quote:

Posted by Noxious (Post 702686)
I don't see how people can bring up the issue of abuse of this system by idlers. If leaders are doing their job, those people will be kicked and won't receive hours. If they just appear active, then they would receive hat even without this system.

I've always hated the way 1k hats are distributed. Complete discretion of the leader? That's real abuse. Every list I've ever seen has had at least 1 friend of the leader on it who didn't participate nearly as much as anyone else. A system like this would be much better than the current system, even if you think it has flaws.

Of course, as mentioned, this idea might not even be necessary with the new guild system being introduced, or maybe it's already a part of it in some way.

It's not necessarily true that if one appeared active, they would still receive the hat without the system. They might only appear active because of the system, but otherwise would not if there was no "hours helped" system. As for leader discretion, you can't take that away. Yes, it's problematic sometimes, but that's something that can't be fixed. Someone who's on 1/10 as much as someone else, but has good leadership qualities and is very capabale of leading the guild to taking towers may deserve the hat more than someone who simply helps a lot of hours by defending, but really doesn't participate in the taking of towers.

Noxious 05-15-2016 08:19 PM

My point about appearing active is that it should produce the same result with either system.
In the current system: if someone appears active, they should receive the hat. (Only case where it shouldn't be true is if 24 other people appeared more active)
In the hour system: if someone appears active, they won't be kicked and will earn the hours that count towards them receiving hat.
The similarity between the systems is that you still have to determine whether or not someone is actually active, but the difference is that the first one is entirely opinion based. Who helped more than who?

When I said leader, I meant the owner of the guild has complete discretion of the list. Technically, after reaching 1k, the owner could kick everyone and just give the hat to 24 people who did not participate in the guild whatsoever, and the fact that is actually a possibility is just wrong. And it could be taken away and fixed with this hour system. Instead of using the guild roster for distribution, just give the owner and the top 24 contributors hat.

Overall, my problem with the current tower reward system is that it is completely subjective. This suggested hour system is one way of making it more objective which is why I support it. I have hope that the new guild system will be more objective in awarding players.

PigParty 05-16-2016 01:25 AM

I personally think towering should go to a 1-guild per person system. There would be a completely separate guild system and only those guilds can tower. Someone is only allowed to be in 1 towering guild at a time. I think a points system - especially with the idea of losing points for kicking members - would work very well with this system, encouraging guilds to have 25ish solid members and that's it. I think that would help the entire system. I also think a guild should lose even more points if they kick/recruit the same person multiple times. I'm thinking like a Clash of Clans type of system, just as an example. You really stick with 1 clan (guild) your whole time playing, and if you switch, it's not very often, and there's definitely no clan hopping.

eevee2 05-17-2016 01:06 AM

Quote:

Posted by Anakin_Graal (Post 702347)
It could also show how many kills each guild member has for the day, week, and season. That along with the hours they've helped would tell a lot.

Getting kill isn't all about towering some people will focus on flag instead of pkers. Because after all, you can just go pk in another tower and pretend you're attacking at another or defending at a tower.

PigParty 05-17-2016 01:38 AM

Quote:

Posted by eevee2 (Post 705341)
Getting kill isn't all about towering some people will focus on flag instead of pkers. Because after all, you can just go pk in another tower and pretend you're attacking at another or defending at a tower.

Although having a guild kill scoreboard could be cool. It could create more PK-based guilds.

Thallen 05-17-2016 02:25 AM

While I don't 100% agree with OP, especially because everything is changing soon, I will say that filtering monthly PKs to guild or friends (and adding your guild) is a pretty great way to see who is actually contributing. It's not perfect or anything, but it definitely gives a good idea.

deadowl 05-17-2016 05:22 PM

I still have no idea what these changes are or why anyone knows they're coming.

Colin 05-17-2016 05:44 PM

Quote:

Posted by deadowl (Post 705508)
I still have no idea what these changes are or why anyone knows they're coming.

They released a news update in-game that the month of May would be the last month for guilds to receive a 1k hat as the reward system was going to change after that (so that guilds that already had a few hundred hours would have a grace period to finish).

Most people don't know the specifics of what the new system is like, but basically everyone knows a new one is being released.

I like the idea of logging guild activity, but knowing the way Classic is currently setup I don't know if it would have the resources or capability to properly store these logs for a ton of guilds without causing any server issues.

I'm sure there are basic things like time spent on a tag, kills gathered while on that tag etc that could be logged but I think logging things like recruiting/kicking would just be useless and take up unnecessary resources.

deadowl 05-17-2016 08:46 PM

It would be more productive to assign temporary teams at a fort than the way guilds recruit now. You could assign unaffiliated players to team with a guild temporarily, add a little team size balance automatically in the meantime, and let guilds use permanent recruitment as a reward.

qes 05-17-2016 09:00 PM

I think everything should be in the player. Your account should keep track of which Tags you wore most, Even after you leave the guild. I have a firm belief that the statistics page should be much longer, much like the ideas thallen once posted about stats.
Player account should record the amount of times you hit the flag that season, how much time you spent on each individual tag that season, how many PKs BKs gralats and spars you had that season.
This way guild leaders can check their seasonal BKs, guild tag time, and amount of times they hit the flag to find the best players in their guild


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