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Understanding "blink" in sparring
Every time someone asks me for sparring tips, the first question I ask is, "Do you know anything about blink?" If they're a beginner, I might not even ask that. I'll just tell them that they should run away from their opponent for 2 seconds every time they land a hit or take a hit. That's enough to completely negate any disadvantage they'll experience from not knowing what blink is. It's one of the more complicated mechanics when it comes to sparring.
What is "blink?" Your blink is the period of invincibility you receive after you take damage (from a sword, bomb, arrow, anything). It's given that name because your character flashes in and out of transparency when you're experiencing this effect. It's a crucial moment in a spar where you can go full-on aggressive or use clever moves to win a trade or juke your opponent. The maximum length of time that you can maintain your blink is 2 seconds. However, blinking will be canceled early by either of the following:
Breaking Down Cancel #1 The worst thing you can do right after getting hit is wildly swinging your sword again. Any good aggressive sparrer should be able to react quickly enough to combo you, because you immediately lose your blink the moment that you swing your sword. https://giant.gfycat.com/SpanishNegligibleDachshund.gif (Click the GIF for a higher-resolution version) The above clip is a great example of that. You can see that I hit Zeross, juke in front of him then move when he thinks he can get a free hit, wait for him to swing, then I hit him again. I do the same exact move two consecutive times. He falls for it because it looks like it's a free hit while he's in his blink, but better sparrers know how to bait people into canceling their blink to combo them. Breaking Down Cancel #2 This one is a little tough to understand. When you're hit, you enter the hurt gani. About 1.5 seconds later, if you don't move, you enter the idle gani. The moment you leave the hurt or idle gani, the directional keys that you're pressing (or the buttons you're holding) are extremely important and will determine if you cancel your blink early or not. Let's say I'm hit in a spar. Right after I'm hit, I start moving straight in the left direction. I can continue going left for 2 full seconds and I'll maintain blink. I can go left+up or left+down. I can strafe in place with left+right and I can even strafe up or down. None of these will cancel my blink early. However, if at any given time I release that left directional key/button, I'll lose my blink. https://giant.gfycat.com/FemaleIdioticFox.gif (Click the GIF for a higher-resolution version) Above, I take a hit. I choose to move straight in the right direction after I'm hit. You can see I continue blinking as I go right and then right+down. The instant that I turn left, I lose my blink. Why? Because to move left, I had to release the right key. You see that I'm well-aware of the situation I'm getting myself into, because I quickly change direction knowing I'll be vulnerable without my blink. This is the real reason why strafing is good for PC players. If you enter a moving strafe, you're holding down 3 keys. For example, a downwards strafe is left+right+down. You'll be able to maintain your blink letting go any 2 of those keys, as long as you continue to hold down 1 of them. A moving strafe gives you a lot of flexibility with your blink. You can think of cancel #2 like a pivot foot in basketball. A moving strafe essentially gives you 3 feet. How can I improve my blink mechanics? I'd recommend starting simple with a basic "J"-shaped technique (like you see in the last GIF). After you're hit, you can run straight at your opponent and curve around them to try to land a hit. The reason you do this is because inexperienced players will try to hit you as you run at them (while in blink), and by curving you're putting yourself in a position to hit them while they're swinging at where you were. When they use their sword, they're in sword.gani for 0.25 seconds and idle.gani for 0.05 seconds before being able to move again. Here's another clip of me demonstrating that: https://giant.gfycat.com/WhisperedCe...ngsquirrel.gif (Click the GIF for a higher-resolution version) She hits me, I run straight at her, curve, and swing. While a basic technique like that isn't going to work against the best sparrers, it's a good one to know and use against most. Another good trick, if you're a beginner and sparring against an offensive sparrer, is to simply not move after you're hit. You're guaranteed your full 2 seconds of blink if you do that, and it gives you time to collect yourself and possibly get a free hit on them if they move towards you aggressively. Here's an example of what I mean: https://fat.gfycat.com/EvilEnchantingCoelacanth.gif (Click the GIF for a higher-resolution version) I don't manage to land a hit in this example, but many sparrers do this as a way of countering combo sparrers. It's a pretty safe move and buys you some time to assess what your opponent is going to do without having to make a move yourself. As blinking can be really difficult for mobile players, this is something that I'd recommend for them. That's all I'll post for now. Maybe I'll come back to this thread and post useful clips of blink in the future. I'll try to answer any questions. Hope you learned something. |
Nice thread Thall, will defiantly be trying the J style
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Long distance I need you
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Thanks man. This will be extremely helpful.
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good job bro I actually didn't know some of that. TY
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thanks thall. with this thread I was able to win one spar
that's one more spar than I usually win |
Isn't blink extended when you freeze?
Of course you can't move so it doesn't really matter. |
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too perfect to even have a question tbh.
maybe put more examples of u using blink? so it makes it more clear |
Will try this on Thallen next time I fight him
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So...Who won you or Zeross?
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#1: Spoiler
#2: Spoiler
#3: Spoiler
#4: Spoiler
#5: Spoiler
#6: Spoiler
#7: Spoiler
#8: Spoiler
If you want to ask a question about any of them, just reference the clip by it's number or quote it. |
idk why it won't let me rep u. they were all good examples but #8 damn #GodModeMysterySolved
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Never really been interested in spar as majority of times i played it was just because few from guild were playing and that there was this imaginary delay(not blink) that only ever occurred in battle arena.. Anyways so your saying in short[not exactly had time to read]-that once hit(blink happens) but if you move around for little bit it will keep on blink yet if use sword it will knock you off blink? and basically pc players have better time with this feature?(if they used to pc obz)
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noob's should learn blink though spar experience, if you don't know how to spar using blink take this L like Carolina did last night.(no offense Fulgman)
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PC players should find it a lot easier because a keyboard gives you a better feel for that and keyboards also allow you to strafe (holding down 3 keys). |
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Blink probably has very little significance in PKing, but a lot in towering.
When I used to tower often, I was usually designated blocking the door at Sardon's (before the hall and spawn changes). Door blocking is essentially just using your maximum length of blink so that it takes an opponent a full 10 seconds (5 full blink lengths) to kill you a single time. A lot of people claimed that was "chat blocking" or "lag blocking," and that's when I realized that most of the tower community has no idea what blink actually is. I've been warped and warned for using blink properly at towers several times, even banned for it once (I think). In a game with mechanics as simple as Graal's, I feel like everyone should know what it is. Quote:
I actually think I'd have still hit him without being hit even if I wasn't blinking, because he swung early and (I believe) only the first frame of your sword registers a hit on iClassic. You might notice sometimes you can walk through someone's sword if you move in after the exact moment they swing. I'll do another guide regarding that sometime. I have a lot of information about hit detection and directional weaknesses that pretty much debunks any "long sword hack" theories. |
Going diagnol increasing blink right?
But strafing and standing still make blink last longer than diagnol right? And also does strafing make blink last longer than if you were staying still? |
why is it so that some people can walk through you when they're blinking similar to how you can walk through people in the new version of Sardon's?
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I believe some script that staff added alters this. There are areas of Destiny's tower where you can move through everyone, and then areas where you can't. But, in every PK area, I think you can move through people while you blink. I believe it's for only the first ~0.5 seconds of your blink though, and after that you can't move through players. I don't think it's that way in spars, but I'll have to check to be sure. Sometimes I'm able to move through my opponent in spars even when I'm not using blink. That's kind of frustrating because I like to circle my opponents a lot and some of that requires nudging up against them. I think it's all caused by glitches that have to do with scripting, probably scripts that are set to trigger once you reach 100 AP or scripts in zones where you don't want players able to block doors. |
How often do u use blink to hit people in spar?
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It's not really something you can force or expect to do every spar, you just have to be conscious and use it when it's there. Some players like Brett and Dante seem to rarely even take advantage of it and they still do really well. |
Is there a way to tell if someones going to use blink also, whats the strategy for sparrers that decide to stop moving and wait for you to hit first, they like attack, miss, and wait for you and if you miss they hit you perfectly.
I know how to use blink and I've gone through that business regarding walking through people but this strategy some people use irritate me and always gets me because I expect an intense fight. |
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This is why a lot of people think delay is OP, because delayers have to spar defensively and they'll rarely be the one making aggressive/risky moves in a spar. It's frustrating and annoying, but unfortunately the more defensive player usually dictates the speed of the spar. I'd just focus on being as precise with your swings as you can and train yourself to never spam your sword against people like this. |
hey thallen can u teach us how to fight the kind of noobs (actual noobs) who run and hit at the same time. Idk how but they manage to hit me a lot and I wanna know how to avoid their lame hits
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Just tested your claim that pressing multiple keys at instant of movement (diagonal or strafing) and then letting go of all but one of those keys maintains your blink.. That doesn't seem to work.
I tried diagonal movement and strafing to start my movement and letting go of any keys (but not all of them of course) still cancels blink. Am I misunderstanding, or is this a case of the blink animation stopping but your blink still staying? I was skeptical when I read that particular point because I've never known or seen that, and when I tested it it didn't seem to work. edit: in case I'm not being clear... Quote:
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I just tested it several more times and it actually seems like, if you begin to strafe immediately after you take a hit, releasing even 1 key cancels your blink. For example, strafing downwards (left+right+up) and then changing to diagonal (right+up) cancels blink. I thought then that maybe Graal can only support two "blink keys," so I tried it in several different directions. I got the same results every time, so I'm doubting it's that. So, it seems to be that strafing is actually really bad. Due to the way Graal is coded, all directions (when moving) overwrite "up" and "right". I don't know if that's what's causing it and Graal is trying to only assign two keys to control your blink when you strafe or what. It's a strict disadvantage, because it's dropping your blink even when you release 1 key of the 3. I even tried starting my blink by moving up, then strafing (up+left+right), then going back to just up (which means I never released my original single key), and it canceled my blink. A strafe seems to actually be an animation cancel in itself as soon as you leave it. In example #8 that I showed in reply to Zetectic, I mentioned: Quote:
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I'll do more proper testing when I've got the time. Let me know (anyone) if anyone discovers anything else strange about cancel #2. It deals with stuff like directional weaknesses and it gets really weird. Until then, I'd advise everyone to avoid strafing while blinking unless you intend to end your blink in that strafe. I rarely do it myself because it feels a little clunky and unnatural, but I'll definitely avoid doing it after noticing this. I'll edit my original post shortly to include strafing as a third cancel and I'll credit you as helping pinpoint that. |
Ahaa Neat guide on blink overall...have you considered doing other guides for the other aspect of sparring e.g. hitboxes, different sparring techniques etc.
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https://giant.gfycat.com/BowedImpass...pbackwhale.gif There's a bunch of safe corners and other weird things relating to hit detection. I'll end up doing more guides when I find the time. |
^ If you want an example of this, I tend to use specific angles like these quite a lot.. The secret is out :'(
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Would rep but I need to spread first :/ very helpful tho cuz I never knew this and I'm tryna become better so gg
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I can no longer edit the OP so I corrected and moved this information here: http://danclestine.weebly.com/learning-to-blink.html
That URL will probably change, because I'll pay for a Weebly package and change domains eventually. If it ever stops working, just go to http://clandestine.pw/ and navigate through to Strategy -> Sparring -> Learning to Blink. |
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