Graalians

Graalians (https://www.graalians.com/forums/index.php)
-   GraalOnline Zone (https://www.graalians.com/forums/forumdisplay.php?f=10)
-   -   Beginner Base (https://www.graalians.com/forums/showthread.php?t=34201)

PigParty 02-14-2016 11:50 AM

Beginner Base
 
I know some seem to severely disagree with this. However, I think a base that requires you to be in a squad with less than 100 hours is a good idea. This will help beginner squads that don't have the same 30 hat chasers moving from one squad to another once they get 1k, or the hat chasers who pretend they're going for 5k but never do. The idea of this is to force a base like MoD from Classic.

Many people's argument against this is that the hat chasers will use this base to get to 100 hours quicker for their new squad. They might, but because only 100 hours or less squads can enter, there will be a fair amount of competition. I would actually expect that they would mostly leave the base alone and go for the easy ones like Spring where they don't have to even be there and still get tower time. This will help beginner squads get that boost to get their name out there and start their guild up. Gold Adelphos and I have gotten our guild to 1k on iZone and trust me... it's hard. There obviously should be a struggle, but iZone's system is set up so poorly that it favors the hat chasers. We literally have a base that you attack once for 1 minute and then you get tower time 24/7 without having to be there at all.

The Begnner base would aso act as MoD from classic, as I said, in the sense that it could hopefully end up becoming the PK center of iZone, just as MoD is the PK center of Classic. Anyone who knows MoD from Classic knows that, sure, some "pro" guilds take it, but they havet compete with plenty of beginner guilds, plus PKers. It's not easy. Often times all that competition leads to a smaller guild getting it and keeping it, or the base owner gets changed every 2 minutes. Both outcomes are good.

GenoIndeed 02-14-2016 01:34 PM

Idk why anyone thought making less bases was gonna help out newer players, unless you have a solid squad you wont have the base for long

PigParty 02-14-2016 02:29 PM

Quote:

Posted by GenoIndeed (Post 671789)
Idk why anyone thought making less bases was gonna help out newer players, unless you have a solid squad you wont have the base for long

Zone had way too many bases, that's why. The problem is Zone's bases aren't good. Bases like spring only benefit the hat chasers, and encourage them. We don't need more bases, that's for sure; but we need better bases.

GenoIndeed 02-14-2016 03:59 PM

Thats what i liked about the old skybases, they usually were owned by new squads and pro squads never really messed with them in most cases

PigParty 02-14-2016 04:30 PM

Quote:

Posted by GenoIndeed (Post 671838)
Thats what i liked about the old skybases, they usually were owned by new squads and pro squads never really messed with them in most cases

Problem was it only gave 1/4 minute per minute. That didn't help startup guilds very much.

G Fatal 02-14-2016 05:18 PM

The point of less bases was to create more competition, not to help beginners. Personally still think the basing system is a mess on zone they should stick with like 4bases (based on poll ingame of best base the other bases etc get scrapped/changed into a different guild activity with ldrbd maybe)


Its shame to see how zone is (the game itself wasfairly good) I think its changed alot with gun nerfs buffs etc and the point of overall thinking more is better..thats not always the case and wasn't really thought through imo could have spaced stuff out and also had better update of it than just dishing everything into being another base.

Lambda 02-14-2016 05:19 PM

Play Era, absolutely now new gangs can even last against the generic well known squads, you can't help it, hat chasers be hat chasers, they complete a 1k, thier leader starts a new squad, they join and repeat, newbies is powering newbies squad, and those newbies doesn't bother with planets, most go Gem or Sky

GenoIndeed 02-14-2016 06:13 PM

As of now, theres no bases for new players, aries might be the closest one tho. I think more bases would help, and re-working the bases we have now (horrible designs imo) would also help. And most importantly, we need things to get people to start basing and continue to do so, 1k hats will only take us so far.

TWIZ 02-15-2016 05:07 AM

Maybe there could be 4 tiers of bases; 1) less than 100 hours, 2) less than 1000 hours, and 3) less than 5000 hours, and then 4) any amount of hours

Each tier could contain two or three, bases. The skybases could be tier 4, planetary bases contain the other three tiers. Competition promotion!!!

GenoIndeed 02-15-2016 05:16 AM

That sounds pretty cool

Gitaz 02-15-2016 10:18 PM

Quote:

Posted by TWIZ (Post 672149)
Maybe there could be 4 tiers of bases; 1) less than 100 hours, 2) less than 1000 hours, and 3) less than 5000 hours, and then 4) any amount of hours

Each tier could contain two or three, bases. The skybases could be tier 4, planetary bases contain the other three tiers. Competition promotion!!!

Not a good idea, do like classic and shave down the amount of bases you have and make the ones you have left, top quality.

TWIZ 02-15-2016 10:30 PM

Quote:

Posted by Gitaz (Post 672407)
Not a good idea, do like classic and shave down the amount of bases you have and make the ones you have left, top quality.

Yeah, that probably was a bad idea lol.

GenoIndeed 02-16-2016 01:45 AM

Basing is basing, its gonna get competitive regardless, cutting things down to a few bases just takes the fun out of it

PigParty 02-16-2016 02:55 AM

Quote:

Posted by GenoIndeed (Post 672492)
Basing is basing, its gonna get competitive regardless, cutting things down to a few bases just takes the fun out of it

I disagree. Some people think there should be a lot less bases, though, which is a terrible idea. The idea is not just to make it harder for the 'pro' guilds (hat chasers) but to also get new basers to join the basing community. Making more bases will possibly get new basers, but it will only enforce & encourage the hat chasers because then they could get 1k even faster with more bases, inevitably making them even bigger, quicker, and stronger, which could eventually backfire on any new squads. It's not a good system to have more bases than needed. Zone needs a few, quality bases.

TWIZ 02-16-2016 06:57 AM

Quote:

Posted by PigParty (Post 672521)
I disagree. Some people think there should be a lot less bases, though, which is a terrible idea. The idea is not just to make it harder for the 'pro' guilds (hat chasers) but to also get new basers to join the basing community. Making more bases will possibly get new basers, but it will only enforce & encourage the hat chasers because then they could get 1k even faster with more bases, inevitably making them even bigger, quicker, and stronger, which could eventually backfire on any new squads. It's not a good system to have more bases than needed. Zone needs a few, quality bases.

I agree, there's always that magic number when it comes to bases, but as you said, quality is also a heavy factor.

GenoIndeed 02-16-2016 09:39 AM

I thought basing was fine until they removed the skybases, things were still competitive and new squads used the skybases

Skt A. Sangue 02-24-2016 01:13 PM

Pig I only read your like first three posts, and my only complaint is that you mentioned 0 things about skybases.

They were numerous and actually fun. It gave both melee and range players advantages where most bases now favor one or the other strongly.

They were easy to get as noobs and easy to get as "pros"

Like after i got a sabre me, karu, adrien, and rose took on skybase 1, then 2, then 3(shhh we never got 4. I sorry dad.)

Then it was a point where we had all of them and most of my "leads" still had nooby guns that dealt under 6 damage and they were poop melee spammers.

Then I became Obama and was able to handle it solo against 3 people.

Then those said people would rek me other days.

Like Saud honestly was so noobish back then and now I think I can say for all of us that in a 1v1 he would melee rek us all(noob still cant spam though...alien noob. pfft)

It was completely fair because any noobs could take on a pro, and while numbers would help- they didnt mean as much as say in spring and iricia.

They also gave players a starting point since higher squads didnt always go after them because of the low time. Even on our best days we struggled with 9 hours because it would literally take between 7-12 actual hours to get, even with holding all of them.

They favored noobs but they weren't shut off the "pros" which is why they were so balanced

A set base for only noobs would only make pros get paid to help noobs...

Like offer me 100 zc and I will base for you at that base until you cant hold it anymore... it would be such an easy tactic.

#AddBackSkybases

honestly our best setup would be like

3 sb, iricia, spring towers, gem, aqua, conq

Or ya know. something along those lines, as you can tell(if you cant well you'll find out,) i wrote all of this on the crapper giving 0 poops about grammar, spelling, or continous flow.(hahaha. get it? poop... on the crapper. give me an emmy.)

Oh I'm not dead. Just in cryo. No actually Albion has a new frozen side of the world... so go join today. #EzAds #IAmTheBestAtMyJob







@GenoIndeed
tbh it was kind of ruined with spring towers before sb was even removed. like the people that had spring and iricia just had ST. and when they left for a battle the people at SB 2 took it. like st ruined le flow.

Either those two situations or literally one person would take it solo and hold it for 10 minutes, while not even being at ST, because nobody bothered to check it....

Vivid 02-24-2016 03:03 PM

I remember when I could take 2 bases at once by myself and just fly back and forth to check on them every now and then.


Yeah I really really liked that, though it can never be the same though if it was brought back it wouldn't be the same.

PigParty 02-24-2016 05:07 PM

Sky bases sucked. They should and most likely won't ever come back. It was tiny, you could land in the base with a jetpack, it was a boosting hub, it required no strategy, and it gave 1/4 a minute so it hardly helped beginner guilds.

GenoIndeed 02-25-2016 01:48 AM

Well to respond to your post pig, i think increasing the takeoff time of jetpacks would help out a lot since theyre kinda instant as of now. But something as little as that shohldnt be what removes a much more beneficial part of basing, skybases were a great addition and do need to return. And for the time issue, increase the time earned.

Weeno 02-25-2016 02:16 AM

my idea is that maybe we could add 1 or 2 of those SMALL skybases. With all those boxes. And also, disable any jetpacks that come near it. Then my idea is it should give actual hours because if there were no outside respawns, you sort of deserve some hours for keeping a base that's extremely active.

PigParty 02-25-2016 12:19 PM

Quote:

Posted by GenoIndeed (Post 677533)
Well to respond to your post pig, i think increasing the takeoff time of jetpacks would help out a lot since theyre kinda instant as of now. But something as little as that shohldnt be what removes a much more beneficial part of basing, skybases were a great addition and do need to return. And for the time issue, increase the time earned.

I thought you were im favor of bigger bases, not the cramped bases that require no strategy.

GenoIndeed 02-26-2016 12:23 AM

Old skybases werent cramped, this new one is. And the most cramped bases are the indoor ones

PigParty 02-26-2016 03:06 AM

Quote:

Posted by GenoIndeed (Post 677784)
Old skybases werent cramped, this new one is. And the most cramped bases are the indoor ones

Old sky bases weren't cramped? What? It was the smallest possible base anyone could create. The new sky base is 5x bigger than the old sky bases.

Lambda 02-26-2016 04:21 AM

Quote:

Posted by PigParty (Post 677816)
Old sky bases weren't cramped? What? It was the smallest possible base anyone could create. The new sky base is 5x bigger than the old sky bases.

Skybase was always cramped. I really like the previous one (the Halloween map update one), the current is still cramped, basically if you don't have jetpack you're gonna have to deal with escalator bullet walls, you can barely dodge without taking cover there

GenoIndeed 02-26-2016 06:52 AM

Yeah this skybase is literally just corridors, at least there was some running room with the old ones. The one now you just get stuck in a corner or have to run around walls just to dodge anything. And the escalator thing and the ship that spawns are both annoying af

PigParty 02-26-2016 11:55 AM

Aka: sky bases suck. Get rid of em.

Vivid 02-26-2016 12:32 PM

Quote:

Posted by PigParty (Post 677358)
Sky bases sucked. They should and most likely won't ever come back. It was tiny, you could land in the base with a jetpack, it was a boosting hub, it required no strategy, and it gave 1/4 a minute so it hardly helped beginner guilds.

Yeah but sense they were tiny it was good for starting squads. Because low hour gangs usually don't have that many members so you can take it yourself. Also I don't know what this 1/4 minute thing is because I by myself got like 18 hours off sky bases. I liked them.

PigParty 02-26-2016 02:40 PM

Quote:

Posted by Vivid (Post 677929)
Yeah but sense they were tiny it was good for starting squads. Because low hour gangs usually don't have that many members so you can take it yourself. Also I don't know what this 1/4 minute thing is because I by myself got like 18 hours off sky bases. I liked them.

each sky base gave 1/4 a min. per min.

Lambda 02-26-2016 03:21 PM

Quote:

Posted by Vivid (Post 677929)
Yeah but sense they were tiny it was good for starting squads. Because low hour gangs usually don't have that many members so you can take it yourself. Also I don't know what this 1/4 minute thing is because I by myself got like 18 hours off sky bases. I liked them.

It is tiny, but it is definitely not empty, its very very horrible to defend, I'd really love to know if you really got 18 hours from that place XD it's a pkers nest

I've seen Geno and other pkers there, speaking of Geno compared to him, I only have 1/4 of his kills, 1/4 of his Graal fame and 1/4 of his unbeatable swag

GenoIndeed 02-27-2016 02:29 AM

@Lambda, you're so sweet <3

But what i think we should do, is come up with some base layouts and send them in. Cuz when a base like skybase is just thrown in, it can be so horribly designed that i have to edit guns just to make it fair, that should never happen.

PigParty 02-27-2016 12:41 PM

We should have real bases, not sky bases.

GenoIndeed 02-27-2016 03:52 PM

Nah, both

PigParty 02-27-2016 05:39 PM

Quote:

Posted by GenoIndeed (Post 678436)
Nah, both

I think it's safe to say that sky bases will never come back, thankfully. That was just a boosting hub which is why PKers liked it. They boosted off AFKers at spawn, and the random noobs inside there. It was garbage. I just can't wait for the sky base we have now to get removed, hopefully when we get the new tileset and map. Back to the real topic - a beginner base is what we need that requires >x amount of hours to enter

Nyte* 02-27-2016 10:24 PM

I've got a decent amount of basing time invested into Zone and this sounds like a great idea. In the beginning age of zone basing it was almost impossible for new squads to start out since one squad could control ircia, choros, conquest, and spring simutaneously without any hassel. Once we start taking away more bases it might get more competitive, but newer aspiring basers will be getting hurt the most.

Personally I think the system is the best its ever been. There are 2-3 squads over 1k+ squads currently competing and a few 1k squads mixed in. I think its the most diverse mix of basers we've seen. But the 1k squads are mostly rehashed squads which has really been getting old for years now.

I dont think there should be more than 1 base with this ability though and I don't think there should be any categories besides under 100 and squads above 100.

PigParty 02-28-2016 12:00 AM

Quote:

Posted by Nyte* (Post 678678)
I've got a decent amount of basing time invested into Zone and this sounds like a great idea. In the beginning age of zone basing it was almost impossible for new squads to start out since one squad could control ircia, choros, conquest, and spring simutaneously without any hassel. Once we start taking away more bases it might get more competitive, but newer aspiring basers will be getting hurt the most.

Personally I think the system is the best its ever been. There are 2-3 squads over 1k+ squads currently competing and a few 1k squads mixed in. I think its the most diverse mix of basers we've seen. But the 1k squads are mostly rehashed squads which has really been getting old for years now.

I dont think there should be more than 1 base with this ability though and I don't think there should be any categories besides under 100 and squads above 100.

Agree 1000000% with everything you said.

Unknown? 02-28-2016 07:35 PM

Quote:

Posted by PigParty (Post 678466)
I think it's safe to say that sky bases will never come back, thankfully. That was just a boosting hub which is why PKers liked it. They boosted off AFKers at spawn, and the random noobs inside there. It was garbage.


Same problems with Gemini, aries, aquarius and the current skybase. Afk people at spawns, boosters boost on them since the spawn areas are not safe zones.

0.5 02-28-2016 08:20 PM

People will make alt accounts and rush there guilds free hours then transfer again and again

PigParty 02-28-2016 09:22 PM

Quote:

Posted by 0.5 (Post 679142)
People will make alt accounts and rush there guilds free hours then transfer again and again

Except you'll have competition from the other starter guilds. Making your own noob guild and taking it on your own is a lot easier said, than done.

Skt A. Sangue 03-04-2016 05:39 PM

Quote:

Posted by GenoIndeed (Post 677533)
Well to respond to your post pig, i think increasing the takeoff time of jetpacks would help out a lot since theyre kinda instant as of now. But something as little as that shohldnt be what removes a much more beneficial part of basing, skybases were a great addition and do need to return. And for the time issue, increase the time earned.

more time= wouldn't help smaller squads since bigger ones would take it.

real talk, add them back and taco, geno, and I would probably no lyf the hell out of them.

Also, me and Bodom were never able to get that skybase war/competition up... ooh.


Honestly geno it would be cool to get like a slow animation for the jetpacks when you use them

just don't make them slower. then they'd have no point cus of bikes and such.

espc on this map.

GenoIndeed 03-04-2016 07:00 PM

Nah theyll be the same speed, its just that people keep abusing how fast they takeoff, i actually have to get them diaabled in conquest for that reason, and why im tryna remove shooting from bikes, its just not fair. I want a skill bases game, right now most people just rely on bs items to win even tho they cant fight normally

Skt A. Sangue 03-04-2016 10:15 PM

Quote:

Posted by GenoIndeed (Post 681054)
Nah theyll be the same speed, its just that people keep abusing how fast they takeoff, i actually have to get them diaabled in conquest for that reason, and why im tryna remove shooting from bikes, its just not fair. I want a skill bases game, right now most people just rely on bs items to win even tho they cant fight normally

m9.

Use a jetpack near skybase.

I'd still rek u.

the matter of the fact is that jetpacks get such a bad rep. they can be used for the most strategic plays eever.

btw if you take jets out of conq, rip base.

would be way to easy to lose since it takes way to long to get back there. js.

as for bikes not shooting. boooo. bikes suck. let them have that feature. honestly the boards should have that too. last time i checked i dont need my hands to balance my feet.

sooo liek we can all agree that skybases should be added ASAP doe right?

mk.

shoot me a message when thats all final k.<3


All times are GMT. The time now is 08:51 AM.

Powered by vBulletin/Copyright ©2000 - 2026, vBulletin Solutions Inc.