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-   -   Day/Night System (https://www.graalians.com/forums/showthread.php?t=33345)

Koloshow 01-03-2016 04:56 AM

Day/Night System
 
Title says it all. I think it'd be nice having this.

Elk 01-03-2016 05:15 AM

true, itd be nice

and it would also be a nice function in correspondence with other things like things that would only appear when its night or day or morning, etc, ingame and such, more interactivity :)

Advent 01-03-2016 05:47 AM

tbh would be cool, but would probably make the game lag more than it already is

Pr0m4N V.14 01-03-2016 06:04 AM

Quote:

Posted by adventure923 (Post 655272)
tbh would be cool, but would probably make the game lag more than it already is

True, True

Cutieno 01-03-2016 06:23 AM

That would be awesome, and have fire flys come out all around graal at night x) it'd be so pretty, but then people who have the brightness down would probably have trouble seeing

Droid 01-03-2016 09:45 PM

This is one feature I really like about Unholy Nation, could be toggled on and off if it causes lag.

Please add this.

Alexmo 01-03-2016 09:47 PM

Day and night stuff sounds cool also add weather effects like rain and thunder wind that stuff

slyde 01-03-2016 10:51 PM

I think it's unnecessary since we have seasons in this game. And someone already stated the lag, just look at snow season and the halloween theme.

deadowl 01-03-2016 11:44 PM

FYI: If this were implemented, it wouldn't cause the server to lag, well comparatively speaking. It would probably be the same amount of lag on the server end as a hat you haven't seen before loading on your device. How much loading your device can handle is the real question (that's what she said).

twilit 01-04-2016 02:20 AM

http://www.graalians.com/forums/showthread.php?t=8931 -2012

James205 01-04-2016 02:33 AM

Quote:

Posted by Koloshow (Post 655240)
Title says it all. I think it'd be nice having this.

I think it would be cool too, I always liked the day/night system on Graal 2001 (Graal Bomy Moon) and made the server feel more alive and had a nice tone.

Elk 01-04-2016 03:46 AM

it wouldnt neccessarily create more lag, its just clientside, and it can be easily done with an overlaid white image with seteffectmode 2 and adjusted to screensize and the imgcolors would vary depending on daytime, its a lot less laggy than snow

the interactivity would grow so nice, and fireworks would make sense if its darker

when it gets dark, lanterns go on, and so on, thats all doable and easy with classes and servervars


rufus' thread is really nice too

probably an announcement before it gets dark and a PK zone so newbies can hide xd

Brick 01-04-2016 05:35 AM

1 Attachment(s)
Attachment 20583

Elk 01-04-2016 05:58 AM

Quote:

Posted by Brick (Post 655787)

oh snap, a hint

Zara 01-04-2016 02:14 PM

I play mostly at night... so that means I would only see the dark theme.Good Idea but it would be hard as most people are from different timezone's.

Elk 01-04-2016 08:15 PM

time would pass faster ingame, probably 2x-4x

Brick 01-04-2016 09:20 PM

It would be nice if graal had it's own time, sort of like the clock in the Onnet school. A giant clock tower in Onnet Town or something could tell the time too. Then the day/night cycle could be based around what time it is in game.

Aguzo 01-05-2016 12:14 AM

I've always wanted this, even made a thread about it.

Anyways, it would be very nice to have a day/night cycle.
Maybe allowing certain types of bugs to only spawn during certain times of the day.

Spiders and fireflies for example could spawn at night, whilst all the others spawn during the day.

Rain, lightning, wind that pushes players a few times like that gravity effect in destiny.
Would be cool.

deadowl 01-05-2016 02:55 AM

Make an official Graal NTP server that anyone can configure their system's clock to that reflects Graal's rotation around Graal's sun.

Weeno 01-05-2016 03:02 AM

Maybe either add a server time or maybe actual time corresponding to time zones so it would be like one dude meets another and he's like "Dude! It's night time on my screen!" And the other dude is like "Its day time on my screen omg!"



No? Ok.

Crono 01-05-2016 03:41 AM

First thing I do when logging on a server is disable day/night. Was initially cute when G2k1 did it but became annoying.

kenthefruit 01-05-2016 06:20 AM

i think it could be really cool to do. like Aguzo said you can base certain things accessible / non-accessible during the day and night. i awlays thought it would be neat to have stores close down during the night, like a little closed sign or something appears on the door. no reason for this, just kinda adds some life to the game

TeK 01-05-2016 01:49 PM

Quote:

Posted by kenovo (Post 656466)
i awlays thought it would be neat to have stores close down during the night, like a little closed sign or something appears on the door. no reason for this, just kinda adds some life to the game

If they did this then it'd reaaally have to be client-based, because lets say for this example the clock is based around the US CST zone, since that's where the server is. A player halfway across the world who only really plays during his daytime, which would be nighttime in game, would not often get the chance to visit shops.

But then there's another problem. It probably wouldn't be able to be client-based because I don't think having buildings open for some and closed for others and this being constantly changing every hour just for some players and all would work very well.

If a day/night system would also include changes like shops opening/closing and bugs and stuff being affeced by the time of day, it would probably be better to base it off a central Graal time.

If it came with no side effects, only the change in day/night, then maybe client-based time would be fine.

Maybe I'm wrong and missing some huge thing that disproves my whole point though but w/e lmao

Thallen 01-05-2016 01:49 PM

sounds like something I'd immediately disable

Admiral 01-05-2016 02:00 PM

Quote:

Posted by Thallen (Post 656525)
sounds like something I'd immediately disable

this

that too

Yeah but seriously, didn't like it on Pokemon Silver, probably wouldn't like it now!

James205 01-05-2016 04:37 PM

Quote:

Posted by kenovo (Post 656466)
i think it could be really cool to do. like Aguzo said you can base certain things accessible / non-accessible during the day and night. i awlays thought it would be neat to have stores close down during the night, like a little closed sign or something appears on the door. no reason for this, just kinda adds some life to the game

Yup G2K1 had that and it did add life to the game, I enjoyed it

Zara 01-05-2016 08:21 PM

It won't benefit us any way, so just leave the game how it is.But it is a good idea I guess just not.... very useful.

James205 01-05-2016 08:23 PM

Quote:

Posted by Zara (Post 656656)
It won't benefit us any way, so just leave the game how it is.But it is a good idea I guess just not.... very useful.

I want to vomit everytime some says leave the game how it is. Yeah lets keep this game one dimensional. This again isnt even some crazy idea

Grandpa 01-05-2016 08:24 PM

does it follow the time of ur geographical location or what

Dusty 01-05-2016 08:38 PM

Not really a point until it can be implemented in a uniform manner across all platforms(flash is crap) and players can't disable it.

Aguzo 01-05-2016 09:18 PM

Lmao, it's like the light orb at mod town causes some insane lag for turning the environment darker.

James205 01-05-2016 09:54 PM

Quote:

Posted by Dusty (Post 656664)
Not really a point until it can be implemented in a uniform manner across all platforms(flash is crap) and players can't disable it.

HTML5 :(

Crono 01-05-2016 10:01 PM

Quote:

Posted by James205 (Post 656696)
HTML5 :(

HTML6 :)

Thallen 01-06-2016 01:59 AM

it'd only be cool if actual things happened during the cycles
like if PK was enabled everywhere when it was night or if new bug types came out, etc.

Aguzo 01-06-2016 05:36 AM

Quote:

Posted by Thallen (Post 656821)
it'd only be cool if actual things happened during the cycles
like if PK was enabled everywhere when it was night or if new bug types came out, etc.

Lmao, "It's getting dark guys, quick everyone take refuge! The dark out comes with blackout...", said Taog.

That would be pretty cool though.

"We take no responsibility for what happens during the night time. We have curfews for a reason."

Would fix all the people who want "the purge" to happen all the time, and would be a nice variety for pking.


ALSO, this would move a lot of people from being around the same area. They would move indoors, instead of staying outside (which is supposedly the cause of lag).

Howl 01-06-2016 05:44 AM

Quote:

Posted by Aguzo (Post 656682)
Lmao, it's like the light orb at mod town causes some insane lag for turning the environment darker.

They wouldn't be putting light orbs on each level of the GMAP though :P

Aguzo 01-06-2016 05:47 AM

Quote:

Posted by Howl (Post 656925)
They wouldn't be putting light orbs on each level of the GMAP though :P

Never said they would. Just that it changing the light, wouldn't cause lag. I think, based on the light orb effect. It's not as if the tone of light will change super fast. Like instant dark, no.

Heck, maybe they can even have lantern posts around certain areas to brighten up those areas.

AND

Maybe they can even have a shop that sells oil to refuel your lantern... too much copy from zelda?

So you can take your lantern during the night, and still explore. Maybe even have a fading effect on the lantern showing you that the fuel is almost out.

Red 01-06-2016 06:38 AM

Quote:

Posted by Aguzo (Post 656928)
Never said they would. Just that it changing the light, wouldn't cause lag. I think, based on the light orb effect. It's not as if the tone of light will change super fast. Like instant dark, no.

Heck, maybe they can even have lantern posts around certain areas to brighten up those areas.

AND

Maybe they can even have a shop that sells oil to refuel your lantern... too much copy from zelda?

So you can take your lantern during the night, and still explore. Maybe even have a fading effect on the lantern showing you that the fuel is almost out.

we already have a usage bar for lantern

Aguzo 01-06-2016 08:15 AM

Quote:

Posted by OG (Post 656938)
we already have a usage bar for lantern

I didn't say a bar, I said fade out.

Basically it's a strong light source (lights up a huge area/circle around your player) when it's fully fueled, but then fire becomes dimmer and dimmer, until it dies.

Narcosis 01-08-2016 05:42 AM

This is only semi-related to the topic at hand, but it's something I've wanted to bring up but isn't big enough a deal for its own thread:

Let us turn the light orbs down to zero! Pleeeaase! (Fyi there's already a spot in one of the guild houses where you can pretty much create total darkness, so why not just let us move that slider right to 0 and create total darkness where ever we want?)

Dusty 01-10-2016 09:10 PM

Sup

https://i.imgur.com/6KYyk1w.png

This post in no way represents the official Graalonline Classic server. This post is merely representing something I did for fun because fun.

Brick 01-10-2016 09:55 PM

Quote:

Posted by Dusty (Post 658745)

That's awesome

Dusty 01-10-2016 10:23 PM

Just proof it exists(this was recorded on the Flash client).

Livid 01-10-2016 10:47 PM

Quote:

Posted by Dusty (Post 658782)
Just proof it exists(this was recorded on the Flash client).

It should seriously be added, could also make hide and seek harder

And to hide my deepest darkest secret of eating gralats.

Red 01-10-2016 10:49 PM

Quote:

Posted by Dusty (Post 658782)
Just proof it exists(this was recorded on the Flash client).

add it.

Dusty 01-10-2016 11:11 PM

There are issues that need to be sorted out that are quite substantial(right now it's overlapping all the gui elements for example). Even if it was fleshed out, Android is currently suffering the most from it, though Android has framerate issues all around. Graal really needs to lower the display resolution for high-dpi devices as it's rendering at 2560×1440 for my Nexus 6 even though it's visually unplayable zoomed out at 100% anyways.

And there needs to be actual substance to a day/night system other than just looking pretty.

Aguzo 01-11-2016 08:02 AM

Quote:

Posted by Dusty (Post 658836)
And there needs to be actual substance to a day/night system other than just looking pretty.

Day

1. Shops are open

2. You can catch butterflies, bees

3. You can catch certain types of fish

4. Guards are around to protect more, less areas are pk enabled


Night

1. Shops are closed, maybe you need to pay a small fee to enter or you pick the lock, but are then wanted, and the player who puts you down is rewarded.

2. You need a lantern to see where you are/going

3. You can catch fireflies, and spiders (if you spot with lantern)

4. Bars are open, all the dance/club places are open

5. There are less guards around, so certain areas are now pk enabled

6. Huge Spider spawns/other types of bosses are possible

7. Other types of fish are able to be caught, maybe a little more mysterious



Maybe even other gameplay mechanics could be added

1. You need to carry certain types of clothes/skaarf to keep warm during the night.

2. You need a lantern to go outside of the cities. If you are without a lantern at night, then you get warped to an Inn saying: "something hurt you and you are now here Example, you should really carry a lantern with you, it's not safe at night out there."

3. Maybe you lose a little gralats before being brought to the inn. (Bandits maybe), which give you the option to have quests like, "Get your money back from those bandits." Which you are then given the location to their whereabouts.

4. Players can probably be a good Samaritan, and light some of the pillars with their lanterns and provide a light source for those who are carrying torches. Explained in the next point.

5. Players will have to buy oil from shops to refuel their lanterns, the amount of light emitted from a lantern will let you know if it's full/almost empty (almost completely faded away).

6. For those who don't have the gralats to buy lanterns, you can pick up some sticks/torches for a measly 5-10g. Other players can use their lanterns to keep your torch lit, it helps if you bring a friend on your adventure.

7. Lantern shops could be added, helping out graal's economy by providing a lot of varieties for lanterns, and maybe some lanterns could last more than others, while others can emit more light providing you more vision.

I might add some more stuff later on, but for now that's all I can think of.



As to key points on why you want to go out during the day/night.

The light of day gives you the safety you need to do simple tasks.
The night gives you the sense of survivability, letting you do things only available at night (A totally different environment)

Once these are stable, you can later add other weather effects such as rain, lighting, fog (which has already been used for Halloween, but caused a lot of lag on PC), sandstorms, wind (like how destiny uses the gravity areas).

Livid 01-11-2016 12:14 PM

Wouldnt the gaurds be more active in the night when danger actually approaches.

Bosses.. um prob not happening, its classic.

Buying oil for lanterns, please god no, thatd be a pain.

What happens when everyone wants a single tor h?

There is a lantern shop, id say they should just make it bigger like they did the railcarts.

That warping to the inn thing sounds cool but id feel restricted so how about, "you need a guild to go out unprotected in the night"

You dont exactly need a lantern, you still have your field of visions light.

Rain and lightning I'd love or breezy days, but it might lag out the server.

We can actually use that scarf finally.

Lock picking is cool butidk how thatd work out tbh.

And again that guard thing, I kinda dont wanna be restricted to less areas in the Day

4-Lom 01-11-2016 03:36 PM

Wasn't bug activity somehow tied to day and night... or planned to be?

Aguzo 01-11-2016 05:37 PM

Quote:

Posted by Livid (Post 659181)
Wouldnt the gaurds be more active in the night when danger actually approaches.

Bosses.. um prob not happening, its classic.

Buying oil for lanterns, please god no, thatd be a pain.

What happens when everyone wants a single tor h?

There is a lantern shop, id say they should just make it bigger like they did the railcarts.

That warping to the inn thing sounds cool but id feel restricted so how about, "you need a guild to go out unprotected in the night"

You dont exactly need a lantern, you still have your field of visions light.

Rain and lightning I'd love or breezy days, but it might lag out the server.

We can actually use that scarf finally.

Lock picking is cool butidk how thatd work out tbh.

And again that guard thing, I kinda dont wanna be restricted to less areas in the Day



You are less visible in the dark, so guards don't have 100% vision of the environment + the guards need to sleep, there is a night shift, but it's more like people watching the "borders".

"it's classic, so you know"... that point is getting old. It can happen. Plus they already made a Giant Lizardon, Pumpkin Blob, Giant Slime, I think there was one at deadwood.

How would that be a pain? You aren't buying it every 30 mins, and it won't be that high of a price.

What do you mean "single torch"?

Needing a guild sounds like even more of a "restriction", lmao.

Weather effects don't cause device lag, if your device can actually handle it. PC was lagging, only when you aren't zoomed in during the fog. Other than that zoomed in, and game runs fine.

Lock picking, maybe a arrow/key shows up on screen like an action that you have to press/tap.

Guard thing? Less areas in the day? You have more areas in the day...


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