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Suicide 0.5
I'm not sure if this problem can even be "fixed", or if anyone else considers it a problem at all, but recently a lot of people have been killing themselves at 0.5 as a way to "make PKers leave their tower". I've decided to start PKing again, and I have noticed a steady increase in the amount of people that do this. The most popular way people kill themselves is by placing a bomb and hitting it with their lantern to make it blow up instantly. Obviously I don't think the spike mechanics at Sardons or Destiny tower could be changed to prevent people from killing themselves on them, but maybe it's worth changing the whole bomb / lantern thing.
It's really discouraging to put in the effort to get someone to 0.5 just to have them run away and kill themselves. Their apparent goal is to make Pkers leave, but it just makes us stay longer to make up for the kills we lost out on. Oh, and it's just really ****ing immature and annoying. |
I pmed Dusty about this once before. No idea if it will be changed, but im in agreement. If anything it actually makes pkers pk you for longer, because I often have goals like "200 kills today" or "300 kills today" and it just makes me go longer. I don't mind the spikes at sards or destiny. Fighting in the halls in sardon has always been suicide heaven. But at least on the roof you can swing at the door(can't say how many kills I've gotten doing it). But yeah, still dislike it. At least when they drop the regular bomb you have plenty of time to take them out, and if you can't that is your problem.
Kinda takes the skill(because there is skill in SDing) out of it. |
If anything can possibly make it where if someone kills themselves after being hit by another player within a certain time frame then the last attacker gets the kill.
This can be bypassed though, they'll just have friends kill them. And typically PvP related changes tend to go through Rufus. |
Or make it so bombs won't take you lower than 0.5 if it's yours, idk if that's possible though.
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dont change this its so fun to annoy pkers. Just ask me and GOAT
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I completely agree with you, as Dusty was saying it would be nice if an 'assists' system was introduced, such as 4+ hits on somebody, and then they die results in a kill for you; at the same time, this is completely unfair. A more fair method of 'assists' would be if the last person that hit you got the kill; this would solve suiciding fairly and it would encourage PKing.
In my opinion, lanterns should be banned from towers for this reason: putting a bomb down and using your lantern to kill yourself is very fast and regardless of how close you are to them, it is unlikely that you would be able to kill them: All in all, discouraging PKers is part of the problem in why so many guilds reach 1K so easily. I would suggest that you make towers sword-only. |
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I modified my post slightly, I guess that's an extreme solution. Bombs and arrows could still be used in overworld.
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Easy solution would be making it so guilds can't damage each other with bombs/arrow but that would be a huge problem as they would bomb/arrow spam attackers knowing they wouldn't be damaged which is OP.
There's no easy fix to the problem, but if you're a decent PKer you should be able to kill them before they get the chance too especially when there's a huge mob. You still get a decent amount of kills even when people do this, possibly make it so if one kills them selves it reduces a kill from their profile? Might make them less likely to do it I dunno. You could use the most damage done gets the kill system but I think that would have a bigger negative affect on PK'ing than suicide, it seems like most PK'ers are more into the spamming for kills as quick as possible for the high stat. At the end of the day I don't think it's a major problem, people still rack in thousands of kills a day there are multiple areas to PK in so if you're at Sards and really annoyed with the spike suicides just go somewhere else. |
I'd like the idea of getting assisted suicde kills. That would make PKing Sardons worth my time again, since every guild runs into the spike room at 0.5 nowadays. And it would stop people from being annoying with lanterns.
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I PK every tower except deadwood, and they all do the same thing. They're afraid of competition. |
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Use this time to push and reach the flag room and PK them there where they can't just go kill them selves, doesn't matter how many times they do it you can still stay there and keep PK'ing. Part of the problem is the mind set a lot of PK'ers have, you're already getting really easy kills losing a few kills every now and then isn't the end of the world. They also aren't getting the upper hand, killing them selves won't make you stop attacking so they still have to deal with it and it doesn't make it any easier for them unless the PK'er leaves - just be more persistent than them. |
Yo that's my trademark. I can think of 10+ ways to I'll myself to annoy pkers.
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The current amount of towers works well with the amount of players participating in towering- But imagine if you could inspire more people to play, make the game more exciting; I don't see a disadvantage in a 'last hit gets the kill' system? |
I'm not saying there is a disadvantage with the current system, I'm just pointing it out because of that system getting kills can be pretty easy so I don't see the need to try and make it even easier.
The current argument(correct me if I'm wrong) is that by performing suicide it some how makes towering easier, but it doesn't. They are still dying and needing to go and defend, out of the two PKing is easier than towering with the way things are and it seems like you think suicide should be taken away so it just makes it easier for you guys to get kills, which again, is already really easy. If you really want PK's why don't you just go outside Graal City and PK the mobs there? A lot of people say they prefer towers for the challenge PKing gives, well here it is. I don't get the last paragraph, the whole complaint here is that you are at these towers to PK and PK alone, if you're at the tower to tower then people using the suicide method shouldn't matter because it doesn't affect your ability to take the tower or not. I see a lot of PK'ers take advantage of the suicide method as well, it's not just something that the defenders do. If a towering guild attacks a tower because they actually want to tower and not just PK, then this does not affect them. |
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What I was trying to say is that it would be beneficial to introduce this system; I would agree with you, but I find 'mob pking' illegitimate: not trying to start a debate though. The challenge is that they will suicide if you don't kill them that life, or if you don't catch them? I thought it was because 10 people were aiming to kill you, not just a mob of randomly swinging players.
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I've been see'ing pker's that run away and kill themselves when they get to .5 as well annoying
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I never said that suiciding was wrong or unfair. I do it if someone is targeting/chasing hard when i reach 0.5(this applies to MoD only, since most other towers don't have multiple people pking.) what I did say, however, is that the lantern bit is unfair. SDing instantly isn't fair, the only way to stop it is to arrow to where their bomb is, and you'll be given the kill because of your explosive arrow. I don't mind and never will mind people bombing themselves without the lantern. Or sards spikes, seeing as I explained how you beat that really easily in my previous post. My solution would be to make the lantern not explode the bomb, but another much more passive and arguably better solution would be to make them drop their bombs like they do when they are killed by another player.
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I don't really see it as a problem and never understood why people get bothered over it. It brings nothing negative to the game, it just denies PKers (someone who many people would want to dissuade) what they want. I'd pretty much tell all of my tower guilds to suicide at 0.5 to deny tower PKers kills, and it usually works. Either that, or it makes the PKers dumb mad and they spend 2 hours to get 100 kills.
If the argument is that it's annoying, then look at it from the perspective of the player who is suiciding. I never really see people suiciding in open PK areas like others have mentioned in this thread. It's practically always at towers in my experiences. I wouldn't care if staff did change how it worked though, I just don't think it's worth getting bothered over. I'm not a PKer though. |
I'm pretty sure most people who have posted in this thread done this, also IDK about anybody else but killing someone who runs at 0.5 gives me a sense of achievement
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bombs
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The suicides should count for the last person that hit them, which wasn't a tower member.
Also, kills by other members in the guild shouldn't count, as they also are used to not give the pker the kill. The fact that people do this now is part of the meta for "Just gonna afk and get my hat", so they discourage people from pking. I hate defending a tower, and no one is trying to take it, even if there are only 5-6 people... Why? Because the guilds usually holding those towers always suicide, or have teammates kill them. Then the pker leaves, because they are just wasting time. So yeah, last hit by a non-teammate should get the kill. |
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@ alumni arrow war y2k15 also, that script would be awful in sards. js |
Sadly, I think team-mates should still deserve the kill if they hit you at 0.5 / 1.0 and then they suicide, I don't have a problem with that. Just suiciding as an individual- It benefits nobody.
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Why is MoD so popular? Because it's harder to suicide. You go to the flag, and no one really tries to escape to go to some spike. If anyone is that obsessed with not letting you get a kill, then they run away for someone else to get them, but that isn't really always the case in MoD compared to Sards. Deadwood, MoD, Swamp, what used to be Snow: At flag = no suicides. Castle, people will run out of flag room at 0.5-1 hp, go into house, kill with bomb. Now they have full hp, and can continue to pk, without dying. Sards, spikes. York was the barrels. None of these are good, even the pker can do it. Doesn't help anyone enjoy the game. "They do it, so I'll do it too." or "I don't want them to have fun, so I can afk and get my hat." |
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szupukah!
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Lol, it seems like everyone solution is "don't pk towers!!", sorry that i like to put effort into getting kills. It's no fun to spam my sword button into a crowd of people only looking to boost their kills easily.
I basically agree with everything Aguzo said except for the whole "can't kill teammates" thing. |
If you want to reduce suicides, make them drop gralats :) They won't do it again
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if they're running away to suicide use ur f***ing arrows to try and hit them
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If you are obsessing over kills that much then go to a mob. Suiciding is just something fun people do with pking and its part of the game so deal with it
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I think its bull**** that towering guilds treat pkers like some kind of a terrorist attack, Hurling abuse and acting immature.
The fact that these guilds think that they have the "right" to home a tower 24/7 while being afk is a joke. The current tower system will hopefully be changed in the future. |
im lazy to read replies btw but here's my idea
First time you suicide- 1 kill off Second time- 2 kill off You get the idea but there needs to be a time thing where when you stop killing yourself after ten minutes it restarts |
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To be honest if you cant simply catch a player before they die then isnt it like your failing at your own objective which is to kill the player? I personally find it to be a good challenge rather than a nuiscanse, I recently played with my pal Zorma and we had fun running from each other at .5 (I won), I think you should not complain and rather go for that kill and work on getting them to feel like youve succeeded rather than feeling annoyed or like you failed.
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OT: I agree the kill should go to last non-member attacker within a reasonable time frame. If people really cared about not letting certain people kill you, then just find another way around it. Just let some random other person kill you; people always do this too, and I don't care as much. |
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It's easier for guilds to suicide when it's only one player pk'ng. Try getting a group of 2-4 people and pk together. |
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