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They are all terrible. No one plays snes for the super sweet graphics.
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Zelda, and by far in my opinion. Really clean style which plays to the low resolution of the SNES.
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Chrono Trigger and Secrets of Mana II look the best to me.
I haven't played any of them. |
Going for Legend of Zelda: Link to the Past for these. Though secrets of mana II is an honorable mention.
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Chrono Trigger because I grew up playing it and rely on nostalgia to justify my tastes.
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Legend of zelda
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Secret of mana had sorta better graphics, but chrono trigger used the slightly worse graphics in much more interesting ways <3
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Secret of Mana/Breath of Fire II
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How the **** is Zelda ALTTP winning?
Graphics reak of Graal. |
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Earthbound is the prettiest
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Secret of Mana is technically superior imo, and set a pretty high bar for graphic standards for a long time. It's still one of those games that is used as a reference for aspiring pixel artists. Not only are the tiles really nice, but the sprites and animations are amazing as well:
http://i.imgur.com/l86bMw0.pnghttp://images.nintendolife.com/scree...3935/large.jpghttp://www.gamers-tavern.com/assets/...ots/sd3_06.pnghttp://lparchive.org/Seiken-Densetsu...6-SD3_19_3.pnghttp://lparchive.org/Seiken-Densetsu...6-SD3_2_36.pnghttp://lparchive.org/Seiken-Densetsu...-SD3_15_17.png Another honorable mention(and somewhat unknown game) is Tales of Phantasia. Not technically pretty, but in-game everything is so fluent and appealing to look at, sadly screenshots don't do it justice, though: http://s.emuparadise.org/Super%20Nin...%20%28J%29.pnghttp://www.mobygames.com/images/shot...eenshot-no.gifhttp://www.mobygames.com/images/shot...ce-shadows.gifhttp://www.mobygames.com/images/shot...-to-detail.gifhttp://www.mobygames.com/images/shot...hot-forest.gifhttp://www.mobygames.com/images/shot...-beautiful.gif Zelda is of course really appealing in its simplicity, but it's hard to overlook some really bad flaws the game had in some of its graphics. I feel like the screenshots should have shown some variation(such as Dark World, which has a better tileset I think, personally). |
Zelda's similarity to Graal may have gathered it more votes than it would get outside of the Graal community. Not that there's any problem with that, but interesting to consider.
edit: probably should say Graal's similarity to Zelda, rather than the other way around |
I prefer the swag style over the simplistic style. That fb classic server tile set was my favorite.
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They all look nice in their own way
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Breath of Fire II looks so good!
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Really surprised how Alttp is getting the most votes. The reputation around the internet from what I've seem is usually that its not all that great looking, and I agree. Guess that's because this is a grasl forum and Graal is heavily 'inspired' by a link to the past.
Secrets of mana looks the best to me. Love how the shadows are done on the tree. |
I'm gonna have to go with Earth Bound
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Harder for me to pick a best out of these rather than a worst. Earthbound is definitely the worst, followed by DQ6. I'd probably rank them as:
Best game is Chrono Trigger followed by FF6 though |
Secret of mana & Chrono Trigger
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Earthbound has the most 'charm', if you actually play it you'd grow to love the graphics. The quirky sense of humor plays well with the style, the colors set the best moods. It's just amazing. The whole game (writing/dialogue, graphics, charm, humor, gameplay) mixes nicely together and as an outsider it's easy to overlook the whole game---I've come to know it as; 'A face only a father could love." Everyone has their own taste, but the reason Earthbound/Mother 2 has my vote are the colors.
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I think Secrets of Mana has the most artistic value, but there's no place for that kind of art on the SNES. LTTP is the most enjoyable to look at since it doesn't try to be something out of its reach.
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I personally believe secret of mana II looks the best, most appealing for me would be a Link to the past.
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If I were to be real for a second I'd have to say something along the lines of:
1) "Secret of Mana II" 2) Chrono Trigger 3) Tales of Phantasia (the battle screens have some of the nicest GFX on SNES imo) FF6 has really nice monster sprites and a couple of good looking characters but that's about it. As a kid I thought ALTTP looked a bit dull but not at all bad. |
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Here's how I would rank them, putting everything into consideration, from tilesets to sprite work and so on:
1. Secret of Mana II / Seiken Densetsu III 2. Star Ocean 3. Chrono Trigger 4. Final Fantasy VI 5. Secret of Evermore 6. Breath of Fire II 7. Dragon Quest VI 8. The Legend of Zelda: A Link to the Past 9. Earthbound / Mother II I know Zelda has gotten the most votes, but in terms of graphical work, it's really not that complex. I think it's just being ranked high due to popularity. Also, like Dusty mentioned, Tales of Phantasia has really great art direction as well. I would probably place it under Star Ocean in the rankings, due to its similarity in style. And I'd just like to mention Terranigma as well. It's like a better version of Secret of Evermore, and is a little less drab since the majority of SoE is set in a crapsack world. Quote:
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Another example would be Banjo Kazooie. I've seen a lot of people comment that it had better graphics for the N64 than say OoT or SM64, but I think from a legacy perspective this works against it. Rareware tried to get every last ounce of detail out of the art. While at the time it seemed to be a technical feat, I think today it's very easy to look at the graphics and see what they were trying to be as opposed to what they actually were. From that angle, I would say that OoT and SM64 actually have better graphics as I play them today since it's easy to respect them for a complete work in themselves. It's harder for me to appreciate BK's graphics because they're trying to do something that was out of their reach, and it shows now that we have games that have done what Rareware tried so desperately to achieve. Spoiler
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Simplicity is not inherently better than complexity.
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I completely disagree that ALTTP aged better. This is just a bias most of us have formed because of Graal.
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Yeah I think Secret of Mana aged really well. It's still gorgeous pixel art today.
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Chrono Trigger, Secret of mana, and FFVI. I chose FFVI because its more memorable for me
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To a great extent, it didn't matter how detailed developers made their game because the hardware limitations got in the way. Games that were simplistic, like SM64 and Diddy Kong Racing tended to look better because they either used no textures at all, or smaller textures meant to be repeated. Whereas if you look at games like Goldeneye 007 or Turok: The Dinosaur Hunter, there are a lot of textures that got very distorted. Game developers certainly wanted to make their games look very good, but the constraints they had to work within made it hard to do that. People look at the N64 through rose-tinted glasses a lot of the time, and it really wasn't that great of a console. A lot of Nintendo's sales during that time came from the release of Gameboy Color titles, and not from the N64. (32.93 million N64 units sold, vs. 118.69 million GBC units sold.) The number of titles available on it were very limited, and developers working with it often ran into trouble with RAM issues, which is why they had to release the Expansion Pak in the first place. And even then, it didn't fix any issues with how the console renders things. It definitely lost a lot of sales to Playstation, which used far better rendering methods and sold about 102.49 million units. And if you look at games on that system, the ones released later on definitely outshine the ones released near launch. (For example, compare games like Jumping Flash and Bubsy 3D to Metal Gear Solid and Final Fantasy IX) However, this kind of thing doesn't really apply to 2D consoles, because everything was drawn by the hardware in pretty much the same fashion. There are games on 2D systems which are objectively more detailed than others, and picking a game with simpler graphics over a game with more detailed ones is a matter of taste, not talent. |
Should mention that LttP's graphics were dumbed down specifically because of the limitations of the game. In order to make the world as large as it was in LttP there were sacrifices to be made: while other games had 8 colors per tile available, LttP sacrificed 8 colors and instead used a 4 color per tile limitation in order to achieve the large-scale world.
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I've always adored LttP's graphics (and other Zelda game's graphics from that era), so I voted that. Part of that is definitely because I hate that "traditional RPG" style.
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Isn't Super Mario RPG the best looking SNES rpg?
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A lot of SMRPG's sprites were made by flattening pre-rendered models to work in an isometric space, which isn't the best technique in the world. |
I love alttp, but it's too plain and simple, while star ocean is killing the wood and grass textures.
Crono Trigger has a lot more colors and lighting based on the pictures. But... The trees, the rocks, all the textures on Secret of Mana ii definitely look better than the rest of the games based on the pictures. My vote goes to SoM2 |
Can't believe FF6 has 1 vote, I think SD3 looks a lot better, but still
Also can't believe Earthbound has votes, YOUR OPINIONS SUCK |
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