Graalians

Graalians (https://www.graalians.com/forums/index.php)
-   GraalOnline Classic (https://www.graalians.com/forums/forumdisplay.php?f=12)
-   -   I don't care I'm just happy you guys work hard for us (https://www.graalians.com/forums/showthread.php?t=30240)

Sir Travis 07-25-2015 04:25 AM

I don't care I'm just happy you guys work hard for us
 
So much sass about people working on graal. I'm just happy you guys don't rage quit due to a high sass factor

Thank you as always
Travis

Arsenal 07-25-2015 04:26 AM

No problem?

Aguzo 07-25-2015 04:27 AM

http://i.imgur.com/AG2adNs.jpg

Sir Travis 07-25-2015 04:28 AM

Never a problem and if there is they fix it

Conquest 07-25-2015 03:33 PM

I quit years ago because of ungraciousness. I hope current staff realizes that people complain for petty reasons, not because their hard work isnt of value.

Admiral 07-25-2015 04:04 PM

Quote:

Posted by antago (Post 596859)
I quit years ago because of ungraciousness. I hope current staff realizes that people complain for petty reasons, not because their hard work isnt of value.

Devs on iClassic nowadays are pretty good with this luckily because of the thick skin thats needed with the job. The standards are pretty high in terms of quality so higher ups aren't afraid to heavily criticise someone's work if its not good enough (not to the point of calling the dev ****/whatever but they certainly don't sugarcoat feedback).

Crono 07-25-2015 04:10 PM

Quote:

Posted by Admiral (Post 596875)
Devs on iClassic nowadays are pretty good with this luckily because of the thick skin thats needed with the job. The standards are pretty high in terms of quality so higher ups aren't afraid to heavily criticise someone's work if its not good enough (not to the point of calling the dev ****/whatever but they certainly don't sugarcoat feedback).

You'd be surprised how rare it is for someone to actually tell the truth. Even I have a heart sometimes and need to add some frosting on top of my negative atom bombs.

Ryan 07-25-2015 04:11 PM

inb4 argument about everything

ChineseDickie 07-25-2015 04:41 PM

Make a thread complaining about the servers, get pages filled instantly. Make a thread saying it's alright, have 151 views and 7 replies.

Comyt 07-25-2015 04:47 PM

yes sir travis great supportive post. the people complaining like the staff team are not doing anything know absolutely nothing about what the staff team is doing. just because they don't reveal their work to everyone doesn't mean they aren't working on anything.

Aaron 07-25-2015 05:29 PM

This thread made so many people mad.

Sardon 07-25-2015 05:51 PM

Quote:

Posted by Sir Travis (Post 596667)
So much sass about people working on graal. I'm just happy you guys don't rage quit due to a high sass factor

Thank you as always
Travis

r u travis da millitary nurd

Albie 07-25-2015 05:57 PM

Quote:

Posted by Sir Travis (Post 596667)
make me admin plz

http://graalonlineclassic.com/gpapp.php

MBK 07-25-2015 05:58 PM

Really great to see a single thread that actually compliments the devs.It's not like the game is running by itself with no one overseeing it.

ChineseDickie 07-25-2015 05:59 PM

Quote:

Posted by Albie (Post 596903)

Dude you're just the best and most sensible around here xD

Albie 07-25-2015 06:01 PM

I do try<3

MBK 07-25-2015 06:21 PM

Quote:

Posted by ChineseDickie (Post 596907)
Dude you're just the best and most sensible around here xD

He "tries" lol

rozone 07-25-2015 06:30 PM

Quote:

Posted by antago (Post 596859)
I quit years ago because of ungraciousness. I hope current staff realizes that people complain for petty reasons, not because their hard work isnt of value.

Staff shouldn't apply to be praised, people on graal are going to be ungrateful. Not a valid reason to quit.

Coco 07-25-2015 06:45 PM

Quote:

Posted by Admiral (Post 596875)
Devs on iClassic nowadays are pretty good with this luckily because of the thick skin thats needed with the job. The standards are pretty high in terms of quality so higher ups aren't afraid to heavily criticise someone's work if its not good enough (not to the point of calling the dev ****/whatever but they certainly don't sugarcoat feedback).

I lost all compassion the moment I became dev.

Conquest 07-25-2015 08:37 PM

Quote:

Posted by rozone (Post 596920)
Staff shouldn't apply to be praised, people on graal are going to be ungrateful. Not a valid reason to quit.

To be fair, my computer was being hacked and I lost thousands of dollars; my personal information was being given to the public. If all the players are being ungracious, and someone feels unsafe in the public eye—it isn't invalid.

Santa Claus 07-25-2015 08:45 PM

Thank You to all the staff, players, Gods (Stefan & Unix) for making Graal I wouldnt be the person I am today if I didnt have graal to meet many great people or even the **** bags on this game. GG the end

KuyaGabeGraal 07-25-2015 11:37 PM

Quote:

Posted by Santa Claus (Post 596974)
Thank You to all the staff, players, Gods (Stefan & Unix) for making Graal I wouldnt be the person I am today if I didnt have graal to meet many great people or even the **** bags on this game. GG the end

^ A Quote that can last forever here

SouthernZombie* 07-25-2015 11:38 PM

Quote:

Posted by Santa Claus (Post 596974)
Thank You to all the staff, players, Gods (Stefan & Unix) for making Graal I wouldnt be the person I am today if I didnt have graal to meet many great people or even the **** bags on this game. GG the end

Amen.

Nazheek Hans 07-26-2015 12:38 AM

Quote:

Posted by Sardon (Post 596900)
r u travis da millitary nurd

"I'm thinking about making Estela a military guild"
Once a nerd always a nerd. Interesting how small the world is. Three acquainted individuals meeting on a fairly low population forum.
I doubt thats Military Travis.

This was Ben a few days ago:
http://dustyshouri.dreamhosters.com/...noobsig_43.png

rickclops 08-05-2015 09:10 PM

Quote:

Posted by rozone (Post 596920)
Staff shouldn't apply to be praised, people on graal are going to be ungrateful. Not a valid reason to quit.

What happened to you when you were staff? Player comments are a real menace to developers in any game. I feel like you may not have enough experience from the developer/staff side to empathize with this. Or you're a teenager who are naturally devoid of empathy. Teenagers are an alien race, or from Hell sent to destroy all that is beautiful.

GotenGraal 08-05-2015 09:31 PM

Ur welcome sir travis

Knight 08-06-2015 12:05 AM

Yes sir Travis

Sir Travis 07-10-2016 04:20 PM

You implemented a new bug hunting/catching/spawning system in 2 weeks. You Devs must eat batteries and drink redbull to accomplish such crazy deadlines.

Seriously
Thanks for busting your butts for us regular players :D
Travis

Sardon 07-10-2016 04:39 PM

Only thing nice on classic is the graphics.
Its nice that you guys try but you don't know what we actualy want and just redo things that were fine previously.
iclassic staff are sort of like a family member you see once a year who doesn't really know what you want but instead of asking just gives you a swetshirt with orange polkadots.

Coco 07-10-2016 07:37 PM

Quote:

Posted by Sardon (Post 722617)
Its nice that you guys try but you don't know what we actualy want and just redo things that were fine previously.

Well if you're referring to the bug system, that wasn't fine at all. It was literally buggy af (pun intended) and was in serious need of being redone.

Usually anytime there's something that's been redone it's either because it needed to be or because redoing just made it better. Or both.

Marshmallow 07-12-2016 12:08 AM

:)
:>

Yog 07-12-2016 01:36 AM

99% of the sass is from me. You get back what you give, tenfold.

Quote:

Posted by Sardon (Post 722617)
Only thing nice on classic is the graphics.
Its nice that you guys try but you don't know what we actualy want and just redo things that were fine previously.

I think the fact that certain bugs had to be force sold on players is a sign some things weren't going as intended.

deadowl 07-12-2016 03:47 AM

There is a significant pool of people that have gained experience by working on Graal that are now professional software developers. The major problem I continue to see with Graal is that there aren't very many professional developers hired to work on it. Without the presence of professionals, the authority situation is unreliable. I will refer to Antagos' posts in that regard.

When I worked on Graal Classic as the lead developer, I didn't get paid. I got a lot of stuff done. I got a lot of stuff done fairly well. I was still a ****ty dev admin, and only had something like two years of amateur programming experience and zero management experience. I got a lot of complaints about what I couldn't get done that I wanted to get done. I didn't have anyone to advise me on how to manage that kind of situation, what my expectations should be of myself, what my expectations should be of others, or anything else. There was a significant communication disconnect between the ownership of Graal and the community that created it, and I suspect that's still the case. That said, I got a lot more done than what I would personally expect of anyone else that situation; notably the server was reduced to less than a hundred levels from thousands, maybe tens of thousands of levels.

Antago was a kid who wanted to create a bunch of cool things, found an outlet, felt underappreciated, and quit. I can relate to him in that regard. Myself, if I was to be put in the same situation again, I would have quit my role much earlier. The kind of **** some people will put you through when you're not being paid or even receiving mentorship is not worth it. A zero dollar paycheck--would that be worth it to you?

I tried to create a new overworld that drew from both old and new concepts. That eventually became the basis of the overworld for iClassic. I think it's awesome that the overworld my team created was used as the basis of iClassic. I think it sucks that the quests we created were nixed, and I would think that they should be reincorporated if not for the fact that they exist and can provide value to the community. Whatever may be in the future won't stop me from having pride in what I helped to create and wanting to experience what I created again. However, it's not my decision.

I wonder if the goals of development have become more clear since my time. I'd imagine with a lot of concepts being more closely tied directly to revenue that it has, and that the maintenance of existing revenue streams outpace the importance of potential new revenue streams. I struggle even more today to find a connection between Graal ownership and the Graal player community. With graphics development and player customization, however, there seems to have been a particularly significant realignment that aligns Graal's revenues with the demand of the player base.

That said, when you're frustrated about bugs and feature requests not being resolved, the typically unpaid staff are probably more frustrated than you. The motivation for them isn't money. Sometimes it's experience, and sometimes it's pride. This is especially the case with bugs. Either something they made is broken, or fixing something someone else made is going to delay what they would rather be working on. They're not being paid. Give them a break.

Reemas 07-12-2016 05:48 AM

Quote:

Posted by deadowl (Post 723092)
There is a significant pool of people that have gained experience by working on Graal that are now professional software developers. The major problem I continue to see with Graal is that there aren't very many professional developers hired to work on it. Without the presence of professionals, the authority situation is unreliable. I will refer to Antagos' posts in that regard.

When I worked on Graal Classic as the lead developer, I didn't get paid. I got a lot of stuff done. I got a lot of stuff done fairly well. I was still a ****ty dev admin, and only had something like two years of amateur programming experience and zero management experience. I got a lot of complaints about what I couldn't get done that I wanted to get done. I didn't have anyone to advise me on how to manage that kind of situation, what my expectations should be of myself, what my expectations should be of others, or anything else. There was a significant communication disconnect between the ownership of Graal and the community that created it, and I suspect that's still the case. That said, I got a lot more done than what I would personally expect of anyone else that situation; notably the server was reduced to less than a hundred levels from thousands, maybe tens of thousands of levels.

Antago was a kid who wanted to create a bunch of cool things, found an outlet, felt underappreciated, and quit. I can relate to him in that regard. Myself, if I was to be put in the same situation again, I would have quit my role much earlier. The kind of **** some people will put you through when you're not being paid or even receiving mentorship is not worth it. A zero dollar paycheck--would that be worth it to you?

I tried to create a new overworld that drew from both old and new concepts. That eventually became the basis of the overworld for iClassic. I think it's awesome that the overworld my team created was used as the basis of iClassic. I think it sucks that the quests we created were nixed, and I would think that they should be reincorporated if not for the fact that they exist and can provide value to the community. Whatever may be in the future won't stop me from having pride in what I helped to create and wanting to experience what I created again. However, it's not my decision.

I wonder if the goals of development have become more clear since my time. I'd imagine with a lot of concepts being more closely tied directly to revenue that it has, and that the maintenance of existing revenue streams outpace the importance of potential new revenue streams. I struggle even more today to find a connection between Graal ownership and the Graal player community. With graphics development and player customization, however, there seems to have been a particularly significant realignment that aligns Graal's revenues with the demand of the player base.

That said, when you're frustrated about bugs and feature requests not being resolved, the typically unpaid staff are probably more frustrated than you. The motivation for them isn't money. Sometimes it's experience, and sometimes it's pride. This is especially the case with bugs. Either something they made is broken, or fixing something someone else made is going to delay what they would rather be working on. They're not being paid. Give them a break.

Love. I really do hope everyone reads through this.

Senpai Enigma 07-12-2016 01:58 PM

Quote:

Posted by Reemas (Post 723113)
Love. I really do hope everyone reads through this.

not me

PigParty 07-12-2016 02:10 PM

Quote:

Posted by Yog (Post 723042)
99% of the sass is from me. You get back what you give, tenfold.

Can I give you $1 and get back $10?

Noxious 07-12-2016 06:04 PM

Quote:

Posted by PigParty (Post 723173)
Can I give you $1 and get back $10?

You get the same dollar, folded 10 times

DanteGraal 07-12-2016 08:25 PM

This forum could use a couple more posters like Sir Travis.

Sardon 07-12-2016 09:19 PM

Quote:

Posted by Coco (Post 722653)
Well if you're referring to the bug system, that wasn't fine at all. It was literally buggy af (pun intended) and was in serious need of being redone.

Usually anytime there's something that's been redone it's either because it needed to be or because redoing just made it better. Or both.

I still can't see why the Tailor system was needed to be redone.
I think that clsssic needs to focus on adding more jobs and activities to participate in because thats what most people beleive classic needs.
And permanent activities not temporary stuff.
Working hard to make something that only lasts a week or a day isn't worth it.

Macbeth 07-12-2016 09:29 PM

Quote:

Posted by Sardon (Post 723264)
I still can't see why the Tailor system was needed to be redone.
I think that clsssic needs to focus on adding more jobs and activities to participate in because thats what most people beleive classic needs.
And permanent activities not temporary stuff.
Working hard to make something that only lasts a week or a day isn't worth it.

Unixmad needs his bread. The more opportunities classic players have to make money, the less gralat packs he gets.
They would have to nerf pyrate bay's gralats and bug prices even more if they wanted to add new money earning content.

Perseus 07-13-2016 01:03 AM

Quote:

Posted by deadowl (Post 723092)
There is a significant pool of people that have gained experience by working on Graal that are now professional software developers. The major problem I continue to see with Graal is that there aren't very many professional developers hired to work on it. Without the presence of professionals, the authority situation is unreliable. I will refer to Antagos' posts in that regard.

When I worked on Graal Classic as the lead developer, I didn't get paid. I got a lot of stuff done. I got a lot of stuff done fairly well. I was still a ****ty dev admin, and only had something like two years of amateur programming experience and zero management experience. I got a lot of complaints about what I couldn't get done that I wanted to get done. I didn't have anyone to advise me on how to manage that kind of situation, what my expectations should be of myself, what my expectations should be of others, or anything else. There was a significant communication disconnect between the ownership of Graal and the community that created it, and I suspect that's still the case. That said, I got a lot more done than what I would personally expect of anyone else that situation; notably the server was reduced to less than a hundred levels from thousands, maybe tens of thousands of levels.

Antago was a kid who wanted to create a bunch of cool things, found an outlet, felt underappreciated, and quit. I can relate to him in that regard. Myself, if I was to be put in the same situation again, I would have quit my role much earlier. The kind of **** some people will put you through when you're not being paid or even receiving mentorship is not worth it. A zero dollar paycheck--would that be worth it to you?

I tried to create a new overworld that drew from both old and new concepts. That eventually became the basis of the overworld for iClassic. I think it's awesome that the overworld my team created was used as the basis of iClassic. I think it sucks that the quests we created were nixed, and I would think that they should be reincorporated if not for the fact that they exist and can provide value to the community. Whatever may be in the future won't stop me from having pride in what I helped to create and wanting to experience what I created again. However, it's not my decision.

I wonder if the goals of development have become more clear since my time. I'd imagine with a lot of concepts being more closely tied directly to revenue that it has, and that the maintenance of existing revenue streams outpace the importance of potential new revenue streams. I struggle even more today to find a connection between Graal ownership and the Graal player community. With graphics development and player customization, however, there seems to have been a particularly significant realignment that aligns Graal's revenues with the demand of the player base.

That said, when you're frustrated about bugs and feature requests not being resolved, the typically unpaid staff are probably more frustrated than you. The motivation for them isn't money. Sometimes it's experience, and sometimes it's pride. This is especially the case with bugs. Either something they made is broken, or fixing something someone else made is going to delay what they would rather be working on. They're not being paid. Give them a break.

AMEN

Sir Travis 08-25-2016 07:06 PM

I do have one question. Does staff ever get holidays or time off?

4-Lom 08-25-2016 08:46 PM

Ahem. Too many cooks spoil the broth.

Relic 08-26-2016 02:45 AM

Quote:

Posted by Sir Travis (Post 729749)
I do have one question. Does staff ever get holidays or time off?

i bet he even thinks they get paid, bless his soul

David 08-26-2016 02:51 AM

http://i.imgur.com/Hjhs8px.png

>hard work

Sir Travis 08-26-2016 10:57 AM

Quote:

Posted by Relic (Post 729806)
i bet he even thinks they get paid, bless his soul

Just trying to know more about the mysterious world of administration

Coco 08-26-2016 04:57 PM

The mysterious world of administration in a nutshell:

We work hard and are treated like idiots by the community for it. A marvelous world it is.

Sir Travis 08-26-2016 05:24 PM

Quote:

Posted by Coco (Post 729867)
The mysterious world of administration in a nutshell:

We work hard and are treated like idiots by the community for it. A marvelous world it is.

This place is a minefield.... Very sensitive and easy to trigger explosions of.......... ehhh poop posts

Sir Travis 09-05-2016 11:37 PM

The new update to horses is great. Really love the deceleration instead of the insta brakes... Makes it feel more polished

As for the sword slashing reduction? It just takes more precision now

Thanks for working so hard this fall an the latest releases at the Destiny Bazaar were great! Even MY greedy savings took at hit :)

Travis

I can't wait for October :D

Admiral 09-07-2016 12:31 AM

I love this thread I feel it should continually be bumped to spread positivity in this subforum


All times are GMT. The time now is 06:48 PM.

Powered by vBulletin/Copyright ©2000 - 2026, vBulletin Solutions Inc.