![]() |
changes to weapons
Ok so i got rehired as guns admin. We have a big revamp coming. This is we are going back to the old roots of zone combat. Weapon damages will be higher now and take less shots to kill. Also weapons reloads are drastically increasing to complement it.
Guns are now going to be much more deadly now. That is all |
Raise the HP to 100 so you can actually have a variety in damages.
|
Quote:
|
Quote:
Remove bots Remove that AoE heal-cane-thing Give healing it's own touch-heal skill with a slight CD. |
Quote:
|
Quote:
Quote:
|
Would love to re-alter the classes. You can only use certain weapons for one class, same as bots.
100HP could be better |
i knew this was a GIT thread because the title has no capitals
|
Quote:
Sometimes you need medics to help you in missions if you cant afford a heal staff |
Grenades could use a bit of improvement.
|
Quote:
|
Quote:
|
then whats perk of healer gnna be?
|
speaking of grenades, where are we supposed to get them (other than dying) because the new ammo crate doesn't replenish them
|
I want to make grenades their own item.
|
Quote:
|
So what's the eta on the changes being implemented?
|
Quote:
|
Quote:
Edit. Next weapon on my list to fix is the Nade launcher. Needs about 5x the current range it has now and give it a purpose. |
Quote:
Also, more importantly, how will times to kill be affected by this overhaul? Like 5-7 shots to kill? 3-5? 2 shots on rocket/grenade/ice launchers? |
Wtf did you do to the futuristic bow... It's so useless now
|
Quote:
Quote:
|
Quote:
|
Quote:
@Ghetto any word or idea on how class revamps will come about? Will we have any say in what happens? |
Quote:
|
Disregard everything i said about guns cause all my revamping just got flushed down the toliet due to 100HP now being a thing, classes being worked on so i have no idea what to balance for, and bullet speeds are now a thing too. So everything wont be done for a long ass time. Only thing i can positively say is guns bullets to kill will average at 6, our time to kill will be around the area of eras BAR t2k.
I have it planed like so Spammy smgs will be fastest to kill but high avg 10-7btk, slowest velocity Assault rifles will kill slower than smgs but more accurate 7-5btk, faster velocity Dmrs will be heavy hitting and fast and accurate 4 btk fast velocity Bow will be the highest dmg weapon but have 1 shot 2 second reload. 2btk fastest velocity |
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
A lot of the reloads are taking longer than it should be. Kinda feels like the same reload speed has been implemented for guns that are drastically different in price. The changes in dmg and reload speed should be base upon their price not same reload speed for every spammy gun.
|
Quote:
Oh just thought about this, since in the future bullet speeds will go up, what about adding in a weight system that makes it so you move slower when that gun is equipped. I think it would give an edge to guns with slower velocitys as they can have none of it so they have the advantage of hit and run manuverability tactics. While faster shooter guns shoot faster and you have to be accurate with them to do well. |
Quote:
I know with the new implement, a lot of people are not going to like. It's going to be harder and more competitive gameplay but at least the weapons will be balanced out and stats matched according to their prices. |
Quote:
|
Quote:
Certain weapons could also use a charging system that could affect various stats if charged for a certain time. But how will Showdown work? I assume only offensive-type guns will be viable. Will other "classes" of weapons be considered for Showdown use? |
Welp never mind tashkin says its "impossible"
Could still though have this weight system just increase damage on guns, higher damage guns slow people down while low damage ones have minimal losses. This would especialy be great for medics as lower tier guns will benifit them more since they will have a massive speed manuverability bonus over people running with higher damage guns. They heavy guns will still have a small kill time advantage though if no damage losses. Also i think this is going to not happen because those pesky sparrers pretty much run the entire ZP forums and they are loud and very obnoxious. With how bad the last experiments went and ****ted all over spar i doubt this will happen. Even though its a good idea. |
Quote:
Your changes could actually make Zone's combat less bland by adding strategy to it. Players would no longer wish for all of their squad-mates to use Rippers or the Railgun. Instead, users would try and have some variety in weapons to ensure success in basing. Instead of weapons being like Era (where you pretty much just buy better guns), there would be multiple different "weapon-types" to purchase and consider instead of just aiming for a BAR. It could make things more interesting. That's what I assume you're planning on doing (or similar). Personally, I'm anxiously waiting for this update to happen. It will totally make Zone's combat better. |
Around 2012-2013 Tunder and I discussed a lot about changes that could be made to the gun system which could add in strategic gameplay and balancing the weapons. These changes needs to happen if people want to see Zone go down a successful path. Regardless of what people say these changes will actually improve the gameplay. I assume that a lot of players will complain but in the end it will actually be more enjoyable. No more running and gunning, spar will get harder. That means no relying on wall/bullet spam and trap, pk and basing will definitely change. Most of the PvP activities will revolve around skills and strategies not who got the best guns or who has the most people. Tunder actually was appointed as Guns Admin but he left due to college and not much progress and implementation were ever made. Hopefully Zone management will come to a resolution and do what's necessary.
|
Quote:
|
What happened? Tashkin just changed all the weapons back according to this thread. Did Ghetto get fired?
|
Whelp, Zone is back to being trash then.
|
Guns were set back to how they were before all of the changes made by GIT. Proper testing and changes will be made before these actually go public like he should have done in the first place.
|
rip the dream
|
Quote:
Its offical, its impossible to work with graal zone. |
Quote:
|
Hmm, you could have made any changes to the guns base on your calculations and test them with some of the staff members at an undisclosed location. I am sure there's staff around especially ZP's and they would be more than happy to help.
I kind of get why using unreleased weapons could be problem. Since a lot of players don't actually have a forum account or keep up with in-game information. They're going to be questioning why you have an unreleased weapon and might mistake it for a hack or some other stuff. Changes and testing should always be made private then released for a certain amount of time or days as a beta test before it's actually set in motion. |
| All times are GMT. The time now is 02:41 PM. |
Powered by vBulletin/Copyright ©2000 - 2026, vBulletin Solutions Inc.