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Enable Team Killing Again?
Greetings!
Recently, team (guild) killing using arrows was disabled, as in they don't add up to your stats even though it says "You have killed (player)". Bombs work occasionally, but there is no point in dropping bombs when your guildmate is at 0.5 when whoever is trying to PK you is near, though. Do you think team killing should be brought back? Place your votes in the poll and explain why it should/shouldn't be brought back. Don't post if it won't affect you whether it is changed or not. |
and you're mad because?
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wat
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O ***! how do i switch my votes?
I think team killing is unnecessary. if u wanna pk ur m8s, get off tag m8. its annoying those lil mofos getting free kills off of guild m8s. thx god they took it off. a lot of ppl complain about this bs. |
Pretty much this ^^^
If you like killing your guild members go off tag duh |
What's annoying to me is that they don't count for your profile kills but they do count for your daily/weekly kills.
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They switched it? Leave it like that. Whenever I pk, towerers love to kill each other and not let pkers get the kill. Resulting in me using a bomb/spike/baddy to die aswell. So I like this change :D, it will let pkers possibly get more pks. You get them to 0.5 and their guild buddy goes and kills them. All that hard work, lost. I hope allies can't pk other allies either.
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I voted no. This will just make players boost their player killing stats at a rapid rate. It's good they disabled it.
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2 years ago :D, when I used to pk somewhat often especially at castle. |
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If you're gonna disable team killing at least change 'Kills' from profiles to 'Kills From Everyone but your guildmates' :P |
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you should never have been able to have kills against your guildmates added to your stats in the first place, this just causes morons to run around shooting arrows at their friends (who can't fight back) basically boosting their stats. if you seriously liked this, a lot of your kills are not legitimate and it is time for you to play the game the way it is meant to be played.
in response to the whole "don't vote if this doesn't affect you" wtf how butthurt are you over this? this will affect anyone who has ever been in a tower guild. really good move by the staff team. stop crying booster. |
Of course not, it's basically boosting. I'm glad they finally changed it.
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You're not seeing it through my point of view. Imagine Vic and I towering and Aguzo comes to PK us. I want Aguzo to stop so I thought "Why did he come here in the first place? He wants kills!", so I use arrows to kill my Vic and vice versa so Aguzo doesn't get PKs and leaves. "Don't vote if this doesn't affect you" is directed to the people who don't tower or PK. The purpose of this thread is to discuss this staff decision. I don't want it back or anything. |
If you can't kill team members with your sword you shouldn't be able to kill them with arrows or bombs, if you want to stop a PKer from going to your tower switch tags and steal his PKs on another tag
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so just kill your member without it counting as a kill and move on. your "point of view" doesn't make sense. why would you make this thread about it counting as a kill or not unless you desire some more boosted stats off of your fellow members.
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doesn't make sense to me how being able to kill someone would not add a kill to your statistics
if it doesn't give you a kill then I don't understand why it gives them a death doesn't particularly matter to me either way, because killing guild members at 0.5 is just as viable of a strategy either way, but there should probably be some sort of consistency between not gaining a kill vs. them gaining a death |
@thread in general: Solution: stop being pussies and play the game for what it is.
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Should make it for allies as well. I believe allies get the kills as well.
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They should just disable being able to kill guild members with bombs/arrows, but then again allies would get on a tag, steal flag, and then give to an enemy guild. Honestly, graal could have a really good system, but people always find a way to abuse it.
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@thread a kills a kill they still have to damage them, I used to spam stuff at some members to see if they afking/to keep awake lol |
I arrow guild mates on 0.5 when we are defending a tower and enemies aren't in the flag room so they can respawn and come back up with full health fast. It should not count for pks.
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making it so you can't kill your own team with bombs/arrows like some are suggesting adds nothing to the game eliminates certain elements of team-involved strategy at towers like Deadwood, Swamp, Castle, Destiny, etc. (any tower where you don't spawn at the flag) where guild mates can assist in killing you so you can return to the flag healthy enough to defend it would empower already-strong towers like Sardon's and allow you to just spam bombs for free through narrow pathways during any attack at 0 consequence Snow would be completely untakeable against any guild with a brain, because you can just have 2 people on either side of the flag spamming arrows parallel to the flag and only hitting enemies etc. |
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I think this is one of those cases where it doesn't matter which way it goes. Don't think the guild mate killing is high enough to affect the pk stat of the game.
I remember Simple-Z used to kill everyone in HK when we would tower just because he was bored and not to get kills. |
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If the main point of your thread is to enable team killing just because of pkers, then I don't enabling would benefit anyone in any way. You can already kill your own team with bombs & arrows w/o the addition of your stats being improved... Plus players who die will most likely drop their arrows/bombs so that makes it easy for you to refill them, which makes it possible for you to save your team member at 0.5 hp.
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This is probably a byproduct of me fixing the bug that caused arrow kills to subtract your kills.
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and do something about those kid that uses horse breathe fire to kill themselves and use spider to die. now i remember why i quit pking except mobs. |
Seems like team killing's been returned
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sweet
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cool
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