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-   -   Another Tower? (https://www.graalians.com/forums/showthread.php?t=28572)

Agonee 05-10-2015 09:48 PM

Another Tower?
 
How Epic would it be if they finally make another tower... With new designs etc...
Who else thinks that Classic needs a new Tower?

Wolfie 05-10-2015 09:49 PM

I agree. It's been like what? 3 years since iClassic introduce us to a new tower. (York)

Agonee 05-10-2015 09:53 PM

I wanted a new tower in Air Asia :(

G Fatal 05-10-2015 09:54 PM

Aint you all bored of the sameold sameold,
isn't there like nearly 100 guilds with 1,000hours now...
Well NOW you can buy one get one free!
at the graal fountain :D

but seriously there should be change different activity with a guild ldrbd. (i.e Guildkilling ldrbd -kills only add to tag your on or Guild Ctf etcetc just something more than the one guild ldrbd)

Agonee 05-10-2015 10:11 PM

Lol, well towering sometimes gets boring because of guilds like BFM that just truces every guild, thats why another tower would be cool, more guilds would try to get hours.

:love:
Quote:

Posted by G Fatal (Post 563990)
Aint you all bored of the sameold sameold,
isn't there like nearly 100 guilds with 1,000hours now...
Well NOW you can buy one get one free!
at the graal fountain :D

but seriously there should be change different activity with a guild ldrbd. (i.e Guildkilling ldrbd -kills only add to tag your on or Guild Ctf etcetc just something more than the one guild ldrbd)

Yeah, that'd be pretty awesome and would make so much fun o:

Colin 05-10-2015 10:29 PM

I think if a new tower is implemented it should have different mechanics than the others, possibly a different method to take it/defend it so players can enjoy something new instead of experiencing the same old towering that's been here for years.

Bryan* 05-10-2015 10:38 PM

I've always feedback to make a tower with Onnet Forest's endless maze. It'll be the most complex yet unique tower in Classic.

Agonee 05-10-2015 10:40 PM

Quote:

Posted by Bryan* (Post 564006)
I've always feedback to make a tower with Onnet Forest's endless maze. It'll be the most complex yet unique tower in Classic.

Well you'd need more luck than skill on that, but it'd be better than nothing...

Bryan* 05-10-2015 10:46 PM

Quote:

Posted by Agonee (Post 564011)
Well you'd need more luck than skill on that, but it'd be better than nothing...


Therefore making it the most complex yet unique tower in Classic. I don't mind going through a maze to get to a fort. It doesn't have to be a an entire tower, just a maze and the flag at the end of the maze.

Gitaz 05-10-2015 10:47 PM

Personally, to add competion I think that a 1k hat should be extinct, and a reward should be given at 5k. This would minimize the truces because people would want to get to 5k quickly and would take anyones tower to get more hours.

GOAT 05-10-2015 11:00 PM

Oh sheet, darlene's son is power tripping like a mofo.


Here's a thread that relates to yours if you're interested
http://www.graalians.com/forums/showthread.php?t=28105

Colin 05-10-2015 11:00 PM

Quote:

Posted by Gitaz (Post 564017)
Personally, to add competion I think that a 1k hat should be extinct, and a reward should be given at 5k. This would minimize the truces because people would want to get to 5k quickly and would take anyones tower to get more hours.

It would be a pretty bad idea to remove a reward system that's been in place for years.

It's unfair to the current guilds who have invested time in order to reach the 1,000 mark for the hat and 1,000 hours is a lot of time and definitely deserves a reward.

If the only reward was 5,000 and 10,000 then there wouldn't be many guilds to truce anyways

Agonee 05-10-2015 11:12 PM

They should bring back 1k gifs and just delet heads gif or make gif heads more expensive... You're putting in a lot of work for a 1k hat...

Bryan* 05-11-2015 12:04 AM

They removed the 1K gif because like heads they over do it (I think lag). They should put a limit per say 3 at max. The reward should be 1.5K or 2K honestly.

Agonee 05-11-2015 12:10 AM

Yeah, 2k hrs should be gif, no rewards for 1k.

Bryan* 05-11-2015 12:12 AM

1K = 100K gralats each (jk)
2K = Hat
5K = GIF Hat
10K = Mount
20K = Gold Fort Trophy

Dusty 05-11-2015 12:16 AM

Quote:

Posted by Colin (Post 563999)
I think if a new tower is implemented it should have different mechanics than the others, possibly a different method to take it/defend it so players can enjoy something new instead of experiencing the same old towering that's been here for years.

It wouldn't make sense to implement a tower system specifically for one tower. Not to mention the fact the biggest issue is that players don't want fun when it comes to competitive stuff like towering, that asks you to invest hundreds of hours--they want quick and easy.

Agonee 05-11-2015 12:30 AM

Quote:

Posted by Bryan* (Post 564055)
1K = 100K gralats each (jk)
2K = Hat
5K = GIF Hat
10K = Mount
20K = Gold Fort Trophy

I'm for that new 1k rule lmao

Blu 05-11-2015 12:32 AM

Quote:

Posted by Dusty (Post 564058)
It wouldn't make sense to implement a tower system specifically for one tower. Not to mention the fact the biggest issue is that players don't want fun when it comes to competitive stuff like towering, that asks you to invest hundreds of hours--they want quick and easy.

That depends on the player.
Many players tower for a hat, true. But on top of that many others tower for fun, pride and satisfaction.

A lot of players start towering guilds for fun, then turn into 1k guilds.
Some do it for fun the whole way through their adventure, even though there aren't many guilds with that approach left they still exist.

Smitty 05-11-2015 01:02 AM

I would be fine if they edited the current towers in a unique way such as adding multiple paths up to the flag

Agonee 05-11-2015 01:31 AM

Quote:

Posted by Blu (Post 564061)
That depends on the player.
Many players tower for a hat, true. But on top of that many others tower for fun, pride and satisfaction.

A lot of players start towering guilds for fun, then turn into 1k guilds.
Some do it for fun the whole way through their adventure, even though there aren't many guilds with that approach left they still exist.

Yeah, Hat Chasing always is bs, Idek how to hat chase in bfm since there 1k looks bad af lol

Bryan* 05-11-2015 03:01 AM

I'm just wondering does the guild pic that BFM 7z7 uses, their hat, would it be considered as copyright since it looks like Cyrax from MK & a bit of a Predator (from Aliens vs Predators)? If there was also another tower, the only locations that isn't occupied by a fort is Onnet Town, Delta Island, and Big City. An ideal over the top location would be Big City within the volcano.

Agonee 05-11-2015 06:48 AM

Quote:

Posted by Bryan* (Post 564128)
I'm just wondering does the guild pic that BFM 7z7 uses, their hat, would it be considered as copyright since it looks like Cyrax from MK & a bit of a Predator (from Aliens vs Predators)? If there was also another tower, the only locations that isn't occupied by a fort is Onnet Town, Delta Island, and Big City. An ideal over the top location would be Big City within the volcano.

#BurgerRefuge

Agonee 05-11-2015 08:46 AM

Quote:

Posted by Bryan* (Post 564055)
1K = 100K gralats each (jk)
2K = Hat
5K = GIF Hat
10K = Mount
20K = Gold Fort Trophy

That 20k idea is cool, CoM deserved something... Maybe there Guildpic in dw or anything like that

oracle 05-11-2015 07:59 PM

how about a tower with baddies in it
those red baddies.
and lizardon

Colin 05-11-2015 08:32 PM

Quote:

Posted by Dusty (Post 564058)
It wouldn't make sense to implement a tower system specifically for one tower. Not to mention the fact the biggest issue is that players don't want fun when it comes to competitive stuff like towering, that asks you to invest hundreds of hours--they want quick and easy.

Fair points, just think it would be nice if players had to do something besides run up, spam flag, repeat. Given most tower guilds just want a hat yeah it probably isn't worth implementing at this point in time it could be something that might be useful in the future we'll have to see what direction Classic goes in.

Quote:

Posted by Bryan* (Post 564128)
I'm just wondering does the guild pic that BFM 7z7 uses, their hat, would it be considered as copyright since it looks like Cyrax from MK & a bit of a Predator (from Aliens vs Predators)?.

I don't think they care much for images being used that are from other movies/games since it's not an actual part of the game, if it was a graphic then there might be an issue.

Gitaz 05-11-2015 09:01 PM

Honestly, I think that before we can add more towers, Classic needs to expand their map. As of now, the towers are pretty evenly distributed throughout the map and adding another tower in a random location would look weird and out of place. As for the reward, I think that we should stick with the 1k hats, and all the people who are calling it to "easy" etc. can just go and capture a fort in their country and play "real life graal" idk, but yup.

Agonee 05-11-2015 09:14 PM

Quote:

Posted by Colin (Post 564357)
Fair points, just think it would be nice if players had to do something besides run up, spam flag, repeat. Given most tower guilds just want a hat yeah it probably isn't worth implementing at this point in time it could be something that might be useful in the future we'll have to see what direction Classic goes in.



I don't think they care much for images being used that are from other movies/games since it's not an actual part of the game, if it was a graphic then there might be an issue.

They do care about the image, Paradoxx 1k hat needed to get changed because it looked like the CoD Ghosts mask lol

Colin 05-11-2015 09:19 PM

Quote:

Posted by Agonee (Post 564386)
They do care about the image, Paradoxx 1k hat needed to get changed because it looked like the CoD Ghosts mask lol

The guild picture was blurry last I checked and really zoomed in so it didn't look like a pixel hat, my bad.

Regardless if it mixes two of them together then it's hard to count it as being stolen, the company may own the overall image and design but the concept of it is open for everyone.

Anyways, I think if a new tower was added it would need to be with the release of a new town because there's not much room on the current GMAP for one. (pretty much what Gitaz said)

Agonee 05-11-2015 09:21 PM

What about the Ol' West Island a tower there would be soooooooo cool

Bryan* 05-11-2015 09:25 PM

An underground fort would be an ideal thing to do. One suggestion is using the Condemned building at Onnet Town as the underground fort and there will be many levels under it. Spawn will be the area that you enter in the condemned building and so forth. Just an idea, could be implemented. Thoughts?

Multipas* 05-12-2015 12:18 AM

Lelelelele lelelelele burger refuge cooperation expands building a tower somewhere on map HAHAHAH so good.

Another tower would be pretty fun, though most everytime I look at map, one guild has two towers.......so I think another tower would end up getting treated like an extra type thing. With all The math involved in video games there is a perfect ratio of towers and towering players. What is it?

I do want another tower though. I think Colin suggested a tower that is just one really long hall. That sounds fun to me.

If. New tower gets implemented I think it should

Not have skinny halls that are easily player blocked
Have a lot of the color purple
Have statues that players could claim for fun like in people houses.
Be On A part of the map not far away like York
but not close like mod,castle, and swamp


Also I like your idea bryan*

Thallen 05-12-2015 01:12 AM

Of course people will support this, because the general concern of the towering community is not what the quality of towering is like or how competitive it is, but how fast they can achieve 1000 hours

G Fatal 05-12-2015 09:16 AM

Quote:

Posted by Dusty (Post 564058)
Not to mention the fact the biggest issue is that players don't want fun when it comes to competitive stuff like towering, that asks you to invest hundreds of hours--they want quick and easy.

:rolleyes: lol really. maybe you should ask the players not the ones who sit at start afk all day or in spar. competitive better than having each guild like 'yeah we get 1k then you get 1k then jim over there can have 1k too amd if we really nice sally can aswell.' they might want easy..but games arn't meant to be easy.

I think personally if theres 100guilds with 1k+ now(idk cause not checked -but probz) anyway scrap that ldrbd write down all the list (position/time and name)-then have A guild hall of all the squads and there hats with the position they come in at the end of scrapping the ldbd. then while doing that others create different forts etc and new ldrbds (guild kills[guild earns +1 on ldrbd when kill on that tag] then have another ldrbd that is like the old one[except with points-thats meant to be planned?] then every say 100k kills on tag=lil prize and old fort systems(time -points =prize at certain amount of time or squad shop)

Thallen 05-12-2015 12:18 PM

Oh, just noticed Dusty said exactly what I said...
I think another factor in the support of this is that iClassic is updated slowly so people will generally support anything that's new

4-Lom 05-13-2015 04:23 AM

Quote:

Posted by Colin (Post 563999)
I think if a new tower is implemented it should have different mechanics than the others, possibly a different method to take it/defend it so players can enjoy something new instead of experiencing the same old towering that's been here for years.

http://www.zeldadungeon.net/Zelda03/...ugh/12/054.png

Agonee 05-14-2015 02:51 PM

Yeah something like that would be cool af.

deadowl 05-14-2015 03:47 PM

Quote:

Posted by Dusty (Post 564058)
It wouldn't make sense to implement a tower system specifically for one tower. Not to mention the fact the biggest issue is that players don't want fun when it comes to competitive stuff like towering, that asks you to invest hundreds of hours--they want quick and easy.

It would make sense to trial alternate systems and look at actual feedback.

Dusty 05-14-2015 05:22 PM

Quote:

Posted by deadowl (Post 565733)
It would make sense to trial alternate systems and look at actual feedback.

You make assumptions that we don't.

twilit 05-14-2015 07:22 PM

Quote:

Posted by deadowl (Post 565733)
It would make sense to trial alternate systems and look at actual feedback.

That happened once.
Spoiler
KOTH
Everyone raged,
It was removed.

deadowl 05-14-2015 11:23 PM

Quote:

Posted by Dusty (Post 565841)
You make assumptions that we don't.

Let me know when that happens!

Dusty 05-14-2015 11:32 PM

Quote:

Posted by deadowl (Post 566043)
Let me know when that happens!

I think I might have misread your post. Anyways this kind of thing(where we "test run" things like this) are always something we want to do, but not entirely sure how to go about it. We do look at feedback for nearly everything we release, and retroactively change things if we can. However we don't really have any systems in place for "beta testing" something like a new tower.

deadowl 05-14-2015 11:41 PM

Quote:

Posted by twilit (Post 565918)
That happened once.
Spoiler
KOTH
Everyone raged,
It was removed.

Uhhh... Guild forts are KOTH. Mind to mention more specifics?

twilit 05-15-2015 12:45 AM

Quote:

Posted by deadowl (Post 566053)
Uhhh... Guild forts are KOTH. Mind to mention more specifics?

OH sorry, didnt know you didnt know this. Back in 2012, 2 or 3 towers (Deadwood, maybe Snowtown, maybe Castle, i forget which) were switched to "king of the hill" rules. Instead of hitting the flag, your guild had to have more members near the flag. If an attacking guild had more members near the flag, the flag drops in increments of 5. When the defending guild has more people near the flag, the flag also raises back up in increments of 5. Of course, the point is to kill people to turn that balance.

People hated it. It was incredibly easy to take those towers because it was entirely pointless for defending guilds to actually defend downstairs. Everyone just huddles around the flag and tries not to die, so you only needed a large guild.

Those towers were changed back to normal "flag HP" rules after the "Facebook" "Server" was deleted.

deadowl 05-15-2015 01:24 AM

Quote:

Posted by twilit (Post 566097)
OH sorry, didnt know you didnt know this. Back in 2012, 2 or 3 towers (Deadwood, maybe Snowtown, maybe Castle, i forget which) were switched to "king of the hill" rules. Instead of hitting the flag, your guild had to have more members near the flag. If an attacking guild had more members near the flag, the flag drops in increments of 5. When the defending guild has more people near the flag, the flag also raises back up in increments of 5. Of course, the point is to kill people to turn that balance.

People hated it. It was incredibly easy to take those towers because it was entirely pointless for defending guilds to actually defend downstairs. Everyone just huddles around the flag and tries not to die, so you only needed a large guild.

Those towers were changed back to normal "flag HP" rules after the "Facebook" "Server" was deleted.

Yea, the version I want to see trialed is any variation of what I implemented back in 2k6 on PC Classic, but there weren't very many players to try it. One-hit flag ownership, hold for 120 seconds to win a round. The 120 seconds can be raised if incumbent guilds are overly-dominating, and lowered if nobody stands a chance at ever winning (was probably more of an issue). I would hope for 15-20 minutes per round on average. If it's trialed, I would like to participate. It's extremely easy to implement, but would substitute the hours system with a wins system.

Flag HP rules predated this model and the player count regularly peaked at 200-300 when I first started playing in 2k2 (probably was higher before P2P). There were no prizes, only honor. Only occasionally would guilds be fighting, but usually a passing player from a guild would just go up the tower when it was empty to have their guild's name on the flag (staff would do this with staff guilds too).

When I implemented it, it was generally less than 50 players online at a time. At least around the release time was extremely fun for me. Ended up being only played occasionally as well. No reward, but wins were logged. There generally weren't enough players online of any two guilds at once to play it except for the occasional US/Ventrue battle.

Sir 05-15-2015 02:56 AM

Quote:

Posted by Agonee (Post 563989)
I wanted a new tower in Air Asia :(

The only time you should EVER use Air Asia and wanted in the same sentance is: "Air Asia was not and is not wanted."

Agonee 05-15-2015 10:35 AM

Lol Air Asia really was useless af. But with a complex tower there I'm sure a lot of people would love it.

Dusty 05-15-2015 04:58 PM

Quote:

Posted by Agonee (Post 566252)
Lol Air Asia really was useless af. But with a complex tower there I'm sure a lot of people would love it.

http://www.dreamyoga.com/wp-content/...ished-Turd.jpg

Zorma Knight 05-15-2015 06:59 PM

I made a thread about tower and shops in air asia >.>

Agonee 05-16-2015 02:43 PM

They should've made on there...
Well I don't think they'll get a new update soon anyway.


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