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"Towering"
I'm not sure if this issue has been addressed already as I'm new here, so I hope it's not frowned upon if I post this.
Towering back in 09 to around 2013 took skill, determination, loyal players and involved a whole load of general fun. There was no such thing as "home" towers, it was a free for all and you took whichever tower you could get, not your house. Nowadays people just make truces with any guild they can find so they wont get attacked, and in turn have the ability to afk till 1k hours. This is originally what the ally list was for, though I'm fine with it being used for sub guilds. The point I'm trying to make is, truces ruin towering and take out the fun. There's no competition any more. I can't be the only one who stopped towering because of all this. |
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I played on and off for a few years till 2013 then made my current account. |
We all think alike, except for those BFM turds
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truces is practically the towering meta, since it's been so long towering has been round that truces is the fastest way to 1k which benefits the majority that are involved
Tbh i'd blame it more on the community than the game mechanics. |
Agree with Admiral. The community has made trucing evolve more. If you don't want it, just don't truce and kick some ass!
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2013 lol way to include the year you started playing. Towering has been a joke for a long time brotha
Taking into consideration that every major tower guild has been filled with noobs I disagree that towering has at any time required "skills" I do agree that 2010-early 2011 was probably the best times for towering. I also think that the first wave of tower guilds were the closest thing to guild loyalty in iClassic. Hopefully someone read the dust mans comments about the towering system and decides to take them into consideration. |
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Theres been allying guilds since the beginning. If you havent already realized, theres an ally function which was 'meant' for allying other guilds, not allying sub guild for the particular guild. Therefore it isn't looked down upon by the Graal guild system, but supported by the GGS.
Changes can include *Ally guilds must have over 100 hours *Members that are in one guild cannot join another allied guild unless kicked out and recruited |
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Back then most guilds used to ally/truce with about 5 guilds maximum, now guilds just ally with anyone they can. Meaning there's no big competition. Also, what bugs me is when guilds say things like "we start towering when Okami reach 1k" People act like it's not allowed to take some ones "home tower", when in reality that's what it's all about. |
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I don't know why they don't do what Thallen was doing when he was having sort of like a 2-guild joint towering. One guild towered at Snow and the other at Sardon. They were both allied and both towered daily. There isn't a necessity to wait (x amount of hours) to start towering for another guild. But I guess people aren't dedicated enough to work for 2 guilds at the same time. |
BFM got our(Deceive) 650 hours reset...
It was Slim who joined us on a noob account and lag blocked the spike room. |
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He's protected by the admin Dark Star. Good luck getting BFM reset :P |
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You can't change something thats player driven.
(but yh prefered the old way of attacking any, but had main forts still) |
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He's the GP that towered with Beg For Mercy. Click attachment that's his player account. Player Search: Dark Star |
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Home towers was always a thing. Venus gospel, characters Japan, new age legacy, chain of memories etc. all made a single tower their home. And these guilds were all pretty much allies at some time, so truce have always been a thing as well.
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I was playing with CoM from around 3k-13k hours and in that time period, not once did they take a piss over deadwood and call it their home. As for VG I didn't really tower with them much but they didn't always stick to one tower. Not really sure about the rest, but regardless of if it was around back then it should change. It's annoying, boring and takes the fun out of towering. It's not really much of an achievement saying "I afked in a flag room till 1k hours There should be some competition, and having 100 truces stop that. Edit: There used to be a lot of hostility between VG and CoM in the time I towered with them so I'm pretty sure those two weren't allies. There was a reason you could only have 5 allies when the guild system was released. |
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The only thing which would kill that would be to make a big guild and try to take their towers whenever they get one. And that so that they can't get a tower and loose their members with time or attack their truced guilds. |
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**--~~~2009 players unite--***~~ /<~~~~>__ >>>
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Wtf? they recruited a furry in the Graal police team
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**** off with all the towering threads?
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Maybe like Ash's 100 hour suggestion.
Maybe your allies must have over 100 hours after you get 100 hours. |
Why not add the option within the guild (you need x amount of hours to join, you need x amount of kills to join)? That way it will prevent hackers to join the guild and cause it to reset :)
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wow alot of us have begun in 2013
I begun iclassic in 2013 I finished taking my 5 year break 2 see whats happend and now im high on graal Idk wut they put in this game but im on too often what ive seen from 2009 reminds me of Ol west when it was first released empty and boring it seems to have improved in 2011 though and in 2012 when the new tiles came in 2007 was the best for me |
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2009 was iClassic's prime time! |
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Anyway, that happened later on and it was probably no fun. Are you trying to tell me afking in a flag room of your home tower is fun? |
Most tower guilds just wait until one of the guilds with 'home' towers have reached their goal, then they take that tower and then the cycle loops and loops.
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No competition, as I said. :/ |
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Truces haven't been around forever, but home towers have. VG was at Swamptown almost 98% of the time they were towering. After VG finished, CoM took Swamptown as their home and then after Maeby came back, they took Deadwood. Cruxis had Castle a lot, and for their final 5k~10k hours, CxE had Deadwood. |
this game's so boring that you guys have to sit around and argue about when it was fun
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Though it was not all in 09 it's just easier to say 09 than "the first few months of iclassic" And I get your point, but all I'm trying to say is that towering is more fun without homes and I'm trying to convince other guilds to play it properly and doing so would make it more fun for everyone. |
Towering
1. Select tower 2. Home it 3. Tower to 1000 4. Switch to another guild 5. Repeat |
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7. Stop homing, have fun. |
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I hope someone sees what I did there. |
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Oh thanks haha :D |
I still blame TaKaii for being the first to do this
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That problem exists because it's allowed to exist and because it makes it easiest for guilds to reach 1000 hours. Why have to compete with several other strong guilds when you can just truce with each other and all idle to 24 hours in a day? That's how they see it. I feel like the only real way to fix it is to do something I've suggested a billion other times, which is to restructure towering entirely so that it's a seasonal thing instead of a milestone thing. As in, at the end of a time period (1 month, 2 months, 3 months), the top guild (or top 2, or top 3) is rewarded some prize. Then there's less incentive for other guilds to roll over and allow you to get just as many hours as them, because every guild has to actively force themselves to compete with the other or be denied the reward. People truce because there is no risk to it and because no matter what, they will eventually be rewarded at 1000 hours, they just have to get there (however long that takes). If they were actually forced to compete with other guilds or not be rewarded, it'd be different. That's probably way too competitive and cutthroat of an idea for anyone to support, but that's the only way I can think to eliminate the trucing problem. Anyway, the thing about a truce is that one side is always losing out. Trucing only benefits the weaker guild, and that's why I always refused to do it. When there are 2 guilds, 1 is going to be stronger than the other in some way. If that guild agrees to make a truce, they're doing nothing but hurting themselves. I'm sure nothing is going to be changed any time soon. It's hard to balance a game where some enjoy it casually and others enjoy it more competitively. The bigger issue is probably this cancerous guild resetting contest that towering seems to be now. It's now an actual strategy to join a guild on an alternate account in attempts to do things or gather information to get their hours reset. That is just dumb to me. Two guilds battling it out over girly drama and then both getting their hours reset, wasting hundreds of hours of effort, is not normal. If we're going to start mass resetting guilds now, then many in the past lucked out by not getting the same treatment. Just a rant, so I'll hide it: Spoiler
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