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Bug Catching job REVAMP
HEY!!
Alright, so you guys know how it works. I find a job that we have and I make a thread about it so we can see what can be better and how it can be improved. I know bug catching has had some huge problems over the last few days, and I want to sit down and put a lot of time into re-writing the whole job. How it works, bug payouts, etc. NOW.. I understand you're probably thinking "oh my gosh I joined this game because of how much money bug catching gives me, noooooooo :(". Don't worry, this is why I'm making this thread. I was thinking, lets say bugs give 100g or whatever. Why not just keep that price for the lowest level bug (level 1 bugs), and then make other bugs require a higher level/exp to catch them, and they pay more than they used to. You'd gain exp with each bug you catch so you can level up and capture higher level bugs. Also, the bugs would have a little "Level 1" floating under or above it, to show the bug's level. I know I start a lot of projects, or at least 'announce' that I am working on projects without finishing them. This is because we, as a staff team, realize that there are projects with higher priority that are more important that need to be completed before others. Bug Catching is a huge thing on Ol'West, and this is why I want to get this done sooner than some of the other projects, so it works correctly and is more fun and interesting than it used to be. Perhaps we can make bug catching even more fun and interesting? Before I start work on this, I want your guys' feedback on what should be done. Please post below! |
Hmm ye sounds cool, I think this should definitely be added! Well, if this is added, could we possibly start at the level of how many bugs we have already caught in the past? :P
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Yea alpho this a great idea but also if you add more things to bugs wont it make them laggyer and even harder to catch or is it just the server and if it is the server why dont you guys upgrade it? |
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It sounds like an awesome idea! :)
If bugs are going to have a level written above/under them there should probably also be an option to turn this off! Like how you can turn off having peoples names below them, because when you're not bug catching it might get kind of annoying to have little words floating around the screen! |
I like this :) is it essentially just a levelling system for bug catching to add something new to try and achieve?
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I think that the idea of the levels was good addition would be done bug net levels different and the level of the lowest of the insects was easier to grasp and as I lifted higher was harder to catch them, for example (Level 1 bugs will not move until I try to catch them and level 60 for example bugs already know what your position and try to run away from you) it was possible to keep the standard of the jars so you have bug net after a while is destroyed and you should also jars to keep them except that was a good idea to show the name of the insect without his level you're probably asking how So we know what level will be according to the color level of the low level AP-50 and AP was high as cabbage to 0 AP So what do you say to the idea of this kind?
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When you reprogram bugs make them unable to go through walls that players cant go through...
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So if Level 1 bugs are 100. How many more gralats are they sold for and how much would they be sold for at level 100?
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In addition, you could add the spawn area for example certain insects ( scorpions in the desert and spiders in the forest or dark place and etc.)
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Awesome! So since we're introducing a revamp for the bugs we should also introduce some new ways on finding the bugs rather than wandering around. For example: If you lift up a bush you might find a bug there and then you catch it!
We could also introduce new tools for different levels: I'm sure you all can collaborate on new ideas for this. Levels 1-15 get the default jar. Levels 16-25 get a net. etc.. etc.. Maybe even have bugs in the caves or near water! Perhaps if we introduce lilly pads on water areas on the map then we can add small frogs too? (No, this isn't a bug, but we DO have scorpions that you can catch. So why not add frogs too?) I already have images for a frog made so this is already done if you all agree. SO! New ways to find bugs, New tools for catching higher level bugs AND new places for bugs(caves, lillypads, water, in rocks, in wood!) |
The better tool you have to catch a bug, the easier it is to catch it.
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Bug and Bath and Beyond
Tools: 1-15: Jar 15-40:bug net(catches bugs in a biger area then jars) 40-70: Bait & Trap(can stand still with the bait held out and bugs will come to you and you can switch to catch mode to catch them or it just insta catches them) 70+: bug traps (can be placed on the ground and stay for 5 minutes if thye dont catch something they return to your inventory you can also pick up manually and have a maxium of 20 down at a time) Dont make these things have durability just be able to buy from the store and all should sell for $20 so its a prefrence. |
I think the best way to go about this is to make it an object-based system. Certain types of bugs need to be attracted to different types of objects. For example, like shiz mentioned, there might be some water bugs BUT they would only be found near Lilly Pads. There might be bees, though you'll only see them near a bee hive which will be found in a tree. If you cut the tree down the bees will all storm out angry and attack you. Bee hives can only be found in certain types of trees. It's worth it to chop those trees down if you're okay with being slowed down by being attacked and losing HP.
Also, here's a fresh idea that can kind of upgrade woodcutting a bit and also make bug catching more interesting. If your a high enough level of woodcutting, and have the right tools or so, you can pull the trunks out of the ground! Now, when you do that, maggots or worms will crawl out of the dirt and you can catch them. They'll give a small amount of exp but there will be a lot of them! |
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Let's move away from the bug area a bit. Since we have scorpions and they're obviously not bugs then should this be called something else? I think it would be great to add in smaller animals such as rats, frogs, (already have scorpions), or even small birds. That way we could introduce even more traps than we can think of (bird traps for example.) |
Currently, the bug capturing system does a check for one point in front of the player to catch. The bug isn't always there, so you have to move around a lot to make sure you're exactly in the correct spot. I want to improve this by making it a 5-point check. It will do a check in 5 points, like this:
http://i.imgur.com/k5lvkGk.png The red points would be where it triggers to catch the bug. Quote:
For animals that are too strong you have to get their HP low to capture them, like in pokemon :D??!?! Quote:
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When you captured a single insect,
Played the victory sound from the player, when you caught an insect |
No -.- no no no no no no no no no no no no no
I don't like this idea. It kinda sickens me like I need to earn another level thingy for bugs. -.- Isn't mining levels and tree cutting levels and fire-making levels enough for you?! |
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Oh you mean the level 1 bugs are still the same price? What if you reach 100 level and you get 10k a bug?! 1000 level gets you 100k!!!! $0$ Wow I'm a little bit too greedy there ^^ |
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Certain bugs will be found in certain places. You'll know where to go to train each level (catch a certain bug) |
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Will bugs be completely fixed before the Easter Shop closes? :o
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You should make it were every hour or so all the bugs die and then respawn. Because older bugs are uncatchable and have to be killed and will prevent bugs getting glitched in walls and not being able to catch anything.
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Yeah, I like the idea of bug levels and experience. ^^
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Bugs are really messed up currently and its annoying people, i used to get every bug, now i can hardly get them into my jar, also the spawn rate is low now. I thought this was because of the recent Easter bunny event but now bunnies are gone and it isn't fixed.
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try adding a witch like in the graal classic that say thing about what kind a bug that she want today and making the price double
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The leveling itselfis a great idea. Having to do all these other things to catch bugs is not.. I say just let them wander. Also, ever 15 levels or so, your jar is upgraded, so at level 15, your jar can hold 2 bugs instead of one!
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No tnx!
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Same here I am not sure about this Idea but lets try! If it didnt turn out well there is 2 options Remove it? or Improve it. Then goes back to the normal bug catching style of no experiences
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And 1 Thing! We never love Ol'West because it's easy to earn and such but, we loved how it was made and being developed by super active admins and dev. They take the voices of each player and took it as a key to gain our loyalty. <3
I've played too much ha ha. |
More Bugs
This is a very good idea for levels, but there are very little bugs. Why not add a legendary bug or a mythical bug? It could have a really high level than the others
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Bugs are missing…
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A friend told me that he asked hw why the bugs were removed until the weekend, and she said they are lowering the prices of bugs and making their spawn rate lower.
I sure hope he was lying... |
Bug and animal spawns are currently disabled while we track down the source of the NPC server crashes that have been happening lately. It has nothing to do with changing bug prices or spawn rates.
With that said, there are plans to change how much money the jobs earn in the near future. Bug catching will be the last one to be touched, as we're still not sure whether or not it will be moved over to an experience based leveling system or remain a starter job as it is currently. Right now there is no reason for players to do any job other than bug catching, which is not a good thing for the server. Even after doubling the amount that diamonds and crystal logs sell for in the last few days, bug catching still earns more gralats per hour without any need to level it up. Having jobs be fairly balanced will allow players to choose whichever one they find the most enjoyable instead of being forced into a particular job because it earns the most gralats per hour. It will also allow us to keep item prices down instead of having new items cost more and more money. |
Very few people do bug catching due to its high profits, most do it because its actually fun. You dont just sit in one spot clicking a button over again. What you really need to do is make the other jobs more fun :) Besides, I have talked to people at the top of the woodcutting leaderboards who say they make about 10k per hour. It takes about thr same with bugs...
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