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-   -   Healing with <40 AP (https://www.graalians.com/forums/showthread.php?t=27867)

super kurosaki 03-15-2015 08:58 PM

Healing with <40 AP
 
Players should be allowed to heal at any AP. This would give players a reason to use the healing pots, burgers/food items, and the meditate gani.

twilit 03-15-2015 11:32 PM

nah

super kurosaki 03-15-2015 11:45 PM

Quote:

Posted by twilit (Post 547369)
nah

yah

Distorted 03-16-2015 12:32 AM

nah

Bryan* 03-16-2015 12:47 AM

What's the point? 6 hits you die and you re-spawn. Not like in other servers you die and get warped to a different location.

Sardon 03-16-2015 01:12 AM

yah 40 ap healing

Rogers 03-16-2015 01:21 AM

Yeah or let us keep our bombs xD

super kurosaki 03-16-2015 01:51 AM

Quote:

Posted by Bryan* (Post 547392)
What's the point? 6 hits you die and you re-spawn. Not like in other servers you die and get warped to a different location.

pking, I like to pk and heal myself when im low health to piss people off. I can't do that now because you have to have > 40 AP to heal

Bryan* 03-16-2015 02:01 AM

Quote:

Posted by super kurosaki (Post 547411)
pking, I like to pk and heal myself when im low health to piss people off. I can't do that now because you have to have > 40 AP to heal


Suicide yourself with a bomb. It pisses them off even more.

GOAT 03-16-2015 02:29 AM

I like this, was never a fan of the AP thing. Healing=troll pkg=best times


Quote:

Posted by Bryan* (Post 547414)
Suicide yourself with a bomb. It pisses them off even more.

Some of us don't want to go to graal hell. :D

4-Lom 03-16-2015 04:08 AM

I think foods should heal you under 40. Pots and beds not.

Kendama 03-16-2015 07:42 PM

Agreed, the way it is now just doesn't make sense.

kush420swagYOLO 03-16-2015 08:36 PM

I wish they would get rid of ap system all together, I don't see how it promotes people to get into Graals main activities like spar pk and tower, I will not include rp because dear god no. Ap system rewards you with beating able to heal and invincibility at 100 but once you start getting kills, you are no longer able to heal, you will most likely end up with 0 bombs and 0 arrows therefore you lost your money if you bought them. I just feel like anything that promotes the idea of being on the server and afk just for a gold name is just redundant to the goals classic should be heading towards.

Dusty 03-17-2015 12:58 AM

Should only be able to heal by killing with low AP.

super kurosaki 03-17-2015 01:06 AM

Quote:

Posted by Dusty (Post 547557)
Should only be able to heal by killing with low AP.

Do you mean like only being able to heal while actively pking with low AP?

deadowl 03-17-2015 03:13 AM

Quote:

Posted by Bryan* (Post 547414)
Suicide yourself with a bomb. It pisses them off even more.

There should be a suicide count in the profile to shame these kinds of people.

4-Lom 03-17-2015 03:31 AM

showdeaths.... more than 25k :3

Dusty 03-18-2015 12:39 AM

Quote:

Posted by super kurosaki (Post 547559)
Do you mean like only being able to heal while actively pking with low AP?

I mean killing a player heals you a heart or something... But in retrospect that could probably be way overpowered.

twilit 03-18-2015 01:21 AM

Quote:

Posted by Dusty (Post 547691)
I mean killing a player heals you a heart or something... But in retrospect that could probably be way overpowered.

Sounds fun :D but maybe for a different server.

Kendama 03-18-2015 02:27 AM

Quote:

Posted by Dusty (Post 547691)
I mean killing a player heals you a heart or something... But in retrospect that could probably be way overpowered.

That sounds pretty stupid not gonna lie.

At least, as twilit said, maybe for a different server. Classic would not respond to something like that very well !

deadowl 03-19-2015 01:01 AM

Serverside code of the beer inventory item I scripted from 2006:

PHP Code:

function onActionServerSide(time) {
  
clientr.stat_ammo_beer--;
  if (
player.ap 40 && level.isnopklevel)
    return 
NULL;
  if (
time 300) {
    if (
player.ap 40)
      
player.heal2(1);
    else if (
time == 0)
      
player.fullHeal2(); 
    else if (
time <= 100)
      
player.heal2(2);
    else 
player.heal2(1);
  }
  else {
    
player.injure(2);
    if (
clientr.hd_isdead)
      
player.deaths_beer++;
      if (
player.deaths_beer serverr.drinking_deaths_leader[0])
        
serverr.drinking_deaths_leader = {player.deaths_beer,player.account};
  }


Then again, players had more than 3 hearts to work with by decision of Master Storm. Biggest mistake in the script is that I set the time variable clientside. Better would have been to set a serverside timestamp on when to stop being drunk.

Explanation:

Drink one beer and you get drunk for 20 seconds (movement system randomizes at intervals what direction keys pertain to). Drink another beer and that adds another 20 seconds to that time.

Healing if you have over 40AP: The healing decreases with how much time you have on the drunk counter, and eventually leads to injuring yourself.

Healing if you have less than 40AP: You can't heal in levels where you can't PK (laming prevention), it does the minimum amount of healing in levels where you can PK, and the fact that you can drink so much it harms you is the same.

Meanwhile, being on the drunk movement system is not a great advantage in PKing, though being clientside could be hackable.

Dusty 03-19-2015 01:03 AM

Quote:

Posted by Kendama (Post 547716)
That sounds pretty stupid not gonna lie.

:D.

Sardon 03-19-2015 01:55 AM

i like the ap system
You know whos been pking

kush420swagYOLO 03-19-2015 08:00 PM

Quote:

Posted by Dusty (Post 547691)
I mean killing a player heals you a heart or something... But in retrospect that could probably be way overpowered.

I like this idea but maybe make it only heal .5. Its not overpowered since both players have the same advantage. They're both able to kill each other for that heal.

Chun 03-19-2015 09:22 PM

murderers should get what they deserve

Bryan* 03-19-2015 11:49 PM

Sounds like vampire PK event in Unholy Nations


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