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Little Addition to Guild Spar
Add a "Youre up next to spar" notification to guild spar. This would help players know when theyre up next to spar instead of mindlessly waiting and not knowing when they will be summoned. I dont think this would even take much effort to implement since its nothing big.
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dis plz
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agreed
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Don't see the point in it - doesn't speed up the waiting time in anyway and probably just benefits people who boost in guild spar.
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They will be able to find out who is next and/or be able to calculate the order in which teams will spar meaning they can leave que and match them selves up with noobies to avoid losing and in turn allowing them to produce a higher guildspar rating.
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I just did, look at the post above yours.
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The fact I have to even explain this to you is kind of embarrassing, there's a thing called communication, it's pretty useful!
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The fact is, yeah the noobs will tell when theyre next, but those boosters wont know how many people are in GS que at the moment and even if they unque'd and waited for the noobs theres a high chance they wont even get them. I don't think they can really calculate the order of teams because there will always be random teams joining que. If you've ever been in a gs arena you'd know this. |
daaayum itz gettin' h0t h3r3 h0h0
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I GS a lot, my friends and I can easily guess what team we are facing next after all the teams cycle through a few times, not that hard lol.
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tbh, im tired of responding & youre entitled to your own opinion. |
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This should have happened a long time ago imo
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you guys are really getting your nips in a twist here.
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Agree with this idea. And just ignore Colin, he's just another pessimist we have on these forums.
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Having a board with the queue list would be very nice and useful!
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Support this
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It is possible to be both up next and up to spar at the same time, and only one message can be shown.
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wish they'd make one of the GS rooms a streak room more than this, but this obviously wouldn't hurt
about GSing and boosting: people do it, but it almost doesn't even matter due to the derpy nature of the GS system in general - GS scores matter for GST seeding, but the seeding itself almost does not matter at all simply because any guild can recruit any player at any given time to help them spar and improve their score, which is just dumb and completely defies the logic of seeding anyway |
5v2 matches are annoying after a long wait. My dream is having a GS queue that matches guilds by the number of people they have in the room, and have multiple GS rings in the same room. If either of those are impossible, then create separate rooms for 2v2's, 3v3's, 4v4's, 5v5's, and a "quick" gs room that allows any number.
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if they matched teams evenly then the queue would be pretty awkward and jittery because of how few people GS, even during the GST times with 60 people
they should just split HP as evenly as possible if it's 3 vs. 2, the team of 3 should start with 2 HP and the team of 2 should have the standard 3 HP obviously there are scenarios where the math isn't perfect, like in a 4 vs. 3 match where you'd have the team of 3 with 3 HP (9 HP total) and the team of 4 with 2 or 2.5 HP (8 or 10 HP total), but it's better than just outright mismatches a lot of you would probably consider this to be "abusable" though, because (for example) I'd probably GS exclusively 2 vs. 2/3/4/5 with Brett (the classic Graalians dot com "it's not fair that some people are good" argument) a numbers advantage is still way more important than having even HP, but whatever, just a suggestion |
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now chill with your insane ideas: matching people 5v5, 4v4, etc. would just make everything worse in my opinion. what about those really good sparrers who enjoy to practice 2v5 to improve their guildsparring for gst? r.i.p. that, give them 2 extremely easy players instead, yeah, great idea (sarcasm btw). i am also against the idea of a streak room, i'd rather not wait 5 hours (exaggeration btw) watching a lag team fight against graal modeling high school. when the guildspar is actually active, there are around 50 people in there. lag teams take at least 3 minutes to finish their matches if it's a 5v5 against a half-decent guild. if every guild in there has 5 members, that's like a half hour wait to spar. and now just imagine guildspar how it actually is, with a bunch of 4v5s and 3v5s instead. that will take even longer. not trying to guildspar two times every hour. terrible idea. |
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