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IP-Bans Are Counter Productive
Graal has been utilizing IP Bans for the worst offenders. However, if feel as if these do more harm for good. They're generally used for the worst hackers, the ones that attempt to circumvent bans by creating multiple accounts using device faking software.
First off, not everyone has a static IP. Many ISPs provide a dynamic IP via DHCP, which has a varying duration based on the lease. If you have a dynamic IP, getting a new IP address and circumventing a ban is as simple as restarting your modem or waiting for the next lease. Even if you don't have a dynamic IP, you can either call your ISP and request a new IP, or you can utilize a proxy/VPN to play on a different IP. If someone is capable of hacking the game and digging through memory/game files, and faking device IDs through a program, they're likely capable of setting up a VPN. Because of dynamic IPs, it can also effect innocent players as well. If one day I get leased an IP that was previously used by a hacker, my account may get banned as well for being on the same IP as someone else. As more people play Graal, this could become a problem-especially with IPV4 having such a limited amount of addresses. Also, it can affect public networks. If someone was banned at a popular location such as a cafe, airport, or other public location, it can prevent other players from playing there, or even leak their ban onto innocent players. As Graal Continues to grow, I feel like the decision to use IP bans should be reconsidered. They worked ok when Graal was small, but now that thousands of people are logged in at a time, I don't think they are a very good idea. They're good situationally for small thinks like Minecraft servers, but on a large scale game they aren't worth the problems they cause. |
The fact Ban evading can be exhausting after while is what stops hackers. Graal security is getting more and more complex. The number of hackers that move from place to place getting ip banned is very small. Removing ip banns will just let script kiddies ruin things. Plus I like a challenge. What is your alternative to ip banns then?
Also There are 4.3 billion ipv4 addresses.. Not to mention we have ipv6 now, the graal community isn't that big dude. Lol |
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They do that already lol,
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should ban the entire device, for example if someone hacks on iphone 4 we ban all iphone 4 users.
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It's not even worth it to ip ban, I could get around that in literally a minute.
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onion router ftw
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Onion "router"
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Actually, one time I was banned for a month over the dumbest reason so I set up a VPN and the iP it gave me was banned for account theft for a few thousand hours, it was pretty cool.
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Can't you ban device ID like ban that device from playing Graal or ban that PC from playing Graal?
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i wasnt saying that pcid bans are useless, it gets annoying after a while to get around them. |
I appreciate Crono's satire.
Anyways, TOR would not work to play graal. The latency would be so unbearable you wouldn't even be able to maintain a connection. a VPN or Proxy is your best bet for avoiding an ip ban. TOR is only good for anonymity. |
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IP bans are a bit outdated but unless multiple people in your neighborhood play, I doubt you'd get false positives. |
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Things don't work that way and even if it did it would place Graal well within the category of malware/viruses, be added to every virus/malware/spyware scanner and website blocklists. The "hacker detection" would also have a very high false positive rate essentially wiping 90% of all GraalOnline players data. Not that I care since I haven't touched GraalOnline in many years and it would probably mildly amuse me to see hundreds of innocent kids raging about their mommies computer or iPhone being wiped. It would open up Eurocenter to many more lawsuits which wouldn't actually be a problem for them as they would just hide in France and ignore them like they have with countless other lawsuits. IP Bans are ineffective and effect many innocent people. anyone that wants to be a **** can just use a random socks proxy, vpn, dialup connection or other connection with dynamic IP assignment. Not practical for a major commercial online game or company. With that said I personally IP ban whole class A blocks filled with the euroturds such as 80.*.*.* 81, ect... on my websites, private game servers and other things. They have very little people of value that speak english and most of them just spread malware, ddos attacks and forum spambots that and I simply dislike most French people. |
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I think you should just ban a face. If they look suspicious ban them
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I say waterboarding and torture for getting reported once would be effective. Also thought police.
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Wouldn't it get suck for you since you get reported like 20039024934 times a day
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Playing Graal in public is riskier than having sex without a condom. I doubt many people on here would go out of their way to play Graal where people can see them. Especially in school.
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IP bans were very easy to circumvent back when everyone had dial up modems. Then static IP addresses via cable ISP offerings made the pain stick a bit longer, but these days it is very simple to get a new IP from ones ISP. Device-based banishment always worked out better for us, to say nothing of a script to search for and automatically jail certain account names.
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I agree that IP bans are outdated and maybe less effective than they are expected to be, but I don't think they're counter-productive, at least not for a game the size of Graal and for the audience that Graal is targeted towards
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2. Can't you avoid IP ban with VPN? 3. You guys should play Graal and beat people up together |
Yes, you most certainly can avoid IP bans with VPN. Although a college environment may frown upon such things, to speak nothing of those banning you.
Like Crono said, though, IP bans work well for their target audience; most people being banned are, ah... less technically proficient. |
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hah lame
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