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Night time?
Since graal's lanterns dont have a huge need of lanterns now, why not make a night time function? I heard it was too complicated but is it still a possibility? I just want some honest opinions and some answers on this question.
Any vulgarity/rude comments will be ignored to the full extent. |
The biggest issue I can think of is that people all over the world play this game. However, I can imagine that something would be done about this, e.g., using client-side times or a shorter day/night cycle. Good idea though!
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What has been discussed, and what I think rufus supported the most when he was looking into this, was a day/night cycle of 4 hours. (or was it 6...)
either way, everyone would be able to experience the cycle in similar ways. Other attributes when discussed besides just making it dark, the most popular being making the whole outside world becoming PK during night. I would love this graal would be so much more interesting |
Adapts to devices clock.
Certain quests only at night. |
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Why not just have a time cycle where it doesnt include irl time zones?
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Thats what UN has, the time goes pretty quick too. It doesnt go by a time zone, it is just in-game clock. It also has the day night feature but i turned it off
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Livid, why you make those animes :o...
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simlpe one hour make it day time next hour night time.
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Night time could serve many benefits, here are some ideas:
1. Whole world PK 2. Different bugs at night 3. Different Enemies 4. Lights on buildings 5. Certain shops open |
I would enjoy graal alot more if there was a day/night system
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Pokemon G/S Style pls.
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Heres my personal ideas for night-time
● Tarantulas ● The dark slimes in railroads set free ● Bats roam the night sky ● More spiders ● Some Npc's go in their homes ● Creepy eyes in trees/dark areas ● Lanterns hung ● Just night related ideas But ofcourse most of these ideas can't be fulfilled not because they dont want to but because it would require a new tileselt. But a night time would be all I want just to use the lanterns efficiently. |
If bats roam night,
Birds in the day. |
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What purpose would a lantern truly have? To be able to see? You have to realize that on Facebook you can't achieve the sort of effect you have on the other devices. So the only fair thing to do for Facebook users is to make it more visible. This means on Facebook it's not as dark as the other devices so they can actually see... but this also means that they have an advantage since they can get visibility as large as their resolution. Compared to the other devices, that's not fair since they only get a circle cut out, even with a lantern. Facebook users will see someone coming from the other side of the level; other devices will only see someone coming from a few tiles away. Also, what happens if a new player logs in when the server is currently at night? It will be quite some time before they can get a lantern, and their visibility will be greatly reduced. Doesn't sound fun. |
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Zombies and bats attack start at night, you can pet birds and chickens in Graal City.
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● Tarantulas (random, eh no)
● The dark slimes in railroads set free (ok..) ● Bats roam the night sky (I like it) ● More spiders (but why?) ● Some Npc's go in their homes (I like it, make's sense) ● Creepy eyes in trees/dark areas (...) ● Lanterns hung (good idea) ● Just night related ideas (yep) Might I add night-time would/should have a quiet, maybe crickets chirping background music, instead of that jumpy daytime music. It would fit the mood Quote:
If I was a new player and I came into a day-night system I would probably be more interested than the *other* Spoiler
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Taking out the trash... At night... 8D
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Lanterns could be sold cheaper for newbies to buy easier, or
You dont even need a lantern, it can have the light around you like in the caves, or again maybe the brightness doesnt change, but just make the tiles on the tileset appear if it were dark and change up the light sources maybe |
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hmmm im trying to understand
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I was gonna post the link to thread about the big ass day/night cycle discussion,but Rufus beat me to it. If I remember correctly the best idea was for it to be set up like LOZ Ocarina of Time. That way the day/night cycle would just be back and forth all the time. I'm sure there are lots of possibilities they can tinker with for a day/night system.
This might sound stupid or even crazy. What about making half the map day time and half the map night time and each side would alternate? So when the East side of the map is night time the west side would be day time. Or you could break it down even further and make it into several separate regions and its only dark in one region at a time. Those regions would be broke down by direction. NE,N,NW,E,SE,S,SW,W. Then when you click on the map it could show you which region was currently dark or "night time". |
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Adding to this gc should probably be the basis of time 15 minutes should be the equivellant of an hour.dead wood oasis and oasis shoukld be left out of this time scale and remain the same way.clocks should be set up to make it easier to keep up with time scales. Possitives .a lot better atmepheric enjoyment .opening for quests .new game play .improved story line .better graphics .more players! .more money for stefan!? .better use of lantern .better rp .probably cut down on spammers in gc .babies are scared of the dark .more realistic .funner .more to explore and learn ETC Negatives .some players will complain .A lot of effort .some scenarios will be difficult to overcome .harder to spot things .can cause bugs .will limit certain ideas .new players at a disadvantage So if you weigh up disadvantages to advantages it seems to be in favour of being implemented so i dont see why this shouldnt be added other than lazyness |
We need two servers for fk sake one with all those role players and quests n stuff + night time to prevent lag on a server which is all about stats eg pk, spar, towers and GS.
By splitting the servers into 2 there will be less lag. Server lag would be banished from classic depending if classic reaches idk 7k players or something. I'm really for this I really want a clean stat server away from these irritating code shop, I'm single ready to mingle or I'm bi and 16 players for fk sake. |
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As far as the lighting/noob issue Look at any of the LOZ games from Ocarina and up as examples none of them require you to get a lantern to travel at night. You just travel and different things pop up,and different areas are accessible or un-accessible. I can't really see why classic couldn't follow the same model and not require lanterns to travel in a night time setting. So I don't really see the need to make players have a lantern to travel around at night. Just work it into the tutorial some how so noobs will know whats going on. I also think they could add more baddies to the map during a night time period. Maybe slightly raise the spawn rates in areas where there are all ready baddies,and have baddies spawn in areas where there are no baddies currently. Like the whole area below the southern Graal city entrance. There are a few other areas on the map where baddies don't currently spawn that they could be as well. |
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We don't need to over think things if the simple answer is make a night-time *wink wink*
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We're kinda jumping to conclusions, as if night time was a thing now. |
The night is a bad idea :/ you Will use the night few days and after u Will stop because it Will be bored and admin Will need it upload the map and the server. If you want gosth, night, bats ... Go deadwood
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And it doesnt seem to be anything obvious from stopping admins from adding content |
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Its only natural to have a night-time, so people can actually see the bats and more in their prime.
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Sun doesn't want night... lol
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If a day-night cycle is to be created it will be a lot of work
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They should at least test this
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Bat are in cave (we can't catch them) spider are for halloween because they are "rare bugs".
But if u want to make the night u can but its unnecessary |
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