Graalians

Graalians (https://www.graalians.com/forums/index.php)
-   Classic Future Improvements (https://www.graalians.com/forums/forumdisplay.php?f=26)
-   -   Night time? (https://www.graalians.com/forums/showthread.php?t=23575)

Livid 02-28-2014 09:43 PM

Night time?
 
Since graal's lanterns dont have a huge need of lanterns now, why not make a night time function? I heard it was too complicated but is it still a possibility? I just want some honest opinions and some answers on this question.

Any vulgarity/rude comments will be ignored to the full extent.

iTaco720 02-28-2014 09:50 PM

The biggest issue I can think of is that people all over the world play this game. However, I can imagine that something would be done about this, e.g., using client-side times or a shorter day/night cycle. Good idea though!

Kendama 03-01-2014 10:21 PM

What has been discussed, and what I think rufus supported the most when he was looking into this, was a day/night cycle of 4 hours. (or was it 6...)
either way, everyone would be able to experience the cycle in similar ways.

Other attributes when discussed besides just making it dark, the most popular being making the whole outside world becoming PK during night.

I would love this graal would be so much more interesting

NeoZX 03-01-2014 10:33 PM

Adapts to devices clock.
Certain quests only at night.

Kendama 03-01-2014 10:44 PM

Quote:

Posted by NeoZX (Post 456794)
Adapts to devices clock.
Certain quests only at night.

That wouldn't work, everybody would need to experience the same night and day

Livid 03-01-2014 10:55 PM

Why not just have a time cycle where it doesnt include irl time zones?

Samie 03-01-2014 11:34 PM

Thats what UN has, the time goes pretty quick too. It doesnt go by a time zone, it is just in-game clock. It also has the day night feature but i turned it off

Doublelift123 03-01-2014 11:48 PM

Livid, why you make those animes :o...

Santa Claus 03-02-2014 12:28 AM

simlpe one hour make it day time next hour night time.

Howl 03-02-2014 02:09 AM

Night time could serve many benefits, here are some ideas:

1. Whole world PK
2. Different bugs at night
3. Different Enemies
4. Lights on buildings
5. Certain shops open

Kendama 03-02-2014 02:51 AM

I would enjoy graal alot more if there was a day/night system

NeoZX 03-02-2014 03:09 AM

Pokemon G/S Style pls.

Zorbakid 03-02-2014 03:15 AM

Quote:

Posted by Kendama (Post 456858)
I would enjoy graal alot more if there was a day/night system

I second that

Livid 03-02-2014 03:40 AM

Heres my personal ideas for night-time

● Tarantulas
● The dark slimes in railroads set free
● Bats roam the night sky
● More spiders
● Some Npc's go in their homes
● Creepy eyes in trees/dark areas
● Lanterns hung
● Just night related ideas
But ofcourse most of these ideas can't be fulfilled not because they dont want to but because it would require a new tileselt. But a night time would be all I want just to use the lanterns efficiently.

NeoZX 03-02-2014 03:48 AM

If bats roam night,
Birds in the day.

Dusty 03-02-2014 04:28 AM

Quote:

Posted by Livid (Post 456872)
But ofcourse most of these ideas can't be fulfilled not because they dont want to but because it would require a new tileselt. But a night time would be all I want just to use the lanterns efficiently.

It wouldn't require a new tileset, but it would take quite a bit of effort to completely revamp the overworld and give purpose to night time.

What purpose would a lantern truly have? To be able to see? You have to realize that on Facebook you can't achieve the sort of effect you have on the other devices. So the only fair thing to do for Facebook users is to make it more visible. This means on Facebook it's not as dark as the other devices so they can actually see... but this also means that they have an advantage since they can get visibility as large as their resolution. Compared to the other devices, that's not fair since they only get a circle cut out, even with a lantern. Facebook users will see someone coming from the other side of the level; other devices will only see someone coming from a few tiles away.

Also, what happens if a new player logs in when the server is currently at night? It will be quite some time before they can get a lantern, and their visibility will be greatly reduced. Doesn't sound fun.

Livid 03-02-2014 05:03 AM

Quote:

Posted by Dusty (Post 456880)
It wouldn't require a new tileset, but it would take quite a bit of effort to completely revamp the overworld and give purpose to night time.

What purpose would a lantern truly have? To be able to see? You have to realize that on Facebook you can't achieve the sort of effect you have on the other devices. So the only fair thing to do for Facebook users is to make it more visible. This means on Facebook it's not as dark as the other devices so they can actually see... but this also means that they have an advantage since they can get visibility as large as their resolution. Compared to the other devices, that's not fair since they only get a circle cut out, even with a lantern. Facebook users will see someone coming from the other side of the level; other devices will only see someone coming from a few tiles away.

Also, what happens if a new player logs in when the server is currently at night? It will be quite some time before they can get a lantern, and their visibility will be greatly reduced. Doesn't sound fun.

How about turning that air asia which is set up for demolition into an island just for the night, and their visibility yes would be low but thats why I had the idea of street lamps.. Whats a city without lights? They can have lights in towns,cities etc. But as soon as they step out of those areas their visibility will drop, and I never really said to make it as dark as caves that would be ridiculous, it would be better if you could actually see at night like in real life except the lanterns elp you detect certain things or give you more light than usual. A lot of people want a night/day time and its only natural for a game like classic to have one so why not?

Dusty 03-02-2014 05:28 AM

Quote:

Posted by Livid (Post 456886)
How about turning that air asia which is set up for demolition into an island just for the night, and their visibility yes would be low but thats why I had the idea of street lamps.. Whats a city without lights? They can have lights in towns,cities etc. But as soon as they step out of those areas their visibility will drop, and I never really said to make it as dark as caves that would be ridiculous, it would be better if you could actually see at night like in real life except the lanterns elp you detect certain things or give you more light than usual.

Graal doesn't really have a way to implement multiple light sources. I tried a few different methods when I was doing the railroads, and none of them were really appealing. Also, it seems unfair to throw a newbie into a world in which they can't fully explore for a few hours. Even if they could get to Graal City they'd be stuck there unless we scatter lamps everywhere, which kind of defeats the purpose. I just don't think this is the manner in which lanterns will truly be useful.

Quote:

Posted by Livid (Post 456886)
A lot of people want a night/day time and its only natural for a game like classic to have one so why not?

My comments are merely directed towards whether or not the Lantern would be of use, not really whether a day/night cycle would happen.

NeoZX 03-02-2014 05:31 AM

Zombies and bats attack start at night, you can pet birds and chickens in Graal City.

Kendama 03-02-2014 05:52 AM

● Tarantulas (random, eh no)
● The dark slimes in railroads set free (ok..)
● Bats roam the night sky (I like it)
● More spiders (but why?)
● Some Npc's go in their homes (I like it, make's sense)
● Creepy eyes in trees/dark areas (...)
● Lanterns hung (good idea)
● Just night related ideas (yep)



Might I add night-time would/should have a quiet, maybe crickets chirping background music, instead of that jumpy daytime music. It would fit the mood

Quote:

Posted by Dusty (Post 456904)
Graal doesn't really have a way to implement multiple light sources. I tried a few different methods when I was doing the railroads, and none of them were really appealing. Also, it seems unfair to throw a newbie into a world in which they can't fully explore for a few hours. Even if they could get to Graal City they'd be stuck there unless we scatter lamps everywhere, which kind of defeats the purpose. I just don't think this is the manner in which lanterns will truly be useful.


My comments are merely directed towards whether or not the Lantern would be of use, not really whether a day/night cycle would happen.


If I was a new player and I came into a day-night system I would probably be more interested than the *other* things graal offers to new players..

Blueh 03-02-2014 05:56 AM

Taking out the trash... At night... 8D

Livid 03-02-2014 12:48 PM

Quote:

Posted by Dusty (Post 456904)
Graal doesn't really have a way to implement multiple light sources. I tried a few different methods when I was doing the railroads, and none of them were really appealing.

So you tried making several light sources the same as lanterns but it didnt work? Because there is still a huge possibility.

Rufus 03-02-2014 01:01 PM

http://www.graalians.com/forums/showthread.php?t=8931

Samie 03-02-2014 01:08 PM

Lanterns could be sold cheaper for newbies to buy easier, or
You dont even need a lantern, it can have the light around you like in the caves, or again maybe the brightness doesnt change, but just make the tiles on the tileset appear if it were dark and change up the light sources maybe

Mizochi 03-02-2014 01:18 PM

Quote:

Posted by Blueh (Post 456913)
Taking out the trash... At night... 8D

too many spongebob references

Corazon 03-02-2014 02:08 PM

Quote:

Posted by Blueh (Post 456913)
Taking out the trash... At night... 8D

THE SASH-RINGING, FLASH-SINGING, THE FASH-PINGING

NeoZX 03-02-2014 04:10 PM

Quote:

Posted by Samie (Post 456950)
Lanterns could be sold cheaper for newbies to buy easier, or
You dont even need a lantern, it can have the light around you like in the caves, or again maybe the brightness doesnt change, but just make the tiles on the tileset appear if it were dark and change up the light sources maybe

500g.

Livid 03-02-2014 04:28 PM

Quote:

Posted by Rufus (Post 456947)

The night shift should be created, lot's of people desire this. If Classic is gonna evolve might aswell start with this, plus it would give a more adventerous outlook on it.

Quote:

Posted by NeoZX (Post 456970)
500g.

Thats actually a decent price.

iTaco720 03-02-2014 10:16 PM

Quote:

Posted by Kendama (Post 456789)
the most popular being making the whole outside world becoming PK during night.

Kind of like the purge

Andrew 92 03-03-2014 12:18 AM

hmmm im trying to understand

ufoburan 03-03-2014 09:00 AM

I was gonna post the link to thread about the big ass day/night cycle discussion,but Rufus beat me to it. If I remember correctly the best idea was for it to be set up like LOZ Ocarina of Time. That way the day/night cycle would just be back and forth all the time. I'm sure there are lots of possibilities they can tinker with for a day/night system.

This might sound stupid or even crazy. What about making half the map day time and half the map night time and each side would alternate? So when the East side of the map is night time the west side would be day time. Or you could break it down even further and make it into several separate regions and its only dark in one region at a time. Those regions would be broke down by direction. NE,N,NW,E,SE,S,SW,W. Then when you click on the map it could show you which region was currently dark or "night time".

Hadzz 03-03-2014 05:50 PM

Quote:

Posted by ufoburan (Post 457281)
I was gonna post the link to thread about the big ass day/night cycle discussion,but Rufus beat me to it. If I remember correctly the best idea was for it to be set up like LOZ Ocarina of Time. That way the day/night cycle would just be back and forth all the time. I'm sure there are lots of possibilities they can tinker with for a day/night system.

This might sound stupid or even crazy. What about making half the map day time and half the map night time and each side would alternate? So when the East side of the map is night time the west side would be day time. Or you could break it down even further and make it into several separate regions and its only dark in one region at a time. Those regions would be broke down by direction. NE,N,NW,E,SE,S,SW,W. Then when you click on the map it could show you which region was currently dark or "night time".

amazing how your the only other person who thought if making the day and night system work the same way it works in real life

Adding to this gc should probably be the basis of time 15 minutes should be the equivellant of an hour.dead wood oasis and oasis shoukld be left out of this time scale and remain the same way.clocks should be set up to make it easier to keep up with time scales.

Possitives
.a lot better atmepheric enjoyment
.opening for quests
.new game play
.improved story line
.better graphics
.more players!
.more money for stefan!?
.better use of lantern
.better rp
.probably cut down on spammers in gc
.babies are scared of the dark
.more realistic
.funner
.more to explore and learn
ETC

Negatives

.some players will complain
.A lot of effort
.some scenarios will be difficult to overcome
.harder to spot things
.can cause bugs
.will limit certain ideas
.new players at a disadvantage

So if you weigh up disadvantages to advantages it seems to be in favour of being implemented so i dont see why this shouldnt be added other than lazyness

Xenthic 03-03-2014 09:34 PM

We need two servers for fk sake one with all those role players and quests n stuff + night time to prevent lag on a server which is all about stats eg pk, spar, towers and GS.

By splitting the servers into 2 there will be less lag. Server lag would be banished from classic depending if classic reaches idk 7k players or something.

I'm really for this I really want a clean stat server away from these irritating code shop, I'm single ready to mingle or I'm bi and 16 players for fk sake.

ufoburan 03-04-2014 06:51 AM

Quote:

Posted by Hadzz (Post 457327)
amazing how your the only other person who thought if making the day and night system work the same way it works in real life

Adding to this gc should probably be the basis of time 15 minutes should be the equivellant of an hour.dead wood oasis and oasis shoukld be left out of this time scale and remain the same way.clocks should be set up to make it easier to keep up with time scales.

Possitives
.a lot better atmepheric enjoyment
.opening for quests
.new game play
.improved story line
.better graphics
.more players!
.more money for stefan!?
.better use of lantern
.better rp
.probably cut down on spammers in gc
.babies are scared of the dark
.more realistic
.funner
.more to explore and learn
ETC

Negatives

.some players will complain
.A lot of effort
.some scenarios will be difficult to overcome
.harder to spot things
.can cause bugs
.will limit certain ideas
.new players at a disadvantage

So if you weigh up disadvantages to advantages it seems to be in favour of being implemented so i dont see why this shouldnt be added other than lazyness


As far as the lighting/noob issue Look at any of the LOZ games from Ocarina and up as examples none of them require you to get a lantern to travel at night. You just travel and different things pop up,and different areas are accessible or un-accessible. I can't really see why classic couldn't follow the same model and not require lanterns to travel in a night time setting.
So I don't really see the need to make players have a lantern to travel around at night. Just work it into the tutorial some how so noobs will know whats going on.

I also think they could add more baddies to the map during a night time period. Maybe slightly raise the spawn rates in areas where there are all ready baddies,and have baddies spawn in areas where there are no baddies currently. Like the whole area below the southern Graal city entrance. There are a few other areas on the map where baddies don't currently spawn that they could be as well.

NeoZX 03-04-2014 01:40 PM

Quote:

Posted by Livid (Post 456974)
The night shift should be created, lot's of people desire this. If Classic is gonna evolve might aswell start with this, plus it would give a more adventerous outlook on it.



Thats actually a decent price.

Indeed.

Livid 03-04-2014 10:30 PM

We don't need to over think things if the simple answer is make a night-time *wink wink*

NeoZX 03-05-2014 01:12 AM

Quote:

Posted by Livid (Post 457621)
We don't need to over think things if the simple answer is make a night-time *wink wink*

Yeah.
We're kinda jumping to conclusions, as if night time was a thing now.

Sun* 03-12-2014 09:27 PM

The night is a bad idea :/ you Will use the night few days and after u Will stop because it Will be bored and admin Will need it upload the map and the server. If you want gosth, night, bats ... Go deadwood

Hadzz 03-12-2014 10:43 PM

Quote:

Posted by Sun* (Post 459407)
The night is a bad idea :/ you Will use the night few days and after u Will stop because it Will be bored and admin Will need it upload the map and the server. If you want gosth, night, bats ... Go deadwood

No matter where you would be in graal you would be using the night system...
And it doesnt seem to be anything obvious from stopping admins from adding content

Livid 03-12-2014 11:40 PM

Quote:

Posted by Sun* (Post 459407)
The night is a bad idea :/ you Will use the night few days and after u Will stop because it Will be bored and admin Will need it upload the map and the server. If you want gosth, night, bats ... Go deadwood

Wtf is wrong with all your typos aswell, I dont understand.

ufoburan 03-14-2014 11:01 AM

Quote:

Posted by Hadzz (Post 459424)
No matter where you would be in graal you would be using the night system...
And it doesnt seem to be anything obvious from stopping admins from adding content

^This. Night time isn't something like a new shop,building or area. That would be over populated for a week then everyone would get bored of it. Then not go to anymore like everything else that gets introduced.

Nabu Lapse 03-14-2014 12:28 PM

Quote:

Posted by Hadzz (Post 459424)
No matter where you would be in graal you would be using the night system...
And it doesnt seem to be anything obvious from stopping admins from adding content

She's the sun man, she has to be the center of everyone's world.

Livid 03-14-2014 12:52 PM

Its only natural to have a night-time, so people can actually see the bats and more in their prime.

Sir 03-14-2014 02:26 PM

Sun doesn't want night... lol

Jared9 03-15-2014 11:03 AM

If a day-night cycle is to be created it will be a lot of work

Ryan 03-15-2014 11:39 AM

They should at least test this

Sun* 03-15-2014 01:12 PM

Bat are in cave (we can't catch them) spider are for halloween because they are "rare bugs".
But if u want to make the night u can but its unnecessary

Livid 03-15-2014 02:36 PM

Quote:

Posted by Sun* (Post 460058)
Bat are in cave (we can't catch them) spider are for halloween because they are "rare bugs".
But if u want to make the night u can but its unnecessary

It isnt unnecessary it only makes more sense, and I used to see spiders even outside of halloween and bats also roam the night.

iMerp 03-15-2014 03:50 PM

Quote:

Posted by iTaco720 (Post 457113)
Kind of like the purge

That sounds like a pretty cool term for just swinging a sword...

Darklink 03-15-2014 05:18 PM

Quote:

Posted by Sun* (Post 460058)
Bat are in cave (we can't catch them) spider are for halloween because they are "rare bugs".
But if u want to make the night u can but its unnecessary

Actually spiders weren't just for Halloween originally, I believe. Not sure about it, but I remember some friends catching them in the onnet forest because they were worth a lot


All times are GMT. The time now is 03:13 AM.

Powered by vBulletin/Copyright ©2000 - 2026, vBulletin Solutions Inc.