Graalians

Graalians (https://www.graalians.com/forums/index.php)
-   GraalOnline Classic (https://www.graalians.com/forums/forumdisplay.php?f=12)
-   -   Loots! Loots! and more Loots! (https://www.graalians.com/forums/showthread.php?t=22215)

Zoologist 11-20-2013 06:40 PM

Loots! Loots! and more Loots!
 
Ever wanted a thread where you can just chat about loots?!

well here you go!

Here you can talk about your progress looting, favorite loot, how many kinds of loot you have, news about new loot, etc etc!

Dusty 11-20-2013 07:09 PM

I have 3 Strange Bricks. Living the life here.

Zoologist 11-20-2013 07:22 PM

I have one weird brick lol

Sicx 11-20-2013 08:27 PM

I have sword of famine

Latte 11-20-2013 08:45 PM

i love how MrSimons and George the Kitty reacted on Skype when I found the Zorbi Helmet within 40 minutes of beginning to loot-- so much yelling and cursing :D

Toxicturn 11-20-2013 10:00 PM

So far my favorite loot item was the ruined scarf because of the text :P!
"You found a ruined scarf!"
"... Looks like somebody got tired of waiting."
A lot of them are funny :P!

-Albus 11-20-2013 10:02 PM

Quote:

Posted by Toxicturn (Post 429032)
So far my favorite loot item was the ruined scarf because of the text :P!
"You found a ruined scarf!"
"... Looks like somebody got tired of waiting."
A lot of them are funny :P!

I think they all have some very nice flavor text. That one definitely made me laugh!

MattKan 11-20-2013 10:05 PM

Yeah I've been laughing a lot at the different descriptions. My favorite was for the boot: "We had a cliche quota to fill"

carlgraal123 11-20-2013 10:25 PM

I have 63 different Loots
my favorite is the amulet, Wand Of elements, Shark tooth, And Ship Helm
Everybody was asking me If Ship helm was a hat And I said its a wheel

Sicx 11-20-2013 10:40 PM

Or when you loot "rock" and it says: Why did you pick that up?

Livid 11-20-2013 10:53 PM

Got an old shoe, I am a god.

Sicx 11-21-2013 12:54 AM

Quote:

Posted by Livid (Post 429052)
Got an old shoe, I am a god.

http://fc04.deviantart.net/fs70/f/20...55-d6pnr8v.jpg

Talon 11-21-2013 01:33 AM

Quote:

Posted by MattKan (Post 429035)
Yeah I've been laughing a lot at the different descriptions. My favorite was for the boot: "We had a cliche quota to fill"

This one is gold.

Breaking the fourth wall is the best.

Blueh 11-21-2013 01:59 AM

This is the real reason the railroad took so long to complete. They couldn't come up with puns or one liners for loot items.

MrSimons 11-21-2013 02:12 AM

Quote:

Posted by Latte (Post 429013)
i love how MrSimons and George the Kitty reacted on Skype when I found the Zorbi Helmet within 40 minutes of beginning to loot-- so much yelling and cursing :D

**** you babe.

Quote:

Posted by Blueh (Post 429094)
This is the real reason the railroad took so long to complete. They couldn't come up with puns or one liners for loot items.

Idk, I see dusty pull one liners like they're nothing on the daily all over the forums.

Sicx 11-21-2013 02:25 AM

Quote:

Posted by Blueh (Post 429094)
This is the real reason the railroad took so long to complete. They couldn't come up with puns or one liners for loot items.

I need to go change my pants

4-Lom 11-21-2013 06:23 AM

I got two bricks. No other 'special' or 'rare' stuff, like those named weapons and things (dagger of famine?).


So far, my only wonder is why people all rush out to sell their stuff. Seems like we're just waiting for a crafting or exchange system with all that crap laying around...

Dusty 11-21-2013 08:03 AM

There won't be a crafting system. The goal was just to provide players with a lot of items to find so you wouldn't keep getting the same 10 items over and over. So it was hard to think of a lot of items to put in water that made sense... which is why there are items like that. It's just implying a world from long ago where these items existed but were lost over time in the water and such. This is why many of the descriptions for items that SEEM functional imply that they no longer are for various reasons.

Besides being able to turn some into hats/furniture, there was never any intention for them to become useful. It's all about selling.

Zoologist 11-21-2013 03:28 PM

I'm on that water amulet and dagger of famine swag

ufoburan 12-03-2013 09:01 AM

Quote:

Posted by Dusty (Post 429175)
There won't be a crafting system. The goal was just to provide players with a lot of items to find so you wouldn't keep getting the same 10 items over and over. So it was hard to think of a lot of items to put in water that made sense... which is why there are items like that. It's just implying a world from long ago where these items existed but were lost over time in the water and such. This is why many of the descriptions for items that SEEM functional imply that they no longer are for various reasons.

Besides being able to turn some into hats/furniture, there was never any intention for them to become useful. It's all about selling.

I think I would rather see less items and get them over and over again if it means having a better chance at getting the Zorbi hat or the Furniture Bricks.

Was there ever a definitive number given for the amount of loots there actually are?

Zoologist 12-03-2013 04:01 PM

Quote:

Posted by ufoburan (Post 432543)
I think I would rather see less items and get them over and over again if it means having a better chance at getting the Zorbi hat or the Furniture Bricks.

Was there ever a definitive number given for the amount of loots there actually are?

62 so far including the hat

Infernus Lapse 12-03-2013 04:24 PM

I dont mean to be the idiot here, but what is this about loot? I havent played classic in a while, but this sparks my interest. What are they? When were they added? How does one get these? I'm very curious as to what this is.

Dusty 12-03-2013 05:28 PM

Quote:

Posted by ufoburan (Post 432543)
I think I would rather see less items and get them over and over again if it means having a better chance at getting the Zorbi hat or the Furniture Bricks.

Was there ever a definitive number given for the amount of loots there actually are?

There could be only 5 items and it still wouldn't increase your chances of getting the Zorbi hat. This is how weighted probability works :)

Wolfie 12-03-2013 05:33 PM

uhh. I got like 3 bricks, and NO Zorbi Hat. ;-; and a bunch of random stuff

Hadzz 12-03-2013 05:36 PM

Quote:

Posted by Infernus Lapse (Post 432599)
I dont mean to be the idiot here, but what is this about loot? I havent played classic in a while, but this sparks my interest. What are they? When were they added? How does one get these? I'm very curious as to what this is.

A new quest was released a couple of weeks ago along with the revamped version of the rail raod which in itself is worth checking out.the quest aloud you to unlock the flippers and googles items which u can use to hunt for loot in water dark blue patches will appear in spots loot is present if u press the flippers when the exclemation mark appears above your head you should recieve a loot item which can be sold and in some rare item uses turned into furniture and hats part way through the quest u should find a cave which is littered with chests some refil daily much more was included in this update so check it out!

Infernus Lapse 12-03-2013 07:59 PM

Quote:

Posted by Hadzz (Post 432623)
A new quest was released a couple of weeks ago along with the revamped version of the rail raod which in itself is worth checking out.the quest aloud you to unlock the flippers and googles items which u can use to hunt for loot in water dark blue patches will appear in spots loot is present if u press the flippers when the exclemation mark appears above your head you should recieve a loot item which can be sold and in some rare item uses turned into furniture and hats part way through the quest u should find a cave which is littered with chests some refil daily much more was included in this update so check it out!

Sweet! :0 and someone mentioned a sword, it can get you new weapons too?

Samie 12-03-2013 08:24 PM

i really like looting, though they dont sell for much, its still fun :D
my only problem with the loot is for the strange brick, you cant control the layers.

Infernus Lapse 12-03-2013 11:27 PM

Also, could someone help me find and go through the quest? I was told it was the mask shop quest, but I didnt find a chest room or mask and flippers anywhere in the quest!

Tricxta 12-04-2013 12:18 AM

Quote:

Posted by Infernus Lapse (Post 432710)
Also, could someone help me find and go through the quest? I was told it was the mask shop quest, but I didnt find a chest room or mask and flippers anywhere in the quest!

You need to complete the fishing guard part within that quest to unlock the ability to buy the fish off him which is then traded for the flippers.

Infernus Lapse 12-04-2013 12:21 AM

Quote:

Posted by Tricxta (Post 432728)
You need to complete the fishing guard part within that quest to unlock the ability to buy the fish off him which is then traded for the flippers.

Ah, where does that trade take place? And are there any more steps to take in order to be able to fully get looting capabilities?

Tricxta 12-04-2013 03:52 AM

Quote:

Posted by Infernus Lapse (Post 432731)
Ah, where does that trade take place? And are there any more steps to take in order to be able to fully get looting capabilities?

If you go north of the bridge at york town, into the cave, you'll find a waterfall west of the draisine rail(note: you do not need the draisine to obtain the flippers), go behind that, and you'll see something swimming around, get your fish out and show it.

With the goggles, you do need the draisine though. You can find various guides if you look around on these forums as to how to go about obtaining them.

Dusty 12-04-2013 04:08 AM

I don't get it. Players beg, and beg, and beg for substantial content. Then content is provided and suddenly they want to get through it as fast as possible, not figuring it out/enjoying it so they can continue to complain that there's no content.

Tricxta 12-04-2013 04:59 AM

Quote:

Posted by Dusty (Post 432808)
I don't get it. Players beg, and beg, and beg for substantial content. Then content is provided and suddenly they want to get through it as fast as possible, not figuring it out/enjoying it so they can continue to complain that there's no content.

Not that I'm complaining, but I've always enjoyed randomised quest content much more than static quest content, it presents an actual mental teaser rather than running from house to house seeing if an npc will take your damn scarf which, while it's content, it's not very thought invoking. It could just be me though, I love your work, don't get me wrong, but I'd much rather look up a guide than spend several hours looking for that one npc, it's just boring... My bet is other players have a similar train of thought regarding this. Players may be more inclined to solve quest content by themselves if npcs dropped riddles or something that could give them something more than just a guess.

Dusty 12-04-2013 05:15 AM

Quote:

Posted by Tricxta (Post 432828)
Not that I'm complaining, but I've always enjoyed randomised quest content much more than static quest content, it presents an actual mental teaser rather than running from house to house seeing if an npc will take your damn scarf which, while it's content, it's not very thought invoking. It could just be me though, I love your work, don't get me wrong, but I'd much rather look up a guide than spend several hours looking for that one npc, it's just boring... My bet is other players have a similar train of thought regarding this. Players may be more inclined to solve quest content by themselves if npcs dropped riddles or something that could give them something more than just a guess.

I can understand for say... selling loot. Then again, it's a process that rewards knowledge of the world. It's not like it's random NPCs taking random items. There's also the notifier... but like I said, I can understand. There are a lot of items and a lot of NPCs in the world. This is why Elster exists.

But I'm talking about the quests, the items... the core content. This is what people keep asking for. "Quests!" I watched when the railroads were released. It didn't take that long for people to piece everything together and figure it out with absolutely no help other than what was in the game and through exploring. The railroads were never meant to be... a huge quest. It was just some additional content meant to make it more interesting. But once you watch players, you'll realize this sort of attitude is very prevalent. A lot of players whined when they didn't get the Zorbi Helmet in the first 15 minutes of diving. They wanted it ASAP... It's not about the actual content, or the enjoyment or playing. They want what's at the end, and they want it as quickly as possible. They don't even try to enjoy the trip. I mean I know that it might not be fun for everyone, but I have a hard time understanding exactly what players want when they say "quests" and "actual content!" If I were to release a dungeon tomorrow, it'd be exactly the same.

A lot of people just don't try. And it bugs me that so many people will read a tutorial and then complain when they do everything in a day.

slyde 12-04-2013 05:50 AM

I really agree with Dusty. I too I'm ashamed for not actually finding things for my own and rushing everything. But I think that people complaining are a good thing. It means that they care about it. I really think you should just let them complain and let them figure out the importance of actually taking their time. I learned mine when this hat restock event went out. I was so excited and wanted to get all the things so I waited for the restock to happen and quickly buy the hat not caring about the look of the hat. And now I know to take my time, since I wasted lots of gralats on things I wont really wear, because when I go to all the resorts there are neater hats being sold and still on stock.
Patience is the key.

Tricxta 12-04-2013 06:45 AM

Quote:

Posted by slyde (Post 432845)
I really agree with Dusty. I too I'm ashamed for not actually finding things for my own and rushing everything. But I think that people complaining are a good thing. It means that they care about it. I really think you should just let them complain and let them figure out the importance of actually taking their time.

You're assuming they're being constructive in their complaints. This for the majority, is not the case.

Infernus Lapse 12-04-2013 05:49 PM

Quote:

Posted by Dusty (Post 432808)
I don't get it. Players beg, and beg, and beg for substantial content. Then content is provided and suddenly they want to get through it as fast as possible, not figuring it out/enjoying it so they can continue to complain that there's no content.

I like the substantial content, this content is some of the best Ive seen in months. But Im not a fan of running around the lag-filled graal city and MoD town looking for who to give a rag to. Im going to be looting for a while, since alot of the stuff seems to sell quite good.

ufoburan 12-05-2013 10:46 AM

I kinda thought we would be getting that updated version of snow town and a continuation on the item trade quest in time for Christmas any updates on that?

Hadzz 12-05-2013 04:48 PM

Quote:

Posted by Infernus Lapse (Post 432677)
Sweet! :0 and someone mentioned a sword, it can get you new weapons too?

Not really but you recieve a new type of bomb

Eugeen 12-05-2013 05:52 PM

i got 4 zorbi hats and all loot except for the strange brick

Hadzz 12-05-2013 07:11 PM

Quote:

Posted by iBubble (Post 433135)
i got 4 zorbi hats and all loot except for the strange brick

How u get so many hats i donts have any yet i have a fair ammount of bricks

Eugeen 12-05-2013 08:08 PM

Quote:

Posted by Hadzz (Post 433158)
How u get so many hats i donts have any yet i have a fair ammount of bricks

I spent(wasted) around 13 hours to get my first zorbi hat and after that they just kept coming... XD

NeoZX 12-05-2013 08:19 PM

Quote:

Posted by Infernus Lapse (Post 432599)
I dont mean to be the idiot here, but what is this about loot? I havent played classic in a while, but this sparks my interest. What are they? When were they added? How does one get these? I'm very curious as to what this is.

A bad mechanic.

Crag 12-05-2013 11:41 PM

Quote:

Posted by Dusty (Post 432838)
I can understand for say... selling loot. Then again, it's a process that rewards knowledge of the world. It's not like it's random NPCs taking random items. There's also the notifier... but like I said, I can understand. There are a lot of items and a lot of NPCs in the world. This is why Elster exists.

But I'm talking about the quests, the items... the core content. This is what people keep asking for. "Quests!" I watched when the railroads were released. It didn't take that long for people to piece everything together and figure it out with absolutely no help other than what was in the game and through exploring. The railroads were never meant to be... a huge quest. It was just some additional content meant to make it more interesting. But once you watch players, you'll realize this sort of attitude is very prevalent. A lot of players whined when they didn't get the Zorbi Helmet in the first 15 minutes of diving. They wanted it ASAP... It's not about the actual content, or the enjoyment or playing. They want what's at the end, and they want it as quickly as possible. They don't even try to enjoy the trip. I mean I know that it might not be fun for everyone, but I have a hard time understanding exactly what players want when they say "quests" and "actual content!" If I were to release a dungeon tomorrow, it'd be exactly the same.

A lot of people just don't try. And it bugs me that so many people will read a tutorial and then complain when they do everything in a day.


Figuring out the new content with my friends was a blast; you won't here much whining here. Nearly everybody I have spoken to loves the new content; I believe a vocal minority is the one doing all the "whining"

Corazon 12-28-2013 07:26 PM

I had 3 zorbi hats in total before I painfully had to sell them in order to buy gifts :(

Canis 03-21-2014 05:21 AM

What if...
What if a new quest dont depends on guides, information or shortcuts and relies more on the player skills?
Lets say you introduce a new quest with X reward item at the end, but in order to get the price you have to get trough some rooms.
In one of them there's an NPC you have to fight, and you enter that room alone, like the Zorby cave or the house where you trade the matches for the pencil (i think). No help at all. This NPC is very hard, lets say 10.0 instead of 3.0, and he is a decent sparrer. If you die you are instantly teleported to the previous room, and you need to restart the fight.
That way it doesn't matter if the information on how to complete the quest goes around in posts and guides, you still need to take your time to complete it, and if you are a lesser fighter this ends up being a very good training.
Another room can be a randomized crate-moving puzzle, so regardless if you know what you need to do there will be not any guide to help you. You need to use your brain and patience.
Another room could be a bug catching challenge with a timer: catch 10 cockroaches in less than 2 minutes and you can go on, otherwise you have to do it again.
I know this can be a lot of work on programing, and IA for a decent fighting character can be a nightmare but you can find alternatives I guess.
This will bring new forms of whining: 'It's too hard!', 'It's unfair for weaker players!'. But you just can answer 'hey, its supposed to be hard and especially for weaker players, so you can get your skills sharpened :) '
But anyway, it's just an idea.

Dusty 03-21-2014 06:26 AM

My content tends to provide players with enough information(or relies on information already in the game world) to connect the dots. I don't enjoy cryptic gameplay or trial and error, and if I wouldn't enjoy it I won't develop it.

I watched many people play the content for the Railroads when it was released, and none of them had guides. So at least, that is my goal when approaching new content.

ufoburan 03-21-2014 09:48 AM

I never used a guide. I would much rather take my time and explore. I did check for guides afterwords just to make sure I didn't miss anything.

Tricxta 03-22-2014 02:46 AM

Yer, as long as a quest isn't at a point of blindly guessing and the player is given adequate yet however subtle hints, no guides should need be used provided the player's out to have fun.

Zoologist 03-24-2014 02:39 PM

Jeez, this thread is still alive? i suppose i'll say now that i've collected every loot item in the game and i have a grand total of about 12 bricks.


All times are GMT. The time now is 02:41 PM.

Powered by vBulletin/Copyright ©2000 - 2026, vBulletin Solutions Inc.