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Sparring changes
I know this is never going to happen, but i believe pking and sparring would be better if we could use more moves than just slash. Maybe like a charging (running ) strike that does one whole heart (2 damage) and a block/shield that stops damage from any attack to the front of the player, (cant be held down of course)
Maybe a spin attack that requires 3/5 a second to charge? Of course all these moves would be given on default or have a easy quest to learn them, not paid for. I just feel that these moves would make sparring more... Complex.. And have more a style/ strategy. |
I would actually try to pk and spar if they had these
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Why post a thread about something you know wont happen?
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Just to see if I'm the only one that finds a one basic attack and movement fighting system boring and limiting.
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Yes I agree with the idea but the controls for these would be tedious.
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Holding down the movement button while holding attack- rush attack
Spin attack- double tap sword quickly while not moving Block- shield button |
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This would be epic. I'd love to see this. If it was my choice iClassic would be reset and have better systems and be more fun.
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There is actually quite a lot of strategy behind the limited movement and attack capabilities. There are endless ways you can move, sideways, vertically, diagonally or pretty much, anywhere. Because of this, you can actually have a pretty deep area of strategy. You have to be good at spar to fully understand it. |
The art of sparring:
1. Always circle your opponent 2. Go behind and slash them. 3. Never give them the chance to hit you! |
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(Obviously these rules are a bit odd, seeing as nobody can get above power 1 sword, always has equal hearts, and the players are alone in the arena. Still, picture a spar. Not a Graal sword-sword spar, a boxing match. No props are allowed.) Not a fan of this idea, sorry! |
uh thats from pc. it was different there. they had the attacks and such to use in pking.
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Sparring already has a great variety of strategies, but this would make the different possibilities endless. +rep :D
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I say leave spar how it is but those ideas would be great for PKing.
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Even though i think these are sort of okay ideas, i think it'll add an unfair advantage to sparring like King of the Hill did to certain guilds due to Noob Recruiting. Speaking of which, FurryAmigo did mention that the team had a WIP(Work in Progress) of the spin attack... But it was overpowered/glitchy in some ways so they cancelled it... @Higbey: Quote:
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Maybe they could make a separate freestyle spar that could also use it and use arrows and bombs maybe. Or like a arrows only archery spar or bomb only spar, we have so many spars across the gmap that aren't being used.
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Idk... Just an idea i popped out of my head right now |
I don't think this idea would be good for pking at all...alot of people just spam arrows/bombs, and sword anyway. Barely anyone tries to run around and get clean hits, which is what will happen with the spin attack. I think maybe a dodge button would be a useful thing since it would take practice to be able to time it right. Plus dodging wouldn't make killing people easier, or give an unfair attack advantage to anyway since no damage is delt.
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I think he means sprint, like double tapping the movement buttons to dart in that direction, maybe having some sort of stamina bar or recharging time?
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i can deffantly see these ideas for pking and such, but never sparring. only reason why i dont want this to happen to sparring is because it makes it far by only have one weapon (sword) its all bout your tech, if u need to be good at sparring go to tinyurl.com/how2spar lololololol
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Like you should run like an 8 and then you get a "special power" that does more damage?
That's how I see it. |
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It doesn't feel right to change something that's been a part of Graal for over 10 years, and it ESPECIALLY wouldn't feel right if this was put on iPhone before PC. Overtime you'll adopt new strategies and techniques for sparring.
I'd say if you wanted this the best bet would to implant an event's system with Game Coordinators on iClassic and you could have certain events which allow you to perform such techniques. That's what makes Unholy Nation fun, the events give you unique bonuses instead of simply a sword and shield such as ZombieHunt where you have a gun shooting zombies, CS where you can shoot Nukeshots, Arrows, Fire Arrows, and Fireballs, and Juggernaut where the Juggernaut can charge for a powerful attack. It's just not right to change sparring and PK, that would be like changing the 2D style of the game into a 3D first person shooter style. |
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go on classic pc for a example of what im talking about, master li teaches player how to learn these moves and you need to earn them, im sensing that alot of the reasons why no one wants it added to spar is because they dont want it to change/ afraid of suddenly having to cope and learn the new system with everyone else/not being as good as before because of new actual techniques, since all the existing techniques and more would be to the exponent of how many attacks/powers.
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Loss of originality, I would love to see these things for PKing, but as an avid sparrer, I prefer it the way it is. :P
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Is isn't a bad idea but it should be separated from "Traditional Sparring".
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