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-   -   Squad Spar Tourn. ( List of Squads ) (https://www.graalians.com/forums/showthread.php?t=20510)

Ver'iApplez 07-30-2013 05:15 AM

Squad Spar Tourn. ( List of Squads )
 
Axis - 2093
( Members are : Mood , Aero , Bane and Mr.A )

AeroBlast - 2132
(Darkknuckles Dylan Slayer Gangsta)

Magoo - 1955
( Members: DraGun, Tunder, Nyte, Funk )

Peanuts - 1687
( thights,bleck,8-bit,girl )


Ink 2 - 2072
( Members: IMagic, lulu, iReign, and RoyalKing )

Domination - 2274
( Ozzy Magus, Gunner, #5(Yes, that's his name),Vince)

Stratos - 1766
( Tiz, Flara, Shmegg,twistedwizard )

Blood bath and Beyond
hiJack, ramaz, , ninjyo


The numbers are your score of the squad spars.
See you all August 8th

Ver'iApplez 07-30-2013 03:53 PM

I thought it was august 8th x.x. Also I will go over the squad memebers to see if they are doing double.

Its gonna be on August 9th at 6pm eastern , I dont know why kt3 changed the date . Sorry for the confusion

Cigam 07-30-2013 04:16 PM

Can't wait to see who wins.

Ver'iApplez 07-30-2013 06:00 PM

Its going to be on August 9th 6pm Eastern.
1st Place winners: http://i39.tinypic.com/2dqijpx.png
2nd Place Winners: 7500 Gralats for Every Member who was in it
3rd Place Winners: 5000 Gralats for Evert Member who was in it.
-----------
If you can not attend and you are one of the squad memebers please message me on here.

MonicaLewinsky 07-30-2013 11:23 PM

Magoo has a great team, all expierenced zone members with great stats and talent. Domination is also a great team, but they're rusty. Magoo plays zone everyday, and spars actively. Domination is an iEra team, with logic, but they don't play zone often. Sure, they're both great teams, but i'll be astonished if Magoo doesn't win.

Also, first place should get $10,000 gralats and a hat. Right now, I'd rather have $7,500 gralats than that ugly hat. So, the 1st place winners shoould get the gralats, and the hat.

Also, thist tournament was poorly planned, with all the date changes, and how the teams where choosen. This tournament was random ande unexpected, and the current teams in the top 8 got lucky. All squads shopuld have been given a week to get their team into the top 8.

Ver'iApplez 07-31-2013 12:45 AM

It will also be a 4v4. :D

1 team will vs 1 team and best 2 out of 3 gets to move on to the next round

4 members will be on one team and 4 on the other

Ver'iApplez 07-31-2013 03:36 AM

Axis - 2093 vs Ink 2 - 2072

Axis Members: Mood , Aero , Bane and Mr.A
Ink 2 Members: IMagic, lulu, iReign, and RoyalKing

--------------------------------------------------------
AeroBlast - 2132 vs Domination - 2274

AeroBlast: Darkknuckles Dylan Slayer Gangsta
Domination: Ozzy Magus,Gunner,#5,Vince
-------------------------------------------
Magoo - 1955 vs Stratos - 1766

Magoo Memebers: DraGun, Tunder, Nyte, Funk
Stratos Members: Tiz, Flara, Shmegg,twistedwizard
--------------------------------------------------
Peanuts - 1687 vs Blood bath and Beyond

Peanuts Members: Carlie Brown/Thunder thighs, king, playererererer, and timutim.
Blood Bath and Beyond Members:Ninjyo, Hijack, ramaz, fsh
__________________________________________________ _______
Any complaints or changes please have the leader PM me or just post it here

Cigam 07-31-2013 05:00 AM

Good luck to all!

Ramaz Adelphos 07-31-2013 09:13 PM

Here's my predictions 1st Place=Magoo(just too good of a team, if they don't win then that's a huge upset imo) 2nd Place=Axis(alot of people have domination here but honesty I think Axis is the better team. 3rd place=Domination(good team but they are era sparrers)
And to everyone don't cours blood bath and beyond out!:) we are a good team, i believe ninjyo and I beat Ozzy and #5 12-11 in ss. Then we series's for real and tied 1-1 then #5 logged off. So I so think we have a good chance in this sst:)

G Fatal 07-31-2013 09:45 PM

Magoo team looks great on paper but as a team and gelling well i'm not sure also depends on how the arena is going to be if there is gnna be walls or not.. hopefully there isn't walls so it's more about skill dodging and shooting

iMask 08-02-2013 05:42 PM

Good luck to all

Maybe I will apply next time

PumaD 08-02-2013 06:33 PM

Why the hell are you deleting threads which are discussing/suggesting how the tournament could go/how it could be better and those simple questions+answers?

Seriously, I smell a second Matt.

fUnK 08-02-2013 06:35 PM

JerichoLaw wanted his hat as 1st place prize. I think it's better than the one right now.

Rotaruc 08-02-2013 10:15 PM

So who won the tourny? ive been playing this other game lately and completely forgot about graal.

fUnK 08-02-2013 10:48 PM

Quote:

Posted by Rotaruc (Post 395533)
So who won the tourny? ive been playing this other game lately and completely forgot about graal.

The tourney was moved to August 9th. You didn't miss a thing

Ver'iApplez 08-03-2013 05:22 AM

We have been working on the arena and is done. So yes, the official date and time is
August 9th 2013
6 pm Eastern
-------------
The event will not be view able due to many things , we will assure next SST it will be implanted to be able to do so . However we will be livestreaming this event .

I have also got to get the list of G# for the contestants for easy summoning into the level.
---------------
1st Place Winners get to choose first from the Hats Below and they get 7500 Gralats for each memember
2nd Place Winners get to choose a choose 2nd.
3rd Place Winners get to choose last hat that is available.


http://i39.tinypic.com/2dqijpx.png
http://i44.tinypic.com/11uhxlf.png
(3rd HAT IS IN MAKING)
---------------------
UPDATE #2: We also working on configuring the spar to enable 4 players instead of 2. ;p

Axis - 2093 vs Ink 2 - 2072

Axis Members: Mood , Aero , Bane and Mr.A
Ink 2 Members: IMagic, lulu, iReign, and RoyalKing

--------------------------------------------------------
AeroBlast - 2132 vs Domination - 2274

AeroBlast: Darkknuckles Dylan Slayer Gangsta
Domination: Ozzy Magus,Gunner,#5,Vince
-------------------------------------------
Magoo - 1955 vs Stratos - 1766

Magoo Memebers: DraGun, Tunder, Nyte, Funk
Stratos Members: Tiz, Flara, Shmegg,twistedwizard
--------------------------------------------------
Peanuts - 1687 vs Blood bath and Beyond

Peanuts Members: thighs,bleck,8-bit,girl
Blood Bath and Beyond Members:Ninjyo, Hijack, ramaz, fsh

G Fatal 08-03-2013 11:20 AM

Pretty sure both them hats shown have been given in other events xD
If I was playing I'd play for 2nd Place better prize lol

Ver'iApplez 08-03-2013 07:33 PM

Quote:

Posted by Gricey (Post 395822)
Pretty sure both them hats shown have been given in other events xD
If I was playing I'd play for 2nd Place better prize lol

We might change the hat , possibly.

Ozzy_Magus 08-03-2013 10:04 PM

Quote:

Posted by Ver'iApplez (Post 395954)
We might change the hat , possibly.

I recommend you to
A)Let the winners chose a hat of a selection you've made (#2,#3 get the hats that are left)

B)Let the winners choose one of your hats OR make a hat themselves, this way everyone's happy LOL. (Like the era 2013 GST)

MonicaLewinsky 08-03-2013 11:39 PM

Quote:

Posted by Gricey (Post 395822)
Pretty sure both them hats shown have been given in other events xD
If I was playing I'd play for 2nd Place better prize lol

this

Ver'iApplez 08-04-2013 02:50 AM

I updated the prizes for the winners.
http://i41.tinypic.com/b63dav.jpg
This is the arena its not fully done, just got the concept of it done.
I was thinking we could add a room were u can go in diffrent levels and still spar.

Alex Damian 08-04-2013 02:52 AM

Woo. Good luck to all of the squads. May the best squad win >:]

PumaD 08-04-2013 02:53 AM

That's a bad concept.. seems like you never sparred before.

MonicaLewinsky 08-04-2013 02:54 AM

Why're you making the middle closed? Everyone will just spam the middle and make it a long spam fest.

Ver'iApplez 08-04-2013 02:57 AM

Quote:

Posted by Hayze (Post 396093)
Why're you making the middle closed? Everyone will just spam the middle and make it a long spam fest.

As I said we havent made this level offical . We are still working on it

PumaD 08-04-2013 04:02 AM

"this is the concept" makes people assume the arena will be as the one you show us right now.

I wouldn't add a bridge there, they'll just stall eachother.

Ver'iApplez 08-04-2013 04:48 AM

Quote:

Posted by PumaD (Post 396116)
"this is the concept" makes people assume the arena will be as the one you show us right now.

I wouldn't add a bridge there, they'll just stall eachother.

http://gyazo.com/becb6ac9f2f3010edd99ab25ed6bf807.png

kenthefruit 08-04-2013 05:25 AM

Quote:

Posted by Ver'iApplez (Post 396144)

Still looks bad, should just be a wide open level with some sand bags as blocking in both sides.

And why are health packs being dropped into the level?????

Ver'iApplez 08-04-2013 05:34 AM

Quote:

Posted by TwistedWizard (Post 396153)
Still looks bad, should just be a wide open level with some sand bags as blocking in both sides.

And why are health packs being dropped into the level?????

So players can reheal also we will expand the arena.

Update!: We got 4 person compatible.
http://i43.tinypic.com/2qkpfzs.png

MonicaLewinsky 08-04-2013 05:45 AM

I don't like the middle; I agree TW, it should be an open area covered in sand bags. I actually made one, but had to get off my pc; I'll post it tomorrow.

Tunder 08-04-2013 05:52 AM

I think the new level looks creative and well made but in my honest opinion when it comes to spar arenas less is more. The problem with walls and bottleneck points like the bridges is that they encourage turteling / reward players for hiding and stalling the game.

Whoever makes the first move will be at a disadvantage because it is much easier to hide behind a wall and shoot the entering point than it is to circle around and try to chase the hiding player. On top of that it doesn't take much skill to get the upper hand in this situation, rather its whoever gets to the wall first that determines who gets the advantage. In regular spar and planets this kind of situation rarely exists, and I don't think it makes sense to give it such a huge role in the tournament.

A spar arena that is mostly empty with just a few obstacles would make much more sense. In a situation like that, the ability to dodge (rather than the ability to reach a prime location against a wall first) determines who wins and who loses. I felt the regular squad spar arena was already a bit heavy with the walls and feel the new one is even more cluttered.

Imagine trying to cross the narrow bridge to assault the other team while they just camp behind walls spamming the only entrances. I'm predicting the winner will be determined by whoever gets tired of waiting first and is willing to cross the bridge to their likely death.

I'm also kind of bummed that the new map is so different from the old one because we've been practicing so much with the old map in mind. The bridges in the new one make it very different from both the regular and squad spar maps; we'll have no experience with it.

Ver'iApplez 08-04-2013 06:05 AM

Quote:

Posted by Tunder (Post 396163)
I think the new level looks creative and well made but in my honest opinion when it comes to spar arenas less is more. The problem with walls and bottleneck points like the bridges is that they encourage turteling / reward players for hiding and stalling the game.

Whoever makes the first move will be at a disadvantage because it is much easier to hide behind a wall and shoot the entering point than it is to circle around and try to chase the hiding player. On top of that it doesn't take much skill to get the upper hand in this situation, rather its whoever gets to the wall first that determines who gets the advantage. In regular spar and planets this kind of situation rarely exists, and I don't think it makes sense to give it such a huge role in the tournament.

A spar arena that is mostly empty with just a few obstacles would make much more sense. In a situation like that, the ability to dodge (rather than the ability to reach a prime location against a wall first) determines who wins and who loses. I felt the regular squad spar arena was already a bit heavy with the walls and feel the new one is even more cluttered.

Imagine trying to cross the narrow bridge to assault the other team while they just camp behind walls spamming the only entrances. I'm predicting the winner will be determined by whoever gets tired of waiting first and is willing to cross the bridge to their likely death.

I'm also kind of bummed that the new map is so different from the old one because we've been practicing so much with the old map in mind. The bridges in the new one make it very different from both the regular and squad spar maps; we'll have no experience with it.


Thanks for the feedback ;) I will see what I can do..

Tunder 08-04-2013 06:13 AM

Quote:

Posted by Ver'iApplez (Post 396167)
Thanks for the feedback ;) I will see what I can do..

Thank you very much! Oh and one other thing I forgot to mention was I'd make sure the maps are symmetrical or I'm sure the losing team will be blaming their location for the loss haha.

Ver'iApplez 08-04-2013 06:26 AM

http://i40.tinypic.com/iw6x08.png
Updated it! Expanded arena and more

I also will get rid of the blue bar in the arena . Kinda annoying

Tunder get on iZone I gotta show u something

Ozzy_Magus 08-04-2013 08:22 AM

Quote:

Posted by Ver'iApplez (Post 396170)

Updated it! Expanded arena and more

I also will get rid of the blue bar in the arena . Kinda annoying

Tunder get on iZone I gotta show u something

Covers should be placed differently, and map should be bigger.

This was iEra's 2013 gst map, it was made for 6v6, the sst arena should be more based off a thing like conquest (talking about the way conquest is made (covers,the map itself) etc...)
If your map is too small then
1)It'll be a spamming fest, where players don't know wether its their bullets or the opponent's,
2)Cannot properly move around or actually do something.
And I'll say the same thing that I've said to era players:who said sparring is in a small levels with 4 walls? No one, as you see, iEra's 2013 gst map was nice, alot of covers, 3 ways to access your opponents area, this way players didn't just shoot or anything, but made up their tactics. Skill is about dodging, tactic, not shooting in an empty level.
here-v


You see the blue covers you put on the top, personally I'd redo this map, you can make something good with it.
1) Use exactly the 4 blue thingies on top, put them in the middle, the top,
bottom (this will be where we can acess the opponents areas).

2)As for the covers, use the right side, make the left side like the right side (symetrical), remove the two weird covers on top, put em somewhere else.

3)Make it bigger, this is too small, zone is a 360° degree game, if we don't have something large enough (conquest/showdown could do it honestly, everyone likes them, they're good maps), if not try to base your map off them.
4v4 with lasers everywhere in a small 4 walls level is deffinitely, as in the earlier posts not a challenge, but a duel of who will get out of ammo first.


Did this quickly for you (I'd still make the arena bigger):

Tunder 08-04-2013 09:04 AM

@Ozzy

I kind of like the idea of a huge map but it doesn't really seem like that would be a sparring tournament; it would basically be like any planeting session (two squads fight over one large map). When I think of sparring I think of a relatively "pure" fight in a small, simple arena where dodging and shooting are brought to the forefront. Really thats the only difference between spar and the rest of PvP.

Also in iEra did the gst have walls like we have in iZone that you can shoot through? In my opinion regular walls you can't shoot through would be less of a problem than the ones we have in squad spar right now. Too many of those leads to people camping in a spot and shooting people while being invulnerable. I agree the maps should be symmetrical but I hope there are less of the walls you can shoot through and more true walls if there are going to be obstacles at all.

Ozzy_Magus 08-04-2013 09:10 AM

Spar isn't/was never supposed to be in a rectangle/square-ish level.
You can't look at it like that, and also, on era, we usually cannot shoot trough covers, but the one you saw on the gst arena were small, so we could.

Ever played WoW?(world of warcraft), can't think of any fps/shooter games to show you right now.
But sparring on real games isn't a level with 4 walls and a tree in the middle, rofl, its a level with covers, everything.

Basically Spar=Pk but with a limited amount of players and/or with a team composed of x players, that's what Sparring really is.

What do you find more challenging?
iEra's 2013 gst map or a blank,small level.
"Skill"-Dodging trough waves of bullets in a blank level, is it easy? Of course NO, but is it 100% possible?
"Tactic"-On zone, something important.
Even your current 2v2 squad spar has covers, shows that sparring isn't about spamming or something, but more of building up a tactic to push your opponents back.
Do you think at war, they'd choose an empty battlefield to fight? No, else this would be a massive destruction/who has the best gear contest.

Tunder 08-04-2013 09:13 AM

Why do you say spar was never supposed to be that way when thats the way it has been on Zone since day one lol :P

Edit: I see what you mean about the current squad spar walls. I wouldn't mind the tourny map having about the same as the existing one. They kept it minimal but still enough to require some team organization. I don't really like the idea of a planet sized map though, its just so different from the current ss map and too much like a regular planet match.

Ozzy_Magus 08-04-2013 09:18 AM

Quote:

Posted by Tunder (Post 396211)
Why do you say spar was never supposed to be that way when thats the way it has been on Zone since day one lol :P

You say "sparring" has to be in a small, square-ish level.
Lol, no it hasn't?

Sparring:"A fight where two people fight eachother in an arena till the death"
-^ where does it say "in an empty, blank level with no covers, and square-ish layout?

Shiz 08-04-2013 09:18 AM

Quote:

Posted by Ozzy_Magus (Post 396193)
Covers should be placed differently, and map should be bigger.

This was iEra's 2013 gst map, it was made for 6v6, the sst arena should be more based off a thing like conquest (talking about the way conquest is made (covers,the map itself) etc...)
If your map is too small then
1)It'll be a spamming fest, where players don't know wether its their bullets or the opponent's,
2)Cannot properly move around or actually do something.
And I'll say the same thing that I've said to era players:who said sparring is in a small levels with 4 walls? No one, as you see, iEra's 2013 gst map was nice, alot of covers, 3 ways to access your opponents area, this way players didn't just shoot or anything, but made up their tactics. Skill is about dodging, tactic, not shooting in an empty level.
here-v


You see the blue covers you put on the top, personally I'd redo this map, you can make something good with it.
1) Use exactly the 4 blue thingies on top, put them in the middle, the top,
bottom (this will be where we can acess the opponents areas).

2)As for the covers, use the right side, make the left side like the right side (symetrical), remove the two weird covers on top, put em somewhere else.

3)Make it bigger, this is too small, zone is a 360° degree game, if we don't have something large enough (conquest/showdown could do it honestly, everyone likes them, they're good maps), if not try to base your map off them.
4v4 with lasers everywhere in a small 4 walls level is deffinitely, as in the earlier posts not a challenge, but a duel of who will get out of ammo first.


Did this quickly for you (I'd still make the arena bigger):

This. I love the idea. Bang bang.

Tunder 08-04-2013 09:30 AM

Quote:

Posted by Ozzy_Magus (Post 396214)
You say "sparring" has to be in a small, square-ish level.
Lol, no it hasn't?

Sparring:"A fight where two people fight eachother in an arena till the death"
-^ where does it say "in an empty, blank level with no covers, and square-ish layout?

I'm just thinking about sparring in the context of zone. Theres planets, which is two squads against each other on large complicated maps, pk, which is just unorganized pvp in any context, and sparring, which takes place in only the two spar arenas and the squad spar one. Of course I realize the word can mean something more general but thats not how it has been used in the setting lol.

I am not opposed to the idea of a planet-style tournament but I would just be disappointed for it to change so late now because I was expecting something more along the lines of what sparring refers to in Zone now. Planets (including showdown) and spar are very different games after all.

If everyone is on board with switching it from a spar like arena to a planet then I wouldn't mind. It just isn't what pretty much everyone thought it was gonna be.

Ozzy_Magus 08-04-2013 09:35 AM

Era single spar/Normal gangspar has no covers, and is a square-ish arena, however they do understand that the gst shouldn't be like that, its too common/easy?
2 years, they've used amazing arena's, so yes, take it from someone with experience, the MAP<- should be bigger/more conq/showdown style (the way these levels are made) get the difference between saying "make showdown the sst arena" and "The way the levels are made"

Look at my original post, iEra gst map, players loved it, it was big, it had covers, it had 3 ways to acces your opponents area, and I can assure you it wasn't a spam contest, it was an heavy dodge and patientce duel.
Of course, if you want it easy, square-ish, empty levels, where it'd take 2 seconds for a team to win-then we're not on the same wavelength.

Sparring, does not mean fighting in a square, sparring itself, the word or , well like planets=planets, they're a game-mode, so is showdown its a LMS, sparring is a dual between 2 players or a group of players.
Only thing you've got right, but still not get it fully, is that sparring, unlike other game modes, takes place in a limited, closed area. Planets are enormous, compared to what 'spar' or 'showdown' are.

Plus, zone is 360° shooting, so you're problems with "covers" about "hiding/spamming" don't affect anything, since you can still somehow get a hit on your opponent.
Idk why you're tying so much to keep it simple, when you can make something really nice? And I find the normal ss arena, good, whitout the covers it wouldn't be anything.

Skill=Dodging, I totally agree with you and gracey, but you can't just say, that there's a more skilled team if we'd vs in an empty level, it'd be more like luck, instead, a nice arena, where we can actually fight, build up tactics, the more intelligent, and the best will definitely stand out of the crowd.

Whereas if we do it like you say, we're going to be warped in a level, that we won't be able to see anymore as soon as it starts due to the fact that it is an empty square, each team will choose their corner and use the 360° to get the other team down, in this map both movement and tactic are useless, and unless you delay/lag in such a situation, you'd instantly die, I am 100% against such a type of arena for a major event like the SST (and by major event I mean that this is an exclusive tournament with prizes and stuff, so it should be professional).

Tl:dr, skill,complexity,tactic over simple stuff, empty and useless levels

Ver'iApplez 08-04-2013 03:07 PM

Thanks for the feedback but honestly we have no time to make a gmap we are limited on time.

Plus, our arena is the same size as iClassic GST Arena.
With flying bullets that is .

Ozzy_Magus 08-04-2013 03:10 PM

Quote:

Posted by Ver'iApplez (Post 396264)
Thanks for the feedback but honestly we have no time to make a gmap we are limited on time.

Plus, our arena is the same size as iClassic GST Arena.
With flying bullets that is .

That's the problem, with lasers+the 360° system its gonna be a mess, check my pm, it shows you what to fix on the current arena.
And make it bigger....

5 days, I'm sure you can make something better=p

PumaD 08-04-2013 03:13 PM

Rather do a good tourney instead of a bad one.

Ozzy_Magus 08-04-2013 03:14 PM

Quote:

Posted by PumaD (Post 396272)
Rather do a good tourney instead of a bad one.

Agree

Ramaz Adelphos 08-04-2013 03:56 PM

Hmm this map X.X sucks for people who have trouble focusing on more then one stream of bullets

MonicaLewinsky 08-04-2013 04:15 PM

1 Attachment(s)
Do you guys like something like this? It's just an idea.

Quote:

Posted by Ver'iApplez (Post 396264)
Thanks for the feedback but honestly we have no time to make a gmap we are limited on time.

Plus, our arena is the same size as iClassic GST Arena.
With flying bullets that is .


Wrong. There is already a 2x2 gmap built, but you can't script it to work for spar. I made it before spar was on iZone. Prince helped me, but it wouldn't work because you can't script spar to work in a gmap.

PumaD 08-04-2013 04:20 PM

The reason for it wasn't that we/iZone had no script (I got the script from snk), it needed to be modified only which BBoy did, however for 3v3 only because the script didn't support GMaps, and people were in a hurry.

G Fatal 08-04-2013 04:24 PM

I think as said that both sides of arena should be exactly the same so one team doesn't have any kind of advantage for spawning on left or right side, I also think the spar should be more open(no bridges/small paths) having alot of walls is just begging players to camp behind and spam.. also there shouldn't be heal packages dropped X_X


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