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the reason why classic is more popular than era
Graal has always been a casual game. Eras core systems are geared more towards dedicated players much more than classic's. On Classic you can just hop on and play and dominate towers, have fun exploring, or pk even if you haven't played in months. On Era this isn't the case.
lets see how frustrating it is to a casual, occasional player: I think the #1 thing making players like classic more than Era is the things we have to purchase every week to keep up, and the hospital. Lets say you took a break from Era and came back after 3 months. You don't have any gralats. You want to go to the beach party or the newest thing on era but everytime you try to get there someone kills you. You try to make money for a potion by shoveling but crabs keep killing you. So you decide to go pizza cooking instead. It took forever, but you finally make enough money for a potion. Now you are ready to dominate. You go out with your dual uzis(you're a casual player and didn't feel like working to get a 8k gun) and realize they aren't doing that much damage because they are rusty. you have to spend even more money to repair them. repeat every time you come back. lets look at all of the individual systems and how they can be improved. unlimited ammo: this isn't really needed for those who don't play much, but those who play a lot will need it. However, many do not like having to go running around looking for ammo. it costs $1000 a week. ways to improve: We should get a daily bonus of ammo just for logging in, maybe like 500-1000. weapons repairs: this is the 2nd worst system ever implemented in Era. As a gun collector I absolutely hate having to spend $500 plus mining ore just to get my weapon to be useable. I would have to pay about $6000 just to get my guns back to top shape since I quit for a while. ways to improve: make rusting slower make rusting based on shots fired make upgrades permanent with no rusting, but harder to do: you start with a m4 that does 8 damage. the first upgrade costs $1000, 10 iron. 8.5 damage the second upgrade costs $3000, 30 iron, 10 silver 9 damage. the third upgrade for the hardcore costs $10000, and 50 of all minerals. 9.5 damage fourth upgrade for the dedicated costs $50k, and 100 of all minerals. 10 damage. or have individual upgrades with special names like a scope that increases accuracy or something. The point is don't make us have to pay constantly to keep up with the game. hospital: the by far biggest cause of quitters. Of all of the player from classic that told me they quit era, all of them replied that they hated getting killed and sent all the way back to a hospital and they don't want to pay $1000 weekly to respawn. solutions: give the potion to everyone/remove hospitals add some form of noob protection or non pk mode make a pk and no pk map(seperate "channels") fix these problems and you will find Era much more populated than classic due to better management and more frequent updates. Of course not everyone will like Era because they like classic combat and the theme better, but this will greatly boost playercount. |
you do realise youre complaining about everything that makes era what it is? if your a casual player and you're just on fro chit chat or such then don't buy the potion and stay in the no pk zones. Rusting forces you to either A) plan ahead and mine more than you need for the week and B) makes the wepons more leveled out seeing as the better wepons take more money and ores to repair. A Perfect shape uzi can take out a rusty M16. Besides it is not like you need to repair every single wepon you own. For instance i own every gun but i only repair the guns i actualy use. Ammo is not an issue. You can find 3000 ammo in 6 minutes ezpz. I do agree with you on one point. Era is for dedicated players and you can't exactly come on and dominate. But then again that's why era has more active players than classic. notice i said active. and also the fact that you can't just come in and dominate is a normal game feature. Look at is as a leveling system. New players Being Level 1, and so on. You gain "experiance" if you will by making money. When you have enough "Experiance"(money) you can then "level up"(by a new gun) that will make you a better player. nothing is handed to you in era. you earn it or you lose. that's why eras community is filled with legends.
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Zodiac is harder than era and I won't be surprised how many people will quit on the first day it's released for iPhone cuz it's too hard
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But for a server as hard as Zodiac you step into a whole new area of gaming where the truly hardcore players stay and the noobs leave after a few days. This results in a good community for the dedicated players and an overall happier gameplay setting. However, you can only imagine how harsh some of the iTunes reviews will be xD
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I agree with skill. It's obvious how stefan is sacrificing the fun and enjoyment of the game to try to make us need to buy gralat packs to have fun, and the pk is just Annoying, and the respawn stuff is clearly designed so you'll keep going back to the hospital while trying to get money and will have to purchase a gralat pack to get the potion If you actually want to play when you get on.
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I'm really sick and tired of it when many games can survive and stay fun, making money without ruining the game. Hardcore gamers can make it harder on themselves, casual gamers can't make the game easier.
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Classic : Social - Most people like socializing
Era : Pking - Not that much people like shooting guns all day |
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I do plan on using a similar class system though, and definitely require less button/hotkeying. That's not what this thread is about though. |
I think iEra needs missions.
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Zodiac is going to be epic! I can just tell that it's going to become addicting and will accumulate lots of players.
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Doc to the rescue! Ummmm..... Doc? Dude your supposed to come out and make that level! -_-" I'm just joking. Doc already has enough on his plate, don't overgorge him.
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I could do it, but i don't have level rights.
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I think there should be some kind of story line to both games it will make it more interesting
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Why Classic has a higher playercount than Era:
"hi lookin for gf i m singl can i c ur house?//" In other words, Classic is another Habbo Hotel. |
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lol dude some people have opinions
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Yeah, classics very social.'Rate my GP!'.'Who wants to be my gf?'.'Horse Farm!80%!'
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MAKE THIS OLD THREAD TO NEW THREAD!!
I MADE IT! |
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Isn't era kinda social too? In astro bar you can find a lot of "horny" 10-15 years old, can't forget noobs, immature people and people that complains admins abusing powers.
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Classic and Era are special in their own ways. If they were similar, players wouldn't have bought both of them. And also, there is an increasing player count on era, a couple nights ago, there were 1000 players online. If I were you, I would stick to the statistics than blab about opinions.
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Yet Era's player base is catching up to classics every day..
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lol good idea Jatz
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Why don't delete the auto revieve and go Era PC style?
No revieve, wounds, you can "make your friend alive" again, by dropping a medkit on him. This would have been fun, and also hard for the basers. |
Skill, It is actually due to the fact that classic was released first, and, FYI iEra is very quickly catching up to classics population. We have already reached 1.1K players, we will soon reach what classic has.
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Or classic will drop to what we have due to excessive banning and tyranny ;)
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Skill pretty much summed up why I don't like Era. Everytime I leave a hospital area it's hard to go anywhere without getting shot or killed. I don't like the fact you have to pay 1,000 for unlimited ammo and revive for it to last a week. I do like the events they have regularly and how they're more leniant on uploading. It's just the game isn't very fun to me. In sparring on there you can't win with a starter gun (unless you're an absolute expert with it or you face another player with it) you have to buy a stronger gun to compete. I like a lot of features that the game has, but just the game itself I hate.
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Era came out like 1-3 years later than Classic.. and by that time, iClassic was extremely popular. don't blame any of the mechanics
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When new people come on era it is so frustrating becase you get killed almost instantly and you are overwhelmed by the game. Classic on the other hand is simpler and so that's another reason why classic is more popular.
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People who cry about getting killed are just sad.... When I first started I kept running out the hospital shooting at pros and laughing irl and I kept dying XD and then I kinda got the hang of it and then it became serious ;) (<______>)
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first, just because we have more guns and pkers doen't mean we're strictly
'YOU HAVE TO FREAKING PK OR YOU WILL FAILLLL' look at me. I have 2500 hours and 200 kills. I choose to use era as a social game instead of a killing game. Just as some of Classic populations does pking, some of era's does mainly social stuff. You don't have to hate either server because on pks or one doesnt. social vs pk isnt the only thing in a game. The two servers are like Yin and Yang |
iEra is VERY Unique. Heheheh
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You can do what you want on era, you don't have to pk or spar. If you get killed over and over again learn how to fight back, instead of complaining.
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iClassic is more popular because that's what Graal was designed to be to begin with. When Era came out in 2003 there was no server like it, and it was a love it or hate it type of relationship. Normal Graal was always regarded as being "better" while Era offered content you didn't really see anywhere else (guns, main fighting system ranged vs the normal melee, a cool mining system, and eventually businesses). On top of all of this, the biggest difference between iClassic and Era is that Classic in general was not designed to have an economy, whereas Era was completely designed based on an economic system.
I love bashing Era but it was a different experience and is sometimes a fun server to play. The biggest issue I have with it (not iEra in particular but Era in general) is how little it has evolved. If anything it's un-evolved in the past few years. |
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I'm just saying, I really don't see how we haven't evolved. We went from a small, side server, and slowly we are growing more and more popular. Gaining more weapons, more and better content, such things. |
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