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-   -   Hunted - iEra's Upcoming Survival Event! (https://www.graalians.com/forums/showthread.php?t=18930)

Johnaudi 06-11-2013 09:32 PM

Hunted - iEra's Upcoming Survival Event!
 
Staff hosted Event, which combines your favorite things, survival, and killing to survive!

The game will be divided into 3 classes, Archer, Warrior and Nurse (I prefer calling it nurse, you know, it's funny...). They will of-course have their ups and downs :
  • Warrior: Will obtain a higher damage melee, but might be a bit slower than the others.
  • Archer: Will obtain 30+ Arrows (will speak about those in the next parag.), but might have 5 less hp at the beginning.
  • Nurse: Will obtain more food to be healed later on, but doesn't have extra arrows nor a high damage melee.

All of three classes above will obtain a basic Hunting melee, a Hunting Bow, 16 arrows and 4 types of food...
What are arrows? We know you like some spices with your challenges, so the bow will not be using unlimited ammo, it will use arrows found on the map, or in chests.

What makes this game real
This event, being a permadeath game (no revive), will let you obtain the items of the opponent killed... Once released in the wild, you will be able to kill your enemies (or teammates), killing them makes them all their stuff earned in the game (arrows, food, bow and melee).
So okay, maybe it gets a bit boring hiding in the same spot, but, there will be a control panel for staff to spawn baddies over the map! (zombies too!)

Unlike other events, you will be able to use your inventory in here, as of you will only see the Hunted related weapons (don't worry, your guns aren't gone, it's just temporary!).

What does this include?
Some of your favorite stuff actually,
  • Food can be obtained from passive baddies on the map.
  • Traps hidden in the forest, if found and grabbed, it can be obtained to use against your enemy!
  • Day/Night Cycle, and weather effects.
  • Interactions between players and the environment depending on each players' class.
  • Hidden chests and treasures.
  • Burning forests (We're sorry nature!)
  • Poison effect finally revealed (taking damage overtime)

Putting this here to view your thoughts, and check what can be added too!
If all goes as planned, estimate time of release would be in a couple of weeks.
Simple question, Team Event or Solo?

Thanks!

tl:dr? Hunted is a combination of DayZ and the Hunger Games.

Edit: This is not medieval really, let's say zombies invaded the city, and you guys ran away from them, trying to live in the forest' conditions before they come and get you. So you create your bow out of tree, find some stuff and create arrows, good thing you had some food with you, and the event starts from here.
Quote:

Posted by Johnaudi (Post 366402)
Okay, seems that you guys want guns, so I have this idea:
Chests might have a 10% chance to spawn a 8 Damage Gun (Basic Bow is 17dmg). Why 8 Damage? Because you have to use your current/unlimited ammo and not arrows.
Or you can get the gun if you kill a zombie/baddy currently using this gun.

Better now?


3X 06-11-2013 09:38 PM

This poisen affect thing could be really cool and overall like the idea but make sure you check for bugs about the inventory being cleared as i see that being a problem in the future.

Johnaudi 06-11-2013 09:42 PM

Quote:

Posted by 3X (Post 366034)
This poisen affect thing could be really cool and overall like the idea but make sure you check for bugs about the inventory being cleared as i see that being a problem in the future.

It doesn't clear the inventory, it just skips from reading the items not belonging to this event, once you leave the event they will no longer be skipped.

3X 06-11-2013 09:47 PM

Oh i see like its there but you just cant see them or use them.

Johnaudi 06-11-2013 09:51 PM

Quote:

Posted by 3X (Post 366044)
Oh i see like its there but you just cant see them or use them.

Exactly.

NCJohn 06-11-2013 09:53 PM

Cool idea; my only thing is why use melees and a medieval theme? I think it'd be cooler if it the classes were focused on more of a mafia style.

3X 06-11-2013 09:53 PM

Ah thanks for clearing that up

Kyle Kol 06-11-2013 09:55 PM

At first glance the title looked like "Haunted" and I thought it was going to be a ghost-themed event. But with that aside, I like this idea. Now if only it were to be era-ified... Guns instead of arrows, Era-themed melees (broken bottle, night stick, etc.), and medic packs instead of food.

Shadow King 06-11-2013 09:56 PM

Looks nice cant wait :3

Kyle Kol 06-11-2013 09:56 PM

Quote:

Posted by NCJohn (Post 366048)
Cool idea; my only thing is why use melees and a medieval theme? I think it'd be cooler if it the classes were focused on more of a mafia style.

This just happened to be posted while I was typing up mine. Ultimate coincidence.

Johnaudi 06-11-2013 10:06 PM

Quote:

Posted by NCJohn (Post 366048)
Cool idea; my only thing is why use melees and a medieval theme? I think it'd be cooler if it the classes were focused on more of a mafia style.

Who said it isn't? People still use bows these days (well, kinda). It does have the aspect of a medieval event, but most the stuff have their more futuristic side...
Take it as the 19th-20th century.

Quote:

Posted by Kyle Kol (Post 366051)
At first glance the title looked like "Haunted" and I thought it was going to be a ghost-themed event. But with that aside, I like this idea. Now if only it were to be era-ified... Guns instead of arrows, Era-themed melees (broken bottle, night stick, etc.), and medic packs instead of food.

Already stated with the bow,
Melee would be a hunting knife, not a sword. And medic packs? Hmm, I'd rather keep it food.
Take it as a story line, zombies invaded the city, and you guys ran away trying to survive in the forest during a zombie apocalypse.

Added a small story line, lol.

Clown 06-11-2013 10:15 PM

Really love this idea :). The only flaw i see is that it isn't really Era themed, but neither is "Candyland" so Idc.

Skill 06-11-2013 10:25 PM

This sounds truly badass, is it just a concept now or has it started scripting development?

I really love how it uses it's own weapons and stuff, so it isn't pay2win like the rest of Era.

IMO there should be rewards based on how many people are left when you die, for example if 300 players are playing and you are the 100th remaining, you might get a couple hundred gralats, if you're 10th remaining you might get an ec or something, and last remaining gets several ec.

It sounds like it could be considered an "epic event" due to how potentially large scale it can be and in depth.

better yet, make a score system with rewards according to how well you did:
You get more points based on what # remaining you are
You get points for killing other players(to discourage stagnant passive play where people just hide forever till like 10 are left)
maybe points for side objectives as well.

Also, make it a huge map so that it supports hundreds of players, I hate how hard it is to get into an event. Additionally, I prefer a score based reward system so that people who do well but do not win still get rewarded in some way, but those who win or do extremely well get the best rewards.

I personally don't mind the theme, but please keep it equalized where everyone has the same weapons(well besides picking a class)

also, make it ffa. IMO it works much better this way then a team based event.

Ventus277 06-11-2013 10:32 PM

It sounds like a mine craft hunger games server. I think it should be made a team event seeing that it takes place on a large scale. Maybe a co-op team?

Skill 06-11-2013 10:43 PM

Quote:

Posted by Ventus277 (Post 366076)
It sounds like a mine craft hunger games server. I think it should be made a team event seeing that it takes place on a large scale. Maybe a co-op team?

I feel like a team based game does not synergize with a no-respawn event. If you die for your team, you will just sit around not knowing if your team will win, and most events I see this way you only get rewarded if you're alive when you win.

For example, I played ctf the other day on PC Era. You only got ec rewards if you're alive when your team wins, so I would just sit back and let my team do the work to ensure that I got rewards.

Even if they make it so that you get rewards if you're dead and your team wins, it would feel akward dieing early on and just waiting around for a good 15 minutes or more wondering if your team is going to win.

As a free for all I feel like it would be a nice challenge to build up on your own somewhere, and try to last the longest. It would have to be a huge map so that it isn't a giant LMS. It should also reward you based on how long you last and how much you kill, to ensure that your get rewarded for doing well even if you're not the final winner.

Castør 06-11-2013 11:21 PM

Cool but yet again, why is it medieval themed? Era's a gangster type game. I'm totally lost as to why bows would be used instead of some guns exclusive to the event. Hell, they could even be rusty. Who has time to build a bow during the situation you mentioned?

cmx2us 06-11-2013 11:37 PM

Sounds awesome!

If you've ever watched Hunger Games, you would know how the people who run the games can edit the area, making actions/enemies. I like how you've implemented that, I suggest that the staff, similar to on the Hunger Games, can (along with spawning baddies) start said fires, add a feast, etc. :D Great work by the way John, and everybody else working on this project, i'm sure it will be a big hit, like CTF was! :love:

5hift 06-11-2013 11:37 PM

The weapons are kinda lame. Stick to the gunz.

slasher 06-12-2013 12:24 AM

Really sounds cool it should either be a solo event or a 2 person team event you pick your teammate. No random teammate you might get stuck with a 5 hour player or something.

Yogy* 06-12-2013 12:28 AM

Random off topic message: slasher i need to study for the exams can you go lead them pls thnx. Nice avatar :p

failure 06-12-2013 12:40 AM

Solo event, please.
Sounds really cool, but sounds like it'll take a really, really long time to finish.

Jester Lapse 06-12-2013 12:45 AM

Should we expect this next year or two?

Khai 06-12-2013 01:24 AM

Maybe add an event intro/storyline before entering?Like a pixelated person running to your house and saying"They're coming!They're coming!" then we ask who? They say,"The ZOMBIES!" then run away. You go into your closet and grab guns,melees,etc. for the fight and it freezes when you reload your gun.Then you start the game.



I know it says guns in there it sounds way better than bows.



I mean c'mon it's Era not Classic.

P0kachu123 06-12-2013 01:53 AM

Make it in 2 weeks or around August


A lot of people are going to camp so it won't be fair

Seabiscuit 06-12-2013 01:53 AM

Quote:

Posted by Jester Lapse (Post 366169)
Should we expect this next year or two?

3 years from now sorry

Collin R.M.* 06-12-2013 02:37 AM

Ok it probably has nothing to with this, but for a long time, I'd been spamming feedback (along with some of my STAB friends) about making an event similar to hunger games, or with at least a similar concept. But yes probably a coincidence, but I'm glad to see this event comin =)

poorface 06-12-2013 02:53 AM

Sounds nice, but in regards to previous posts, maybe a handgun instead of a bow? It would be more era themed and as realistic because anyone can carry around a handgun, but not an assault rifle

P0kachu123 06-12-2013 03:30 AM

Make it in aucust

Yogy* 06-12-2013 06:09 AM

If the weapon graphics are still not made, make a player competition. More graphics competitions would be nice.

fsh 06-12-2013 06:29 AM

please don't make a competition i hate yogys gfx..

anyways good idea but a **** ton work

Yogy* 06-12-2013 06:53 AM

You just hate me and you know it ;)

slasher 06-12-2013 06:59 AM

Lol fsh just looking for trouble.

Quote:

Posted by poorface (Post 366259)
Sounds nice, but in regards to previous posts, maybe a handgun instead of a bow? It would be more era themed and as realistic because anyone can carry around a handgun, but not an assault rifle

Yeah I like this idea better than a bow. Depending how fast bow will be.

Johnaudi 06-12-2013 07:17 AM

Okay, seems that you guys want guns, so I have this idea:
Chests might have a 10% chance to spawn a 8 Damage Gun (Basic Bow is 17dmg). Why 8 Damage? Because you have to use your current/unlimited ammo and not arrows.
Or you can get the gun if you kill a zombie/baddy currently using this gun.

Better now?

For the people that think this will be done in 2 years *cought*, we started this project 4 days ago with just me, layerd and Jimmy (if you don't know this guy, he made the levels), later on Lavaclaw added some great ideas (some have not mentioned in here, temperature of body, hunger system etc)... Yet so far, 4 days from down, we already got this finished:
- 7x7 Forest Gmap done and filled with lots of trees (2.5 times CTF)
- The Bow and the Arrow2use system
- Chests
- Reserved Inventory
and more...
And those are the hard stuff, all the upcoming stuff are just copy & paste.

Open for more ideas guys.

About the teams, I was thinking of having it as solo, but despite the fact the round might take more than an hour, I planned something:
If there are under 20 players left and the ET stops the event, they will all be rewarded an event coin piece, if there is 1 or 2 players left, they will get a whole EC.

You can always team with each other just like in lms, but trust nobody. (If you play DayZ, you should know that by now)

BabyGhost 06-12-2013 07:37 AM

This is very interesting to look forward to. Great job John! This is probably going to be one of my favourite events.

iDeshi 06-12-2013 11:06 AM

The Hunger Games!!!

SnakeRekon 06-12-2013 11:42 AM

Quote:

Posted by Johnaudi (Post 366402)

Open for more ideas guys.

About the teams, I was thinking of having it as solo, but despite the fact the round might take more than an hour, I planned something:
If there are under 20 players left and the ET stops the event, they will all be rewarded an event coin piece, if there is 1 or 2 players left, they will get a whole EC.

Would this be at the Events Team Members discretion?
Seems like in most cases, people would all opt for the EC piece rather than 1-2 winners at the end, so they'd perhaps stop fighting and request for EC pieces, which i'm sure would ruin the point of the event.

Maybe you need to decide something a little better in regards to that.
Afterall, if you have these controls in place, such as spawning enemies, decreasing map space, there should be no reason for 20 people to be left over if you force them into small areas / reduce the camping spots.

Perhaps you should add Events Team Members a 'point' system, so instead of just being able to spam random things, they have a number of points they can use that go down.

Johnaudi 06-12-2013 11:57 AM

Quote:

Posted by SnakeRekon (Post 366500)
Would this be at the Events Team Members discretion?
Seems like in most cases, people would all opt for the EC piece rather than 1-2 winners at the end, so they'd perhaps stop fighting and request for EC pieces, which i'm sure would ruin the point of the event.

Maybe you need to decide something a little better in regards to that.
Afterall, if you have these controls in place, such as spawning enemies, decreasing map space, there should be no reason for 20 people to be left over if you force them into small areas / reduce the camping spots.

Perhaps you should add Events Team Members a 'point' system, so instead of just being able to spam random things, they have a number of points they can use that go down.

I think I can set a timer judging of the average time of survival there is.

P0kachu123 06-12-2013 12:28 PM

Can u make it before everyone goes to camp! LOL

Like Saturday

Yogy* 06-12-2013 03:59 PM

Can you make that if you kill someone you get his hp? That would inspire people to actually play instead of hiding in the corner waiting till they are top 20

Johnaudi 06-12-2013 05:37 PM

Quote:

Posted by Yogy* (Post 366557)
Can you make that if you kill someone you get his hp? That would inspire people to actually play instead of hiding in the corner waiting till they are top 20

Once killed the enemy, he will drop all the items he had, so you're lucky if he had food on him.
(hm, doesn't seem logical taking hp from a dead guy (0hp guy))

Ventus277 06-12-2013 06:02 PM

I can't wait for this, it will be like playing a hunger games server on mine craft. I've always wanted dayz but I hear armatwo is hard to mod? I Havnt really looked into it, but they are making a WarZ dedicated to the game Dayz itself. An actually game not a mod.

roxas" 06-12-2013 06:40 PM

A good idea and it seems good !

Skill 06-12-2013 07:57 PM

7x7 seems a tad bit small; considering that this could be an event that supports hundreds off players, I think a larger map would allow for better hiding, hunting, and it overall being less of a glorified LMS event due to how much early fighting there would be.

Simplest 06-12-2013 08:08 PM

If u kill like 10 people you should get like a reward like a health regen
or a speed boost or a radar or u get more points so people wont just pusy out and hide

Johnaudi 06-12-2013 08:30 PM

Quote:

Posted by Skill (Post 366639)
7x7 seems a tad bit small; considering that this could be an event that supports hundreds off players, I think a larger map would allow for better hiding, hunting, and it overall being less of a glorified LMS event due to how much early fighting there would be.

I don't know about this, 7x7 is already big enough, CTF has less levels yet it still fits the players and they keep respawning.
So let's consider we open door for 200 people, 200 / 49 = ~4-5 players per level, just wait 2minutes and you will see the playercount has been dropped to 70-80, which leads us to 1 or two players per level. I already get lost when warping to their, yet I know how the map is made...

There is also a Feast, the Feast will be spawned somewhere in the map forcing the players to go and get it (usually, it'll be an OP bow/gun), they're willing to kill teammates for that.

Quote:

Posted by Simplest (Post 366642)
If u kill like 10 people you should get like a reward like a health regen
or a speed boost or a radar or u get more points so people wont just pusy out and hide

You won't, staff will be tracking your every movement, and placing zombies or fire next to you.
(Warning, deforestation by fire is a major damaging event, therefore keep on running from flames)

Ghettoicedtea 06-12-2013 09:14 PM

Quote:

Posted by Yogy* (Post 366396)
You just hate me and you know it ;)

along with another 90% of the era subforum

Skill 06-12-2013 09:21 PM

Quote:

Posted by Johnaudi (Post 366658)
I don't know about this, 7x7 is already big enough, CTF has less levels yet it still fits the players and they keep respawning.
So let's consider we open door for 200 people, 200 / 49 = ~4-5 players per level, just wait 2minutes and you will see the playercount has been dropped to 70-80, which leads us to 1 or two players per level. I already get lost when warping to their, yet I know how the map is made...

There is also a Feast, the Feast will be spawned somewhere in the map forcing the players to go and get it (usually, it'll be an OP bow/gun), they're willing to kill teammates for that.



You won't, staff will be tracking your every movement, and placing zombies or fire next to you.
(Warning, deforestation by fire is a major damaging event, therefore keep on running from flames)

4-5 players per level still seems mildly excessive, it'll pretty much be a giant LMS if it's that crowded.

I'd say shrink the map is more people die, but make it large at the start.

P0kachu123 06-12-2013 09:30 PM

Make it next Saturday

T-10a 06-12-2013 11:17 PM

Maybe add the ability to find a gun on the map? But only things like survival rifles, .22 LR pistols and rifles, and other civillain weaponry are easy to find. Some of the better guns are historic (I.E swords, and Probition era weapons (Thompson, Lee Enfield, Makarov, etc.)), but are harder to find. No military weapons for balance.

cmx2us 06-12-2013 11:22 PM

Quote:

Posted by Ghettoicedtea (Post 366680)
along with another 90% of the era subforum

I love Yogy. :love:

Same with *mostly* everyone!


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