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-   -   LAT Takes Skill (https://www.graalians.com/forums/showthread.php?t=1888)

BroozeB 11-08-2011 01:52 AM

LAT Takes Skill
 
Tbh, I'm getting kind of annoyed at everybody saying "Hire me, I make good levels!", or seeing people spam various different Level Makers on Facebook trying to extract positive feedback from them. LATing's reputation has deteriorated severely. Anybody can Level anyways, it's more of a copying and pasting technique than an acquired skill. People's attitude towards leveling is more or less of "I can easily obtain a staff position this way" then actually being useful towards the iPhone server or benefiting players in a way.
If you have no knowledge of scripting or creating graphics of your own, you should not be a level maker, because anybody with a windows computer and Graal Level Editor can make something magnificent. LATing is about cunningly using NPC's within your level to enhance the mood and add color...and if you don't know how to make warps then it's pretty much futile to even attempt at a staff position.

dragondude9221 11-08-2011 01:54 AM

rep+

HappyCat123 11-08-2011 02:07 AM

rofl, why do you think we all do it, Brooze xD

LordLavaGraal 11-08-2011 02:10 AM

hmmm i dont know happycat... well if you were a LAT youd turn era into GraalOnline Cat

MattKan 11-08-2011 02:17 AM

1 Attachment(s)
I disagree completely. As in all development fields, leveling takes skill. Even if you're just gonna rip off other peoples' levels, it takes a little bit of skill to organize the different pieces of the level. For those who are creative, however, you will find that they are skilled and their levels are very nice compared to other levels.

easy to learm, very difficult to master

In other words...

RaiRai 11-08-2011 02:20 AM

Hire me I make good levels

HappyCat123 11-08-2011 02:24 AM

Quote:

Posted by LordLavaGraal (Post 30908)
hmmm i dont know happycat... well if you were a LAT youd turn era into GraalOnline Cat

................ stalker.

BroozeB 11-08-2011 02:28 AM

Quote:

Posted by MattKan (Post 30917)
I disagree completely. As in all development fields, leveling takes skill. Even if you're just gonna rip off other peoples' levels, it takes a little bit of skill to organize the different pieces of the level. For those who are creative, however, you will find that they are skilled and their levels are very nice compared to other levels.

easy to learm, very difficult to master

In other words...

That only applies to larger levels, or gmaps as a whole.

HappyCat123 11-08-2011 02:31 AM

Quote:

Posted by BroozeB (Post 30927)
That only applies to larger levels, or gmaps as a whole.

Care to explain your reasoning?imma go make a level too, this thread inspired me :3333

MattKan 11-08-2011 02:34 AM

Quote:

Posted by BroozeB (Post 30927)
That only applies to larger levels, or gmaps as a whole.

That's definitely not true at all.

HappyCat123 11-08-2011 02:35 AM

Quote:

Posted by MattKan (Post 30932)
That's definitely not true at all.

Agree.

BroozeB 11-08-2011 02:35 AM

Quote:

Posted by HappyCat123 (Post 30931)
Care to explain your reasoning?imma go make a level too, this thread inspired me :3333

Levels aren't entirely organized, they're more of just random **** thrown together. But of course we're on the topic of LAT's with no skill, Azrael for example.

MattKan 11-08-2011 02:38 AM

Quote:

Posted by BroozeB (Post 30934)
Levels aren't entirely organized, they're more of just random **** thrown together. But of course we're on the topic of LAT's with no skill, Azrael for example.

Using paint is also random pixels thrown together.

Drawing takes no skill.

BroozeB 11-08-2011 02:39 AM

Quote:

Posted by MattKan (Post 30935)
Using paint is also random pixels thrown together.

Drawing takes no skill.

Following a specific template of course.

MattKan 11-08-2011 02:46 AM

Quote:

Posted by BroozeB (Post 30937)
Following a specific template of course.

Well Graal tiles are the same. Easy to learn, difficult to master. There was once a time when lots of the tiling used on Unholy Nation and iClassic was considered phenomenal for it being new to that time period. Now it's just considered good. We rely in a small few genius levelers to introduce new concepts for the rest of us to copy.

Good levelers copy other tile arrangements, fantastic levelers create their own.

Skill 11-08-2011 03:39 AM

you may be able to make a playable level easily, but making a beautiful level that shows detail without errors or looking weird isn't easy. Level making is an art. When I worked as a trial LAT on Kingdoms iPhone everything had to be perfect. No symmetry, colors couldn't clash, and there had to be properly displayed npcs and just the right amount. Compare the Nexus with lots of floor and wall detail to a building like the bank, much more appealing. This proves that LATing does in fact take skill in all cases.

BroozeB 11-08-2011 04:26 AM

Still not seeing the light in it.
To give a level detail all you have to do is paste a ton of random objects inside so that you "mask" the actual level itself, how do you think large grassy areas are formed?

Besides, the bank was a level that has been on Graal for a LONG time, Azrael just recently made a flashy Nexus as a gimmick to sell hats more often. Back then, Azrael's Night Club was a respected level. Levels have grown to an extent where we often only accept the best of the best levels, and some people refuse to realize this, and are still making crapfest levels that would be good only in Zelda Online's era.

MattKan 11-08-2011 04:33 AM

Quote:

Posted by BroozeB (Post 30967)
Still not seeing the light in it.
To give a level detail all you have to do is paste a ton of random objects inside so that you "mask" the actual level itself, how do you think large grassy areas are formed?

Besides, the bank was a level that has been on Graal for a LONG time, Azrael just recently made a flashy Nexus as a gimmick to sell hats more often. Back then, Azrael's Night Club was a respected level. Levels have grown to an extent where we often only accept the best of the best levels, and some people refuse to realize this, and are still making crapfest levels that would be good only in Zelda Online's era.

You didn't respond to my previous post.

If you fail to understand that making a level is more than just making spastic designs then I guess you just fail to see it. Don't know what else to say.

BroozeB 11-08-2011 04:40 AM

Quote:

Posted by MattKan (Post 30969)
You didn't respond to my previous post.

If you fail to understand that making a level is more than just making spastic designs then I guess you just fail to see it. Don't know what else to say.

In your case it seems you're talking more about highly reputable leveling rather than what the topic is focusing on. It was mire if advice to a lot of the iPhone idiots like Danixfun who seem to fail to understand their leveling is nothing of skill, but rather just a copied and pasted product (Rather poorly made as well) that anybody could have made.
Take for example Scripting, it's like if somebody thinks they've mastered the skill by a simple command like "canbecarried".

fp4 11-08-2011 04:42 AM

There definitely is a skill to level making, just like there's skill in graphics design and scripting.

All I see is you complaining about the inexperienced who try to sell themselves as "good" level makers and others who rely heavily on scripted effects to enhance their levels.

FYI: "Good LATing" is not all about using NPCs in fact that's quite the opposite.

Good level makers (Crono and WanDaMan come to mind) are proficient at making most of the limited tileset their given which separates them from the "bad" level makers you are complaining about.

Also, the **** have you actually accomplished to declare such bull****?

MattKan 11-08-2011 04:44 AM

Quote:

Posted by BroozeB (Post 30974)
In your case it seems you're talking more about highly reputable leveling rather than what the topic is focusing on. It was mire if advice to a lot of the iPhone idiots like Danixfun who seem to fail to understand their leveling is nothing of skill, but rather just a copied and pasted product (Rather poorly made as well) that anybody could have made.
Take for example Scripting, it's like if somebody thinks they've mastered the skill by a simple command like "canbecarried".

Yeah, we all know there are people like that out there, but is it really necessary to make an entire thread about that? It's just giant spam, in my honest opinion.

And as far as that not being the topic of the thread... Well you were debating it with us for several posts and now you finally say this.

It's like you made this thread just to criticize people. Not only that but you've mentioned specific names. Stop trolling.

BroozeB 11-08-2011 04:45 AM

Quote:

Posted by fp4 (Post 30977)
There definitely is a skill to level making, just like there's skill in graphics design and scripting.

All I see is you complaining about the inexperienced who try to sell themselves as "good" level makers and others who rely heavily on scripted effects to enhance their levels.

Good level makers (Crono and WanDaMan come to mind) are proficient at making most of the limited tileset their given which separates them from the "bad" level makers you are complaining about.

Also, the **** have you actually accomplished to declare such bull****?

None, Graal's Mac Client fails me.

MattKan 11-08-2011 04:45 AM

Quote:

Posted by fp4 (Post 30977)
There definitely is a skill to level making, just like there's skill in graphics design and scripting.

All I see is you complaining about the inexperienced who try to sell themselves as "good" level makers and others who rely heavily on scripted effects to enhance their levels.

Good level makers (Crono and WanDaMan come to mind) are proficient at making most of the limited tileset their given which separates them from the "bad" level makers you are complaining about.

Also, the **** have you actually accomplished to declare such bull****?

It's nice to see you critcizing someone else besides me ( ;) ) because you're completely right.

fp4 11-08-2011 05:05 AM

Quote:

Posted by BroozeB (Post 30979)
None, Graal's Mac Client fails me.

So you can't even open the Graal client on your Mac and you're somehow proficient enough in development to make such baseless statements as level making takes no skill?

Scripting, and graphics design don't take skill to get into either. Anyone with a text editor, or graphics package like Paint can make a script and draw a sprite too. Does that mean there's no skill in scripting or graphics design as well?

Cat612 11-08-2011 07:54 AM

Well it seems clear to me that Brooze hasn't had much exposure to good LATing

BroozeB 11-08-2011 12:18 PM

Quote:

Posted by fp4 (Post 30987)
So you can't even open the Graal client on your Mac and you're somehow proficient enough in development to make such baseless statements as level making takes no skill?

Scripting, and graphics design don't take skill to get into either. Anyone with a text editor, or graphics package like Paint can make a script and draw a sprite too. Does that mean there's no skill in scripting or graphics design as well?

Actually it's because Stefan has not scripted a default leveleditor, ganishop, and all the graphics found in the game (bodies, heads, etc) are unclear of their whereabouts.
Actually scripting is not a skill you can just learn overnight. It's more of something you have to perfect and actually LEARN rather than just copying an pasting. When scripting you'll find many bugs and glitches in the level when you just copy and paste out of a website, or any such place.
Graphics however stray into the category of needing constructive criticism to perfect. I'm sure most people can agree when they made their first hat someone had suggested to add shading, and I've seen many people become successful this way. With leveling it's either too ****ty or too good to benefit from others ideas, only time constructive criticism comes into play is when there's a staff member working on a new area for a specific server, but that depends if the owner is lazy enough to even care in the making.

MattKan 11-08-2011 01:25 PM

Some people make scripts by copying and pasting
from the forums.

°Seeker99 11-08-2011 02:07 PM

I have go disagree. Look at some kid from iPhone with is level, now look at a level Skyzer or Dusty made.

PerfectDark 11-08-2011 02:09 PM

Looks like my time to weigh in. You see that Level making is a skill and a good one. Look at Mattkan's avatar which is detailed from what i could tell which takes skill.

fp4 11-08-2011 02:33 PM

Let it be known that BroozeB is an idiot, and being good at level making does in fact take skill.


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