Graalians

Graalians (https://www.graalians.com/forums/index.php)
-   GraalOnline Era (https://www.graalians.com/forums/forumdisplay.php?f=13)
-   -   I wish I could wear 2 shields at the same time. (https://www.graalians.com/forums/showthread.php?t=16201)

-->robg<-- 03-19-2013 06:17 PM

I wish I could wear 2 shields at the same time.
 
Hey, I don't know if this is a nutty idea, but I had always wished I could wear 2 different shields at the same time. I know it would be stupid to put on 2 different wings at the same time but if you chose the right 2 it could lead to some great combination looks?

How I was thinking it could work is you apply the first shield like normal by saying "setshield xxxxxx.gif" and to apply the second shield you could type something like"setshield2 xxxxxx.gif"?

Now I don't know what problems this could cause I just wish I could do it? Would it be too much lag? Would the shields go all crazy when holding a weapon?:P

V. 03-19-2013 06:53 PM

The ganis would be fine, well every gani except the ones that include the shield- because the second one just wouldn't show.

musical 03-20-2013 10:19 AM

Would be cool if this was Implemented.

Johnaudi 03-20-2013 11:39 AM

Very simple idea, possible, tho would annoy users stuck at both shields?

Platinum 03-20-2013 11:58 AM

That would be great for girls xD mix and match

Kyle Kol 03-20-2013 02:33 PM

Simple interface idea: Add a "Sheilds" button to allow you to choose top and bottom (mainly for removing shields). The command "Setshieldtop" would set the shield at the higher layer, and "Setshieldbottom" would set the shield at the bottom layer

EDIT: To clarify, the shields button goes in the customization menu (Where you change your head, body, hat, etc.)

SnakeRekon 03-20-2013 06:11 PM

Pretty sure setshield is integrated into the game coding itself xD
Seems silly, why not just gfx the two shields as one?

snk 03-20-2013 06:32 PM

^ correct @ snake rekon

Having this would require editing a lot of animations (I assume-which use shields)
I think it would also lag more for Era (adding another attr which is set for the shield...)
This is why i'd go with Snake Rekon with "Seems silly, why not just gfx the two shields as one?"


Cool idea none the less

-->robg<-- 03-20-2013 06:56 PM

Ahhh! Snk just told me it can't be done because it would require all the animations would have to be redone. Boo! Oh well!

Quote:

Posted by SnakeRekon (Post 314998)
Pretty sure setshield is integrated into the game coding itself xD
Seems silly, why not just gfx the two shields as one?

Yes, I thought of this but I wanted to combine 2 different shields that have different templates. Like I mean a wing template and this other template that is taller but not as wide.:blush:


Also you would need to have made both shields to have the source files to combine both into one shield.

Downsider 03-20-2013 07:25 PM

It wouldn't require all the animations to be redone, at least not by hand. You could write a script or tool that updates the file to have a second shield image directly above the other on a second layer.

If you don't want to modify then at all, you could display the image by looping through each player's animation frame, finding the shield sprite, and displaying the second shield image above it.

Alternatively, you could loop through each gani, replacing the SHIELD token with a gani. That gani could reference two ATTRs which would allow you to display two shield images.

There's also dozens of other ways.

Johnaudi 03-20-2013 07:31 PM

Quote:

Posted by Downsider (Post 315025)
It wouldn't require all the animations to be redone, at least not by hand. You could write a script or tool that updates the file to have a second shield image directly above the other on a second layer.

If you don't want to modify then at all, you could display the image by looping through each player's animation frame, finding the shield sprite, and displaying the second shield image above it.

Alternatively, you could loop through each gani, replacing the SHIELD token with a gani. That gani could reference two ATTRs which would allow you to display two shield images.

There's also dozens of other ways.

The idle ani itself is a lag in start... So nope, bad idea.

Downsider 03-20-2013 09:17 PM

Then write a script that combines the two images using a drawing panel. Poof, no more client side lag. Like I said, dozens of ways to do it.

Johnaudi 03-20-2013 10:51 PM

Quote:

Posted by Downsider (Post 315067)
Then write a script that combines the two images using a drawing panel. Poof, no more client side lag. Like I said, dozens of ways to do it.

Yeah, just serverside to provide 1200+ shields >.> = even worse.

callimuc 03-20-2013 11:40 PM

Quote:

Posted by Johnaudi (Post 315120)
Yeah, just serverside to provide 1200+ shields >.> = even worse.

doesnt even matter if players combine it online or just reupload it with 2 shields. prices could be the same for combining it

Ignatius 03-21-2013 12:34 AM

Same with hats -- Mask and fedora= BOSS.

Downsider 03-21-2013 12:36 AM

Quote:

Posted by Johnaudi (Post 315120)
Yeah, just serverside to provide 1200+ shields >.> = even worse.

How is that worse? It takes an insignificant amount of processing time to do it the first time and, because anyone who isn't ******ed would cache the results, no more time than simply switching your shield for any subsequent combinations. The only negative result is n^2 hard drive space being consumed. However, considering the total size of the shields folder is fairly small anyway, I'd say it's perfectly viable and no more than an hour of work.

I think any of the above methods are viable enough. If you're concerned about performance, then know that the other 3 methods add 1 additional draw call and texture swap/state change per player, which is something that any other accessory adds. The last method creates no performance impact on the client (Except the obvious fill rate consumption) and has an extremely negligible impact on the server when you first create the image (Which could be offloaded to a simple script running on another server through sockets, by the way). Past that < 0.0001% of the time, everything can be cached, so no performance implications anywhere.

Kyle Kol 03-21-2013 02:27 AM

Quote:

Posted by SnakeRekon (Post 314998)
Seems silly, why not just gfx the two shields as one?

After all, it's only 10K

cky2013 03-21-2013 02:41 AM

i hope the hat can become 3 parts up/middle/down :3

that i can wear a hat at top then wear glasses on my eye then wear Cigarette on mouth

Kyle Kol 03-21-2013 02:51 AM

They'd have to classify certain hats as "face items", "actual hats" , and "mouth items" to make sure it doesn't just become something silly where people just stack random hats to look funny. And they'd also have to clear that it wouldn't take the re-do of animations overall.

AgentBaby 03-22-2013 04:50 PM

Gweat Idwea ! If I cwuld do thesh I Whould Put a Pepe and a Bumbum !

Mofujohn 03-22-2013 07:36 PM

Quote:

Posted by AgentBaby (Post 316282)
Gweat Idwea ! If I cwuld do thesh I Whould Put a Pepe and a Bumbum !

http://cdn.memegenerator.net/instanc...0/24904069.jpg


All times are GMT. The time now is 12:40 PM.

Powered by vBulletin/Copyright ©2000 - 2025, vBulletin Solutions Inc.