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Metro/Train system
Hi guys,
I had an idea, there will be cities around GraalCraft. We should connect hem with train system (minecart) above the ground en metro system underground! This is also a good way to trasport items to shop and stuff like that. maybe an idea? Grts HuggyRonin Dash* AKA LZCD |
Vanilla minecart systems are inefficient over long distances:
- Cart collisions with mobs - Cart collisions with players - Cart collisions with items - Cart collisions with other carts - Cart collisions with lagging / slower / parked players in carts - No manner of storing the carts without lagging the balls out of the server (I am aware of several designs and have tried them myself) - Decached chunks on the server stopping unattended minecarts. A G2K1 train it is not. :[ |
Not to mention the fact that youd need to make it going both ways. Making tunnels and running down them is easier and almost as quick.
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The redstone system to get this to work would be laggy. Unless resources where provided by ops I doubt we could make a underground railroad network.
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Wouldn't it being extended to all these chunks cause lag? Especially if we made a way to change direction.
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Redstone circuitry to change track direction is not a lag issue. The redstone gets activated or deactivated, and then it is done. It's not necessary to extend the redstone a very long way, if the circuitry is done properly.
I would much rather have this metro system in place rather than the /warp system, along with removing /home. That would create a real survival experience. However, I know people like having their home warps. :) The metro thing would be really cool, though. |
i vote for an above ground one, rather than underground. People could unknowingly dig into a rail tunnel and disrupt a railway. this is totally feasible.
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Minetracks sound cool, but they can be a pain in the ass, especially over very long distances. I'd rather have runecraft over /tp, but runecraft + metro could be cool. |
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Would help unattended carts not lose as much momentum, but the other issues still exist :| lol |
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Theres a bukkit plugin to remove minecarts with a command.
I wonder if minecarts say when they were placed...then you could just run a timer, and check when they were placed, then remove them. :P |
i cheked out runecraft... gotta say I'm not really feeling it. Alot of runes are quite costly.
But I also agree with u dusty that the warp system isnt really cool. I mean, if your quick enough, you can type /home before you hit the ground during a long fall. |
I'd rather have trains then warps, but running it over oceans would be messy/cage in boat travel. I think we'd have to run it underground there, besides not many people mine under the ocean.
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The main reason I like minecart travel around our world is because it would give us all a big project to work on. |
We could beautify it, with elaborate bridges and tunnels running through mountains.
I was picturing just a crude railroad track and nothing else, thats why I wanted underground lol. |
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Railroad can be a restricted region, but that wont stop cows from getting brave and playing on the tracks
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as far as the other stuff like abandoned carts and the like, that would either have to be handled with a mod like Minecart Mania. Collision with other players parked at stops could technically be done via a switch that activates via rail pressure plate. Kinda farfetched, but worth a test. guess i got a new mini project to try out. |
Elevated tracks would work, but they'd need to look nice, a Roman aquaduct style look might look nice for it
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You still have to deal with abandoned carts (players logging out or accidentally launching a cart off), players on the tracks (walking the rails, or having lost their cart for above reasons) and following behind a player who moves slower than you. And don't forget lighting, mobs spawn on tracks as well.
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Your also forgetting how lightning can break the railroad tracks, and the thing is that with so many things far away from eachother it would be hard. Plus how are we supposed to stop at where we want to get off without accidentally abandoning the cart? It would be going fast, and people would let it just keep going. Unless we made it a complete circuit and had the carts spaced out evenly so they could keep going around empty for other playersto get in,
Personally if its above ground I think a water way aqueduct would be better, so people could use boats and the current. |
It's not really a matter of if it's possible or not, it's a matter of is the time and effort to not only make it, but manage it, is worth it. I just don't think it is.
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there are always mods do fix the problems, but on a survival multiplayer server like ours, it might be too hard to maintain. maybe on a creative server, with unlimited resources |
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