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-   -   Metro/Train system (https://www.graalians.com/forums/showthread.php?t=1512)

HuggyBear 10-18-2011 11:51 AM

Metro/Train system
 
Hi guys,

I had an idea, there will be cities around GraalCraft. We should connect hem with train system (minecart) above the ground en metro system underground!
This is also a good way to trasport items to shop and stuff like that. maybe an idea?

Grts HuggyRonin Dash* AKA LZCD

Beholder 10-18-2011 04:49 PM

Vanilla minecart systems are inefficient over long distances:
- Cart collisions with mobs
- Cart collisions with players
- Cart collisions with items
- Cart collisions with other carts
- Cart collisions with lagging / slower / parked players in carts
- No manner of storing the carts without lagging the balls out of the server (I am aware of several designs and have tried them myself)
- Decached chunks on the server stopping unattended minecarts.

A G2K1 train it is not. :[

Higbey 10-19-2011 02:41 AM

Not to mention the fact that youd need to make it going both ways. Making tunnels and running down them is easier and almost as quick.

Dusty 10-19-2011 03:13 AM

Quote:

Posted by Beholder (Post 23839)
Vanilla minecart systems are inefficient over long distances:
- Cart collisions with mobs
- Cart collisions with players
- Cart collisions with items
- Cart collisions with other carts
- Cart collisions with lagging / slower / parked players in carts
- No manner of storing the carts without lagging the balls out of the server (I am aware of several designs and have tried them myself)
- Decached chunks on the server stopping unattended minecarts.

A G2K1 train it is not. :[

What happened to that mod that deposited carts into chests when they collided? I want that!

Higbey 10-19-2011 03:19 AM

The redstone system to get this to work would be laggy. Unless resources where provided by ops I doubt we could make a underground railroad network.

Dusty 10-19-2011 03:22 AM

Quote:

Posted by Higbey (Post 24067)
The redstone system to get this to work would be laggy. Unless resources where provided by ops I doubt we could make a underground railroad network.

Redstone doesn't lag unless it's doing complex circuitry. A simply redstone under a track, or redstone to switch a track direction isn't hurting anything.

Higbey 10-19-2011 03:29 AM

Wouldn't it being extended to all these chunks cause lag? Especially if we made a way to change direction.

0PiX0 10-19-2011 04:21 AM

Redstone circuitry to change track direction is not a lag issue. The redstone gets activated or deactivated, and then it is done. It's not necessary to extend the redstone a very long way, if the circuitry is done properly.

I would much rather have this metro system in place rather than the /warp system, along with removing /home. That would create a real survival experience. However, I know people like having their home warps. :)

The metro thing would be really cool, though.

Haro 10-19-2011 04:30 AM

i vote for an above ground one, rather than underground. People could unknowingly dig into a rail tunnel and disrupt a railway. this is totally feasible.

Dusty 10-19-2011 04:41 AM

Quote:

Posted by 0PiX0 (Post 24118)
The metro thing would be really cool, though.

If a Metro system is to be embarked upon, you may as well just hold off until 1.9. I personally don't like the warping system, but I find Runecraft more practical and yet it fits in with the game. In order to teleport you have to create a waypoint(where you teleport to) and a teleporter.

Minetracks sound cool, but they can be a pain in the ass, especially over very long distances.

I'd rather have runecraft over /tp, but runecraft + metro could be cool.

Beholder 10-19-2011 04:42 AM

Quote:

Posted by Dusty (Post 24065)
What happened to that mod that deposited carts into chests when they collided? I want that!

That would stop the lagging storage :O
Would help unattended carts not lose as much momentum, but the other issues still exist :| lol

Dusty 10-19-2011 04:43 AM

Quote:

Posted by Beholder (Post 24131)
That would stop the lagging storage :O
Would help unattended carts not lose as much momentum, but the other issues still exist :| lol

It'd be nice if there was a mod that removed unattended carts after a few minutes.

Jazz 10-20-2011 12:37 AM

Theres a bukkit plugin to remove minecarts with a command.

I wonder if minecarts say when they were placed...then you could just run a timer, and check when they were placed, then remove them. :P

Haro 10-20-2011 05:26 AM

i cheked out runecraft... gotta say I'm not really feeling it. Alot of runes are quite costly.

But I also agree with u dusty that the warp system isnt really cool. I mean, if your quick enough, you can type /home before you hit the ground during a long fall.

Chaotic 10-20-2011 05:31 AM

I'd rather have trains then warps, but running it over oceans would be messy/cage in boat travel. I think we'd have to run it underground there, besides not many people mine under the ocean.

Dusty 10-20-2011 05:33 AM

Quote:

Posted by Haro (Post 24564)
i cheked out runecraft... gotta say I'm not really feeling it. Alot of runes are quite costly.

Who cares about the other runes, it's all about the teleportation runes.

Haro 10-20-2011 05:37 AM

Quote:

Posted by Chaotic (Post 24566)
I'd rather have trains then warps, but running it over oceans would be messy/cage in boat travel. I think we'd have to run it underground there, besides not many people mine under the ocean.

elevate the bridges!

The main reason I like minecart travel around our world is because it would give us all a big project to work on.

Chaotic 10-20-2011 05:38 AM

We could beautify it, with elaborate bridges and tunnels running through mountains.

I was picturing just a crude railroad track and nothing else, thats why I wanted underground lol.

Dusty 10-20-2011 05:45 AM

Quote:

Posted by Haro (Post 24568)
The main reason I like minecart travel around our world is because it would give us all a big project to work on.

But like Jonus said, it's oh so very easy for the entire system to collapse. Random cow on the track? Bam, sending you back the way you came! Imagine all the carts that will be left on the track! All it takes is a single track missing(or redstone torch) to break it as well. So not only do you have to manage to finish the project, that's a lot of upkeep over a lot of area.

Chaotic 10-20-2011 06:14 AM

Railroad can be a restricted region, but that wont stop cows from getting brave and playing on the tracks

Dusty 10-20-2011 06:20 AM

Quote:

Posted by Chaotic (Post 24576)
Railroad can be a restricted region, but that wont stop cows from getting brave and playing on the tracks

Sadly it can't. As far as I know protected regions are restricted to cuboids.

Haro 10-20-2011 07:03 AM

Quote:

Posted by Beholder (Post 23839)
- Cart collisions with mobs
- Cart collisions with players
- Cart collisions with items

these problems are solved by simply elevating the tracks

as far as the other stuff like abandoned carts and the like, that would either have to be handled with a mod like Minecart Mania. Collision with other players parked at stops could technically be done via a switch that activates via rail pressure plate.

Kinda farfetched, but worth a test. guess i got a new mini project to try out.

Chaotic 10-20-2011 11:41 AM

Elevated tracks would work, but they'd need to look nice, a Roman aquaduct style look might look nice for it

Beholder 10-20-2011 06:21 PM

You still have to deal with abandoned carts (players logging out or accidentally launching a cart off), players on the tracks (walking the rails, or having lost their cart for above reasons) and following behind a player who moves slower than you. And don't forget lighting, mobs spawn on tracks as well.

Higbey 10-21-2011 03:13 AM

Your also forgetting how lightning can break the railroad tracks, and the thing is that with so many things far away from eachother it would be hard. Plus how are we supposed to stop at where we want to get off without accidentally abandoning the cart? It would be going fast, and people would let it just keep going. Unless we made it a complete circuit and had the carts spaced out evenly so they could keep going around empty for other playersto get in,

Personally if its above ground I think a water way aqueduct would be better, so people could use boats and the current.

Dusty 10-21-2011 03:22 AM

It's not really a matter of if it's possible or not, it's a matter of is the time and effort to not only make it, but manage it, is worth it. I just don't think it is.

Quote:

Posted by Higbey (Post 24830)
Personally if its above ground I think a water way aqueduct would be better, so people could use boats and the current.

Boats are even worse off in SMP than carts. They can break at the slightest touch of... nothing, and you don't get the materials back to make another one.

Haro 10-21-2011 07:23 AM

Quote:

Posted by Dusty (Post 24839)
It's not really a matter of if it's possible or not, it's a matter of is the time and effort to not only make it, but manage it, is worth it. I just don't think it is.



Boats are even worse off in SMP than carts. They can break at the slightest touch of... nothing, and you don't get the materials back to make another one.


there are always mods do fix the problems, but on a survival multiplayer server like ours, it might be too hard to maintain.

maybe on a creative server, with unlimited resources


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