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Ventus277 12-09-2012 08:12 PM

Ventus's GFX
 
3 Attachment(s)
So I just started reading tutorials this past week, as I wish to use my imagination using pixels, critique is appreciated as I wish to improve.

If anyone has a request just ask, and I'll try my best at it. Requests can be limited so I'm not overwhelmed.

Here is a Poke' ball I made "used jesters tutorial" and here is a Hat I am working on currently.
Attachment 7741 Attachment 7743

Shiz 12-09-2012 08:18 PM

Nice pokeball. :) The hat is weird to me, Idk, it might be just me though otherwise it looks fine.

Ventus277 12-09-2012 08:39 PM

1 Attachment(s)
Quote:

Posted by ShizGodsu (Post 252104)
Nice pokeball. :) The hat is weird to me, Idk, it might be just me though otherwise it looks fine.

It should make more sense when I do the sides, I'm aiming for a futuristic gas mask, I might change it around before its done.

Here is a sword I put together I'll make a bigger one next time
Attachment 7744

Shock 12-09-2012 08:49 PM

Can you make a Daft Punk themed helmet? Just look in google images if you don't know what it is.

Ventus277 12-09-2012 09:00 PM

1 Attachment(s)
Quote:

Posted by Shock (Post 252139)
Can you make a Daft Punk themed helmet? Just look in google images if you don't know what it is.

Sure I'll give it a shot. Looked it up, do you want a plain glass or rainbowed like
in images?

Pick from the two or both.
Attachment 7747

Shock 12-09-2012 10:29 PM

Quote:

Posted by Ventus277 (Post 252153)
Sure I'll give it a shot. Looked it up, do you want a plain glass or rainbowed like
in images?

Pick from the two or both.
Attachment 7747

Well, it can't be exact if you want it used, since copyrights apply... Usually. So, I like the rainbow one better, but they're both cool.

Just remember, as in the picture, their helmets are super shiny.

Ventus277 12-09-2012 10:35 PM

Quote:

Posted by Shock (Post 252233)
Well, it can't be exact if you want it used, since copyrights apply... Usually. So, I like the rainbow one better, but they're both cool.

Just remember, as in the picture, their helmets are super shiny.

I'm making one similar to the right one, but having trouble making the glass reflect.

Shock 12-09-2012 10:53 PM

Maybe try instead of using pure white, use very light versions of the surrounding colors that blend into white. And of course, the shine should correspond with the light source VS the shape.

Ventus277 12-09-2012 11:14 PM

1 Attachment(s)
Ok here is what I have currently, I am still not sure as to how I can get a glass shine effect, if anyone has a tutorial or can help me just send a pm.

Attachment 7750

Jester Lapse 12-09-2012 11:23 PM

Just use a bright shade of the color then surround it by slightly darker or way darker shades depending on the amount of shine you want. Tutorials will only get you so far, some things you have to learn by studying other peoples work and trying it yourself :)

Also, great start on your pixel art journey!

Ventus277 12-09-2012 11:24 PM

Quote:

Posted by Jester Lapse (Post 252281)
Just use a bright shade of the color then surround it by slightly darker or way darker shades depending on the amount of shine you want. Tutorials will only get you so far, some things you have to learn by studying other peoples work and trying it yourself :)

Also, great start on your pixel art journey!

Oh sent a pm before seeing this sorry. I'll certainly try my best thanks for the advice!

Infernus Lapse 12-09-2012 11:37 PM

I hereby challenge you to make this. As a lightsaber style sword.

http://images3.wikia.nocookie.net/__...blade_KH3D.png

Ventus277 12-10-2012 12:27 AM

1 Attachment(s)
Quote:

Posted by Infernus Lapse (Post 252298)
I hereby challenge you to make this. As a lightsaber style sword.

http://images3.wikia.nocookie.net/__...blade_KH3D.png

Ok thats the last request for now :P I'll have it done tomorrow hopefully.

Here is what I have using Jesters Advice

Attachment 7755

I'll set this aside for next weekend, and do other things as well since my time is limited currently.

Ventus277 12-10-2012 01:25 AM

1 Attachment(s)
Quote:

Posted by Infernus Lapse (Post 252298)
I hereby challenge you to make this. As a lightsaber style sword.

http://images3.wikia.nocookie.net/__...blade_KH3D.png

Attachment 7761

I went ahead and started it will finish tomorrow.

Shock 12-10-2012 02:15 AM

Looks good. However, it seems to me that your GFX is smallish on scale. Idk if you're doing this on purpose. If so never mind.

On the helmet, it's fine to make a shine effect, but as in the picture... The light is coming from the side. On the rounded visor, a shine is located where the light is coming from. So, you wouldn't have that striped look you have made. Looking at different types of light sources and their effects on different surfaces/substances may help you.

Also, your hats look a little flat. Work on your depth a little bit. In addition to that, unless your light source is coming from the front, you shouldn't pillow shade. Aka: the yellow on the helmet. Using different light sources can completely change the look of your graphic.

Ventus277 12-10-2012 02:25 AM

Quote:

Posted by Shock (Post 252443)
Looks good. However, it seems to me that your GFX is smallish on scale. Idk if you're doing this on purpose. If so never mind.

On the helmet, it's fine to make a shine effect, but as in the picture... The light is coming from the side. On the rounded visor, a shine is located where the light is coming from. So, you wouldn't have that striped look you have made. Looking at different types of light sources and their effects on different surfaces/substances may help you.

Also, your hats look a little flat. Work on your depth a little bit. In addition to that, unless your light source is coming from the front, you shouldn't pillow shade. Aka: the yellow on the helmet. Using different light sources can completely change the look of your graphic.

The images are small from attaching them, I'm not sure what you mean by depth, but I guess I'll have to look into it. I'm still experimenting with the shine so if I left pillow shade on the yellow it's because I hadn't gotten to it due to my experimenting with shine before working on it. Thanks for info.

Ventus277 12-10-2012 04:07 PM

1 Attachment(s)
Worked on it a little in class, will do more when home. Any tips on side shape?

Attachment 7771

Infernus Lapse 12-10-2012 05:04 PM

Quote:

Posted by Ventus277 (Post 252395)
Attachment 7761

I went ahead and started it will finish tomorrow.

Sick bro. Also you cant see it in the pic but the cutscene shows axels keychain has a chakram at the end.

Ventus277 12-10-2012 06:02 PM

Quote:

Posted by Infernus Lapse (Post 252848)
Sick bro. Also you cant see it in the pic but the cutscene shows axels keychain has a chakram at the end.

I look when I'm home since I'm new to the scale I'm not sure if there would be enough room when used but will add anyways since it wouldn't be put to use anyways.

Infernus Lapse 12-10-2012 08:34 PM

Aiight

Ventus277 12-10-2012 10:40 PM

1 Attachment(s)
Quote:

Posted by Infernus Lapse (Post 252952)
Aiight

There you go! Attachment 7776

I figured the scale wouldn't allow the chackram but it doesn't matter, use it for whatever you wish.

Shock 12-10-2012 10:46 PM

Quote:

Posted by Ventus277 (Post 252833)
Worked on it a little in class, will do more when home. Any tips on side shape?

Attachment 7771

Looks much better. The shine on top looks really good. The only critique I have now is hat you need more details. Texture and shading might help. Whats on the side of the helmet? Is it an ear? A circle? A hole with a glowing light? A flat side of a screw? Add more detail.

Quote:

Posted by Ventus277 (Post 253064)
There you go! Attachment 7776

I figured the scale wouldn't allow the chackram but it doesn't matter, use it for whatever you wish.

That's really good! :D

Ventus277 12-10-2012 11:28 PM

Quote:

Posted by Shock (Post 253070)
Looks much better. The shine on top looks really good. The only critique I have now is hat you need more details. Texture and shading might help. Whats on the side of the helmet? Is it an ear? A circle? A hole with a glowing light? A flat side of a screw? Add more detail.



That's really good! :D

Im procrastinating atm haha my brain is a bit slow in processing when I'm sick. I'll add more detail to it soon.


Pimpsy made me roll out of the bed. Thanks for the thumbs up; that made my day.

Pimpsy G. 12-10-2012 11:28 PM

http://i.imgur.com/DRHcw.gif

Ventus277 12-11-2012 08:24 PM

1 Attachment(s)
Attachment 7802

Larger Sword : Aka Buster Sword

Still sick so I'm resting more than pixeling.

Shock 12-11-2012 08:28 PM

Looks cool. I really like the angled shading. I love FF. Especially seven and eight.

Ventus277 12-11-2012 08:42 PM

Quote:

Posted by Shock (Post 253954)
Looks cool. I really like the angled shading. I love FF. Especially seven and eight.

Thanks ^^ FF7 is also my favorite.

Shock 12-11-2012 08:53 PM

Best Villain Ever.
http://t2.gstatic.com/images?q=tbn:A...MR95J_M2UOht70

Ventus277 12-11-2012 09:46 PM

1 Attachment(s)
Quote:

Posted by Shock (Post 253975)

Very OP Villian makes me wanna pixelate him now. We shall see what the new day brings tomorrow.

Removed third hole as there are only two on the actual sword according to my friend

Attachment 7853

Jericho Law 12-12-2012 11:24 PM

looks pree' good :)

Ventus277 12-12-2012 11:42 PM

Quote:

Posted by Jericho Law (Post 254850)
looks pree' good :)

Thanks, was busy today so couldn't get around to making something; I'll have a couple things tomorrow.

TheRookie 12-13-2012 05:06 PM

Swords shading could be done a little better but at least you've put in good contrast to it.

Ventus277 12-13-2012 07:21 PM

Quote:

Posted by TheRookie (Post 255523)
Swords shading could be done a little better but at least you've put in good contrast to it.

Shading an an-analiasing is what I generally have trouble with as tutorials say to use minimal colors, but Ill keep experimenting with them.

TheRookie 12-14-2012 11:22 AM

Quote:

Posted by Ventus277 (Post 255584)
Shading an an-analiasing is what I generally have trouble with as tutorials say to use minimal colors, but Ill keep experimenting with them.

That wasn't the issue I was addressing. I'm not able to grasp the volume of the object clearly with the way you shaded it. If you want further elaboration I could edit it and show you what I mean.

Ventus277 12-14-2012 11:48 AM

Quote:

Posted by TheRookie (Post 256181)
That wasn't the issue I was addressing. I'm not able to grasp the volume of the object clearly with the way you shaded it. If you want further elaboration I could edit it and show you what I mean.

If you want and it's not a bother.

TheRookie 12-14-2012 12:22 PM

1 Attachment(s)
Because I know you were trying to make a buster sword, I know what the actual volume of the object is supposed to be. Like a squarish slab of metal. The way you shaded shows that the volume or shape of the object is something else which would be perfectly fine if it wasn't supposed to be a buster sword modelled after FF7 which already has a defined volume its supposed to be. Notice how mines feel a lot more squarish than yours but also has enough depth/"popping out" to it.

Ventus277 12-14-2012 12:34 PM

Quote:

Posted by TheRookie (Post 256212)
Because I know you were trying to make a buster sword, I know what the actual volume of the object is supposed to be. Like a squarish slab of metal. The way you shaded shows that the volume or shape of the object is something else which would be perfectly fine if it wasn't supposed to be a buster sword modelled after FF7 which already has a defined volume its supposed to be. Notice how mines feel a lot more squarish than yours but also has enough depth/"popping out" to it.

I see. Thanks for the info. Would it still look like that with light coming from the top like mine?

I want winter break to get here already, the closer to it the more work teachers pile on me.

TheRookie 12-14-2012 12:43 PM

1 Attachment(s)
Another example of volume shading.

Ventus277 12-14-2012 12:46 PM

Quote:

Posted by TheRookie (Post 256223)
Another example of volume shading.

Im a bit confused by the third but I'm guessing the intent wasn't to keep the same shape.

TheRookie 12-14-2012 12:57 PM

1 Attachment(s)
Well, I'm not sure how to particularly explain Volume. It's something you try your best to define. Like how can I make the shades pop the object out rather than the outline. The 2nd sword is what I interpret the volume of the object to be based on your initial sword.

The good thing about your first sword was that it DID define some kind of volume. The initial issue I had with it was that it didn't follow the "squarish feel to it" Yours felt as if the middle meaty part of the blade kinda pointed out towards. Anyway, the only issue with the volume of your first sword was the top and the bottom part of the metal. Am I making things any clearer?

Ventus277 12-14-2012 01:07 PM

Quote:

Posted by TheRookie (Post 256230)
Well, I'm not sure how to particularly explain Volume. It's something you try your best to define. Like how can I make the shades pop the object out rather than the outline. The 2nd sword is what I interpret the volume of the object to be based on your initial sword.

The good thing about your first sword was that it DID define some kind of volume. The initial issue I had with it was that it didn't follow the "squarish feel to it" Yours felt as if the middle meaty part of the blade kinda pointed out towards. Anyway, the only issue with the volume of your first sword was the top and the bottom part of the metal. Am I making things any clearer?

I think I can see it, classes are about to start so I'll reply later.

Ventus277 12-15-2012 02:47 AM

I need ideas my imagination tank is on empty currently, I plan on working on gimp all day tomorrow when I wake up so fire away!

Shock 12-15-2012 05:30 AM

You should make a cigarette .gif and submit it as a hat.

Glowing embers and wavering smoke.

Ventus277 12-15-2012 05:50 PM

1 Attachment(s)
Quote:

Posted by Shock (Post 256992)
You should make a cigarette .gif and submit it as a hat.

Glowing embers and wavering smoke.

Its the best I could do since I can only use gimp to make eyes blink.

9am-12:50pm done

Attachment 7933

I'm sad that only 4 or 5 people have bothered to say anything thus far. Don't be shy.

Shock 12-15-2012 07:31 PM

Looks good. :D I wish I had gimp.

Snk, please add this. I wan't to wield a gun and puff, like the app icon.

There some strange effects going on with it, I realized just now...

Ventus277 12-15-2012 10:27 PM

Quote:

Posted by Shock (Post 257494)
Looks good. :D I wish I had gimp.

Snk, please add this. I wan't to wield a gun and puff, like the app icon.

There some strange effects going on with it, I realized just now...

There was a bit of grey in the corner in one of the layers I missed when I was erasing the template, I've been at a Christmas dinner so just fixed haha.

I could always submit it to rufus, but nothing has been added there in ages.

Alan Harper 12-17-2012 05:06 PM

Looks good lol. Don't you think the cigarette is a bit too small though?

Ventus277 12-17-2012 07:28 PM

Quote:

Posted by Alan Harper (Post 259414)
Looks good lol. Don't you think the cigarette is a bit too small though?

Its a cigarette not a cigar :rolleyes: It's actually the right size though as I used the space available to me in the template.

Any requests?

Kiko 12-17-2012 07:29 PM

Quote:

Posted by TheRookie (Post 256212)
Because I know you were trying to make a buster sword, I know what the actual volume of the object is supposed to be. Like a squarish slab of metal. The way you shaded shows that the volume or shape of the object is something else which would be perfectly fine if it wasn't supposed to be a buster sword modelled after FF7 which already has a defined volume its supposed to be. Notice how mines feel a lot more squarish than yours but also has enough depth/"popping out" to it.

I like the original more, don't know about the edit.

Ventus277 12-17-2012 07:32 PM

Quote:

Posted by Kiko (Post 259526)
I like the original more, don't know about the edit.

Thanks, I'm going to post all I've done so far when I'm home so you don't have to read through all of that.


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