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Potential Loss of Developing
Honestly there's not many developers anymore. Like at all. The ones that haven't quit are either working for the iServers, or the very few playerworlds. Basically the reason there's absolutely no real playerworlds in the making. (other than Maloria)
It's probably due to the fact that most of Graal's large playerbase right now isn't really concerned with developing, as they probably never make it to the Graal forums or any of the web features. And I know in their website description on the app page (lmfao) they have graalonline.com linked/listed? Buuuuuuuuut it doesn't really work. https://gyazo.com/5b241de135e1697e7467dee6d11348e2.gif And there's no real listing of it in game that I can remember. I'm pretty sure there has been in the past. I mean I personally can't really think of much other than putting it in the FAQ house though. Or in the starting area. I do feel like the whole of Graal should be introduced more frequently to the newer players though so we can all enjoy Graal in a whole. |
Well there's also the out-of-date and downright broken development tools...
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"potential" as if the Graal boom wasn't back when random ass playerworlds like Doomsday, XOne, Rudora, Faheria, and others existed
when servers like Cynical could launch with a fully-developed overworld and questline and just disappear within 3 months without it being a big deal |
from what i experience, nothing much has changed, there are many indevelopment servers right now, but my perception of whos gonna make it somewhere has far changed (objectively speaking)
people have become way too critical and judgemental over the past decade (generally speaking) the overwhelming amount of games flooding the market makes them struggle to decide what to invest time into without being at loss the pros to cons of developing with the graal engine arnt really that convincing to me to invest nearly as much time as id like to to stay longtime motivated |
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90% of classic players have no clue what a playerworld is and if they have they probally don't even know how to acess servers off of the list.
It should be advertised and updated as alot of tools are outdated, client still says you need to pay for a gold subscription which confuses newer players. As for servers many aren't given much motivation to keep on going as client is dead and the chances of going to mobile are 1 in a million plus there is the fact that it takes forever to get approved for such things. I would blame the death of unholy nations and zodiac for the current state of client as they were the most popular servers and we are now at a huge loss of players. developers attempt to work on newer servers nowadyas but they never last that long in general its just management issues and the lack of care given to pc client. |
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jesus christ this 30 year old will not hop off me tho loweky Quote:
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There's a lot wrong, and while Graal has no influx of new developers even if it did they'd encounter problems that imo need to be fixed before trying to get people interested in development. |
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Supporting graal developments needs to be priority or else graal will eventualy be forced to pay devs if they want to keep their iclassic alive.
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The problem is is that you won't get anywhere from developing on graal except if you do it for fun or learning purposes.
But even then you're better off learning a language like java instead |
Because most of the developers we had have grown older and have no interest in working for free anymore and the majority of the new player base from the ios servers are young and have no interest in trying to learn to script/ don't even know about playerworlds.
If the appstore had some kind of basic functional testbed server with ios development tools it may appeal to iserver players more to give it ago, which may result in more aspiring developers. |
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