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-   -   Player Kills Not Counting (https://www.graalians.com/forums/showthread.php?t=40430)

Saeed 09-02-2018 03:47 PM

https://cdn.discordapp.com/attachmen...13/unknown.png

If this system is supposed to replace the current one. It's actually a better system however, I would suggest to create an exception statement for players inside the flag room of towers.

In addition to the system that is explained in the screenshot, after getting warped three times (which are basically three warnings) then the system that makes kills not count for killing the same player multiple times should be activated. This should apply Only inside towers.

However, outside towers if the player got warped once and kept on killing the same person then his kills should stop counting. One warning is enough outside towers.
I'm not sure how many times do you have to kill the same player multiple times but depending on that is the amount of times the player is supposed to get warped till his kills stop counting.

It's very important to disable the system I suggested inside flag rooms of towers, because nobody boosts there so there is no point having that system activated there.

GOAT 09-02-2018 05:47 PM

Quote:

Posted by Chuli Skotos (Post 817667)
It was just a quick fix for boosting where you would get a friend to go into the water and walk into your sword while you spam it. Get really fast kills.

I know they had boosting alarms for people that did that in their house. I hope that wasn’t the reason why they added this feature. If it was an issue in the world map they could just disable pk in stairs that lead to water


Quote:

Posted by kush420swagYOLO (Post 817665)
Idk Exactly how the system works but when there’s a mob kills become disabled so the mob ends up dispersing. I’ve noticed this happening under taylorrichaards where pk mobs tend to form they only end up lasting a few minutes before kills stop counting.

Yeah I saw the same thing a couple weeks ago when I did a lil bit of pkng

I agree that it should stay like that in the open world, but wouldn’t mind if they removed it from towers


Quote:

Posted by Saeed (Post 817661)
No, that was a complete different fix. They made it so if there is a certain amount of players pking (more than 20 or something) in one area, all the kills wouldn’t count.

This system is to unable boosting but its going wrong

Like real boosting? I don’t consider mob pkng boosting, just a cheap way to get easy kills.

It would be nice if the staff would post fixes/changes that are done to the server and why, so players could give feedback on how it affects the actual game play. Similar to the thread Dust made

Kyren* 09-03-2018 01:08 PM

edit: Fixed.

Saeed 09-03-2018 04:36 PM

Did it actually get fixed now? That's good, although we're going to have some boosters but that fix wasn't very appropriate and it made the situation worse.
Anyways:
https://cdn.discordapp.com/attachmen...35/unknown.png
As you can see from this image, according to my friend a pk mob took place in that location. The kills were counting apparently. The first player #1 in the PK season leaderboard was there too. In addition to other pkers. I assume there was no admin available to stop the mob. However, decreasing the amount of possible kills players can get from towers is as bad as allowing mobs.

I wouldn't say this is the developers fault it's quite unfortunate that players tries to take an advantage and cheat in any possible way. I suggest the GP team to start banning/warning players that goes to mobs rather than just warp them (if they don't do that already). I hope something is also done towards the #1 current pker now for boosting his pks with other players in that mob.

I don't know if all kills are counted again, I don't know what suggestions can be acceptable and what suggestions can't be acceptable/possible. That's because i'm not a developer and I don't know as much as Dusty and the others know. So why not communicate with us? Why don't you allow us to help you guys? Yes, I know that there are people who tries to complain as much as they can for whatever reason. But you can just ignore this type of players and listen to the players who actually gives useful feedback as experienced players who plays this game. With the experience of being a developer and the experience of being a player we can get into a solution together.

GOAT 09-03-2018 05:01 PM

Quote:

Posted by Saeed (Post 817756)
As you can see from this image, according to my friend a pk mob took place in that location. The kills were counting apparently. The first player #1 in the PK season leaderboard was there too. In addition to other pkers. I assume there was no admin available to stop the mob. However, decreasing the amount of possible kills players can get from towers is as bad as allowing mobs.

It was on the cliff between angel clan pond and the steps that lead you to the singles bar

Quote:

Posted by Saeed (Post 817756)
I wouldn't say this is the developers fault it's quite unfortunate that players tries to take an advantage and cheat in any possible way. I suggest the GP team to start banning/warning players that goes to mobs rather than just warp them (if they don't do that already). I hope something is also done towards the #1 current pker now for boosting his pks with other players in that mob.

I'm not gonna go too hard on you because I used to feel the same way about mod pkrs when everybody became a pkr to get on the all-time leader board. Then I realized that players get to enjoy the game however they wanted as long as it wasn't real cheating.
In the words of my old pal rufus, if they would just get rid of the leaderboards it would fix the mob pks.

Point being that if players pk for fun then they shouldn't care about what other pkrs do. If players pk for rewards, but feel mob pkng is cheap then they should start suggesting ideas and hope dust or fp like them


Quote:

Posted by Saeed (Post 817756)
I wouldn't say this is the developers fault it's quite unfortunate that players tries to take an advantage and cheat in any possible way. I suggest the GP team to start banning/warning players that goes to mobs rather than just warp them (if they don't do that already). I hope something is also done towards the #1 current pker now for boosting his pks with other players in that mob.

It's hard keeping the whole community happy. Sometimes they're stuck between two bad decisions

You should call it mob boosting, so it's clear that it's not cheating boosting.


Edit: There's 2 types of mob boosters
The ones that are in the actual mob (lames)
and
The ones that stay outside and arrow spam and hunt players with 0.5 (cool ones like me)
I use unidentified accounts, so they don't count towards rewards or go into my main account

Kosiris 09-03-2018 08:40 PM

Quote:

Posted by Agonee (Post 817658)
If I lead someone to kill theirself I should get the kill, most games have that feature.

You’re asking for kills to count when you didn’t actually kill them, that’s the definition of absurdity

Faded 09-03-2018 10:17 PM

What's the point in killing yourself anyway? Except for "trolling", Maybe? If you hit someone let's say 4-5 times and lead him to .5 then he suicide, it just make sense to get the kill.

Saeed 09-03-2018 10:21 PM

The most appropriate fix to the problem when players kill themselves at 0.5 is to disable players from getting hit with the spikes and their own bombs at 0.5 hp

XBanished 09-04-2018 12:34 AM

Quote:

Posted by Faded (Post 817777)
What's the point in killing yourself anyway? Except for "trolling", Maybe? If you hit someone let's say 4-5 times and lead him to .5 then he suicide, it just make sense to get the kill.

The only reason people do this is to troll and to boost their moral/egos. Otherwise, there is no point in killing yourself at 0.5.

Quote:

Posted by Kyren* (Post 817743)
edit: Fixed.

This has not been fixed as kills still go off in mobs under Graal city, this happens multiple times a day...

I'm still confused why we haven't got any reply from any staff member here...

Agonee 09-04-2018 05:31 AM

Killing yourself at 0.5 does make sense when you're holding a tower, right now you can keep away Pkers with that and or respawn faster to reach the flag room with full life.
Anyway, if I lead someone to kill theirself I killed them, if I didn't hit them they wouldn't have killed theirself. CS:GO, CoD, LoL, Fortnite and like way more games have the same feature, if you want to say this makes no sense you should talk to the huge companies and explain them.

GOAT 09-04-2018 06:49 AM

Quote:

Posted by Agonee (Post 817811)
Killing yourself at 0.5 does make sense when you're holding a tower, right now you can keep away Pkers with that and or respawn faster to reach the flag room with full life.
Anyway, if I lead someone to kill theirself I killed them, if I didn't hit them they wouldn't have killed theirself. CS:GO, CoD, LoL, Fortnite and like way more games have the same feature, if you want to say this makes no sense you should talk to the huge companies and explain them.

What if you hit them at 1.0 health and then they kill themselves ? I hit that player 4 times before you hit him/her, but now you have a free kill from my hard work.

I don't have any issues with suicides(in-game obviously), but if a player dies by his own bomb or killed by a baddy the kill could go to the player that had the most hits on him/her or the last player to hit him/her if there was a 5-way tie.

Kosiris 09-04-2018 11:36 AM

Quote:

Posted by Agonee (Post 817811)
Killing yourself at 0.5 does make sense when you're holding a tower, right now you can keep away Pkers with that and or respawn faster to reach the flag room with full life.
Anyway, if I lead someone to kill theirself I killed them, if I didn't hit them they wouldn't have killed theirself. CS:GO, CoD, LoL, Fortnite and like way more games have the same feature, if you want to say this makes no sense you should talk to the huge companies and explain them.

I don't need to explain anything, leading a person to kill themselves =/= killing the person. You assisted their death but you didn't kill the them.

Quote:

Posted by Faded (Post 817777)
What's the point in killing yourself anyway? Except for "trolling", Maybe? If you hit someone let's say 4-5 times and lead him to .5 then he suicide, it just make sense to get the kill.

It makes 0 sense because you didn't kill the person.

IDK why this is taking me 3 posts to explain.

Agonee 09-04-2018 03:49 PM

Quote:

Posted by GOAT (Post 817815)
if a player dies by his own bomb or killed by a baddy the kill could go to the player that had the most hits on him/her or the last player to hit him/her if there was a 5-way tie.

Yeah, I agree on that, the player who did the most hits should get the kill.
If you lead someone to kill theirself, then you killed them, even tho you did it indirectly.

Darkk 09-04-2018 03:54 PM

Who cares if pks don't count. It's a brain dead activity that requires 0 skill, very boring. I'm glad the admins finally removed it

Asaiki 09-04-2018 03:59 PM

Pker Pker
Yes admins?
Boosting kills?
No admins
Telling lies
No admins
Here's a new update

hahaha


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