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https://cdn.discordapp.com/attachmen...13/unknown.png
If this system is supposed to replace the current one. It's actually a better system however, I would suggest to create an exception statement for players inside the flag room of towers. In addition to the system that is explained in the screenshot, after getting warped three times (which are basically three warnings) then the system that makes kills not count for killing the same player multiple times should be activated. This should apply Only inside towers. However, outside towers if the player got warped once and kept on killing the same person then his kills should stop counting. One warning is enough outside towers. I'm not sure how many times do you have to kill the same player multiple times but depending on that is the amount of times the player is supposed to get warped till his kills stop counting. It's very important to disable the system I suggested inside flag rooms of towers, because nobody boosts there so there is no point having that system activated there. |
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I agree that it should stay like that in the open world, but wouldn’t mind if they removed it from towers Quote:
It would be nice if the staff would post fixes/changes that are done to the server and why, so players could give feedback on how it affects the actual game play. Similar to the thread Dust made |
edit: Fixed.
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Did it actually get fixed now? That's good, although we're going to have some boosters but that fix wasn't very appropriate and it made the situation worse.
Anyways: https://cdn.discordapp.com/attachmen...35/unknown.png As you can see from this image, according to my friend a pk mob took place in that location. The kills were counting apparently. The first player #1 in the PK season leaderboard was there too. In addition to other pkers. I assume there was no admin available to stop the mob. However, decreasing the amount of possible kills players can get from towers is as bad as allowing mobs. I wouldn't say this is the developers fault it's quite unfortunate that players tries to take an advantage and cheat in any possible way. I suggest the GP team to start banning/warning players that goes to mobs rather than just warp them (if they don't do that already). I hope something is also done towards the #1 current pker now for boosting his pks with other players in that mob. I don't know if all kills are counted again, I don't know what suggestions can be acceptable and what suggestions can't be acceptable/possible. That's because i'm not a developer and I don't know as much as Dusty and the others know. So why not communicate with us? Why don't you allow us to help you guys? Yes, I know that there are people who tries to complain as much as they can for whatever reason. But you can just ignore this type of players and listen to the players who actually gives useful feedback as experienced players who plays this game. With the experience of being a developer and the experience of being a player we can get into a solution together. |
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In the words of my old pal rufus, if they would just get rid of the leaderboards it would fix the mob pks. Point being that if players pk for fun then they shouldn't care about what other pkrs do. If players pk for rewards, but feel mob pkng is cheap then they should start suggesting ideas and hope dust or fp like them Quote:
You should call it mob boosting, so it's clear that it's not cheating boosting. Edit: There's 2 types of mob boosters The ones that are in the actual mob (lames) and The ones that stay outside and arrow spam and hunt players with 0.5 (cool ones like me) I use unidentified accounts, so they don't count towards rewards or go into my main account |
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What's the point in killing yourself anyway? Except for "trolling", Maybe? If you hit someone let's say 4-5 times and lead him to .5 then he suicide, it just make sense to get the kill.
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The most appropriate fix to the problem when players kill themselves at 0.5 is to disable players from getting hit with the spikes and their own bombs at 0.5 hp
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I'm still confused why we haven't got any reply from any staff member here... |
Killing yourself at 0.5 does make sense when you're holding a tower, right now you can keep away Pkers with that and or respawn faster to reach the flag room with full life.
Anyway, if I lead someone to kill theirself I killed them, if I didn't hit them they wouldn't have killed theirself. CS:GO, CoD, LoL, Fortnite and like way more games have the same feature, if you want to say this makes no sense you should talk to the huge companies and explain them. |
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I don't have any issues with suicides(in-game obviously), but if a player dies by his own bomb or killed by a baddy the kill could go to the player that had the most hits on him/her or the last player to hit him/her if there was a 5-way tie. |
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IDK why this is taking me 3 posts to explain. |
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If you lead someone to kill theirself, then you killed them, even tho you did it indirectly. |
Who cares if pks don't count. It's a brain dead activity that requires 0 skill, very boring. I'm glad the admins finally removed it
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Pker Pker
Yes admins? Boosting kills? No admins Telling lies No admins Here's a new update hahaha |
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