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Also as for guild leaderboards, the main thing that needs to be solved is the loyalty issue. It would be great if you could only join 1 guild at a time. If you leave, then you have to wait 1 hour to join another guild. If you kick a member then points would be lost for anything that member contributed to (gs, pks, towering). That way the leader won't just kick people just because they want to. By only being in 1 guild, I guess it would be easier to track individual players' hours for towering, wins/losses for gs, and maybe in the future a leaderboard for guild pking. |
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Lmao can't wait to see the devs reaction when gst comes along and they realize noob guilds who think they're the #1 gsers on the server who gs everyday spamming any free recruit they can gets placed in the gst rather then a guild thats more then capable of placing and winning or making it to the final.
It honestly makes no sense to have to spar in 1000+ gs's to enter a tournament that 1) Is already stacked with guilds that don't show up or don't have members online 2) Is plagued with lag 3) Is seeded terribly I'm basically beating people 1000's of times over and over that I'd be in a gst anyway. |
I had a couple arguments with people claiming "real GS guilds" status while bashing "last minute teams," so this turn of events puts a smile in my face. Now these "real GS guilds" are forced to eat their words and actually start acting and GSng like real GS guilds. :D:D I love it.
Ok enough trolling, here's a somewhat serious suggestion for this predicament these "real GS guilds" find themselves in. Would it be too complicated to use a win percentage as the qualifying factor(not seeding). I think the seeding on the actual GST is less important than actually qualifying. Here's what I mean: Make a minimum required amount of spars(per season) to register a win percentage and when GST registration opens the win % would be used as the qualifying factor and the rating would be used for seeding. The # of days in a season (X) a certain amount of spars a GS guild should spar a day could be the minimum required amount of spars to register a win %. Example: 100 days X 4 spars per day If Fp4 meant the old scoring system is going to be used then I'm a noob and forget what I said. Not sure if he meant the rating of this current board system. |
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I didn't think of daily/weekly/monthly at all actually, you're right Quote:
trickle-down qualification would be the best way, but I can live with rating anyone arguing against that is effectively saying "no, Alumni, Blackout, CRZ, Rebellious, Apostles, and all those other guilds who have won countless GST rounds should have to invest 10 hours sparring noobs to qualify" pretty dumb to me, winning rounds in the actual GST is a lot harder than beating (t0mmy picklez fan club) 100 times in the arena every serious GS guild spars at Belle, we only bother with the arena for the tedious task of boringly getting points |
I'm not that active in the sparring community, but couldn't something like this work:
At the beginning of each season if want to GS you have to sign up for that season's guild spar (meaning, guilds and their respective leaders sign up and not players) and once you have signed up for that season, you only have 25 spots that you can use up, and you can't use up more than 25 spots. Once you've recruited 25 people, you can still kick some of them, you just can recruit more than 25 players that season. However, that would most likely eliminate the ability to tower and participate in other guild activites yeah idk lol |
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sorry fulgy I'm done lol |
Just realized by clicking on a guild you can see points as per the old point system (at least I assume) and outside of guilds like Demon or M8s, which are good teams anyways, most of the top ranked guilds are hovering in the low to mid 5000s. Kills me inside.
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And no, previous GSTs aren't irrelevant... Maybe to you they are, but not statistically. Since the very first GST, 2 guilds make up over 90% of the Mixed wins. The same guilds compete for iDevice every single season, too. US rarely cared about being seeded #1 and we really don't either. I actually think that my guild has somehow managed to face less stiff competition by being seeded lower... Like I've said, the reality is that (regardless of if it's the current system or a rating system) the GS leaderboard will primarily be decided by:
You're acting as if it's being suggested that only previous GST winners can enter GSTs. It's seeding. Seeding is so irrelevant right now because of how skewed and inaccurate it is (again, because of these pre-existing systems). I don't care if my guild is seeded #1 or seeded #32, it wouldn't matter. The point is that the quality of sparring that happens in the GS rooms at the arena are a joke, the seeding is skewed and pointless, and it does nothing but promote unhealthy guild activity. Exactly what will happen: 1 week before the GST, 50 people will be in each GS room. Every top guild will refuse to spar unless they have 5 online. 90% of them will make temporary recruits to have 5 on. They will be careful about who and when they spar. They'll reach a number that they're happy with and then spend the rest of their time on alternate tags. Some will be pathetic enough to even try to sabotage the scores of others by hoarding random people on alternate tags and trying to sync their queue time with real guilds. Literally nothing is healthy or fun about that line of gameplay. It's a boring chore. I'd rather be seeded #32 through an auto-qualification than be seeded #1 through spending hours sparring noob guilds or guilds that are temporarily recruiting members at the arena. Those hours of timesink GSing could instead be invested in quality GSing. |
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You'll absolutely hate my suggestion- I think it should be harder to qualify. I won't go into the details though because you'd probably have an aneurysm. Quote:
What I'm saying is your concept of using GSTs wins as some excuse to potentially get auto seeded in any kind of way is just an absolutely terrible idea. You have a lot of good ideas but I do not like that idea at all and I explained why in my other post in a lot of detail. I'm not just saying it to disagree with you, I just don't like the idea and hope it's never considered... ever. The current leaderboard system should be improved, agreed. Current leaderboard can be annoying... sure. I understand you're frustrated with having to work during the season to get placement but believe it or not there is a large # of players outside of the current sparring hivemind and not just people who post on this forum/guilds you care about -- and really guild sparring should appeal to everyone even if they suck. Quote:
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Everything in red in quotes what the hell are you even talking about? |
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No I don't have a suggestion to fix it, I just don't like your recommendation about auto-seeding - that's it and I wanted to be vocal about it. Once they fix guild loyalty issue then I think the leaderboards would get better fairly quickly. How they go about fixing that issue is on them. |
Can't we just avoid this auto-seeding as a whole since guilds like SL will find it difficult to join by either adding the old gs points system back or even make a gs streak room? It would make gsing much more faster and easier to get the enormous amount of points you admins want us to get to qualify for something that we are obviously able to compete in.
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Agree with my buddy Alex Koga when he says its ridiculous, Its crazy that we need to spar people who aren't even able to kill off 1 player in a 3v5 and beat people like that 100's of times over which is boring. Old gs system or seeding from previous gst results as thallen suggested. |
fp4 already said in an earlier post he's either gonna revert it to that old points system or use rating ("showguildrating", might be broken right now)
They're basically the same exact thing, doesn't matter which he ends up using Apostles, Blackout, VIS, CRZ, Rebellious, etc., organize yourselves and prepare for hours of queueing into 5 vs. 3s against kids that are fresh out of Balamb |
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Making it only 1 GST and fix guild loyalty for leaderboards and it makes things more competitive imo |
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If you want to cheat your way out of fitting that onto it's own leaderboard, you could just replace the "Points: 5532" with "GS Rank: 7th" in guild profiles. You wouldn't even need a leaderboard then, people could evaluate if they'll qualify just based off of that. This would also solve bracket fixing, since you used to be able to essentially look at the old leaderboard and dodge being in the same bracket as another team (if they're an even seed, you can get an odd seed to avoid them). |
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Everyone who plays this server has keyboardphobia and its literally a dead fad that keeps on resurrecting itself. Guild loyalty once again is such an easy fix, just make it so only the people registered in the team can gs on that tag and they may only wear that tag until the GST is over. |
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1 gst would suck lol. Alumni, gteam or blackout are going to win every time hands down. Other pc teams that could have placed in a pc tournament like apostles, silver lion and demon would have no chance of placing because the top tier idev teams would destroy them and those idev teams will lose 0-2/0-3 to the 3 best pc teams. If anything the gst would be less competitive.
In addition, I don't want to spar the dragon ball z fan club/vpn city *cough dae and kuz* |
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I feel like a PC team will win no matter what, but that's just my opinion. Either way, since the tournament is mixed, most of the teams will try to recruit at least a few if not 1 PC player. I know some mixed teams will try to get some really good idevs. It won't be one sided though, especially towards the finals. |
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ios app, lets make it idev only for competitiveness- opposite of what every pc players wanting
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having 1 GST goes back to the "competition vs. difficulty" argument from another thread
the difficulty would be higher for everyone across the board but I think the level of competition would mirror what we have in Mixed, as in just 1 or 2 guilds that are way above the rest that's probably not much fun for the other 62 teams the "get good" rationale is fair, but it's worth it to at least consider their sentiment because taking something from people stings a lot worse than never having it |
iOS is the minority platform on GraalOnline Classic these days FYI.
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iOS players: 996 Web players: 431 Android players: 2440 - Total: 3867 They're certainly not the majority anymore! |
can we see the geographical segmentation?
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You(along with every/most PC players) say Mix is more competitive. You(along with every/most PC players) feel Mix has the better spar guilds. ok So why is it that it's only the PC players begging for a MERGER of teams? Why are PC players so desperate to spar against idevicers("inferior sparers")? You and every other PC player not in US, Mother, and Alumni's GST winning teams should win a GST first before asking for it to be more competitive. You guys have bored Thallen to the point where he want to spar sucky idevicers in his desperation to meet a challenge. Maybe Fp4 should do what he said and just give Alumni the GST belt and have the rest of the mixed side fight for 2nd place. Do what Goten suggested and cut both GST's in half. That would make the GST competitive AF for everybody, but Alumni. Mix teams need to step your game up, you fools going to bore Thallen into retirement. Ok maybe just a lil troll <3 og. Who wants to bet old man got a boner after reading the alumni part? |
So it's all the android that are taking over and causing lag?
When did the majority of graal's users start becoming more towards android side? I think it's good for android, since recently google play games allowed it's users to record any game, including graal. I think it's only up to 720p, and the quality was a little weird. But, since android is apparently the majority. Do the devs have any plans to optimize it more, perhaps adding controller support? Better response for touch controls? Fixing the sign font sizes? Quote:
Letting this tournament happen, at least once, will put all other theories to rest. |
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idev said they can rekt any teams below alumni.
lemme see :) |
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iDevs have advantages, just like PC does. It's how the player exploits those advantages, that will lead them to the win. iDevs: Baiting (changing directions really fast, it's easy to make your opponent swing and miss, then push them) is easier. Less lag, since your ms is lower due to optimization. PC: strafing? I don't even use that at all anymore. Mostly cause, my keyboard sucks. That's pretty much it... if I were to practice a lot on idev, then I would be better on that compared to PC, plus a few less ms wouldn't hurt as well. |
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You probably lagged a little on pc, which could have helped you beat players that you couldn't do on idev. |
Or he wasn't used to it. The only real way to test it is to spend the exact same amount of time on each which is impossible to do with someone who played the game before, and painstaking otherwise even if someone grabbed their friend as a test subject.
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