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-   -   Player Kills Not Counting (https://www.graalians.com/forums/showthread.php?t=40430)

Chuli Skotos 08-01-2018 04:36 PM

Quote:

Posted by Harau Bacsey (Post 816185)
Bumping this thread, I wanna see an official response. I would rather see the old way of the PK system (no pk disabling or anything) than what we have now. Mobs/riots were fun. I enjoyed the multiple day riots below Graal city. They were fun. If youre concerned with leaderboards, I guess I can see why you'd dislike them, but you have the same opportunity to pk there as others, so eh. Just wish Graal was like it used to be, without all the automation. It was more fun then. (In my opinion, of course.)



Agreed


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Agonee 09-01-2018 08:05 PM

Could you please take away this system, I didn't realise how bad it is until I finally PKed again, there were around 6 people in DW and I could barely get any kills added even tho I killed a huge ton. I get your goal was to make some kind of anti boost system but this clearly is more of an anti tower pk system.

-Remove this system
-Add kills for people who suicide

Saeed 09-01-2018 08:12 PM

Whoever invented this system clearly don’t have experience in pking. I’m not trying to harras that developer but please be more aware of the impacts that can be caused by updates like these. It’s just an unwanted update, it will still cause problems even when the NGS is out. We do our best by giving feedback as experienced players and hoping the developers listen to their community. But right now it’s not going very well

Westbrook Graal 09-01-2018 08:27 PM

Still confused as to why there hasnt been any official developer comments on this

Faded 09-02-2018 02:42 AM

couldn't agree more with agonee.
As someone who pk at swamp tower everyday, this system doesn't work very well. I could kill the same 4-5 people defending over and over but the stats are not adding up. Also, i agree about the kills for people who suicide. Would make things more fair and will make people fight more instead of just running around/bombing

GOAT 09-02-2018 07:35 AM

Quote:

Posted by Agonee (Post 817618)
Could you please take away this system, I didn't realise how bad it is until I finally PKed again, there were around 6 people in DW and I could barely get any kills added even tho I killed a huge ton. I get your goal was to make some kind of anti boost system but this clearly is more of an anti tower pk system.

-Remove this system
-Add kills for people who suicide

I thought this was just a band-aid fix for mob pkng.

kush420swagYOLO 09-02-2018 10:26 AM

Quote:

Posted by GOAT (Post 817651)
I thought this was just a band-aid fix for mob pkng.

Pretty sure this is the actual reason. I’d rather keep this system then have mob pk become a thing again.

Kosiris 09-02-2018 11:02 AM

Quote:

Posted by Agonee (Post 817618)
-Add kills for people who suicide

So basically you want kills when you didn't kill someone?

4-Lom 09-02-2018 11:19 AM

Make PK a ratio. Kills per death.

Agonee 09-02-2018 01:19 PM

Quote:

Posted by Kosiris (Post 817656)
So basically you want kills when you didn't kill someone?

If I lead someone to kill theirself I should get the kill, most games have that feature.

Saeed 09-02-2018 01:27 PM

Quote:

Posted by GOAT (Post 817651)
I thought this was just a band-aid fix for mob pkng.

No, that was a complete different fix. They made it so if there is a certain amount of players pking (more than 20 or something) in one area, all the kills wouldn’t count.

This system is to unable boosting but its going wrong

Crono 09-02-2018 01:42 PM

Quote:

Posted by kush420swagYOLO (Post 817655)
Pretty sure this is the actual reason. I’d rather keep this system then have mob pk become a thing again.

how does this system prevent mob pking? if anything it promotes it

kush420swagYOLO 09-02-2018 02:54 PM

Quote:

Posted by Crono (Post 817664)
how does this system prevent mob pking? if anything it promotes it

Idk Exactly how the system works but when there’s a mob kills become disabled so the mob ends up dispersing. I’ve noticed this happening under taylorrichaards where pk mobs tend to form they only end up lasting a few minutes before kills stop counting.

Crono 09-02-2018 03:06 PM

Quote:

Posted by kush420swagYOLO (Post 817665)
Idk Exactly how the system works but when there’s a mob kills become disabled so the mob ends up dispersing. I’ve noticed this happening under taylorrichaards where pk mobs tend to form they only end up lasting a few minutes before kills stop counting.

last i checked you wouldnt get kills if you kept killing the same people over and over so towering basically got nerfed while encouraging you to kinda "mob pk" in the sense that you're constantly killing new people. its this mechanic that people want gone. the mob one where it stops counting if everyone is moshpitting can stay, even though it kind of defeats the purpose of the kill stat.

Chuli Skotos 09-02-2018 03:09 PM

Quote:

Posted by Crono (Post 817666)
last i checked you wouldnt get kills if you kept killing the same people over and over so towering basically got nerfed while encouraging you to kinda "mob pk" in the sense that you're constantly killing new people



It was just a quick fix for boosting where you would get a friend to go into the water and walk into your sword while you spam it. Get really fast kills.


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