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-   -   Changes in Graal Classic? (https://www.graalians.com/forums/showthread.php?t=35836)

Macbeth 06-02-2016 07:25 PM

Quote:

Posted by Aguzo (Post 710611)
And do what? One-hit kill a player with 3.0 hp?

Mainly so it wouldn't create another PK mob outside of a building.
>>Classic PK thought process "Oh this guy/gal hit me, I am going to hit him back."
By the point that the person actually kills him/her, about 5 other people are involved. Pretty sure this is how mobs are started, correct me if I am incorrect. (Minus the blob. That is a monster of its own. I am mainly talking about the Mod and Swamp mobs.)

Aguzo 06-02-2016 07:28 PM

Quote:

Posted by iMac (Post 710617)
Mainly so it wouldn't create another PK mob outside of a building.
>>Classic PK thought process "Oh this guy/gal hit me, I am going to hit him back."
By the point that the person actually kills him/her, about 5 other people are involved. Pretty sure this is how mobs are started, correct me if I am incorrect. (Minus the blob. That is a monster of its own. I am mainly talking about the Mod and Swamp mobs.)

Not if the house had a non-pk zone by the door. Plus they would just get warped again for doing it. Maybe a warp all the way back to angel clan would be a good punishment for trying it again in less than x amount of time.

Macbeth 06-02-2016 07:31 PM

Quote:

Posted by Aguzo (Post 710621)
Not if the house had a non-pk zone by the door. Plus they would just get warped again for doing it. Maybe a warp all the way back to angel clan would be a good punishment for trying it again in less than x amount of time.

Yup! That would work pretty well too! I guess it is more a matter of if people want a respawn versus not wanting a respawn.

Reemas 06-02-2016 07:57 PM

Quote:

Posted by iMac (Post 710623)
Yup! That would work pretty well too! I guess it is more a matter of if people want a respawn versus not wanting a respawn.

Originally Posted by Dusty View Post
Last time I mentioned respawns everyone lost their **** and said it was the worst thing ever, but now that there's leaderboards though... Anyways, random respawn locations would be infuriating as a player. Yeah, if you're just mob-PKing it discourages you from going back but if you're just another player who was in the middle of something like baddy-killing or going to a shop it's going to be annoying. I can hear the players already having an aneurysm and screaming losing their voice as they whine about the misfortune of dying while fighting the giant blob.

There was a respawn system being worked on a while ago and it used doors to houses as a way to find the nearest safe respawn for you. We of course know that isn't really a resolution though since you could just keep respawning in the same house so we could also implement a random warp after x amount of deaths.

Read the above statement by Dusty

Macbeth 06-02-2016 08:03 PM

Quote:

Posted by Reemas (Post 710630)
Originally Posted by Dusty View Post
Last time I mentioned respawns everyone lost their **** and said it was the worst thing ever, but now that there's leaderboards though... Anyways, random respawn locations would be infuriating as a player. Yeah, if you're just mob-PKing it discourages you from going back but if you're just another player who was in the middle of something like baddy-killing or going to a shop it's going to be annoying. I can hear the players already having an aneurysm and screaming losing their voice as they whine about the misfortune of dying while fighting the giant blob.

There was a respawn system being worked on a while ago and it used doors to houses as a way to find the nearest safe respawn for you. We of course know that isn't really a resolution though since you could just keep respawning in the same house so we could also implement a random warp after x amount of deaths.

Read the above statement by Dusty

Yeah... Pretty sure we all read that. We were just trying to think of ways to improve the idea of a respawn. A set respawn point, like I had mentioned, would make it so you did not have to run as far if you died, thus improving the situation for BK.
As an example, for Pyrate Bay, the respawn could be in the guard tower place (not sure what it is called) just above. It is a non-pk zone, so it would be fine. While disabling the respawn in the cave in pyrate, so you could just get up.

G Fatal 06-02-2016 08:15 PM

Quote:

Posted by Thallen (Post 710556)
it's bad enough we can't even use items while PKing without being throttled
can't shoot arrows through walls anymore
now we want to control where and how people PK because a group doesn't want to do what they're doing

to what extent are we going to take this
maybe eventually you'll just have to queue for PK and you'll only be able to use swords

Woah, quick say you sparring god and you can revitalise PK. :giggle:Nah but seriously what this guy said.

Reemas 06-02-2016 08:42 PM

Quote:

Posted by iMac (Post 710633)
Yeah... Pretty sure we all read that. We were just trying to think of ways to improve the idea of a respawn. A set respawn point, like I had mentioned, would make it so you did not have to run as far if you died, thus improving the situation for BK.
As an example, for Pyrate Bay, the respawn could be in the guard tower place (not sure what it is called) just above. It is a non-pk zone, so it would be fine. While disabling the respawn in the cave in pyrate, so you could just get up.

Suppose that would work. Guess it's up to them to decide to make those changes.

Alex R 06-02-2016 09:59 PM

It wouldn't be a problem if it didn't ruin leaderboards lol the whole idea of replacing all time with this leaderboard was to "increase competition". It has failed to do so as someone can run away with it 2 weeks in who has less skill than the other 49 behind them. That's why something should change. Go for respawns pls.
A lot of you don't seem to understand that some of us actually want some skill to be involved in this new system

David 06-02-2016 10:03 PM

towering gets you a hat
mob pking gets you a lot of kills
why are we measuring skill based on two entirely different activities

just shut up about this topic already, it's so cringey how you all want to dictate how people play the game.

Zetectic 06-02-2016 10:11 PM

Quote:

Posted by David (Post 710702)
towering gets you a hat
mob pking gets you a lot of kills
why are we measuring skill based on two entirely different activities

just shut up about this topic already, it's so cringey how you all want to dictate how people play the game.

^^yes

i went there today, admins did their best to prevent mob from forming. they added that invisible effect in the previous mob area and warped away the new mob that was gathered. i didn't go back after that, but i assume they do it until it stopped.

Thallen 06-02-2016 10:15 PM

Quote:

Posted by Zetectic (Post 710706)
i went there today, admins did their best to prevent mob from forming. they added that invisible effect in the previous mob area and warped away the new mob that was gathered. i didn't go back after that, but i assume they do it until it stopped.

They don't, they simply moved from here:
http://puu.sh/peuDf/b409ddca2d.png

To a few inches southeast:
http://puu.sh/peuFP/390416811f.png

Add the respawn thing and they'll move from there to 1 step inside of MoD or Swamp

Aguzo 06-02-2016 10:23 PM

Quote:

Posted by David (Post 710702)
just shut up about this topic already, it's so cringey how you all want to dictate how people play the game.

I think people are just looking at the fact that mob pking is boosting. If there weren't scoreboards, then it wouldn't be a problem.
It's kind of like bridging host, then kicking people from the match, and fighting against bots to boost your stats. You get #1 in a few months, while others took years to get there.

David 06-02-2016 10:31 PM

If you're towering to get on the PK leaderboards then you're doing the wrong activity.

http://i.imgur.com/D1VqIUb.png?1

wanderer 06-02-2016 10:34 PM

Quote:

Posted by Aguzo (Post 710712)
I think people are just looking at the fact that mob pking is boosting. If there weren't scoreboards, then it wouldn't be a problem.
It's kind of like bridging host, then kicking people from the match, and fighting against bots to boost your stats. You get #1 in a few months, while others took years to get there.

anything that pays off too much gralats wise gets nerfed, which makes sense, it breaks the graal economy. I don't see why PKs should be treated differently. they appear as a stat in your profile, they're valued by many and have their own leadboard with rewards. I think david mistook people mentioning pking towers to people comparing towering to pking, while it was a comparison between an the slower and faster methods to gain kills.

Brett 06-02-2016 10:35 PM

Regardless of mobs you're going to have to 'no-life'/spend tons of time to get #1 on PKing boards no matter what changes are made anyways. I don't think anyone looks at PK/Spar/BK leaderboards for 'skill'. I do feel like there could be better solutions than spawn points, just haven't seen any mentioned yet/can't think of any myself


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