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When playing on PC, the game stops registering pressing the enter key and instead types [Enter], and tab doesn't work to open a chat bubble. Fixed by refreshing the page but it's been happening repeatedly.
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When on pc if you press the bug net and the other button at the same time, the player will be frozen in the strafe frame
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Proxy kills no longer work
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Not a bug exactly, but it’s a bit awkward to have “Swamp Town Fort” still be an option for filtering in the Guild Fort Scores menu. It has no entries, and doesn’t really serve a purpose in the current game.
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When I play on playerworld I see black rectangles everywhere they change place they are due to resolution problem.. Could it get fixed? I noticed era playerworld doesn't have that problem but all other servers does.
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Proxies are indeed inconsistent. If you get someone to 0.5 and they immediately kill themselves or get killed by a baddy, the kill is proxied; either within like two minutes or so. However, if someone waits a good bit and then kills themself, the kill is not proxied. I guess this happens since this system thinks the player has disengaged from direct combat. This is both good and bad, because players can take advantage of this to be petty and not give someone, or anyone, a kill. Or, for genuine reason, don't want to fight anymore or never wanted to fight and have simply, and properly disengaged with no intention to return.
It's hard to decide, because if the proxy time were to be lengthened there may be more accidental or undeserved kills. I don't know man. |
If you can't finish off a kill in a few minutes I don't think you deserve the kill anymore, there's no way to make a system smart enough to process all the variables that can come into play between the last time someone was hit and 5 minutes later.
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I usually don't chase them when they run at 0.5 but I'd see them off themselves within the next minute after that. I'd say a minute or two is all you'd need to keep track of it for. Seeing proxy kills come up after 10 minutes of not PKing is pretty dumb but I never argued against it.
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The concept of trying to find out who "truly" deserves the credit for a kill is complicated and we discovered when proxy kills were first introduced that players were very, very adamant about denying kills to others for whatever reason. They would find the weirdest ways to just screw over their killer. It's hard to really account for all the weird ways they were trying to find a way to kill themselves either by using the environment or friends/houses or all these weird combinations so I think what we have now is the best we're going to get. |
Fair enough, thanks for the explanation.
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When I choose the bug net from this bar I can't walk holding it anymore.I tried to replace it with another item and then to take it back but it doesn't work anymore.I need to get online again to be fixed. (Edit-I saw that on phone this bug doesn't exist.I am playing on facebook gameroom) |
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Get well soon
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