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-   -   Bug Reporting [2016-20XX] (https://www.graalians.com/forums/showthread.php?t=34341)

Liz 04-18-2020 03:52 PM

When playing on PC, the game stops registering pressing the enter key and instead types [Enter], and tab doesn't work to open a chat bubble. Fixed by refreshing the page but it's been happening repeatedly.

bonzmeteor 05-03-2020 08:13 PM

When on pc if you press the bug net and the other button at the same time, the player will be frozen in the strafe frame

Heeble 05-04-2020 05:04 PM

Proxy kills no longer work

Areo 05-18-2020 11:13 PM

Not a bug exactly, but it’s a bit awkward to have “Swamp Town Fort” still be an option for filtering in the Guild Fort Scores menu. It has no entries, and doesn’t really serve a purpose in the current game.

BlackPandaah 05-19-2020 05:32 PM

When I play on playerworld I see black rectangles everywhere they change place they are due to resolution problem.. Could it get fixed? I noticed era playerworld doesn't have that problem but all other servers does.

https://cdn.discordapp.com/attachmen...60/unknown.png

Heeble 05-19-2020 06:42 PM

Quote:

Posted by Heeble (Post 830571)
Proxy kills no longer work

If you hit someone to 0.5 in a tower and they kill themselves with bombs or a nukeshot (unsure if inside or outside the tower) the kill does not get proxied to you.

XBanished 05-19-2020 08:51 PM

Quote:

Posted by Heeble (Post 830686)
If you hit someone to 0.5 in a tower and they kill themselves with bombs or a nukeshot (unsure if inside or outside the tower) the kill does not get proxied to you.

This happens outside of towers as well, proxies are feeling very inconsistent.

McCullough 05-20-2020 12:23 AM

Proxies are indeed inconsistent. If you get someone to 0.5 and they immediately kill themselves or get killed by a baddy, the kill is proxied; either within like two minutes or so. However, if someone waits a good bit and then kills themself, the kill is not proxied. I guess this happens since this system thinks the player has disengaged from direct combat. This is both good and bad, because players can take advantage of this to be petty and not give someone, or anyone, a kill. Or, for genuine reason, don't want to fight anymore or never wanted to fight and have simply, and properly disengaged with no intention to return.

It's hard to decide, because if the proxy time were to be lengthened there may be more accidental or undeserved kills. I don't know man.

Dusty 05-20-2020 12:39 AM

If you can't finish off a kill in a few minutes I don't think you deserve the kill anymore, there's no way to make a system smart enough to process all the variables that can come into play between the last time someone was hit and 5 minutes later.

Heeble 05-20-2020 02:08 AM

I usually don't chase them when they run at 0.5 but I'd see them off themselves within the next minute after that. I'd say a minute or two is all you'd need to keep track of it for. Seeing proxy kills come up after 10 minutes of not PKing is pretty dumb but I never argued against it.

4-Lom 05-29-2020 02:46 PM

Quote:

Posted by Dusty (Post 830690)
no way to make a system smart enough to process all the variables that can come into play between the last time someone was hit and 5 minutes later.

*CIA is no longer following Dusty

Dusty 05-29-2020 04:25 PM

Quote:

Posted by Heeble (Post 830691)
I usually don't chase them when they run at 0.5

I feel if someone is not actively trying to actually finish off the kill then they're not really deserving of the kill. Proxy kills weren't designed to let people get a target to .5 and then get a guaranteed kill even if they didn't try anymore, they were designed to stop victims from denying the kill to someone who actually deserves the kill.
Quote:

Posted by Heeble (Post 830691)
but I'd see them off themselves within the next minute after that. I'd say a minute or two is all you'd need to keep track of it for. Seeing proxy kills come up after 10 minutes of not PKing is pretty dumb but I never argued against it.

The reason you may see it after 10 minutes is because the timer used for proxy kills only goes down when the player is able to be killed(in a PK area). This is to avoid players logging off for a few minutes or going to a no-pk area/house for a few minutes and avoiding the proxy kill.

The concept of trying to find out who "truly" deserves the credit for a kill is complicated and we discovered when proxy kills were first introduced that players were very, very adamant about denying kills to others for whatever reason. They would find the weirdest ways to just screw over their killer. It's hard to really account for all the weird ways they were trying to find a way to kill themselves either by using the environment or friends/houses or all these weird combinations so I think what we have now is the best we're going to get.

Heeble 05-29-2020 08:24 PM

Fair enough, thanks for the explanation.

Adrian 06-03-2020 10:50 AM

1 Attachment(s)
Attachment 28452
When I choose the bug net from this bar I can't walk holding it anymore.I tried to replace it with another item and then to take it back but it doesn't work anymore.I need to get online again to be fixed.
(Edit-I saw that on phone this bug doesn't exist.I am playing on facebook gameroom)

Sir Travis 06-09-2020 11:46 PM

1 Attachment(s)
Get well soon


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