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But that's just my opinion. Players hate it because it would make their kills++ harder to get. |
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Even better they could have you spawn outside the zone when u die , so u actually have to go back in and start pking again , rather than standing still and spamming sword and only using arrows to get up when they die. This would at least make things a little more competitive and skill based and definitely bring the pking away from bridges and buildings if they just disabled sword outside |
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I can say that I've given up caring much about it, since it won't change at the moment. I wanted to compete on the leaderboard, but since it's 90% mob pkers who get thousands of kills in the time where I get 500, I have given up on that. My only hope for climbing is that they don't have the stamina. Not that im calling anyone out, but I can tell who has mob pk'ed and who hasn't. The skill level difference you see between someone who has gotten 100k at towers or even just pking in the field out of the mobs and someone who has used mobs to get to 100k, the difference is profound. Some of them spar so it is harder to tell, but it is noticeable. Knowing where to move in specific towers comes with time spent, sparring can't teach you that. Though not being on the leaderboard makes me pk for fun, which is how it should be. Edit: thinking on it more, a possible solution would be an a board that takes kills - deaths and sends out the result that way. That would make being in a mob detrimental to your leaderboard spot. One argument that I'll argue against(though no one has presented yet) "what about those who arrow into mobs? There ratio would be high" Yes it would be, but there would be no point for making the mob in the first place(unless they were going for total kills). Heck, maybe even display that on the profile instead. You could say "showkills" to see your pure kills, just like show deaths. The only issue I see is those who gain deaths by Bking. Sparring you could just add the spar death total back, or just minus deaths by spar losses. Bking would have to either be addressed or ignored. Though people would complain about their total kills dropping. |
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P.S. Fix the GS leaderboards already omfg... |
There's a huge riot by Angel Clan and looks like it may transition to the bridge
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As for the stats from different eras being different to acquired is nonsense. EP got 10k in 2011, so I don't see how can the argument be that today people are able to get more kills. He spent like half a year getting 2k plus. Xenthic became a pkr after the leader board was release along with 90% of the old all-time board and they made it very easy to get kills since most of them were pk'ng mod. Maybe there was a small window frame between when the outside of mod became non-pk and the birth of mob pk'ng where it was harder to get kills, but it wasn't a long period. Quote:
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Let it be known that I the mighty GOAT came up with the phrase reward chasers. Screw these noobs, they're not real pkrs they're reward chasers. Take that to the first person who said hat chasers. Quote:
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I was too lazy to read what everybody posted but If you check my posts or have ever talked to me about leaderboards, I've been saying we should have this exact system for about... 2 years now. Shout out to all the people who said "Qes the staff would never do this, think about all the hours pkers with 100k+ who put into the old leaderboard" HAA. Even feedbacked this idea a few times. Wonder if they heard my idea or somebody out there is just as smart as me lmfao
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Tried out mob pking recently, Honestly have no idea why people care about what others do over a video game. It's almost like some of you people are obsessed with staying on the leader board when it does not even show who the most skilled "pker" is anyway, It's literally a board to show who is the most active and who pks for the longest periods of time.
Its the exact same with sparring, I'm placed 7th or 8th for seasonal points, if I win 10 spars I gain around 150 points. Now think about how many wins me as someone going for 20k wins or someone chasing 10k wins ends up getting a day. I could win 200-300 in a day and make up a tonne of points. Once again showing who is the most active and who spends most of their time in game sparring. None of these boards reflect skill it only reflects activity. Also the guild spar leaderboard needs to be changed again. Or go ahead and seed guilds according to their gst placements. |
wants easy pk and/or wins, complains when no skill needed (not directed at anyone)
hmm |
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http://i.imgur.com/z2l58hg.png http://i.imgur.com/Ev4orLq.png http://i.imgur.com/HyV8npg.png |
LOL
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SPORTS!
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#BringBackOldGSLeaderboards
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We are going to stop collecting data from non-identified accounts and remove it from the score boards (most people visible on the top 50s are).
So identify your accounts if you haven't already. I've also figured out why the spar data was inconsistent and will be fixing that as well. Spar data is device and country specific now so if you've sparred on more than one device or country it could be referencing the wrong data. Filtering by country and your device type will give show the proper score until it's fixed. |
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What I recommended a few other times is that you guys create another filter for both singles and GS, just Rating. I'm not sure if "showrating" or "showguildrating" work anymore, but they should. The Rating filter (for GS) is how you guys should seed the GST teams. It's very similar to how the previous GS points worked anyway, but this way doesn't require any additional algorithm. You'd just take Graal's default spar rating system and put it all in a database and sort it. This way, you can keep the existing GS leaderboard and encourage activity (which I think is a great thing), but GST seeding will be based on the Rating filter (not Points or Wins), which is a lot more skill-intensive. Or, you can just revert back to the old points you used for GS before January, but I don't really see the point of not putting "showrating" and "showguildrating" to use. They're practically the same from what I understood. Either that, or something I posted earlier: Quote:
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Spoiler
This would encourage GS guilds to stick together as they more be likely to qualify if they continually enter teams. |
Well, the whole issue resolves around the fact that the guild system is poor right now, so everything being suggested feels like a temporary fix until then. If there was a system in place that punished guilds when players left or were kicked and rewarded guilds for natural and positive activity, many of these guild-related issues would be fixed by proxy.
Guilds have practically no value and they're basically just a tag being used a vessel to get things in the easiest way possible. That's what encourages recycling tower guilds, it's what encourages temporary recruits to GS tags to improve GST seeding, etc. Staff know that though and I'm sure it's on their checklist for the future. |
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I just came up with a few criticisms: -Guilds no longer lose points for losing spars in guild-spar...this encourages mass-recruiting by guilds with no real downfall as they'll just eventually get a high rank in the leaderboards with no real skill needing to be shown. -The amount of points you get per win is insane...On average I think from my estimations from winning every spar...sparring every two spars it took 1hour to achieve just a LITTLE bit over 100 points. -Makes guild-sparring seem like a pain...It's not really fun if you have to spend hours just to make it to the top 50...especially since it's top 32 to qualify for Mixed GST... Qualifying in GST should be most skilled not most active in my opinion. -Top 50 shown...iDevice is top 64...Unless iDevice is moving to only 32 teams it's a pain to see where guilds rank and see if you can qualify for idevice or not. -Guilds with a head-start...Some guilds had like a very big headstart in the new system which is hours of time saved by them and makes it harder for many of the guilds who don't GS that early on in the season having to catch up. Advantages of current leaderboard: -Encourages people to use their main tags and less practice tags. -Gives newer less skilled guilds a good chance in qualifying for GST. -Encourages activity with certain guilds a lot earlier in the season. Possible improvements: -Penalty for losing. -Limit the amount of guilds you can GS with at BA for a time-span e.g. You can only GS at the BA with like 2/3 different guilds per-week...or any suitable time-frame...This would be to discourage people using practice tags for the time being until a more improved and thought out system is put in place. The problem with the last leaderboard was that many people were hesitant to use their main tag due to everyone using practice tags with low score which brought their score down lots...this always lead to many guilds selectively sparring at BA. -Ratio having no affect on the GS score obtained...In the last leaderboard I saw that the better ratio you had in GS the more points you got per-win...I don't know if this was intentional but there was definitely a correlation between the two. I haven't really GS'd with different ratio guilds in this leaderboard but if this stayed could it please be removed. -A bracket system sorted out e.g. will it remain being determined by your position in GS leaderboards or not...I think it should remain in your GS leaderboard rank because by the time it's the quarter finals/ semi finals it's only good teams left in both idevice and mixed GST which makes for some great matches... -GS Streak room...This isn't really to do with the leaderboards but it'd make it much more fun getting points if there was a streak room. -Better point scaling per win...Haven't really noticed a huge point increase when beating random teams and teams who are within the top #5. EDIT: I might have repeated some points as Thallen didn't read his post till after I wrote this... Also really tired when I wrote this so apologies if I repeated some points. |
Not sure if it's been brought up cause there's too many pages to read but how will the new guild spar system work with the upcoming gst? Just wondering so that I can see if the team I'm doing gst with, will need to build up points by sparring 5387876 times in the next 7 weeks to match up with the season's current scoreboard.
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"man we need something that prevents last minute GST teams"
ok now guilds have to GS to earn a spot "man thats not fair people have to no-life it to make it to the GST" Ok let's go back to square one. How can you not love classic. |
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have a registration desk open 1 month before the gst. close the registration a week before the gst. all the qualified teams can enter this arena (made specifically for gst purposes and opens only during the gst week) teams can only enter with their gst members, doesn't matter sub or core. |
Do what ph8 said. Half the seeding determined by this, the other half determined quicktourney style.
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Leaderboards = guaranteed spot while everyone else has to win a spot via a qualifying bracket? Then again that might be more work than it's worth.
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That does sound like way too much work, I'd be bored going through a qualifier tournament It's already hard enough to get everyone online on the date of the GST My post from the last page has several ways you can fix this: http://www.graalians.com/forums/show...&postcount=328 |
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Screw a point system and a win system for GSt participation.
Only real GS guilds should be able to participate. |
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If there was like a season of GST and not just tourneys that would make more sense (where people battle for position... that was the point of the bracket system in the first place... but it's obviously skewed and that's what should be fixed). This also would make more people aiming to get into top guilds because of previous wins and easier ride. I'd like a fix where it's more spread out and not as risky for people who want to try a different guild/opportunity or try to create their own thing. Winning GST should just be what it is (and what it is in every other sport)... you won the championship, you got your hats/trophies, bragging rights and after the championship the season resets. Some guilds after winning/seasons adjust and their lineups change drastically over time... people leave/go on hiatus or quit ... does that mean that the guild that has 50%+ new people should just be auto top seed just because of their tag they are wearing has won previous GSTs? Just because there is a dominant team in GST doesn't mean there should just be an exception for them to have a ride to top seed. I just think the suggestion is boring and solves absolutely nothing. Every guild should have to work every season to get into seed position no matter what their previous GST records are. What happened in previous GSTs isn't relevant to the present upcoming GST nor should it ever be in terms of bracket positioning. Every guild deserves a shot to being top seeded, even the nooby guilds... auto seed based on previous winners absolutely caters to previous GST winners. You wan't to create a system that gives equal chance for everyone new or old. That's just my opinion... going by previous GST wins is a poopy idea. |
agree w/james, granting seeds to teams that have previously placed in gsts just seems like a selfish "we're too lazy to guildspar so just put us in because we just won" idea. should just make the move back to a rating leaderboard which we have never had problems with for gst seeding.
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the GST seeding will still be done by rating.
the problem with a rating filter is that it really only applies to the season as a whole and not day/week/month. |
*shrug*
I just hate that people who mass tag can get infinite points now. Makes it a very daunting task to gs. Maybe it's subconscious bias that I don't want to have to get on and work for it. I think still that the loyalty of the guild system being changed would fix, or make it super easy to fix, a lot of these issues. If guilds lost points for tagging and kicking then we wouldn't see these rises. If loyalty was promoted then seeding could work cause teams wouldn't get new rosters every single season because they want to desperately try to assemble a star team. So many options revealed by that implementation, everything now just seems like putting a band-aid on a leak until you can fix the pipe. |
Probably far-fetched but I always thought it'd be cool if the amount of GS wins a player has on a certain tag, how active they are on it, etc, was recorded and used in some way
Like if a guild wins a spar match and it's the first win for each player on that tag, they wouldn't get as many points as they would if they had won the match and each had 10 wins on that tag already. This could still be abused probably but it always seemed like a cool concept to me and would require you to GS with your actual team to get a high rating but I guess if you kept noob recruiting you could just boost wins for certain members while others were offline I guess the idea is sort of like having it so each player has a personal rating in their guild, I'm not sure if it would work well on Graal though and it does have a nice list of flaws Quote:
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Yeah if I need 1000+ guild spar wins to enter the gst I don't think I would bother. The old points system was good because its more based on skill than who gses the most. Probably speaking for 90% of the spar community by saying I won't enter if I need so and so wins to qualify past noob guilds that mass recruit everyday. Fp4 or rufus, get off the high horse that you are on and admit these changes suck and just fix them zzz
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