Quote:
Posted by Red
(Post 783853)
How else do you want me to reply dude, lol.
The fact is: you need to adapt to the iGraal way of things or be left with an outdated client that compared to the population of the iGraal servers is nothing of value to unixmad or toonslab.
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In the 7.5 years since mobile Graal took off, there hasn't been a single mobile server launched which didn't begin as an official project of Graal Online itself. The idea that community developers can create their own server and launch it on mobile is a myth.
As for myself, you do realise that the server I represent is the original branch of Classic? It has never been an option for us to "Adapt to the iGraal way of things" and this would have been no different had we actively pursued it. We have repeatedly been told "we would like your work on mobile", but also that it can't be Classic and that we'd have to use different levels and tileset. This effectively means we'd have to make an entirely new server, and if I had the motivation to do that I'd be better off leaving Graal and creating my own game instead.
The reason PC Graal is of no value to Unixmad/Toonslab is through self-fulfilled prophecy. For the last 8 years it has been treated as if it is worthless, and so it has become worthless. The last time a serious effort was made with it was back when they launched the V5 client in 2007. This launch was a total disaster which would go on to have devastating consequences for the game, but at least it was an effort. The flaws still could have been rectified and the game could have been set on the path of recovery.
Despite all the negativity, I still believe that due to the whole development aspect of Graal, the PC client -could- be a gold mine.
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