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-   -   Changes in Graal Classic? (https://www.graalians.com/forums/showthread.php?t=35836)

Dusty 06-02-2016 12:36 PM

Quote:

Posted by 4-Lom (Post 710469)
unless in a tower, this seems like a nice idea.

Last time I mentioned respawns everyone lost their **** and said it was the worst thing ever, but now that there's leaderboards though... Anyways, random respawn locations would be infuriating as a player. Yeah, if you're just mob-PKing it discourages you from going back but if you're just another player who was in the middle of something like baddy-killing or going to a shop it's going to be annoying. I can hear the players already having an aneurysm and screaming losing their voice as they whine about the misfortune of dying while fighting the giant blob.

There was a respawn system being worked on a while ago and it used doors to houses as a way to find the nearest safe respawn for you. We of course know that isn't really a resolution though since you could just keep respawning in the same house so we could also implement a random warp after x amount of deaths.

Areo 06-02-2016 01:43 PM

Quote:

Posted by Thallen (Post 710316)
not when I shoot 200 arrows through it

how do you shoot arrows through a mob that doesn't exist?(since being in the mob would be worthless, since as a regular sword-swinger you wouldn't be gaining anything.)

G Fatal 06-02-2016 02:34 PM

Quote:

Posted by Aguzo (Post 710370)
You can't spam arrows anymore though.

Like being in 1066 fighting.. all for the lets make so its like spar and promote it as less lag-that we get anyway..stamina killed chaos combat(that was actually fun-Now its all slow/player warps here)

Reemas 06-02-2016 03:37 PM

Quote:

Posted by Dusty (Post 710493)
Last time I mentioned respawns everyone lost their **** and said it was the worst thing ever, but now that there's leaderboards though... Anyways, random respawn locations would be infuriating as a player. Yeah, if you're just mob-PKing it discourages you from going back but if you're just another player who was in the middle of something like baddy-killing or going to a shop it's going to be annoying. I can hear the players already having an aneurysm and screaming losing their voice as they whine about the misfortune of dying while fighting the giant blob.

There was a respawn system being worked on a while ago and it used doors to houses as a way to find the nearest safe respawn for you. We of course know that isn't really a resolution though since you could just keep respawning in the same house so we could also implement a random warp after x amount of deaths.


Maybe add a VIP special effect where players that are baddy killing dont get warped?

As for the blob, isnt there a way to make a radius around it so players dont get warped when killed by another player? (VIP related as well)

iGraalian 06-02-2016 04:06 PM

Quote:

Posted by Reemas (Post 710317)
Respawn players at random points around graal. Make em all really work for their kills.

Please don't turn into Era. This is not a good idea. It would be really annoying to spawn on the other side of the map from where you were trying to go.

Macbeth 06-02-2016 04:21 PM

Quote:

Posted by Dusty (Post 710493)
Last time I mentioned respawns everyone lost their **** and said it was the worst thing ever, but now that there's leaderboards though... Anyways, random respawn locations would be infuriating as a player. Yeah, if you're just mob-PKing it discourages you from going back but if you're just another player who was in the middle of something like baddy-killing or going to a shop it's going to be annoying. I can hear the players already having an aneurysm and screaming losing their voice as they whine about the misfortune of dying while fighting the giant blob.

There was a respawn system being worked on a while ago and it used doors to houses as a way to find the nearest safe respawn for you. We of course know that isn't really a resolution though since you could just keep respawning in the same house so we could also implement a random warp after x amount of deaths.

I feel that this could make a good topic for a new thread. Maybe with a vote to see what percentage of people might be up for it. I know that I would be fine with it

deadowl 06-02-2016 04:28 PM

Quote:

Posted by Dusty (Post 710493)
Last time I mentioned respawns everyone lost their **** and said it was the worst thing ever, but now that there's leaderboards though... Anyways, random respawn locations would be infuriating as a player. Yeah, if you're just mob-PKing it discourages you from going back but if you're just another player who was in the middle of something like baddy-killing or going to a shop it's going to be annoying. I can hear the players already having an aneurysm and screaming losing their voice as they whine about the misfortune of dying while fighting the giant blob.

There was a respawn system being worked on a while ago and it used doors to houses as a way to find the nearest safe respawn for you. We of course know that isn't really a resolution though since you could just keep respawning in the same house so we could also implement a random warp after x amount of deaths.

I agree that it would be annoying. If you changed the respawn system in a way that prevented this it would be wicked annoying as you'd just as likely end up somewhere further from wherever you want to be.

Then there's the whole stats thing. The kills-to-deaths ratio is the first thing to pop into mind, but that doesn't measure magnitude very well. If you're 1-0 in PKing, you have the highest possible kills-to-deaths ratio. Ratios also promote selection bias which is bad for gameplay.

What would be more appropriate if you want to promote healthy PKing gameplay would be a kills-to-deaths margin, i.e. the number of kills minus the number of deaths. Players would have to find a balance of quantity and skill in order to maximize the returns. If there's any reason to require the stats to be summative, points could be representative of the maximum kills-to-deaths margin a player has obtained.

If using a particular statistic promotes a style of gameplay that more people enjoy, there's a clear benefit to using that statistic over one that does not.

Thallen 06-02-2016 04:42 PM

you guys really want to ruin iClassic over this
organized, "skilled" PKing is called sparring or GSing, some of you should try it

it's bad enough we can't even use items while PKing without being throttled
can't shoot arrows through walls anymore
now we want to control where and how people PK because a group doesn't want to do what they're doing

to what extent are we going to take this
maybe eventually you'll just have to queue for PK and you'll only be able to use swords

Reemas 06-02-2016 04:47 PM

Quote:

Posted by Thallen (Post 710556)
you guys really want to ruin iClassic over this
organized, "skilled" PKing is called sparring or GSing, some of you should try it

it's bad enough we can't even use items while PKing without being throttled
can't shoot arrows through walls anymore
now we want to control where and how people PK because a group doesn't want to do what they're doing

I'm not particularly fond of going to spar just to get a pk fix.

Nanner 06-02-2016 05:06 PM

I don't see the big deal. If you prefer to PK at mobs to get more pks on ur stats, then do it. If your a complainer who is butt hurt about people getting more pks then u at a tower, kys

Reemas 06-02-2016 05:27 PM

Quote:

Posted by iGraalian (Post 710548)
Please don't turn into Era. This is not a good idea. It would be really annoying to spawn on the other side of the map from where you were trying to go.

Pk mobs are pretty much Classics condensed version of Era's pk. The guns on Era give players distance. That's why some players have issue with the pk on Classic. The proximity of the players is different. Classics weapons are primarily swords. Not like you can go tossing your sword at someone.

Might as well leave everything the way it is.

iGraalian 06-02-2016 06:05 PM

Quote:

Posted by Reemas (Post 710575)
Pk mobs are pretty much Classics condensed version of Era's pk. The guns on Era give players distance. That's why some players have issue with the pk on Classic. The proximity of the players is different. Classics weapons are primarily swords. Not like you can go tossing your sword at someone.

Might as well leave everything the way it is.

Pk in Classic is fine as it is

Macbeth 06-02-2016 06:12 PM

I feel as if respawns would give Graal Classic more of an MMO feel. It would easily fix many of the lag problems in Swamp Town, and make PK'ing a lot more competitive.
One thing I would want though, is instead of being spawned inside buidings, have spawn points at the center of towns that is are non-PK zones. That way someone cannot just wait outside of a building spamming their sword.

Reemas 06-02-2016 06:19 PM

Quote:

Posted by iMac (Post 710605)
I feel as if respawns would give Graal Classic more of an MMO feel. It would easily fix many of the lag problems in Swamp Town, and make PK'ing a lot more competitive.
One thing I would want though, is instead of being spawned inside buidings, have spawn points at the center of towns that is are non-PK zones. That way someone cannot just wait outside of a building spamming their sword.

Dusty just explained why respawning wouldnt work a few post back.

Aguzo 06-02-2016 06:19 PM

Quote:

Posted by iMac (Post 710605)
that way someone cannot just wait outside of a building spamming their sword.

And do what? One-hit kill a player with 3.0 hp?

Quote:

Posted by Reemas (Post 710610)
Dusty just explained why respawning wouldnt work a few post back.

I like the warp, after x amount of deaths during a certain period of time idea.


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