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-   -   Guild Spar/Tower/System Suggestion Thread (https://www.graalians.com/forums/showthread.php?t=29838)

Xilent 08-09-2015 02:27 AM

I reckon just wipe every tower but 1-2, change the maximum guild members allowed in a guild at any one time to 50, and change the fort hours to a sort of points system. Points would be awarded for holding a tower, the more people you are holding a tower with the less points you would get, but the less amount of people you are trying to hold a tower with, the less amount of points you would gain.

So if you take the tower for 1 minute with a guild full of 25 members, you would gain 1 point, but if you hold the tower with 1 person for 1 minute you would gain 25 points, and after every 10 minutes the points you gain could be doubled.

You could make a landmark for 10000 points or so. Which could be awarded with something other than a hat, we have enough of those already. Something like a mount, a morph, furniture items, or just normal gralats.

This is my opinion / feedback, if you don't like it thats your problem, I'm just saying my idea of what I think would improve it.

MIWolverine 08-09-2015 02:57 AM

Quote:

Posted by Thallen (Post 602475)

It'd also enable GS guilds to tower and tower guilds to GS, generally would force guilds to be of a higher quality or die out

I've been waiting for real guilds to return. I really hope they make that happen.

Quote:

Posted by Craftz (Post 602354)
This is dumb for tower guilds, seeing as most players will get kicked when they go offline and recruited again when they're back on.

You don't think it's dumb that guilds can mass recruit random members and then boot them as they please and just cycle through this over and over again? look up what a guild is, what a team is, what a clan is because tower 'guilds' are none of the above.

How about castle seasons.

You can join a castle guild at anytime during the season but you will be at a disadvantage the longer you wait.

Your Teams are submitted much like teams during GST where a confirmation is sent to your character and you either accept the invitation or decline it. Once a team is submitted, that is the team you're stuck with until the season ends.

Guild with the most hours after the season ends wins

Craftz 08-09-2015 03:20 AM

Still makes me laugh that you assume your suggestions will improve the game or are actually good enough to be implemented.

Fulgore 08-09-2015 03:23 AM

Quote:

Posted by Craftz (Post 602516)
Still makes me laugh that you assume your suggestions will improve the game or are actually good enough to be implemented.

It's funny because they are for the most part.

Craftz 08-09-2015 03:30 AM

Quote:

Posted by Fulgore (Post 602518)
It's funny because they are for the most part.

Ok, let me know when you see this idea of penalizing guilds for kicking people gets implemented. I'll be waiting :)

Fulgore 08-09-2015 04:06 AM

Quote:

Posted by Craftz (Post 602520)
Ok, let me know when you see this idea of penalizing people for kicking gets implemented. I'll be waiting :)

Are you willing to place money on this?

contego 08-09-2015 04:12 AM

Quote:

Posted by Chun (Post 589392)
make the enemies have a red indicator during guild spar.

Agreed.

Liam Kelly 08-09-2015 04:15 AM

Quote:

Posted by Xilent (Post 602506)
You could make a landmark for 10000 points or so. Which could be awarded with something other than a hat, we have enough of those already. Something like a mount, a morph, furniture items, or just normal gralats.

It would be really cool if we could get that system from era where you get money rewards for holding certain bases. (if thats even in the game still i haven't played it for ages.)

contego 08-09-2015 04:16 AM

Aguzo I like your suggestions on the guilds specifically being in 1 and increasing it to 50 however having said that, what about families? =o

Areo 08-09-2015 04:16 AM

Quote:

Posted by Imprint (Post 602491)
Requiring new recruits to wait 24h is a simple way to almost completely eliminate recruiting and kicking. It's long enough that you can't recruit large numbers of members for specific timezones. But it's not too long so that loyal guild members are kept from enjoying taking towers with their friends.

I like this.

@Thallen
Yeah, the only real solution i Could find would be bumping up the time needed for the reward. But overall making towering more about the group is a better idea. It would benefit graal as a whole, once people got used to it.

Spartans282 08-09-2015 04:35 AM

Towers
 
I Miss towers in Graal back in 2009-2013. There too easy to take and a little harder to defend. It feels like how CoD changed to be easier for kids. Towers are meant to be a group effort. And with all the 1k guilds they changed to support them and not the real tower takers who spend time and money to play Graal the way they want and want to earn 5k or 10k.

Dad 08-09-2015 04:55 AM

Some small changes I'd like to see:

A sort of automated system of kicking members. Many active guilds require their members to be on tag 24/7, and a lot of times that is difficult to manage for leaders. There should be an option that kicks someone from the guild upon leaving the tag, preceded by a warning message to the player leaving. There could be levels to this option as well, such as not being applied when a member changes tag to an allied guild, and/or making it so the member going off-tag can only do so for x-amount of minutes before they're kicked. I think the Graal community can benefit greatly from some sort of enforced loyalty to their guilds.

A seperate public & private guild news, a public one being one that non-members and off-tag members see when viewing the guild, and a private one being one that on-tag members see when viewing the guild and also see in the guild message that they receive upon logging on.

Craftz 08-09-2015 05:39 AM

Quote:

Posted by Fulgore (Post 602526)
Are you willing to place money on this?

Yes :)

twilit 08-09-2015 05:44 AM

Quote:

Posted by Craftz (Post 602520)
Ok, let me know when you see this idea of penalizing people for kicking gets implemented. I'll be waiting :)

But that wasnt his idea...
Quote:

Posted by Thallen (Post 602492)
I don't think the player should be penalized at all


CrimeWatcher 08-09-2015 05:59 AM

Quote:

Posted by Chun (Post 602342)
also need to fix the indicators sometimes disappear after gs

Usually you can exit the room and re-enter and it fixes it... but yeah, you shouldn't have to do that after every spar.


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